Chaos Project

RPG Maker => General Discussion => Topic started by: SFJake on October 19, 2010, 05:12:05 pm

Title: Working in team on a RPG Maker project?
Post by: SFJake on October 19, 2010, 05:12:05 pm
As much as I love RPG Maker, any games or mods of any kind with any kind of ambition have a 90% (random number) chance of failure for various reasons, and working alone seriously doesn't help.

I wish I could help my friend with a project of his. I'm talented in certain things and he is in others, but they all mean working on the project in RPG Maker....


The problem is: How can 2 people work on the same project? He'd have to send me the entire thing everytime I want to do something, and couldn't work on it until I sent it back.

There probably is no way but I figured I'd ask. Working in team on projects like that sounds great, but doing it that way will never be worth the trouble.
Title: Re: Working in team on a RPG Maker project?
Post by: WhiteRose on October 19, 2010, 06:46:08 pm
Get together and plan what you're each going to do; one of you could do mapping, the other could get the scripts, graphics, and such ready. If all you have to do is mapping and eventing, divide the game up into segments and each do your part, then combine them.
Title: Re: Working in team on a RPG Maker project?
Post by: Calintz on October 20, 2010, 12:27:11 am
I agree with Rose...
Major companies can't afford to wait until one team completes their project before they can begin to work on another section. Apply their tactics here...like Rose said, decide what will be done by each member of the team, assign the tasks, and either keep in touch all the way as you work on them, or set dates where you collaborate all things and see what kind of progress was made.

Repeat this process until satisfied...
Title: Re: Working in team on a RPG Maker project?
Post by: Ryex on October 20, 2010, 02:06:32 am
if your wondering about with the technical aspects. maps can be copied pasted between projects events and all, and the .rxdata files in the data directory (they containe the database, tile set setup, switch set up ect) can be copied and pasted  too.
Title: Re: Working in team on a RPG Maker project?
Post by: RoseSkye on October 26, 2010, 04:11:29 pm
I work on everything alone... except the scripts. It's a taxing job but it's hella fun and it improves my spriting, art, and story design skills. I had learned a few scripting techniques but I'm nowhere as good as the veteran scripters.
Title: Re: Working in team on a RPG Maker project?
Post by: Calintz on October 26, 2010, 09:56:19 pm
I'm with Rose.
I am dedicated to working alone on personal projects.
Title: Re: Working in team on a RPG Maker project?
Post by: Landith on October 27, 2010, 12:46:18 am
I believe there is a way to set it up in a certain IM to allow both parties to access a certain file within the other two computers so say your project was named xxx. Ya'll both would have that folder set up in your desktop. You could set it up to when you are both online ya'll could look at each others folders and get the appropriate rxdata they need, but... you might have to lower the firewall for that specific location.

I don't remember what IM it was though. I'm thinking Windows Live + but I'm not sure... I believe me and G_G tried to do this before but I don't think it worked or we never used it often.

Anyways, the rxdata really isn't that big and if you do what Calintz said and assign tasks, you really don't have to worry about him being done for you to start working. If you want to see progress just have two seperate projects(the same project just one for what he is working on and one for what your working on) and update his when he sends over the rxdata he changed. Just make sure you don't accidently update yours instead.

The whole working in teams really doesn't work out to well though because once someone gets un-motivated to do something they probably won't and will probably end up letting you down.
Title: Re: Working in team on a RPG Maker project?
Post by: ForeverZer0 on October 27, 2010, 12:09:58 pm
I don't think this is much of a problem if you put the proper planning and pre-thought into the game, which you would need to do anyway if you wanted to make a good game, by yourself or otherwise.