Chaos Project

RPG Maker => General Discussion => Troubleshooting / Help => Topic started by: sirsniffy on October 02, 2010, 04:58:50 pm

Title: My Tile Passability is Really Screwed Up!
Post by: sirsniffy on October 02, 2010, 04:58:50 pm
I am not sure what is happening, but the passability of all my tiles is a mess. In the Database, I have many of the building surfaces marked with an "X", but when I playtest, EVERYTHING is passable. I don't have any type of priority set, or any terrain tags checked off.

Is my system glitched? I don't know what is going on with my tiles. It's a new/non-standard RPGM map that I downloaded.

any ideas?
Title: Re: My Tile Passability is Really Screwed Up!
Post by: Wizered67 on October 02, 2010, 05:02:05 pm
Are you by any chance holding down the ctrl key? While playtesting, this makes everything passable.
Title: Re: My Tile Passability is Really Screwed Up!
Post by: Calintz on October 02, 2010, 05:04:07 pm
I had this problem in the past.
I don't remember how I solved it, but if you PM me with your game I'll take a look.

Otherwise, someone may post an answer before I get to it.

Edit:
Or at best, upload some screenshots of your database for us.
Title: Re: My Tile Passability is Really Screwed Up!
Post by: Ryex on October 02, 2010, 05:16:08 pm
check your events to make sure that you haven't set the through flag for the player or used a move event command to set it.  also check out blizzards mapping tutorial to see a mapping style that prevents passability problems
Title: Re: My Tile Passability is Really Screwed Up!
Post by: sirsniffy on October 02, 2010, 05:31:45 pm
Hmmm. Here are some screens of my database. I am not holding down the CTRL button to my knowledge. It should be noted that I am using a logitech game controller. Not sure if that has anything to do with it.

(http://i34.photobucket.com/albums/d141/sniffysprites/wthur3.jpg)
Clearly I have these edges X'd off...

(http://i34.photobucket.com/albums/d141/sniffysprites/wthur4.jpg)
But the characters still can walk through everything!

I definitely don't have any terrain tags, or any priority arrows or counter tags in effect. Somebody told me that I may have a glitched program.
Title: Re: My Tile Passability is Really Screwed Up!
Post by: Calintz on October 02, 2010, 05:43:09 pm
would you mind uploading your game data to mediafire or a file hosting site, and PM me the link? I can't give a solid evaluation until I take a closer look. This isn't an aesthetic issue, so screen shots won't cut it.
Title: Re: My Tile Passability is Really Screwed Up!
Post by: sirsniffy on October 02, 2010, 05:56:49 pm
I will send it to you. Mediafire is amazingly slow for some reason. When I get it uploaded I will send you the link. Thanks!
Title: Re: My Tile Passability is Really Screwed Up!
Post by: poxy on October 02, 2010, 07:46:48 pm
I get the same problem all the time. I've noticed if either the 2nd or 3rd layer is passable, the whole square is treated as passable. It could be you have used the 2nd or 3rd layer as a fill of a passable tile.