Chaos Project

RPG Maker => General Discussion => Troubleshooting / Help => Topic started by: megaman30796 on January 20, 2011, 02:20:55 am

Title: problem with new tilesets.
Post by: megaman30796 on January 20, 2011, 02:20:55 am
i imported a new tileset. i put in on the tileset menu.

i arranged the tilesets to make it impassible and passable but i still can pass through the impassable tilesets.

I PUT AN 'X' OVER THE TILES THAT I WANT TO MAKE IT IMPASSABLE BUT IT WONT WORK
IM SO MAD!!! :wong:

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Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 20, 2011, 02:39:30 am
Higher layers have more say in passability. This is a long shot, but if you have a certain blank tile that's O and on a higher layer than a wall, then you're going to be able to walk over that.

Otherwise, you should double check your work, compare it to the other default tilesets, remain calm, and maybe post some more details like screenshots or something; I don't know.
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 20, 2011, 02:47:14 am
i've already posted some lousy screenshots.
Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 20, 2011, 02:57:19 am
I now noticed. My post was made the same time you made your edit.

Hmmm...

Does the same thing happen to other maps using a different tileset, especially a default one? Make a new map using the Grasslands Tileset or something and see what happens.

Something unrelated to the Tileset itself is causing this... Maybe a script? If you imported this tileset into a new project and set the passabilities, I'm sure it would actually work...
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 20, 2011, 02:59:20 am
it happens to all custom tilesets but it works fine 4 default tilesets
Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 20, 2011, 03:05:45 am
I just made a new tileset on a blank project and set some quick impassable tiles. Unsurprisingly, it worked.

Import those same tilesets onto a blank new project and set some impassable tiles. Check if it works.

If that's the case, then indeed something else is interfering... I can only imagine a script... Do you have any script in your Database that does anything to Tilesets? I really can't grasp at anything else, sorry.

In the meantime, I gotta go to bed, so good luck and be patient with this. As I said before, try these tilesets on a blank project and see if they work. If that's the case, then try and find a thing that's causing those custom tilesets in your main project to be all-walkable.
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 20, 2011, 03:08:07 am
im using a blank project and there r no scripts other than the defaults.
Title: Re: problem with new tilesets.
Post by: Ryex on January 20, 2011, 05:29:33 am
first off, check your layers, are there passable tiles on top of the impassible ones? This (http://forum.chaos-project.com/index.php/topic,163.0.html) tut can help you fix any errors that spring from mapping style.
second, check your events, if you set a through flag in either a move event or other wise your car will be able to pass through impassible places
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 20, 2011, 08:32:35 am
i put a layer below it.

the building is layer 2

i did find a way 2 make it impassable but its not efficient and takes a lot of time:

put events with 0 opacity over the impassable tiles.(works but seriously annoyingly long to make a damn map)
Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 20, 2011, 06:58:33 pm
That's not supposed to happen. :S

Upload your test game or whatever to a file upload site ( http://sendspace.com or http://mediafire.com ). Export it, .zip it, and upload it, then link here.

Make sure the project is unencrypted.
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 21, 2011, 10:39:42 pm
alright! It's A Blank project!

http://www.mediafire.com/?j9dkuugfhbt71u7
Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 22, 2011, 02:37:52 am
._.

This is interesting. This isn't supposed to happen, but the whole 2nd Layer for that tileset seems to be passable all the way. Well, you can technically work around all that by placing those tiles on Layer 3, which actually does work, so do that for now.

Can anyone seem to find the reason why that's happening? I made a new tileset using the same graphics in another slot, and everything works fine...
Title: Re: problem with new tilesets.
Post by: Ryex on January 22, 2011, 03:05:53 am
Quote from: Ryex on January 20, 2011, 05:29:33 am
first off, check your layers, are there passable tiles on top of the impassible ones? This (http://forum.chaos-project.com/index.php/topic,163.0.html) tut can help you fix any errors that spring from mapping style.
second, check your events, if you set a through flag in either a move event or other wise your car will be able to pass through impassible places


I wasn't joking. that mapping style prevents stuff like this. as it is did you notice that the blank tile in the top left corner of all the default tilesets has a priority of 5? it is like this for a reason. you can keep you mapping style if you really want to but make sure that that tile has a priority of 5 in any new tilesets you make.
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 22, 2011, 03:09:09 am
ryex, i don't get what u're saying.

hmmm.....weird. it works with the 3rd layer....but not the 2nd
Title: Re: problem with new tilesets.
Post by: Starrodkirby86 on January 22, 2011, 03:41:08 am
Quote from: megaman30796 on January 22, 2011, 03:09:09 am
ryex, i don't get what u're saying.

hmmm.....weird. it works with the 3rd layer....but not the 2nd

Make the top-left blank tile on the tileset have a priority of 5.

How did I miss this earlier? xD Thanks Ryex.
Title: Re: problem with new tilesets.
Post by: megaman30796 on January 22, 2011, 03:53:28 am
ill try it out now.

AWESOME!!! IT WORKS! LV UP 4 THE 2 OF U!!!
Title: Re: problem with new tilesets.
Post by: Kagutsuchi on February 07, 2011, 03:50:33 pm
Imo there is a lot of fuck with the priority system in rmxp. Some times I want to make a bridge, and sometimes I just want to put some trees and bushes close to the water, but no! Now you can suddenly walk on portions of the water! Fuuuuuuu
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