Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: ZuNNeR on April 29, 2010, 12:12:27 pm

Title: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on April 29, 2010, 12:12:27 pm
I need some help with combining these two scripts.
I need the most to passability on the pictures and 8-directional character sprite. It would be good if blizz abs 2.7 will combined with pixelmovement 1.5 (or light). For help, of course credits.
Sorry for my English. I'm not too good.

Pixelmovement 1.5
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement1.5.txt

Pixelmovement Light
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement%20Light.txt

blizz-abs(If someone does not know)
http://forum.chaos-project.com/index.php/topic,106.0.html


Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on April 29, 2010, 12:56:55 pm
Blizz-abs already have pixel-movement. Use the config software
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on April 29, 2010, 01:24:12 pm
I know. But how can I do custom passability? like that in f0tz!'s pixelmovement. I'm making isometric game and I need pixel passability.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 02, 2010, 01:59:26 am
bump
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 02, 2010, 04:34:48 am
Let me give you a good advice if you want isometric movement: Don't use RMXP.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 02, 2010, 05:18:32 am
game maker has that feature.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Starrodkirby86 on May 02, 2010, 05:40:59 pm
Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.


Why use plain text when the code tags are so much prettier to use for such things~
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 03, 2010, 03:02:39 am
Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.


Just because it exists and it's possible doesn't make it a good idea.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Subsonic_Noise on May 03, 2010, 06:52:22 am
Quote from: Blizzard on May 03, 2010, 03:02:39 am
Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.


Just because it exists and it's possible doesn't make it a good idea.

Existence in general isn't a good idea.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 03, 2010, 08:03:44 am
Quote from: Starrodkirby86 on May 02, 2010, 05:40:59 pm
Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.


Why use plain text when the code tags are so much prettier to use for such things~


code tags are fine. I just hate it when people put a .txt file in a zipped folder and uploads it z_z
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 03, 2010, 12:07:19 pm
I added a scripts in the first post.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 03, 2010, 02:59:15 pm
You are using pixelmovement and ixelmovement light version? :???:
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 03, 2010, 03:12:08 pm
No. I posted them because I want to Blizz-abs work with any of these versions. Of course I not put these together.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 06, 2010, 09:01:10 am
bump
Can someone help me?
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Subsonic_Noise on May 06, 2010, 09:34:05 am
You know, this isn't an easy thing to do. It would probably require a major edit in BlizzABS' movement and collision parts, and if anyone who isn't very familiar with BlizzABS would do it, it would create alot of lag or bugs.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 06, 2010, 10:27:18 am
I doubt I am going to do this. I already got my hands filled with my own scripts.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 07, 2010, 12:56:51 pm
can someone else do it? Alternatively it may be XAS instead blizz abs.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Subsonic_Noise on May 07, 2010, 12:59:46 pm
Quote from: ZuNNeR on May 07, 2010, 12:56:51 pm
can someone else do it? Alternatively it may be XAS instead blizz abs.

lol
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Valdred on May 07, 2010, 01:22:15 pm
The method is fairly simple, it's just very time consuming.
You gotta go trough the whole pixel script and change the name of every method or variable that is used in blizz-abs. Additionally you'll have to do lots of aliasing.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 07, 2010, 01:27:52 pm
You can use maximum pixel movement in Blizz-ABS already. You "only" would have to completely rewrite the object representation on the map and the collision detection between objects without messing up Blizz-ABS.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 07, 2010, 02:10:10 pm
I found this script:
http://www.hbgames.org/forums/viewtopic.php?t=24795.0
It's by arevolupapo. This is script on the map of the world. It has passability on the pictures like f0tz!'s pixelmovement.can it be used to normal map? Does it work with Blizz-abs?
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 07, 2010, 04:49:10 pm
I don't think it was intended to be used for normal maps as it doesn't seem to support events on the map (on first sight).
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 08, 2010, 03:36:50 am
may be possible to draw from this the passability on the pictures?
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 11, 2010, 09:43:05 am
bump
Please, help me.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 14, 2010, 05:56:47 am
bump
Or give me another good ABS working with pixelmovement.(with bows, magic...)
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 14, 2010, 08:10:07 am
Quote from: Valdred on April 29, 2010, 12:56:55 pm
Blizz-abs already have pixel-movement. Use the config software
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 14, 2010, 10:26:03 am
But blizz-ABS haven't pixel passability. Blizz-ABS have standard passability-32x32.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: winkio on May 14, 2010, 10:40:29 am
It has smaller rates, just increase PIXEL_MOVEMENT_RATE.  And read the manual while your at it.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: Blizzard on May 14, 2010, 11:02:45 am
Quote from: ZuNNeR on May 14, 2010, 05:56:47 am
bump
Or give me another good ABS working with pixelmovement.(with bows, magic...)


You asked for pixel movement, not pixel passability.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 14, 2010, 11:34:50 am
I talked about other ABS working with pixel passability.
Blizz-abs - continue the same question about passability.
Title: Re: blizz abs + pixelmovement f0tz!baerchen
Post by: ZuNNeR on May 17, 2010, 07:43:55 am
bump
Please. I need good abs working with f0tz!'s pixelmovement. Or with other script with pixel passability.