(http://mroedesigns.webs.com/dat/UDeath.png)
Unleashed Death___________________________
Background StoryYou are Futendra, a man who is fighting against hes terrible past, because in hes previous life, he was evil. Serving death, pain and worst of all, the devil. He hates hes previous life, and wants it to float away!
When you are, as usual, walking around in the middle of nowhere, the story begins!
Main StoryYou get a big oportunity!
You can clean your wickedness and destroy every single evil seed in you!
But to be able to do that, you must follow the orders of the King Of Extrana.
On your quest, since your past is extremely disturbing, something terrible happens: You get caught and sent to earth!
Your task is to help everyone out there, but not be caught as the evil one!
Your past is crossing your way in many different ways: Death, Pain, Silence and Evil are taking over you!
*This story is still to be updated*
CharactersFutendra:
Age: 21
Class: Fighter
Story: See above
Keleni:
Age: 24
Class: Lancer
Story: Serving the King Of Extrana for a very long time already, she has a terrible and painfull past, more about it in game!
Estelle:
Age: 17
Class: Hunter
Story: She has many connections and knows many characters inside the game, she has a perfect life, but she is young and naïve.
Fugon:
Age: 28
Class: Mage
Stor: A closed book, we know almost nothing about him! More about it in game!
Extra InfoThis is my first Rpg Maker Xp game and will be as much RTP as possible, This because it is my first, and It is actually a test game that turned out into a project.
Screenshots(http://img443.imageshack.us/img443/3253/pic1qi.png)
(http://img821.imageshack.us/img821/2972/pic2xv.png)
(http://img819.imageshack.us/img819/3281/pic3mx.png)
(http://img205.imageshack.us/img205/8871/pic4m.png)
May just be me, but I think that your item shop is a bit too close to the cliff edge in the first screen shot.
I like the on screen character stats display and the story sounds good but is missing an indepth feel to it.
Mabie talk about the opposing forces aginst him? Don't know but somthing is bothering me about it. lol
Quote from: DeXuS on January 08, 2011, 06:27:56 am
May just be me, but I think that your item shop is a bit too close to the cliff edge in the first screen shot.
I like the on screen character stats display and the story sounds good but is missing an indepth feel to it.
Mabie talk about the opposing forces aginst him? Don't know but somthing is bothering me about it. lol
Ohw well, lets be honest, I dunno that yet ^^
And if i dont do it that close to the edge, the character is able to walk in the sky...
Me thinkie your directional passability is incorrect... XD
make shure it looks like this.
(http://img146.imageshack.us/img146/5500/exampledr.png)
Quote from: DeXuS on January 08, 2011, 06:52:36 am
Me thinkie your directional passability is incorrect... XD
make shure it looks like this.
(http://img146.imageshack.us/img146/5500/exampledr.png)
Nope, I only updted the under parts because you must be able to stand there, but not to pass it! Its because the event (the shop sign is an event)
Carry on then... lol
Better than my first attempt. I still cant get the guy to stop moving foward AND do what he was suposed to do. (which is to throw you in a portal and banish you from the face of the earth...) He walks into the portal him self, lol
Game looks to be engaging, so I will be waiting for it's release.
Quote from: DeXuS on January 08, 2011, 07:12:19 am
Carry on then... lol
Better than my first attempt. I still cant get the guy to stop moving foward AND do do what he was suposed to do. (which is to throw you in a portal and banish you from the face of the earth...) He walks into the portal him self, lol
Game looks to be engaging, so I will be waiting for it's release.
As said in soem topics, it is in BETA DEMO so if the beta of the demo is bug free, tested by 4 people (currently 2 of them have the demo) then its gonna be released, in the beta demo you will have half an hour/ 3 quarters of game and it will have an open ending, untill demo 2 can be released, the full game will be done in months, maybe even longer, it will maybe get an online version too, afterwards, but im not sure if my internet connection can handle a new server...
I can wait... :)
You need to work a little bit on your maps, they are boring and too many straight lines.
More on the mapping.
Let's look at this one.
(http://img821.imageshack.us/img821/2972/pic2xv.png)
Man, Futendra must be one lousy Fighter. He's dead! :V:
Not digging the choppy green spot there. Try putting that green autotile on a higher layer than the cliffs (In other words, cliffs on layer 2, dark green autotile on Layer 3?).
Your mapping isn't terrible, though. You got some of the basics down too, which is real good. I think you'll just need to build upon your mapping skills more to create excellent maps, haha. XD
If there's a lot of dialogue and words, make sure to have someone proofread it. I see you misspelled opportunity in the Main Story section, for example. Just give a good double check with the Spell Checker. Nothing's as big of a turn off as seeing a game littered with errors in the writing. :<
Quote from: Starrodkirby86 on January 08, 2011, 02:16:51 pm
More on the mapping.
Let's look at this one.
(http://img821.imageshack.us/img821/2972/pic2xv.png)
Man, Futendra must be one lousy Fighter. He's dead! :V:
Not digging the choppy green spot there. Try putting that green autotile on a higher layer than the cliffs (In other words, cliffs on layer 2, dark green autotile on Layer 3?).
Your mapping isn't terrible, though. You got some of the basics down too, which is real good. I think you'll just need to build upon your mapping skills more to create excellent maps, haha. XD
If there's a lot of dialogue and words, make sure to have someone proofread it. I see you misspelled opportunity in the Main Story section, for example. Just give a good double check with the Spell Checker. Nothing's as big of a turn off as seeing a game littered with errors in the writing. :<
Right after I posted the topic, I fixed the autotile XD and about the mapping.. I'm new to the layers... I can't work with them too good atm... Still learning how to map good, And I actually like the straight lines, but maybe thats just me. And my dialogues in game are bery basic english! So maybe you guys can check that out?
And why futendra is dead is also pretty simple: I was testing out the difficulties by blizz tons of add ons, which I now got to work :D I has to delete 75% of my scripts to get tons of addons to work, Its not compatable(or however you spell that) with many scripts...
Im also nwo having trouble with the tons of addons hud, it appears above the timer I use alot in my game, so is there a way to put the timer down to the bottom, and sleave the hud on top? Pretty new to Ruby too...
Quote from: Futendra on January 09, 2011, 04:25:59 am
Quote from: Starrodkirby86 on January 08, 2011, 02:16:51 pm
More on the mapping.
Let's look at this one.
(http://img821.imageshack.us/img821/2972/pic2xv.png)
Man, Futendra must be one lousy Fighter. He's dead! :V:
Not digging the choppy green spot there. Try putting that green autotile on a higher layer than the cliffs (In other words, cliffs on layer 2, dark green autotile on Layer 3?).
Your mapping isn't terrible, though. You got some of the basics down too, which is real good. I think you'll just need to build upon your mapping skills more to create excellent maps, haha. XD
If there's a lot of dialogue and words, make sure to have someone proofread it. I see you misspelled opportunity in the Main Story section, for example. Just give a good double check with the Spell Checker. Nothing's as big of a turn off as seeing a game littered with errors in the writing. :<
Right after I posted the topic, I fixed the autotile XD and about the mapping.. I'm new to the layers... I can't work with them too good atm... Still learning how to map good, And I actually like the straight lines, but maybe thats just me. And my dialogues in game are bery basic english! So maybe you guys can check that out?
And why futendra is dead is also pretty simple: I was testing out the difficulties by blizz tons of add ons, which I now got to work :D I has to delete 75% of my scripts to get tons of addons to work, Its not compatable(or however you spell that) with many scripts...
Im also nwo having trouble with the tons of addons hud, it appears above the timer I use alot in my game, so is there a way to put the timer down to the bottom, and sleave the hud on top? Pretty new to Ruby too...
Yeah, but the upside is that when you got tons of addons, you don't need anything else :P
I am no expert in ruby either, but go to the script called "Sprite_timer" in the script editor in rmxp, you should be able to move it around there.
Quote from: Kagutsuchi on January 09, 2011, 09:26:23 am
Quote from: Futendra on January 09, 2011, 04:25:59 am
Quote from: Starrodkirby86 on January 08, 2011, 02:16:51 pm
More on the mapping.
Let's look at this one.
(http://img821.imageshack.us/img821/2972/pic2xv.png)
Man, Futendra must be one lousy Fighter. He's dead! :V:
Not digging the choppy green spot there. Try putting that green autotile on a higher layer than the cliffs (In other words, cliffs on layer 2, dark green autotile on Layer 3?).
Your mapping isn't terrible, though. You got some of the basics down too, which is real good. I think you'll just need to build upon your mapping skills more to create excellent maps, haha. XD
If there's a lot of dialogue and words, make sure to have someone proofread it. I see you misspelled opportunity in the Main Story section, for example. Just give a good double check with the Spell Checker. Nothing's as big of a turn off as seeing a game littered with errors in the writing. :<
Right after I posted the topic, I fixed the autotile XD and about the mapping.. I'm new to the layers... I can't work with them too good atm... Still learning how to map good, And I actually like the straight lines, but maybe thats just me. And my dialogues in game are bery basic english! So maybe you guys can check that out?
And why futendra is dead is also pretty simple: I was testing out the difficulties by blizz tons of add ons, which I now got to work :D I has to delete 75% of my scripts to get tons of addons to work, Its not compatable(or however you spell that) with many scripts...
Im also nwo having trouble with the tons of addons hud, it appears above the timer I use alot in my game, so is there a way to put the timer down to the bottom, and sleave the hud on top? Pretty new to Ruby too...
Yeah, but the upside is that when you got tons of addons, you don't need anything else :P
I am no expert in ruby either, but go to the script called "Sprite_timer" in the script editor in rmxp, you should be able to move it around there.
Ye I already done that just some minutes after the post
xd. I was kind of lazy first XD