Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: spearsmen620 on May 28, 2010, 04:23:02 am

Title: Zelda-Like Battle System
Post by: spearsmen620 on May 28, 2010, 04:23:02 am
I know that this is VERY nooby, but can anyone give me the script needed for the Battle system. I am very noob, sorry, but i would like to be able to fight on one map, i would not like to keep going into new battles and to switch maps all the time. So can anyone give me the script needed for the Zelda-Like Fighting style? Plus how do u get the animated fighters for the fighting needed, i have some animated ones but they dont work the good

Screedshots:
Screenshot of what happens:
Spoiler: ShowHide
(http://i393.photobucket.com/albums/pp20/spearsmen620/screen.jpg)

Screenshot of the animation tile:
Spoiler: ShowHide
(http://i393.photobucket.com/albums/pp20/spearsmen620/swordsman_btl.png)

Pleass, if anyone has any help and stuff please help me!
Title: Re: Zelda-Like Battle System
Post by: Silentknight72 on May 28, 2010, 05:23:20 am
it's not because of BABS, its the spriteset.
use photoshop to split them....
Title: Re: Zelda-Like Battle System
Post by: SBR* on May 29, 2010, 08:37:59 am
So you need a Zelda-like Battle System? Well, the one commonly used on this forum is Blizzard Action Battle system, Blizz ABS for short. It is also known as bABS and BABS, btw. You can find it in the RMXP Script Database board on this forum. It's a 'stickied' topic, so you can find it somewhere on the top. Another battle system you might like to try is XAS ABS. It has some other functions, like a hook shot. But the enemies of Blizz ABS are so smart that they can kill you while they're sleeping (in the case you take this serious, no, they can't sleep, but they're REALLY smart, because of Blizzard's awesome scripting powers. ALL HAIL BLIZZARD!).

For the sprites, the spriteset you're giving isn't a character sprite (probably). It is an animation sprite. XAS has an in-built full spriteset of Arshes, but I don't recommend you to use that, since Arshes is used in a lot of games already because of this. You can find other fully animated Blizz ABS sprites on this forum. Go to the Recourse Database board on this forum for that.

Off topic: I don't mean anything with this, but I suggest you to read/watch some tutorials on mapping. A good tutorial I learned from is by WillowSidHe. It's on youtube. Link:
Spoiler: ShowHide
http://www.youtube.com/user/willowsidhe


Good luck with your game!

-SBR*
Title: Re: Zelda-Like Battle System
Post by: Subsonic_Noise on May 29, 2010, 08:49:16 am
Hookshot is very possible in BlizzABS, using custom triggers, as are nearly all other features of XAS...
Title: Re: Zelda-Like Battle System
Post by: SBR* on May 29, 2010, 09:02:05 am
Quote from: Subsonic_Noise on May 29, 2010, 08:49:16 am
Hookshot is very possible in BlizzABS, using custom triggers, as are nearly all other features of XAS...


Well, I'm not going to try that. Not advanced enough in BlizzABS skill events. But he said:

Quote from: spearsman620I am very noob,
Title: Re: Zelda-Like Battle System
Post by: Subsonic_Noise on May 29, 2010, 09:36:14 am
1. Make an event that triggers on attack with the hookshot, as explained in the manual.
2. Check in which direction the player is facing.
3. Custom move route.

The rest is animations.
Title: Re: Zelda-Like Battle System
Post by: SBR* on May 29, 2010, 09:37:57 am
Quote from: Subsonic_Noise on May 29, 2010, 09:36:14 am
1. Make an event that triggers on attack with the hookshot, as explained in the manual.
2. Check in which direction the player is facing.
3. Custom move route.

The rest is animations.


Jump to where then O.o? I guess you'll need a script call and compare the two x's and y's?
Title: Re: Zelda-Like Battle System
Post by: Lethal-Yarn on May 29, 2010, 12:35:30 pm
QuotePlus how do u get the animated fighters for the fighting needed, i have some animated ones but they dont work the good

The problem with your sprite set is that your character would only move left or right.  There's no animation for up or down...
Title: Re: Zelda-Like Battle System
Post by: spearsmen620 on May 30, 2010, 12:31:14 pm
Okay thanks, but what can i do to fix the error that i got? it is in the screenshot that i got.
Title: Re: Zelda-Like Battle System
Post by: Subsonic_Noise on May 30, 2010, 12:32:51 pm
There is a graphic missing. How about adding it. HINT: _idl is the idle pose, incase you know what that means.
Title: Re: Zelda-Like Battle System
Post by: winkio on May 30, 2010, 12:37:52 pm
If you can't get the basics right, read the manual and look at an example game.