Does anyone know how to make extra options for the in-game menu? Like a bestiary, config, ect. I have seen people use this kind of thing in their projects, but to be honest I have no idea how they do it.
For example: The in-game menu starts off with your items, save, equip, ect. How can I add something to it? And is it possible to take away the save option entirely?
If a script like this already exists, please post a link, or if you can do it without a script, please post how.
(The options I want the in-game menu to have are: Inventory, Equipment, Status, Journal, Options, Extras and Quit.)
Thanks!
idk on how to script but erase line 24 in Scene_Menu to disable the save
What new options do you want, and what scenes do you want them to lead to. I can make that for you.
Thanks Valdred! I hope this isn't too complicated for you, but I'll explain it as clearly as I can.
Anyway, when you press whatever the menu key is, I want a menu screen to appear like this:
(Player's Name) (Player's Level) (Player's HP) (EXP needed for that player to level) (Menu)
(Player's Sprite) (Player's Class) (Player's MP) (Player's ability points [ABP]) (Abilities)
(Player's Status Debuff, if they have one) (Equipment)
(All of the above, but for player 2) (Class)
(Formation)
(Journal)
(All of the above, but for player 3) (Options)
(Quicksave)
(Quit)
(All of the above, but for player 4)
(Location Name)
(Time, How long you have been playing)
(Steps, How many steps you have taken)
(Gold, How much gold you have obtained)
I will give you a quick example:
Player 1 Level 5 HP - 100/100 EXP to level - 5000 MENU:
(Insert Sprite) Warrior MP - 50/50 ABP - 10 Abilities
(Poison Status) Equipment
Player 2 Level 6 HP - 110/110 EXP to level - 5540 Class
(Insert Sprite) Mage MP - 50/50 ABP - 10 Formation
(Blind status) Journal
For Players 3 & 4 I think you get the idea! Options
Quicksave
Quit
LOCATION: Riyu
Time - 00 : 15
Steps - 514
Gold - 1005
Please make this if it isn't too complicated! Also, use an arrow as the cursor. (Which is only used on the options to the left: Inventory, Abilities, ect) I will also make something to show how to set out the separate pages for inventory, abilities, ect. The option 'Formation,' when confirmed, moves the cursor to your characters so you can swap them around. (eg. Have player 1 at the front, then switch so player 2 is at the front instead) For the 'Quicksave' Option, I want something to appear to the right of Time, Steps and Gold, asking you if you would like to save and quit. (Just have a yes and no option) And finally, if you choose the 'Quit' option, I want the same thing to happen as the 'Quicksave' option, but instead ask if you would like to: "Resume," "Go to Title" and "Quit the Game."
Thanks for helping out, I really hope you can pull this off! :haha:
OK working on it. Pm me if it goes a long time and you don't hear anything. I often forgot such things.
EDIT: Do you want battler or charset?
don't erase anything. go to Scene_Menu and where it says like "s1 =" and all those, just add another s. so like this:
if you had 3 options in your menu, and you want to add a 4th option, then:
s1 = $data_system.words.item
s2 = $data_system.words.skill
s3 = $data_system.words.equip
s4 = 'FOURTH OPTION TEXT'
then underneath that there is a part that says "@command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7])"
so if you had 4 options, then it would only go up to 4. so like this:
@command_window = Window_Command.new(160, [s1, s2, s3, s4])
then scroll down to "case @command_window.index". underneath that it displays what each option does if you press C button on it. just add a new "when #" and under that type in what scene it goes to.
Okay, for the menu I went charsets not battler thanks!
EDIT: From the menu I actually want Facesets if you can get them.