Chaos Project

RPG Maker => Event Systems => Event System Requests => Topic started by: Magus on October 03, 2010, 11:44:13 pm

Title: A event generator (blizz-abs monster "nest" generator)
Post by: Magus on October 03, 2010, 11:44:13 pm
I can't figure out a way to do this, but is there any way one could create a monster generator?

Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Calintz on October 03, 2010, 11:51:38 pm
Like a super event that until destroyed continues to create new enemies periodically?

In theory it should be simple...
I'm sure Blizzard incorporated a script call that will check to see if the enemy is alive or dead. Find out if there is one. If there is, then use that call script under a parallel process condition that starts a timer when the enemy dies. Wait so many seconds and reset the enemy's location and revive him there with the call script command. You would need a switch for the hive and a second page for your monsters. When you destroy the hive, let the switch change the monster's pages so they stop coming back to life.
Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: WhiteRose on October 04, 2010, 12:53:27 am
Quote from: Magus on October 03, 2010, 11:44:13 pm
I can't figure out a way to do this, but is there any way one could create a monster generator?




You mean Gauntlet-style? Yes, Calintz's idea would work, or you could implement it using the respawning enemies feature that, if I remember correctly, is planned for a future version of BABS.
Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Ryex on October 04, 2010, 01:19:12 am
i thought that enemy re-spawns were already there...
Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Magus on October 04, 2010, 01:25:44 am
Quote from: WhiteRose on October 04, 2010, 12:53:27 am
Quote from: Magus on October 03, 2010, 11:44:13 pm
I can't figure out a way to do this, but is there any way one could create a monster generator?




You mean Gauntlet-style? Yes, Calintz's idea would work, or you could implement it using the respawning enemies feature that, if I remember correctly, is planned for a future version of BABS.


A respawning feature eh?  Awesome.  I guess I have to wait; until then, I will see if I can find the required items for Calintz's idea.

Edit:  Yes, there is some respawning feature in babs; however, its not a generator or "hive."  And its called "respawn time" but that's for ALL enemies; rather than individuals



Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Dweller on October 04, 2010, 01:41:02 am
Quote from: Magus on October 04, 2010, 01:25:44 am
Edit:  Yes, there is some respawning feature in babs; however, its not a generator or "hive."  And its called "respawn time" but that's for ALL enemies; rather than individuals


I think that /respawn[id] is what you are looking for a individual respawn point.
Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Blizzard on October 04, 2010, 02:52:11 am
winkio said he will implement the create-an-enemy script call.
Title: Re: A event generator (blizz-abs monster "nest" generator)
Post by: Magus on October 05, 2010, 02:15:29 pm
That's freaking awesome!