So I just ran into this. I tried drawing a sprite, it worked successfully but the background color of the sprite is showing when it shouldn't be.
Is there anyway to make a certain sprite's background transparent? Help is appreciated.
XNA's sprite drawing doesn't have an alpha channel?
it does, he is just trying to change a solid background color to a transparent one from inside XNA.
There's nothing that jumps out from my memory, because I always worked with images setup the way I wanted to display them. You'd probably have to use GetData on the Texture2D and set the alpha of all pixels of a certain color to 0.
Well in that case I think it might be easier to just open photoshop and make the background transparent. Haha thanks anyways!