Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Lobstrosity on June 11, 2010, 06:58:09 am

Title: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 11, 2010, 06:58:09 am
I am having a script made for n in-game menu. (in which has an option called 'journal') Once in the journal, one of the options is bestiary, for this bestiary I want to have a list of statistics of the enemy that have been not just fought but defeated.

Enemy Picture. (The battle sprite of the enemy)
Number. (The enemy number in the bestiary)
Level. (The enemies level)
HP. (The enemies HP)
MP. (The enemies SP)
Strength. (The enemies STR)
Magic. (The enemies INT)
Defense. (The enemies PDEF)
M. Defense. (The enemies MDEF)
Dexterity. (The enemies DEX)
Agility. (The enemies AGI)
Attack. (The enemies ATK)
Evasion. (The enemies EVA)
EXP. (The amount of EXP the enemy gives)
AP. (The amount of AP the enemy gives)
Gil. (The amount of G the enemy gives)
Elemental Weaknesses. (The elements that do 1.5X damage more to the enemy)
Strong Elemental Weaknesses. (The elements that do 2X damage to the enemy)
Elemental Resistance. (The elements that do 0.5X damage to the enemy)
Elemental Absorptions. (The elements that heal the enemy)
Elemental Immunities. (The elements that do not affect the enemy)
Location. (Where the enemy is fought)
Steal. (What you can steal from the enemy)
Drop. (What the enemy drops)
Morph. (The morph of the enemy)
Abilities. (A list of the enemy's different attacks)
Enemy Skill. (The skills that can be learnt from the enemy)
Status Immunity. (The status ailments that the enemy is not affected by)
Summary. (A brief explanation about that enemy)

I want all of the 'un-fought' enemies to be ??? and for the bestiary info to be on more than one page if all the info does not fit. Also, if its possible, could there be a sprite of a book with its pages turning over and over again in the top left corner of the bestiary?
Thanks!
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: WhiteRose on June 11, 2010, 11:28:48 am
Already created.
http://forum.chaos-project.com/index.php?topic=121.0
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 12, 2010, 12:04:44 am
Thanks, but is there a way to include the custom options I listed, such as:
Level. (The enemies level)
AP. (The amount of AP the enemy gives)
Location. (Where the enemy is fought)
Steal. (What you can steal from the enemy)
Morph. (The morph of the enemy)
Abilities. (A list of the enemy's different attacks)
Enemy Skill. (The skills that can be learnt from the enemy)

Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: G_G on June 12, 2010, 10:25:51 am
What scripts are you using? It might be helpful so we know how to implement them.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 12, 2010, 12:14:41 pm
Okay, I am using the scripts listed below:
Leon's Shopping System
Chaos Project Save Layout
Game Guy's Enemy Stat Breaker   
Average Actor Level
Achievements Script
Add-On Collection by ForeverZer0
Tons of Add-ons by Blizzard (Part 1, 2 & 3)
Bestiary by Blizzard
Easy LvlUp Notifier by Blizzard
I may change a few, but those are what I am working with so far.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: G_G on June 12, 2010, 12:53:30 pm
So the AP and Steal and Skills you can learn from enemy are add-ons from tons right? And explain what the morph of the enemy is.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Silentknight72 on June 12, 2010, 01:09:02 pm
i think morph is monster relative/evolution....
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 12, 2010, 08:16:44 pm
Okay, I'll explain it all. The stats are like that of final fantasy VII.

Level. Obviously, the more powerful an enemy, the higher the level will be.
AP. The AP is just like EXP and G, its what is earned from a battle.
Location. The area(s) that the enemy is fought.
Steal. The item that can be stolen within battle with the 'steal' command.
Morph. When you use morph in a battle, it does 10% of normal damage. If 'morph' kills an enemy, it will turn the enemy into an item. In the bestiary, I want to have the possible items the enemies can turn into when using 'morph.'
Abilities. A complete list of the enemy's skills.
Enemy Skill. If anyone has played Final Fantasy, it is the same as blue magic. When you use 'command materia' on certain enemies, you can learn a special skill. I want these possible skills to be listed in the bestiary.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: G_G on June 12, 2010, 08:27:59 pm
I understand that, but I need to know which scripts are supplying these effects. Like the AP for example. What script is making enemies give you AP? I assume its the EQUAP skills from tons of add-ons right?

Is the blue magic from tons?
Is the steal from tons. Stuff like that.

I need to know what script your using for most of them. I understand things like leve, location, and abilities dont need a script. I just need something to work with
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 12, 2010, 08:34:12 pm
Okay Enemy Skill and AP are from Tons of Add-ons.
Level, Location and Abilities all don't need a script as you said.
And I am still yet to find a script for morph.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Karltheking4 on June 16, 2010, 12:49:39 am
Tell me if I'm wrong, but couldn't you just use text boxes?
Like if monster selected is 'Slime' just use the eqivelent of Insert Text?
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 16, 2010, 01:27:30 am
Yes, I already had that idea, but its not fancy enough. It doesn't show a large picture of the enemy battler sprite and have a list of all its stats, and I also want the bestiary to only be selected from the 'Journal' as I put in my first post.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Karltheking4 on June 16, 2010, 01:36:45 am
No, no, no, no, no...
Use the SCRIPTING equivelent of insert text box.
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Lobstrosity on June 16, 2010, 01:52:56 am
? How do I use a scripting equivalent of inert text box?
Title: Re: [XP] Bestiary (Also access from the in-game menu)
Post by: Karltheking4 on June 16, 2010, 02:09:24 am
I'm not a scripter unfortunetly... but I know that there's somethingy scripty that you can do to make words appear.
I think it's
@message_text = "Put your random words here"
no, that's wrong... it's something like that though