Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Memor-X on October 29, 2010, 07:00:13 pm

Title: Scene_Title Rewirte request [XP]
Post by: Memor-X on October 29, 2010, 07:00:13 pm
God it's been like forever since i've been here, been busy with uni and my RPG Maker XP game which i hope to put up shortly, it's that reason why i am making this request

a while ago i made a mess of a script for Scene_Title, it's job, to make Scene_Title.new go to a map then run it's normal menu, that way i could create a brand new title menu using events, it worked, however now i am seeing small problems with certian script, mainly Blizz-ABS, (such as animations not being sized down, only cast animations for spells showing)

what i am requesting is a Scene_Title script that will, insted of bring up it's normal menu, brings up a map so i can use events a on the map to make a new Title menu, it has to be compatible with Blizz-ABS and allow me to use the teleport event command (or allow me to use a script call that does the same thing), it also can NOT use the SDK in any way, i want this game to be SDK free as in the past i've had anothing but trouble from the SDK, the sooner i can get this script, the sooner i can to the final trouches to my game's demo and post it up, if you have any questions, don't hesitate to ask
Title: Re: Scene_Title Rewirte request [XP]
Post by: Dweller on October 30, 2010, 01:16:30 am
Take a look at this one:
- Title Skip if no Saves by Nortos: http://forum.chaos-project.com/index.php/topic,274.0.html
Title: Re: Scene_Title Rewirte request [XP]
Post by: WhiteRose on October 30, 2010, 01:30:57 am
Quote from: Dweller on October 30, 2010, 01:16:30 am
Take a look at this one:
- Title Skip if no Saves by Nortos: http://forum.chaos-project.com/index.php/topic,274.0.html


I don't think that's quite what he's looking for, although with some work, he could probably make due with that. Of course, it would have to be edited to go to the starting map regardless of whether or not there are saves, and then he can create his title from there. I'm not sure about how that would fit in with BABS compatibility, though.
Title: Re: Scene_Title Rewirte request [XP]
Post by: Dweller on October 30, 2010, 02:07:52 am
I tested on a ABS game and seems that works fine after 10 minutes playing. To avoid going to the title menu when a save file exist just edit line 55 and change true to false:
 @continue_enabled = false
Title: Re: Scene_Title Rewirte request [XP]
Post by: Memor-X on November 02, 2010, 03:38:28 am
thanks, sorry for the late reply, our net cut out and our ISP has been less than helpful

i'll try this out, after i try out the new update for Minecraft since i was able to get the halloween update when it came out till now, can't wait to see the nether but yeh, thank for noting this, i completly forgot about this script and i've been editing a lot of the scripts i've gotten

speaking of editing scripts, i know this isn't covered in the tirle of the script but it probably would save on making a new thread, for Blizz-ABS, is there a script that allows other party members HP and SP in the HUD only if you have that party size, i've already had a crack at it and got 3 extra huds to appear based off the party size and got it to dispose when you use the Hud key but it doesn't update and i did a horrid job of it (i copied the Hud class 3 times and named them Hud2, Hud3 and Hud4, edit them so they only get the data from other party indexs so it wont get the party leader and created varibales @hud2, @hud3 and @hud4 which only are created if the party size is 2, 3 and 4)
Title: Re: Scene_Title Rewirte request [XP]
Post by: stripe103 on November 02, 2010, 04:31:02 am
Evented menus FTW!

I have made one and posted on RRR but that uses images, but you can maybe take a look at it anyway. (http://www.rpgrevolution.com/forums/index.php?showtopic=40800)
Title: Re: Scene_Title Rewirte request [XP]
Post by: Memor-X on November 03, 2010, 06:25:14 pm
@Dweller: tried out your option, while making the change you suggested i noticed that it was just the normal Scene_Title but with a check that would enable the continue option and if it was false just run the command_new_game function, it didn't work, got some error about the encounter count in Blizz-ABS, an error that lead to my hidious script, not sure how it worked for you, could be CRSL Plugin or EXP Hud scripts but thanks for the help

@stripe103: wasn't interested with your event system on the map but the script to stop the call for Scene_Title, it works perfectly, well not perfectly, i'm getting the HUD which i got to remove and i had to set the player start to the intro scene map but i can work around that and fix it all up, thanks
Title: Re: Scene_Title Rewirte request [XP]
Post by: Dweller on November 04, 2010, 12:48:36 am
I´m using Nortos Title skip now on my Blizz-ABS game (to save time when testing things) with no problem. This is my scripts order:
Spoiler: ShowHide
(http://img823.imageshack.us/img823/6640/screenbx.png)
, may is a order issue.