Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Sase on July 23, 2010, 09:05:23 am

Title: "Emotion" pop-up bubble on map (RMXP)
Post by: Sase on July 23, 2010, 09:05:23 am
Anyone who played Final Fantasy IX knows what I'm talking about. I need it for RMXP. Must work with RTAB. Nice if it works with Tons of Add-Ons.

When you go next to certain event types, a bubble pops up on top of the player. Ie: when you can talk to someone, open a treasure chest etc. When the bubble is "on", pressing action button will turn you towards the event that caused it (treasure chest) and the event will activate (and the bubble disappear). Similar was in FFIX where hidden treasure were marked this way.

So in short: A sprite shows ontop of player when you are 1 tile away (right next to) event of certain name (or whatever method is used to find these special events) and it can be activated from 1 tile away (automatically turn towards it etc).

Some picture examples:
Spoiler: ShowHide

(http://rpgmaker.fi/files/3.jpg)
(http://rpgmaker.fi/files/1st.jpg)
(http://rpgmaker.fi/files/2.jpg)
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Subsonic_Noise on July 23, 2010, 09:15:03 am
Script request? Seriously? This can easily be evented, even without usng any variables at all.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Blizzard on July 23, 2010, 09:27:30 am
I agree. On top, it would be a lot simpler.

Also, I've seen a few scripts for that out there already.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Sase on July 23, 2010, 11:47:03 am
It needs to work with events with random movement (ie: npc's) so It would be pretty troubleful to make it that way.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Blizzard on July 23, 2010, 11:56:41 am
It wouldn't be troubleful at all. You can get any character's screen coordinates with an event command. That makes 2 additional event commands for the X and Y coordinate.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Sase on July 24, 2010, 03:32:55 am
And for a map that has several of these it will greatly increase the lag (big maps with alot of events), and I already have some parallels that are working nonstop.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Blizzard on July 24, 2010, 04:38:37 am
That's bullshit. Just put it in an already existing event. You won't even notice 10 additional event commands. Also, if you have already several parallel processes running, then you're doing it already wrong. I never had the need for more than 3 parallel processes and that was only on a few rare occasions with minigames that require separately updated processes due to delayed update (i.e. when using wait commands). Everything else works just fine with one single parallel process. And if you have giant maps in your game, then you are doing it very wrong.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: blackfox1250 on October 04, 2010, 09:27:22 pm
blizz is right not to mention you can changeup the exclamation animation thing(srry i forgot what its called) so its on not over players or events.
Title: Re: "Emotion" pop-up bubble on map (RMXP)
Post by: Calintz on October 04, 2010, 09:38:52 pm
I agree with the raging snowstorm on this one...
Here...you can even use my custom emoticons I created for ojp.

This was originally created for Game_Guy's Quest Log, but you might be able to use it for this.
If you use it don't worry about credit. I don't want it.

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Characters/Emoticon.png)


**use the opacity event code to enable a blinking effect.