ok ive been mapping this ice cave with the ice cave tileset and ive ran into a problem
(http://i912.photobucket.com/albums/ac323/TheCoolSquare/help.png)
how can i make the circled area look mor like a tansition point?
you could extend the walls beyond the black. Just the ceiling parts.
(http://i912.photobucket.com/albums/ac323/TheCoolSquare/help2.png)
you mean like that?
No...leave the edge of the map where you had it, but extend the ceiling joints over where the black meets your map. Or, you could use the path tile that is in the tileset. Use it to rough up the ground in that area to show the player people often pass there.
im sorry but i dont understand what you mean by ceiling joints.
yea, me either I guess...I tried it out and it didn't look right anyway!! :^_^':
So...I would have to say use the rough floor tile you construct a path through your rooms. At least that is what I did in my game.
ok, BTW did you get my MSN friend invitation?
Perhaps, but I don't EVER get on MSN anymore. I'm not sure if I even have Messenger anymore.
Off Topic:
3333 posts, Lol ...
ohh ok, i wanted to get some more contacts cuz i only have 7 :( any way, ill figure somthing out.
Is it even important how many contacts you have? Really?
yes, cuz i need people to talk to, but lets get back on topic
Lol, the audacity ...
Anyway, how's it coming along? Looking any better?
sorta, ill get a screenie up when its looking better
EDIT: How's this?
(http://i912.photobucket.com/albums/ac323/TheCoolSquare/help3.jpg)
yea, kind of. you have the idea. But if you place the black on layer two or three, then you can take the path through the wall. That will surely look the best.
actually i have the black on every layer.
Enough said, just make the path go through the wall then by making layer one that same rough path tile underneath the wall. This will make the path pass through the black and give the appearance as though the map continues...