Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: Greyback3792 on November 26, 2010, 09:16:16 pm

Title: [XP] Throwing Projectile script
Post by: Greyback3792 on November 26, 2010, 09:16:16 pm
Hello. I'm currently looking for a script (RMXP) that allows the hero to throw an object to hit remote switches. However, I really, really suck at coding stuff with ruby, so I have a hard time on just myself, which is why I make this thread here. I'd like to ask if someone could write such a script/point me to somewhere where I can find something that matches what I am looking for. That would be awesome.

A few more details about what I am looking for: This should be a possible move on maps only, not in battle (I'm using the Takentai CBS if anyone wonders). Upon pressing a button, let's say Shift, the hero should stop and remain in one spot. The arrow keys should make him change direction while shift is pressed (8 directions). If the player releases Shift, the hero should throw an object (something boomerang-like) in the direction he is facing. If the projectile collides with an object (like a switch), that object should do something customizable (the switch being activated f.e.). It would be best if there was a requirement for this to work, like having a specific item in your inventory.

I don't know how much work making such a script would require. However, I don't want people to waste their time for nothing, so I'd try to give something in return. I can't script anything that's worth much, but I'm actually somewhat of a semi-decent spriter. If someone would write a script like that for me, I could make you a charset/create poses for a charset or something related in return.

Would anyone be interested?
Title: Re: [XP] Throwing Projectile script
Post by: SBR* on November 27, 2010, 01:58:22 pm
I might try this, but I'm not sure if I will succeed. And I have to work on REMEXOS too >.>. Sigh...

Cya :urgh:!
Title: Re: [XP] Throwing Projectile script
Post by: WhiteRose on November 27, 2010, 03:02:23 pm
I suppose this might be possible using part of the Blizz-ABS script that deals with projectiles, though that isn't designed for 8-way movement, so it might just be easier to code something from scratch.
Title: Re: [XP] Throwing Projectile script
Post by: SBR* on November 28, 2010, 09:44:24 am
Quote from: WhiteRose on November 27, 2010, 03:02:23 pm
I suppose this might be possible using part of the Blizz-ABS script that deals with projectiles, though that isn't designed for 8-way movement, so it might just be easier to code something from scratch.


Indeed. I will try something now.

Cya :urgh:!
Title: Re: [XP] Throwing Projectile script
Post by: Greyback3792 on November 29, 2010, 04:17:50 pm
Quote from: WhiteRose on November 27, 2010, 03:02:23 pm
I suppose this might be possible using part of the Blizz-ABS script that deals with projectiles, though that isn't designed for 8-way movement, so it might just be easier to code something from scratch.


If the 8 directions thing is too much of a hassle, I would also accept a 4-way variant. The important thing is that it has to be compatible with the Takentai CBS script.
Title: Re: [XP] Throwing Projectile script
Post by: G_G on November 29, 2010, 04:26:19 pm
On the compatible thing. If its only for throwing it on the map, it shouldn't conflict with the battle system.
Title: Re: [XP] Throwing Projectile script
Post by: Greyback3792 on November 29, 2010, 06:37:40 pm
Yes, it's only intended for the map.
Title: Re: [XP] Throwing Projectile script
Post by: BlazEnigma on November 30, 2010, 07:37:32 pm
use XAS and deactivate it when in battle, its built in  and long as you turn it off, it shouldn't conflict with the CBS
Title: Re: [XP] Throwing Projectile script
Post by: Taiine on November 30, 2010, 07:45:28 pm
Using that big hurky user unfriendly battle system (Yeah no like XAS) ONLY for the throw objects is a rather poor idea when hes using something else for a battle system.
Title: Re: [XP] Throwing Projectile script
Post by: Blizzard on December 01, 2010, 02:35:52 am
Actually just "turning off" a script doesn't mean it will not conflict with something else.
Title: Re: [XP] Throwing Projectile script
Post by: ForeverZer0 on December 01, 2010, 12:43:31 pm
Not to mention having some gigantic script in your game to use only one small feature from it.
Title: Re: [XP] Throwing Projectile script
Post by: BlazEnigma on December 01, 2010, 05:56:48 pm
Although its inconvenient, its still a feasible option  :naughty:
(http://images.icanhascheezburger.com/completestore/2008/12/3/128728169661355659.jpg)