Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Magus on September 13, 2010, 02:47:34 am

Title: Legend of Zelda: Music changes when fighting blizz-abs enemy
Post by: Magus on September 13, 2010, 02:47:34 am
Legend of Zelda: Music changes when fighting blizz-abs enemy: (like in the zelda games such as OOt and twilight princess)


I'm currently working on a Zelda game and I'm wondering if its possible to make this happen? If anyone hears me out, I'd really appreciate it.
Title: Re: Legend of Zelda: Music changes when fighting blizz-abs enemy
Post by: Calintz on September 13, 2010, 02:55:39 am
This can be done with events. I'm not sure you need to make mods to the script.
I know for certain that there is code that will check the player's (or an event's) x, y coordinates. You can compare this to the latter and change the music when your characters reaches so many panels from your enemy.
Title: Re: Legend of Zelda: Music changes when fighting blizz-abs enemy
Post by: Subsonic_Noise on September 13, 2010, 03:15:31 am
Have you tried searching? We had this topic about... 5-7 times already? I even posted a fully working Event System for it once, and Ryex made a Script you can use for this. The search function is there for a reason.
Title: Re: Legend of Zelda: Music changes when fighting blizz-abs enemy
Post by: winkio on September 13, 2010, 10:54:44 am
The more advanced (and accurate) way to do this is to check the AI states of all the battlers in ABSEAL range, and if any are not Idle, then the player is in battle.
Title: Re: Legend of Zelda: Music changes when fighting blizz-abs enemy
Post by: nathmatt on September 13, 2010, 01:47:21 pm
here http://forum.chaos-project.com/index.php/topic,7501.0.html