So I created a simple common event to allow multiple BGMs to play in a certain area.
(http://www.freeimagehosting.net/uploads/20aba0462f.png) (http://www.freeimagehosting.net/)
And I reached a problem. That is: Whenever the map changes, so does the music. I want to override whichever feature runs common events when you enter a map, or find some way around it. Any ideas?
Use a variable to count down together with short waits.
Here is an example:
(http://bb.xieke.com/files/musicshuffle.png)
*hugs*
Great, I'll plug that in. Thanks.
... That's what she said.
Blizzard...lolz.
As for any other onlooker, here is a note.
This event requires external events maps to do the following (When changing music set):
1. Change the location variable.
2. Fade out the current song.
3. Change the wait variable to 0.
(This should be done with conditional events and placed in every map that connects to a map with a different music set)