Chaos Project

RPG Maker => Projects / Games => Recruitment => Topic started by: The Niche on May 07, 2010, 04:24:32 pm

Title: The rpg academy
Post by: The Niche on May 07, 2010, 04:24:32 pm
I'm probably not the first person to suggest this, but a game that teaches people about making rpgs? I probably won't be able to do much work on it for the minute, but I think it'd be an interesting opportunity to let us all compile our knowledge and see if we can make  it enjoyable.

So what i'd suggest is that we do courses in different aspects.

Story
Mapping
Spriting
Concept arting
Scripting
Eventing
Making tea

We could add in a plot that tests what the students have learned and so on. Feedback?
Title: Re: The rpg academy
Post by: Valdred on May 07, 2010, 04:28:34 pm
I started this once, but i've canceled it.
Title: Re: The rpg academy
Post by: Blizzard on May 07, 2010, 04:56:01 pm
Falcon started this once and it didn't get too far.
Title: Re: The rpg academy
Post by: lonely_cubone on May 07, 2010, 05:06:17 pm
I think it might be interesting. Then again, Valdred and Blizz probably know more about the idea, since one of them tried it and the other one's Blizzard :haha:. Still, I could do a section on eventing if you're still interested.
Title: Re: The rpg academy
Post by: Blizzard on May 07, 2010, 05:47:56 pm
That's what the Tutorials section is for. If you have knowledge to share, post it there. Though, if you have an actual event system to share, it goes into Event Systems rather than Tutorials.
Title: Re: The rpg academy
Post by: The Niche on May 08, 2010, 04:34:31 am
I know what you mean about tutorials, but what I was thinking is that we could a) make rpgs a lot better by creating a fun way to learn and b) it'd be a really cool way to show off our creativity. I mean, come on we'd be trying to make LEARNING fun! And Cubone, you'd be one of the best professors of storytelling ever.
Title: Re: The rpg academy
Post by: lonely_cubone on May 08, 2010, 10:02:30 am
Quote from: The Niche on May 08, 2010, 04:34:31 am
I know what you mean about tutorials, but what I was thinking is that we could a) make rpgs a lot better by creating a fun way to learn and b) it'd be a really cool way to show off our creativity. I mean, come on we'd be trying to make LEARNING fun! And Cubone, you'd be one of the best professors of storytelling ever.


I agree with the first part, reading tutorials can often get boring, and playing one game to learn lots of different ideas in an entertaining way would probably be a better way for a lot of people to learn it. I'm still interested in helping with this.

About being a "professor of storytelling", I know you're thinking of the Dimension Adventures, and thanks, but it really isn't that original. I just made up some really strange characters, and put them inside, frankly, a rather commonplace storyline. Most of my ideas for games are even less original. I guess I could give story a shot, but I don't know how well I'd do :P
Title: Re: The rpg academy
Post by: The Niche on May 08, 2010, 10:36:00 am
Ok then. How about professor of characters? I'll fight you for it!
GO! SCYTHANDIBLE!
Title: Re: The rpg academy
Post by: Shining Riku on May 08, 2010, 12:46:28 pm
If you guys wanted I could help out too. I've learned a whole lot about using switches and variables, and i'm also skilled with events.

Maybe I could help out? I could use an off-hand project  :D
Title: Re: The rpg academy
Post by: Subsonic_Noise on May 08, 2010, 12:56:47 pm
I could try to make something about the use of of music and sounds if needed.
Title: Re: The rpg academy
Post by: The Niche on May 08, 2010, 03:08:03 pm
All right!Now we're obviously going to have to brainstorm to make this fun. Cube, I'm going to give you an object and I want you to unleash the full scale of your fucked up head on it. Ready?
Title: Re: The rpg academy
Post by: lonely_cubone on May 08, 2010, 05:44:06 pm
Yep, give me your best shot.
Title: Re: The rpg academy
Post by: The Niche on May 09, 2010, 04:55:22 am
SPOON!
Title: Re: The rpg academy
Post by: lonely_cubone on May 09, 2010, 08:17:40 am
Vathno Spee is deathly afraid of soup. As a small child, he used to enjoy it, but one day some scalding soup spilled all over his body, giving him some second-degree burns. Since then, Vathno's always been afraid to eat soup. Until, that is, he found the magical Super Soup Spoon.

The Super Soup Spoon is an extremely powerful artifact that has complete control over all soup. Vathno can simply wave the spoon around, and he can control the movements of all soup. This power is extremely useful to him, because it gives him the confidence to eat soup again, knowing that if it starts to spill, he can stop it in midair and make it fly into his mouth. But such power comes with a cost.

The International Rangers of Stew (IRS) have been trying to destroy this spoon for decades, since the IRS firmly believe that soup is a threat to the overall popularity of stew, and destroying the Super Soup Spoon might actually destroy all soup in existence. Finally, they've received word that it has been seen in the possession of a young man from Portugal! So the IRS heads to Portugal, and tries to get the spoon from Vathno, who uses the spoon's powers to throw boiling balls of soup at these annoying people who say they're the IRS and want to destroy his spoon.


How was that? :D
Title: Re: The rpg academy
Post by: The Niche on May 09, 2010, 10:55:33 am
*Blinks and reads that again*
*Repeats*
*Levels up Cubone*

Brilliant! Now what kind of plot could we make for a game about going to school?

Cubone, use imagination attack on a paintbrush!
And please try to keep it relevant.  ;)
Title: Re: The rpg academy
Post by: lonely_cubone on May 10, 2010, 06:29:48 pm
Okay, paintbrush... Activate insanity mode 8)

The Northwind Guild of Artisans has existed for thousands of years. Their skills are considered legendary, and their artwork is praised worldwide. The Aritsans themselves are put through intense training before they are even considered to be members of the guild.

The guild has a dangerous secret. Buried under the mountain on which it stands is a giant, volatile pool of cheese. If this cheese was so much as nudged slightly, the entire earth could explode. Northwind was actually created to protect this cheese using the powerful magic of the Paintbrush of Dairy Wonders. This paintbrush creates a protective barrier around the cheese, preventing it from moving.

One of the youngest artisans, Lanessa Keeph, believes that the whole business with the cheese is, in fact, an abomination. She believes that the cheese is, in fact, a living being, and deserves to be released. Obviously, she hasn't mentioned this to anyone out of fear of being kicked out of the guild, which would make it much more difficult to rescue the cheese. She is biding her time until the Headmaster slips up and she can save the cheese.


How was that one? In case you couldn't tell, since she kinda sounds evil there, you play as Lanessa.
Title: re: The RPG Academy
Post by: The Niche on May 11, 2010, 04:32:22 am
Better, but we've gotta make it yet more relevant to a place where you learn about making rpgs.
The paintbrush might be a central object, but it's only relevant to artists, spriters and mappers.

The player might have to actually get into the academy. Then on their way in, they meet two people discussing the plot object. (I'll use the paintbrush for the minute) I suppose if we wanted to give the hero a personality, we could slot in a flashback there.

The player enters into the academy and learns some stuff about their course. Then they move onto another plot point. About five lessons and plot points later, we test their ability and so on.

Soon enough, the villains make a swoop for the paintbrush and the player has to use their mapping skills or suchlike to stop them. Possible characters:

The player: A good (or bad) student of (insert course here). He/she has an unusual past to say the least. (Of course, we could have the player come into the academy bland and uninteresting an then leave without their sanity)

Professor X: Dude who teaches exterior mapping. He's a total nutter.
Professor Y: Now now children, we can't be making an interiormap like that, can we?
Professor Z: WHAT DO YOU MEAN YOU DON'T UNDERSTAND?! YOU HAVE THE BEST CAVE MAPPING TEACHER IN THE WORLD AND YOU STILL CAN'T UNDERSTAND A SIMPLE THING LIKE ASYMMETRICAL COUNTER DYNAMICS?!
YOU ARE BANISHED TO THE LAB!!! (He's based on my physics teacher. That was a freaky class. I went into the lab and sat there for the whole class playing games on my laptop :haha:)
Title: Re: The rpg academy
Post by: lonely_cubone on May 11, 2010, 09:00:37 am
Okay, that makes more sense. I thought we were just talking about the "learning storywriting" part of the game, not the actual plot of the game itself. But yeah, I know what you're talking about now. I can probably come up with something better, just give me a while. Hey, what if I combine the spoon and the paintbrush and come up with a completely different idea? Yeah, I'll do that.

And that's funny about your physics class, that's exactly what I did in physics all the time! Except usually making games instead of playing them :P
Title: Re: The rpg academy
Post by: The Niche on May 11, 2010, 12:50:12 pm
Life's fun isn't it? Yeah, go for it. SOrry about lack of clarity.
Title: Re: The rpg academy
Post by: SBR* on May 11, 2010, 01:53:49 pm
Why can't the paintbrush-cheese idea be used? Maybe the hero has to make things he learned in the classes about eventing, mapping, pixel-arting and, optionally, scripting (flashbacks ftw!) with the paintbrush on papers to unlock things and, as the ultimate goal, free the gigantic cheese!

Anyway, I'm pretty good at eventing, I can script (CMS's, Shops, etc.) and I can *cough*pixel-art*cough* (<---Not really...). So, you can count me in, well, for a bit. I won't be a full member I guess... But I still think I can do alot. However, I'm really busy (fix the bugs in my guide on Maplestory, finish my scripts, play Maplestory, etc.), but I'd be happy to help!

GL!

-SBR*
Title: Re: The rpg academy
Post by: Subsonic_Noise on May 11, 2010, 02:13:21 pm
Now, Do you want me to do a passage about music? I'd like to know if I'm part of this now or not.
Title: Re: The rpg academy
Post by: The Niche on May 11, 2010, 03:41:37 pm
Subsonic, welcome to the team! We just have to wait for Professor Plot to manufacture a story and then we can get started. Your job title shall be...Mr. Music! I dunno, what's your specialty?
Riku, how good are you with events? As in, can you come up with systems or are you a teacher of the basics?
Title: Re: The rpg academy
Post by: Subsonic_Noise on May 11, 2010, 04:24:31 pm
Well, I won't teach people to write music, since I think that's something everyone has to discover for himself, but rather how to use sounds, BGS and BGM in the right way, be it to create a certain athmosphere or support an existing one.
Title: Re: The rpg academy
Post by: The Niche on May 11, 2010, 05:50:14 pm
SBR: Sorry, didn't see your post. Welcome aboard, anyone who can teach scripting is more than more than welcome. You might have to fight it out with Riku for eventing.
Subsonic: Naturally. Music is an art. I meant, do you want to do bgs, bgm, me, se, or all four?
Title: Re: The rpg academy
Post by: lonely_cubone on May 11, 2010, 07:07:19 pm
K, I've got something. It's not closely related to either the spoon or the paintbrush, but they're both in it.

A man named Boz has long taught willing students the art of creating worlds, sometimes referred to as "games", using a powerful type of magic called Really Magical Expert Powers (RMXP). Boz teaches students to use RMXP to create these games. Actually, Boz has many professors working for him, who each teach a certain type of RMXP magic, each of which requires the use of a powerful magical object. For example, Mr./Mrs. Mapper teaches students to create landscapes using a magical paintbrush, and Mr. Event teaches students to make event systems with a spoon (because spoons are just that awesome). At the end, Boz does the final test to see if the students have passed and are capable of properly wielding the magic of RMXP.

How does that sound? It's not as interesting, and it obviously still requires a bit of tweaking, but it should work.
Title: Re: The rpg academy
Post by: SBR* on May 12, 2010, 04:22:09 am
@The Niche: Ty! I can't wait to start!

@cubone: I like the new name of RMXP! Do you play as a student or Boz? I hope a student :P. And let's combine everything: One plot is the cheese, one plot is the spoon, and by advancing in the plots, you learn things at the school! Or, maybe not the cheese... And maybe not the spoon too... But I guess something funny is always nice for a game like this. Otherwise, it maybe could get boring. But that's just my opinion... (I'm not a good storywriter, so...)

Anyway, we can work together with the eventing, if Riku agrees. Two people can do more than one! Maybe some puzzles such as an ice-sliding puzzle and a mirror puzzle (you know, if you press up, both characters (one in the mirror and one in the real room) walk, and you can only walk where both the mirror-image and you can walk)? And I guess a simple banking, fishing, running and jumping system?

I can script a system where the player can store notes, so he can always review them if he needs them.

*Starts scripting*

Riku, have you got other ideas? Maybe a 'job' system, where you can choose one or multiple jobs and you can level up and such for a bit more advanced players?

-SBR*
Title: Re: The rpg academy
Post by: lonely_cubone on May 12, 2010, 08:43:07 am
Yes, you play as a student, so that everyone teaches you how to use RMXP. And yeah, that's probably a more interesting way of doing it, if we incorporate the two plots I came up with before into it. What we could do is one of them, probably the spoon one, could be the example that all the teachers make. Then when they get you to do it, it could be the cheese one. Or do you think that would restrict the creativity of inventing a story? I guess that's my section, but I'm not sure how much room for improvisation we're leaving people when they play this and make a game from it.
Title: Re: The rpg academy
Post by: The Niche on May 12, 2010, 08:44:24 am
Cube, I like it. However, I think we should do different names. I can do character developmet. The Niche, lord of developing characters. Or suchlike. And SBR, if you're gonna be Scripting Bachelor Radical, or something, yoou should always talk about worshipping a god named blizzard :D.
Actually, Cube, are we going to have a plot other than DO YOUR EXAMS AND GET AN A+++++ OR DIE!!!?
.
..
...The question mark at the end of that sentence makes me thing of my psychotic physics teacher on drugs.
Title: Re: The rpg academy
Post by: lonely_cubone on May 12, 2010, 08:51:11 am
Well I don't know how important the plot of the game itself is, since like I just said, you'll already be following two other plots at the same time, so it probably wouldn't get too boring. If you think it's important though, then I can come up with some more stuff to add to it.
Title: Re: The rpg academy
Post by: SBR* on May 12, 2010, 09:01:32 am
Why must the school be the only location and that the teachers tell the other stories? Maybe there is something happening outside the school, and you have to complete dungeons. For example, in the Cave of Glittering Crystal, you find an ice-sliding puzzle. "Could it be possible to make that in a 'game'?" Let's ask the teachers! And I like the idea of the god named Blizzard. And I'm busy with the systm, beta almost done :P! You're going to be the first one to test it!

IMO, plots that aren't real but told by the teachers as example are a bit... boring... But that's just my opinion :P.

BTW, why don't use the mouse control system by Blizzard and give the cursor you use the sprite of a paintbrush? That way you can do things in your surroundings (and at the end you discover that it's acutally a game you're in?).

-SBR*
Title: Re: The rpg academy
Post by: The Niche on May 12, 2010, 10:31:03 am
SBR: *levels up*
CUbe:I think it would add to the fun of learning if there was a plot to the game. I think the cheese plot should be the example game, and then you find out that it really is underneath the school
There was something else I was gonna say, but...
Title: Re: The rpg academy
Post by: Shining Riku on May 12, 2010, 11:42:10 am
Sure, we can both work together, SBR.

Um, I can do basic stuff, but I've learned a lot from blizz's tutorials and I've even come up with some systems myself. I can teach people how to use common events to create super skills and advanced in-battle ability systems and stuff.

Common events, switches, variables, and all the cream in between is what I like using :D
Title: Re: The rpg academy
Post by: SBR* on May 12, 2010, 11:44:19 am
Quote from: Shining Riku on May 12, 2010, 11:42:10 am
Sure, we can both work together, SBR.

Um, I can do basic stuff, but I've learned a lot from blizz's tutorials and I've even come up with some systems myself. I can teach people how to use common events to create super skills and advanced in-battle ability systems and stuff.

Common events, switches, variables, and all the cream in between is what I like using :D


Oh, that's great! I prefer making puzzles and such, so we can form a great team!

EDIT: Wew, finally done. I sent the script to the Niche, but he's offline now :(. What can I do now? *sigh*

EDIT: Hey, it looks like somebody leveled me down! Who did that!?
Title: Re: The rpg academy
Post by: Subsonic_Noise on May 12, 2010, 02:10:03 pm
Do not bother. People who level others down are, to say it in Aristoteles' words, "of insignificant genitalia".
Title: Re: The rpg academy
Post by: SBR* on May 12, 2010, 02:21:10 pm
Quote from: Subsonic_Noise on May 12, 2010, 02:10:03 pm
Do not bother. People who level others down are, to say it in Aristoteles' words, "of insignificant genitalia".


Ok.

OT: I'm currently working on the tutorials :D.
Title: Re: The rpg academy
Post by: The Niche on May 12, 2010, 02:41:15 pm
SBR, I got your message, but school internet doesn't tolerate megaupload. COuld you please stick it in filefront? I'm guessing it's fairly cool, so I hope you don't mind me slotting it into EWIII. :haha:

Subsonic: I concur.
Title: Re: The rpg academy
Post by: SBR* on May 12, 2010, 03:09:17 pm
I'm uploading it and I will send the message ASAP. BTW, I don't know who re-leveled me, but thank you!
Title: Re: The rpg academy
Post by: lonely_cubone on May 12, 2010, 09:36:31 pm
Quote from: The Niche on May 12, 2010, 10:31:03 am
CUbe:I think it would add to the fun of learning if there was a plot to the game. I think the cheese plot should be the example game, and then you find out that it really is underneath the school


Actually, that's a great idea. I have a question though. Who's going to make the actual game file itself? We could all work on it, but it would be really slow, and only one person could do it at a time.
Title: Re: The rpg academy
Post by: Shining Riku on May 12, 2010, 11:56:02 pm
That's a good point Cubone.

Unfortunately, my computer doesn't let me properly compress stuff anymore so I can't compress it if i'm the last one to work on it >_<
Title: Re: The rpg academy
Post by: SBR* on May 13, 2010, 03:35:44 am
We can all make different parts of the game (the lessons) and the Niche could make the plot and such. In the end, he makes it one game by adding switches. He just has to leave space open in between the plot. I'm already busy with the scripting tutorials.
Title: Re: The rpg academy
Post by: The Niche on May 13, 2010, 08:24:57 am
Sounds like a plan. As Lord of characters, I suppose I have the least to do. SBR, remember to keep the humour flowing. The whole point of the game is to improve the standards of these games, so if it ain't fun, it ust won't work.
Riku, are you able to do spriting? I can tackle mapping if no one else voluteers.
Title: Re: The rpg academy
Post by: SBR* on May 13, 2010, 08:48:41 am
Quote from: The Niche on May 13, 2010, 08:24:57 am
Sounds like a plan. As Lord of characters, I suppose I have the least to do. SBR, remember to keep the humour flowing. The whole point of the game is to improve the standards of these games, so if it ain't fun, it ust won't work.
Riku, are you able to do spriting? I can tackle mapping if no one else voluteers.


I thought that you had to do the most, since you came up with the idea... AND WHAT IS WRONG WITH MY HUMOUR  >:(?!  :oops:
Title: Re: The rpg academy
Post by: Shining Riku on May 13, 2010, 11:08:37 am
Yeah, I can do a good amount of spriting on my own. When doing human characters I mostly cut and paste things from other RTP characters, recolor it, and do stuff like that to make new characters. I'm quite good at that too.
Title: Re: The rpg academy
Post by: The Niche on May 13, 2010, 12:46:35 pm
SBR, I'm just reminding you. It's ok. You don't have to jump. Riku, you're right. Human sprites really don't take much imagination unless  you're doing something reaaaaaaaaaaaaaally wierd. Sprite of a guy wanking, anyone?
Title: Re: The rpg academy
Post by: SBR* on May 13, 2010, 01:42:14 pm
Quote from: The Niche on May 13, 2010, 12:46:35 pm
SBR, I'm just reminding you. It's ok. You don't have to jump. Riku, you're right. Human sprites really don't take much imagination unless  you're doing something reaaaaaaaaaaaaaally wierd. Sprite of a guy wanking, anyone?


Lol, don't take me too serious :P. I was just wondering...
Title: Re: The rpg academy
Post by: The Niche on May 14, 2010, 08:14:56 am
I wasn't taking you seriously. You missed the end part of that sentence.
Title: Re: The rpg academy
Post by: SBR* on May 14, 2010, 08:56:26 am
Quote from: The Niche on May 14, 2010, 08:14:56 am
I wasn't taking you seriously. You missed the end part of that sentence.


What sentence? I didn't know what 'to wank' means... But I'm looking it up in my dictionary and WTF?! ILLLLLLLLLL...
Title: Re: The rpg academy
Post by: The Niche on May 14, 2010, 10:24:33 am
I was referring to you don't have to jump. Guess you have to find out somehow... :roll:
Title: Re: The rpg academy
Post by: SBR* on May 14, 2010, 11:04:43 am
Quote from: The Niche on May 14, 2010, 10:24:33 am
I was referring to you don't have to jump. Guess you have to find out somehow... :roll:


So you mean with 'You don't have to jump' that it's a joke? W/e... And find out what? *confused*
Title: Re: The rpg academy
Post by: The Niche on May 14, 2010, 12:34:08 pm
Doesn't really matter. How're the lessons going?
Title: Re: The rpg academy
Post by: SBR* on May 14, 2010, 01:50:53 pm
Quote from: The Niche on May 14, 2010, 12:34:08 pm
Doesn't really matter. How're the lessons going?


Bad... I worked on the note system all the time. I'll send you Beta 4 ASAP.
Title: Re: The rpg academy
Post by: The Niche on May 14, 2010, 03:56:32 pm
Got the transfer bug solved?
Title: Re: The rpg academy
Post by: SBR* on May 15, 2010, 03:02:57 am
Quote from: The Niche on May 14, 2010, 03:56:32 pm
Got the transfer bug solved?


Yep! For some strange I kept on using
@back = Spriteset_Map.new
in the update method, and because of that, I wasn't able to use
@back.dispose
, so I had to use
@back = nil
, and that (@back = nil) caused the error. I set
@back = Spriteset_Map.new
in the update method for testing, because the script wasn't working, and I thought that this might solve it (you have to try SOMETHING...), and I forgot to remove it. I have sent you the Beta.
Title: Re: The rpg academy
Post by: The Niche on May 15, 2010, 04:37:48 am
I can't uunderstand it, means it's good XD
Title: Re: The rpg academy
Post by: SBR* on May 15, 2010, 06:02:50 am
Quote from: The Niche on May 15, 2010, 04:37:48 am
I can't uunderstand it, means it's good XD


Well, I make the variable (come on, you know what that means, right?) @back an instance of the Spriteset_Map class. It basically means that @back 'represents' the background. To remove the background, I first tried to make the variable that 'represents' the background equal to nothing ('nil' in RGSS), wich means that it also isn't equal to Spriteset_Map. However, that doesn't remove the picture of the background, just the variable that 'represents' it. I have to use @back.dispose to remove the picture too. However, that didn't work because of earlier explained reasons.

-SBR*
Title: Re: The rpg academy
Post by: SBR* on May 16, 2010, 01:59:05 pm
The Niche, do you like the Beta 4?

BTW, double posting is allowed after 24 hours, right? Otherwise, sorry!

-SBR*
Title: Re: The rpg academy
Post by: Blizzard on May 16, 2010, 02:01:36 pm
Yes, it is allowed, but it's not even necessary since your topic gets bumped if you edit the last post.
Title: Re: The rpg academy
Post by: The Niche on May 16, 2010, 04:41:06 pm
Sir Brilliant Rastafarian *, I like it so much I levelled you. Get my message?
Title: Re: The rpg academy
Post by: SBR* on May 17, 2010, 12:52:03 pm
Quote from: Blizzard on May 16, 2010, 02:01:36 pm
Yes, it is allowed, but it's not even necessary since your topic gets bumped if you edit the last post.


I tried, but it didn't...
Title: Re: The rpg academy
Post by: Blizzard on May 17, 2010, 04:19:01 pm
Not to you, but to others the topic appears as unread.
Title: Re: The rpg academy
Post by: winkio on May 17, 2010, 04:19:49 pm
while it does appear as unread, it does not bump it up to the top of the forum.
Title: Re: The rpg academy
Post by: Blizzard on May 17, 2010, 04:28:26 pm
That's true, but when using "Show unread posts since last visit", it does appear there. Hence why double post bumps are allows when the topic is older. If it's just a few days, the topic is usually still at the first page.
Title: Re: The rpg academy
Post by: SBR* on May 18, 2010, 01:50:45 pm
Alright, now I understand. Ty :P.
Title: Re: The rpg academy
Post by: The Niche on May 21, 2010, 05:56:43 am
Anyone doing any work on this at the moment?
Title: Re: The rpg academy
Post by: SBR* on May 21, 2010, 02:08:15 pm
Quote from: The Niche on May 21, 2010, 05:56:43 am
Anyone doing any work on this at the moment?


Yep. 1 Tut finished and 1 tut halfly finished. Still some mistakes in the 2nd tut.
Title: Re: The rpg academy
Post by: The Niche on May 22, 2010, 07:28:10 am
Send me them when you're done.
Title: Re: The rpg academy
Post by: lonely_cubone on May 22, 2010, 12:19:18 pm
I don't really know what I should be doing. What can I work on?
Title: Re: The rpg academy
Post by: SBR* on May 22, 2010, 12:24:18 pm
Quote from: lonely_cubone on May 22, 2010, 12:19:18 pm
I don't really know what I should be doing. What can I work on?


Tutorials :P.

@The Niche: Well, I'll probably take a break tommorow. And also probably a part of sunday. But, don't cry, I will work on it on monday!
Title: Re: The rpg academy
Post by: The Niche on May 22, 2010, 12:28:03 pm
Work at plot. Just yak on about making a good plot, send me the lesson when you're done. Anyone seen Riku?
Title: Re: The rpg academy
Post by: SBR* on May 22, 2010, 12:30:03 pm
Quote from: The Niche on May 22, 2010, 12:28:03 pm
Work at plot. Just yak on about making a good plot, send me the lesson when you're done. Anyone seen Riku?


He fell into oblivion. Just forget about him.

Serious: No, not really...
Title: Re: The rpg academy
Post by: Shining Riku on May 22, 2010, 03:10:22 pm
Sorry guys! @_@

I've been distracted as heck working on my own ambitious project.

Um...I haven't...done any tutorials...PLZ DON'T HURT ME!  :'(
Title: Re: The rpg academy
Post by: SBR* on May 22, 2010, 03:19:14 pm
Quote from: Shining Riku on May 22, 2010, 03:10:22 pm
Sorry guys! @_@

I've been distracted as heck working on my own ambitious project.

Um...I haven't...done any tutorials...PLZ DON'T HURT ME!  :'(


Nah, you won't feel anything... AVADA KADAVRA!
Title: Re: The rpg academy
Post by: The Niche on May 22, 2010, 03:40:49 pm
Oh shit! HE MISPRONOUNCED THE SPELL!!!! AAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!
.
..
...quack?
Quack! Quack quack quack quack quackquack!
*Stops thinking he's Aqua*
Riku, link us to your project!
Title: Re: The rpg academy
Post by: Shining Riku on May 22, 2010, 08:28:28 pm
I haven't updated my project in forever because now it's huge....and my project topic is grossly out-dated but I shall link you to it anyhow :D

Spoiler: ShowHide
http://forum.chaos-project.com/index.php/topic,3422.0.html


I'll get to updating it soon. Nobody was really interested in it before :<
Title: Re: The rpg academy
Post by: The Niche on May 23, 2010, 05:16:24 am
I shall investigate this.
Title: Re: The rpg academy
Post by: AliveDrive on May 23, 2010, 04:12:50 pm
Each section could have three parts: the wrong way, the right way, and the Blizz way xD

I can do the wrong way... baha
Title: Re: The rpg academy
Post by: Blizzard on May 23, 2010, 04:51:32 pm
:rofl: Sorry, I just had to say that. xD
Title: Re: The rpg academy
Post by: The Niche on May 23, 2010, 04:59:46 pm
Quote from the shoutbox
Blizzard  - I still give a bit of support for RMX-OS until I can get rid of the last problems. And this is about RMX-OS.

Yeahhh, how's retirement working out for you?  :V:

Since our deity has "retired" anyone feel adequate to do the Blizz way? Nope, didn't think so.
Title: Re: The rpg academy
Post by: Blizzard on May 23, 2010, 05:22:29 pm
I already said that RMX-OS is an exception. I don't like unfinished business.
BTW, stay on topic, guys. xD
Title: Re: The rpg academy
Post by: The Niche on May 23, 2010, 05:40:13 pm
BUT IT'S SOOOO HARD ('s what she said...)

Also, I didn't read that post, it was too depressing a concept. Speaking of unfinished business, *cough cough* ATES *cough cough*
Title: Re: The rpg academy
Post by: AliveDrive on May 24, 2010, 05:47:55 pm
Well obviously nobody is going to be able to do that haha

But still. I think showing people what not to do, and then examples of what to do could be beneficial. It gives it structure if nothing else.
Title: Re: The rpg academy
Post by: Shining Riku on May 24, 2010, 07:17:29 pm
Lol that'll be easy. It's easy to mess up some event systems so I know some mistakes that can be made first hand
Title: Re: The rpg academy
Post by: AliveDrive on May 24, 2010, 09:06:05 pm
Since I'm not super good at RMXP I've had to learn through trial and error.

I've figured out some of the tricks.

After all, the point of this tut/game should be to pass on that very information.

Eventing is so easy to mess up baha...trying to figure out how to make it do what you want.
Title: Re: The rpg academy
Post by: Shining Riku on May 24, 2010, 09:17:38 pm
Yeah I know, tell me about it XD

I made an event type system to mimic the skits that people can watch on both Tales of Symphonia games and a few of the newer Tales Of games.

So much fun :D
Title: Re: The rpg academy
Post by: The Niche on May 25, 2010, 06:59:42 am
The wrong way for mapping'll be easy enough. Spriting too, as all you have to do is emphasise the importance of shading. Character development couldn't be easier, 'cos what's the worst mistake a writer can ever make?
Title: Re: The rpg academy
Post by: legacyblade on May 25, 2010, 02:40:20 pm
Trust me. Spriting is far easier than good character developement :P I'm a writer and a spriter. Good writing is the hardest thing you guys are trying to teach :P (yes, I've been lurking. Now I shall dive back below the surface.)
Title: Re: The rpg academy
Post by: The Niche on May 25, 2010, 03:16:29 pm
Legacy, I'm a writer as well. And aspiring spriter. What I'm saying is that there is one mistake and one mistake only in character development: lack of it.
Title: Re: The rpg academy
Post by: legacyblade on May 25, 2010, 03:52:18 pm
No, you can develop them the wrong way, at the wrong time, or using the wrong plot devices :P Trust me, there's plenty of mistakes one can make on that subject. You can make more mistakes in characterization than in shading.
Title: Re: The rpg academy
Post by: The Niche on May 25, 2010, 04:02:57 pm
Ok, point taken. But the point that lack of it is the worst mistake a writer could possibly make is not developing their characters.
Title: Re: The rpg academy
Post by: legacyblade on May 25, 2010, 04:28:29 pm
That is true. I just felt I needed to clarify (most people on RMXP/VX forums think writing a good story is easy. That misconception really bugs me)
Title: Re: The rpg academy
Post by: The Niche on May 25, 2010, 04:48:34 pm
You ever tried writing a novel?
Title: Re: The rpg academy
Post by: AliveDrive on May 25, 2010, 06:09:15 pm
I could post a few maps I've been working on.

They are open to critic because I know they're not perfect.
Title: Re: The rpg academy
Post by: legacyblade on May 25, 2010, 07:42:13 pm
I'm an english major with a creative writing emphasis :P I've written many novels. My old ones all suck, but the one I'm doing now I'm sure will sell when I revise it :P
Title: Re: The rpg academy
Post by: The Niche on May 26, 2010, 04:11:57 am
Yeah, it's not easy. I'm trying to get published, but state exams are taking up a lot of my time.
RAt, go ahead.
Title: Re: The rpg academy
Post by: AliveDrive on May 26, 2010, 08:21:24 pm
Spoiler: ShowHide
(http://i760.photobucket.com/albums/xx245/RatatatOG/Sandboxy.png)


So this is the entrance to a desert I'm making. It isn't done yet, but I like it so far.

Tell me what you think.

I think it's too boxy still though.

EDIT: Sorry posted the wrong link. Working now.
Title: Re: The rpg academy
Post by: The Niche on May 27, 2010, 05:02:39 am
It looks very good, but can you post a zoomed n shot of those ridges in the center? Not at the event layer, please.
Title: Re: The rpg academy
Post by: AliveDrive on May 27, 2010, 09:44:34 pm
yes, sorry i had just print-screened it into existence with no thought to zoom. the map is quite large.

also, which ridges (N,S,E,W)?

the sad thing is I can't show all of the map :( it's too tall.
Title: Re: The rpg academy
Post by: The Niche on May 28, 2010, 03:36:53 am
The northern ones are probably the most confusing.
Title: Re: The rpg academy
Post by: AliveDrive on May 28, 2010, 06:14:08 pm
The idea is to have a somewhat mazey/canyony feel to the map. There is also a moderate sandstorm blowing sand around.

I'm not that mean though, I usually put small treasure boxes at dead ends.

I hate nothing more to find that I walked to a dead end to find nothing.

Also, a reward helps to give it a more "exploratory" feel, if the player anticipates this and actively seeks out rewards.

Or at least, for me.

Anyhow...

Spoiler: ShowHide
(http://i760.photobucket.com/albums/xx245/RatatatOG/SandboxyZoom.png)

Northern

Spoiler: ShowHide
(http://i760.photobucket.com/albums/xx245/RatatatOG/SandboxyZoom2.png)

Central

Spoiler: ShowHide
(http://i760.photobucket.com/albums/xx245/RatatatOG/SandboxyZoom3.png)

Southern

Let me know if you have further questions and I'll see what I can do.
Title: Re: The rpg academy
Post by: The Niche on May 29, 2010, 04:15:33 am
Looks really cool. Congratulations, you've taken some of the pressure off me.
Title: Re: The rpg academy
Post by: AliveDrive on May 29, 2010, 04:21:53 am
so does that mean I'm in a good or bad category? haha  :P
Title: Re: The rpg academy
Post by: The Niche on May 29, 2010, 05:45:58 am
Good, very very very good.
Title: Re: The rpg academy
Post by: SBR* on May 29, 2010, 08:44:55 am
Hmm, it can use some texture to the ground (shading). It's also looks just too boxy and too empty. Also, don't be afraid of using multiple higher levels.

EDIT: I failed at this map for some reason, maybe because of the form and too much water. I'll make a better one later (maybe). I can also make some other maps. Oh, wait, shall I make some maps for RPGA too? I will make a nice map right now! What kind of map? I'll start with a forest :P.

Dessert: ShowHide
(http://img31.imageshack.us/img31/6064/dessertl.jpg)


EDIT: For some reason, I failed at the forest too. I have to map more  :^_^':.

Forest: ShowHide
(http://img99.imageshack.us/img99/2985/forestzi.jpg)
Title: Re: The rpg academy
Post by: The Niche on May 29, 2010, 03:11:55 pm
The forest's quite good, but if you want nitpicking, I think the long grassshould be used a little more sparingly, and that path could do with a bit of thinning and breaking up. However, teaching scripting in an interesting and engaging fashion is quite hard. Send me some of your lessons and I'll see if you've got it right. Only then would it be a good idea for you to tackle something else.
Title: Re: The rpg academy
Post by: SBR* on May 29, 2010, 05:20:17 pm
Quote from: The Niche on May 29, 2010, 03:11:55 pm
The forest's quite good, but if you want nitpicking, I think the long grassshould be used a little more sparingly, and that path could do with a bit of thinning and breaking up. However, teaching scripting in an interesting and engaging fashion is quite hard. Send me some of your lessons and I'll see if you've got it right. Only then would it be a good idea for you to tackle something else.


Well, that's the style of making that kind of forest. And this is just a standard map, so I can do whatever you want. But yeah, the dessert sucks. I'll maybe make a mountain for you. Just a map or two can't hurt, right?
Title: Re: The rpg academy
Post by: AliveDrive on May 29, 2010, 05:35:19 pm
Quote from: SBR* on May 29, 2010, 08:44:55 am
Hmm, it can use some texture to the ground (shading). It's also looks just too boxy and too empty. Also, don't be afraid of using multiple higher levels.


I agree, I wish I had a better water autotile :/

Also, I hesitate to add much more in the way of scenery/objects. It's supposed to be a mostly deserted desert.  :P

I have a bridge that connects two canyon walls, you can walk under it and on it. It looks like there is only one area where it goes higher but they are all connected. That way the player cannot shortcut through it all.

But thank you for the feedback, I will work on it in the future.
Title: Re: The rpg academy
Post by: SBR* on May 30, 2010, 04:33:23 am
Quote from: RatatatOG on May 29, 2010, 05:35:19 pm
Quote from: SBR* on May 29, 2010, 08:44:55 am
Hmm, it can use some texture to the ground (shading). It's also looks just too boxy and too empty. Also, don't be afraid of using multiple higher levels.


I agree, I wish I had a better water autotile :/

Also, I hesitate to add much more in the way of scenery/objects. It's supposed to be a mostly deserted desert.  :P

I have a bridge that connects two canyon walls, you can walk under it and on it. It looks like there is only one area where it goes higher but they are all connected. That way the player cannot shortcut through it all.

But thank you for the feedback, I will work on it in the future.


I meant like multiple higher levels on top of each other.
Title: Re: The rpg academy
Post by: The Niche on May 30, 2010, 01:01:57 pm
To celebrate that we got moved, I'm going to play Lexima some more.
Title: Re: The rpg academy
Post by: SBR* on May 30, 2010, 01:06:23 pm
To celebrate that we got moved, I'm going to continue not playing Lexima.
Title: Re: The rpg academy
Post by: Valdred on May 31, 2010, 01:04:34 pm
Spoiler: ShowHide
(http://bb.xieke.com/files/5/Skjermbilde.png)


The spots highlighted in blue is the good parts that you should do more of, while the red parts is stuff you should fix.
The more turns you have the better.
Title: Re: The rpg academy
Post by: SBR* on May 31, 2010, 03:21:51 pm
I know, I said I failed. I'm going to improve it someday eventually. Normally my maps are better, but if I have to show them off, they suck...

EDIT: I kinda improved it. I will update it tomorrow.
Title: Re: The rpg academy
Post by: Shining Riku on June 05, 2010, 01:49:54 pm
SOOOOOOOO....is anybody still gonna do this?
Title: Re: The rpg academy
Post by: SBR* on June 05, 2010, 01:55:43 pm
Yeah, in my summer holidays.
Title: Re: The rpg academy
Post by: Shining Riku on June 05, 2010, 02:03:58 pm
Okie Dokie.

I should probably make a few event tutorials, I could always paste the maps into the group project and get them done that way
Title: Re: The rpg academy
Post by: The Niche on June 05, 2010, 04:14:38 pm
I'll start putting it all together when I've got all the lessons. As for mine, I'm a bit busy with my own project, but when I've got a bit more free time, I'll start on it.
Title: Re: The rpg academy
Post by: Subsonic_Noise on July 08, 2010, 05:54:50 pm
I'm dropping out of this project since I don't think it will work out well kthxbye
Title: Re: The rpg academy
Post by: The Niche on July 09, 2010, 10:02:11 am
 :'(
Title: Re: The rpg academy
Post by: SBR* on July 10, 2010, 04:22:54 am
Don't worry. We can live without Sub. BTW, I will continue with it soon... Yeah...
Title: Re: The rpg academy
Post by: Subsonic_Noise on July 10, 2010, 04:47:18 am
Quote from: SBR* on July 10, 2010, 04:22:54 am
Don't worry. We can live without Sub. BTW, I will continue with it soon... Yeah...

So you're implying that this is gonna get finished? XD
Title: Re: The rpg academy
Post by: SBR* on July 10, 2010, 05:06:59 am
Yep.
Title: Re: The rpg academy
Post by: Lobstrosity on July 10, 2010, 05:16:53 am
QuoteYep.


I've read through some of this, and it seems to me that nobody here knows whats going on, or even who is actually still working on it. So I guess you can try to finish it, but it won't actually get finished with all of this confusion going on. xD
Title: Re: The rpg academy
Post by: SBR* on July 10, 2010, 05:29:44 am
Order comes after confusion/chaos.
Title: Re: The rpg academy
Post by: The Niche on July 10, 2010, 08:15:29 am
I'm going to add a list of people currently working on this, however small their contribution may be. The problem with getting this project off the ground is that everyone working on it has got their own projects they're currently working on. When those projects are finished, RPGA will pick up. Till then, this pond is going to be fairly stagnant.