I need some help with combining these two scripts.
I need the most to passability on the pictures and 8-directional character sprite. It would be good if blizz abs 2.7 will combined with pixelmovement 1.5 (or light). For help, of course credits.
Sorry for my English. I'm not too good.
Pixelmovement 1.5
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement1.5.txt
Pixelmovement Light
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement%20Light.txt
blizz-abs(If someone does not know)
http://forum.chaos-project.com/index.php/topic,106.0.html
Blizz-abs already have pixel-movement. Use the config software
I know. But how can I do custom passability? like that in f0tz!'s pixelmovement. I'm making isometric game and I need pixel passability.
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Let me give you a good advice if you want isometric movement: Don't use RMXP.
game maker has that feature.
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.
Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.
Why use plain text when the code tags are so much prettier to use for such things~
Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.
Just because it exists and it's possible doesn't make it a good idea.
Quote from: Blizzard on May 03, 2010, 03:02:39 am
Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.
Just because it exists and it's possible doesn't make it a good idea.
Existence in general isn't a good idea.
Quote from: Starrodkirby86 on May 02, 2010, 05:40:59 pm
Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.
Why use plain text when the code tags are so much prettier to use for such things~
code tags are fine. I just hate it when people put a .txt file in a zipped folder and uploads it z_z
I added a scripts in the first post.
You are using pixelmovement and ixelmovement light version? :???:
No. I posted them because I want to Blizz-abs work with any of these versions. Of course I not put these together.
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Can someone help me?
You know, this isn't an easy thing to do. It would probably require a major edit in BlizzABS' movement and collision parts, and if anyone who isn't very familiar with BlizzABS would do it, it would create alot of lag or bugs.
I doubt I am going to do this. I already got my hands filled with my own scripts.
can someone else do it? Alternatively it may be XAS instead blizz abs.
Quote from: ZuNNeR on May 07, 2010, 12:56:51 pm
can someone else do it? Alternatively it may be XAS instead blizz abs.
lol
The method is fairly simple, it's just very time consuming.
You gotta go trough the whole pixel script and change the name of every method or variable that is used in blizz-abs. Additionally you'll have to do lots of aliasing.
You can use maximum pixel movement in Blizz-ABS already. You "only" would have to completely rewrite the object representation on the map and the collision detection between objects without messing up Blizz-ABS.
I found this script:
http://www.hbgames.org/forums/viewtopic.php?t=24795.0
It's by arevolupapo. This is script on the map of the world. It has passability on the pictures like f0tz!'s pixelmovement.can it be used to normal map? Does it work with Blizz-abs?
I don't think it was intended to be used for normal maps as it doesn't seem to support events on the map (on first sight).
may be possible to draw from this the passability on the pictures?
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Please, help me.
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Or give me another good ABS working with pixelmovement.(with bows, magic...)
Quote from: Valdred on April 29, 2010, 12:56:55 pm
Blizz-abs already have pixel-movement. Use the config software
But blizz-ABS haven't pixel passability. Blizz-ABS have standard passability-32x32.
It has smaller rates, just increase PIXEL_MOVEMENT_RATE. And read the manual while your at it.
Quote from: ZuNNeR on May 14, 2010, 05:56:47 am
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Or give me another good ABS working with pixelmovement.(with bows, magic...)
You asked for pixel movement, not pixel passability.
I talked about other ABS working with pixel passability.
Blizz-abs - continue the same question about passability.
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Please. I need good abs working with f0tz!'s pixelmovement. Or with other script with pixel passability.