Chaos Project

RPG Maker => RPG Maker Scripts => Topic started by: SweetLiar on June 13, 2010, 02:57:17 am

Title: [Blizz ABS] Set Monster Character TileSize and Boss Meter
Post by: SweetLiar on June 13, 2010, 02:57:17 am
Hello everybody ...
Already I apologize for my bad English ... And sorry for any exchange of meanings or meaningless Phrases ...

Anyway, while I chose to use the Blizz ABS on my current project ...
However, I have two questions:


The first: You can set the size of the enemy tiles?
For example, the image of the enemy occupies two tiles, can I configure it so that it can be hit in those two tiles?
A picture explains more or less what I mean:
(http://atelier-rgss.com/RGSS/Battle/XAS/XAS_T34.PNG)

And second: Is there a script that I can by a "Bar Master", a central bar that shows the marker's life just a monster, like a Boss area or something?


Thank you for your attention ...
[/i]
Title: Re: [Blizz ABS] Set Monster Character TileSize and Boss Meter
Post by: winkio on June 13, 2010, 09:26:30 am
the first idea is planned to be implemented in either version 2.9 or 3.0.

the central bar is pretty easy, I scripted one for somebody else as part of an HUD.  It will probably go into the ABS in either 2.9 or 3.0.