Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Memor-X on November 15, 2010, 11:30:21 pm

Title: skill transformation system request
Post by: Memor-X on November 15, 2010, 11:30:21 pm
in my game that i'm working on, there's 10 elements, each element has 5 levels of spells and each element has a different attack type (like homing for fire, beam for thunder), i created the Tetra Skill system so you have 50 no elemental and very weak skills (5 levels of each of the 10 attack types) and you could chnage these skills to any of the 10 elements, leaving you with up to 500 skills outside the normal skills to use

i original though this up when looking though the scripts here and remembered the Field of Aether script Aqua did, but a lack of forsight made me rely that it was going to work in the current version of Blizz-ABS, problem is that it doesn't and i havn't seen anything from Aqua about a fix to make it work

what i'm asking is if anyone has or knows of a skill system that allows one skill to be transformed into different ones, it can be dependable on your state, or using another skill or item first, i don't care, i need a skill system that could replace Field of Aether so my hours and hours of work making 550 skills in the database isn't waisted, ofcause if Aqua does fix Field of Aether then i'll use it but i need a backup plan (plus also if i don't use your script in this game i might use it in the squeal cause i got 4 games planned), this game i got an Honorable mention in a competition i submitted a demo for so i really want to finish building the game
Title: Re: skill transformation system request
Post by: Holyrapid on November 22, 2010, 11:51:22 am
Couldn't this be done via common eventing?

I mean by using the learn/forget skill thing and switches or variables? I have to think this though more, but in a way, it should be possible (though time consuming and tidious...)
Title: Re: skill transformation system request
Post by: Memor-X on November 25, 2010, 06:57:33 pm
Quote from: DesPKP on November 22, 2010, 11:51:22 am
Couldn't this be done via common eventing?

I mean by using the learn/forget skill thing and switches or variables? I have to think this though more, but in a way, it should be possible (though time consuming and tidious...)


could if i didn't have a skill learning system that allowed every character to lean every skill, infact the system is set up so that it's every possible to have 2 characters be identical in skills and stats (after quite a while ands a lot of grinding) plus it's 50 skills that change into 500, imagine just how big the thing would be, then imagine if i make a slight change to fix a bug, a script is a better why to go especially if there's a config section like most scripts have