Can someone make a script where you can pick up and throw items like in Wild Arms or Super Mario Bros 2? Is such a script even possible or would it be like 1,000+ lines?
thanks
Like, in battle or on the map?
If you mean just walking around on the map then this is better done with events bro. Will take a lot of spriting though.
Quote from: Calintz on September 13, 2010, 02:50:05 pm
Like, in battle or on the map?
If you mean just walking around on the map then this is better done with events bro.
^Damn, you beat me to it.
Make an event, set it to action button trigger. When it's triggered, change the player graphic to the one holding the rock and turn on a switch, which stops displaying the event graphic and another switch.
Make a common event. If the second switch is on, and a button, whatever you like, is being pressed, change the player's graphic to the throwing graphic. Then enable the player's stop animation, wait four frames, then turn off the second switch and turn on a third switch. Cover all the map in events with a condition that if the third switch is on, either the graphic changes to your rock, or the event takes damage or similar.
I am using Blizz-ABS. I wanted to have the characters throw crates and objects in the dungeon sequences. There may be enemies around. I think it would have to be scripted actually. Like defining objects, and such. I know nothing about scripting however, I am a sprite making machine! I guess I could try it with events and a lot of sprites.
I'm gonna' try it with events later, in the meantime, if anyone has a script for this pls share. :D
Thanks Calintz and NIche!
winkio said that he will add picking up and throwing items later so that it's even easier to make a Zelda game.
Ì love Wink even more now.
It was one of the things on my to-do list when I stopped working on it after all. xD There's a bunch of features that need to be implemented until that list is done. xD
I'm only a casual creator. I can wait until whenever for a worthwhile script. The good thing about you guys' scripts is that they can all usually be incorporated with minimal compatibility issues. I usually leave this board for a few months, then when I come back theres all this stuff. :)
Compatibility is my main design goal in RMXP. xD
Seriously ... compatibility is all that's important, Lol. Hence Blizz's popularity and rise to fame!
Quote from: Blizzard on September 13, 2010, 04:12:02 pm
winkio said that he will add picking up and throwing items later so that it's even easier to make a Zelda game.
OMG WIN. This will help my Zelda game so much!
Blizz, would you mind posting that list so we don't ask for anything that isn't already on the list?
I think I posted it in the Blizz-ABS suggestions thread. If not, ask winkio there to post it. I gave him the list.
Right, thanks!