Improved impact rates
Version:1
By: gerkrt/gerrtunk
Introduction
This script completely revamps the classic impact rate calculations. Now you have
a full control of the random targets of the enemies.
You can set it now by:
-Positions in actor group
-Actor
-Classes
-Armors
-Weapons
You can also set a Max and a Base impact rate values, and add a inernal correction
to any actor that can be temporal or not and is setted via script call.
Finally it adds the option to use the default clasic values for actors postions, but
now you can set the rate value of rear, front and mid guard.
Screenshots
Not valid for this script.
Script
Get it here: http://usuarios.multimania.es/kisap/english_list.html (http://usuarios.multimania.es/kisap/english_list.html)
Instructions
Nothing special. Just insert it before main.
Authors notes
All my scripts are in development and im open to suggestions, critics, bugs, etc.
Please actually post your script in the topic. In this exact tag [nobbc][/spoiler]
[/spoiler]
And apply the template and it'll get moved to the database. http://forum.chaos-project.com/index.php/topic,17.0.html
Seems like a pretty nice script though. I'd test it out but I keep getting a connection closed by server error in opera. Which is why its good to post your script here.
It seems my school blocked the link, can you post it here instead? :^_^':