Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: The Niche on December 14, 2010, 03:28:02 pm

Title: Mildly major annoyance with CCOA's UMS
Post by: The Niche on December 14, 2010, 03:28:02 pm
undefined method 'code' for nil:NilClass

This happens every time I try to use a more-than-four-choices choice window. Which happens an awful lot at the start of my game. The error occurs at line 663, three short of the big one. Has anyone else encountered this problem? Or knows the script well enough to help me?
Title: Re: Mildly major annoyance with CCOA's UMS
Post by: WhiteRose on December 14, 2010, 03:36:08 pm
I've used the UMS for a while and never run into this error. Are you sure you copied it correctly and have the latest version?
Title: Re: Mildly major annoyance with CCOA's UMS
Post by: The Niche on December 14, 2010, 03:43:28 pm
I've been using it for ages as well, this is the first time it's happened. And it's the same copy I've used successfully before.

My newest scripts are active action information and Zero's advanced title.

EDIT: I deleted action info and now choices show up. The only problem is that...if I have four choices, which lead to more choices, when I get to the second level of choices, it shows all the options that would be available if I chose all three other choices at the start. And the choices for the first option, but the screen doesn't stretch that far...
Title: Re: Mildly major annoyance with CCOA's UMS
Post by: shintashi on December 15, 2010, 11:40:25 pm
I know when you use the "more than four choices" more than once in the same tab, it tries to load all of them at the same time leading to serious issues, even if the options are inside a conditional. The UMS scripts sometimes ignore the sequences. The same thing can happen when changing the size of the text box. Still, UMS has enough pros to outweigh the cons.
Title: Re: Mildly major annoyance with CCOA's UMS
Post by: The Niche on December 16, 2010, 08:02:43 am
Right. Do you have any idea how to...oh, I see. Never mind.
Title: Re: Mildly major annoyance with CCOA's UMS
Post by: ForeverZer0 on December 16, 2010, 12:26:57 pm
I did right this (http://forum.chaos-project.com/index.php/topic,7141.0.html), but it was more designed to add this feature to the default message system. Don't know if this will help or not.