1.In old rpg maker (2000, 2003), it can make gradient text(gradients can edited by modifying system file). But XP don't.
I want my text to cover gradient on it.
2.In 2K it can modify elemental damage% respectively(in database), but XP don't.
e.g)In 2K- Light ; A:250 B:150 C:100 D:50 E:0 F:-100
Fire ; A:150 B:120 C:100 D:70 E:20 F:-50
Sword; A:150 B:125 C:100 D:75 E:50 F:25
Can modify each element respectively.
In XP- Light,Fire,Sword ; A:200 B:150 C:100 D:50 E:0 F:-100
Can't modify each element respectively.
Of course, that figures can modifiable, but can't modify specific element(s).
I think it depends on this part... (Game_Actor line 107)
#--------------------------------------------------------------------------
# * Get Element Revision Value
# element_id : element ID
#--------------------------------------------------------------------------
def element_rate(element_id)
# Get values corresponding to element effectiveness
table = [0,200,150,100,50,0,-100]
result = table[$data_classes[@class_id].element_ranks[element_id]]
# If this element is protected by armor, then it's reduced by half
for i in [@armor1_id, @armor2_id, @armor3_id, @armor4_id]
armor = $data_armors
if armor != nil and armor.guard_element_set.include?(element_id)
result /= 2
end
end
# If this element is protected by states, then it's reduced by half
for i in @states
if $data_states.guard_element_set.include?(element_id)
result /= 2
end
end
# End Method
return result
end
3.Similar with 2. In 2K it can modify state probability respectively(in database), but XP don't.
e.g)In 2K- Poison ; A:100 B:80 C:60 D:40 E:20 F:0
Confuse ; A:70 B:50 C:40 D:30 E:15 F:0
Can modify each state respectively.
In XP- Poison, Confuse ; A:100 B:80 C:60 D:40 E:20 F:0
Can't modify each state respectively.
Also I think it depends on this part... (Game_Battler 2 line 240)
#--------------------------------------------------------------------------
# * State Change (+) Application
# plus_state_set : State Change (+)
#--------------------------------------------------------------------------
def states_plus(plus_state_set)
# Clear effective flag
effective = false
# Loop (added state)
for i in plus_state_set
# If this state is not guarded
unless self.state_guard?(i)
# Set effective flag if this state is not full
effective |= self.state_full?(i) == false
# If states offer [no resistance]
if $data_states.nonresistance
# Set state change flag
@state_changed = true
# Add a state
add_state(i)
# If this state is not full
elsif self.state_full?(i) == false
# Convert state effectiveness to probability,
# compare to random numbers
if rand(100) < [0,100,80,60,40,20,0][self.state_ranks]
# Set state change flag
@state_changed = true
# Add a state
add_state(i)
end
end
end
end
# End Method
return effective
end
Is there the way how modify these respectively?
Scripts I use....
RTAB
Animated Battlers(1~6)
Tons of Add-ons(1~3)
MogTitle
Transition Pack
Cogwheel's Picture Shake
Pausing with F12
Chaos Project Debug System
Game_guy's Window_Message
Weapon Specific Skills
Snapshot
Many things have upgraded with advent of RMXP, but sth atrophied like this.
I hope it can fixed with your help.
(Sorry for poor english :()
Ack!.... I wrote this topic in wrong location. Sorry.