Did anyone know how to modify other event Self Switches with call script?
Thanks~
edit : resolved
did you perhaps do a search? Because I know this has been answered, by me in fact. I think I posted it somewhere in the tips and trick thread in the events section
$game_self_switches[[GAMEMAP_ID, EVENT_ID, "A"]]
The "A" can obviously be the other letters as well. In fact, if you are doing it through a script, you can use th whole alphabet, or practically anything you can think for it. You can also check out the Self-Switch Debug menu I made for more examples.
Quote from: ForeverZer0 on February 03, 2011, 02:02:03 am
$game_self_switches[[GAMEMAP_ID, EVENT_ID, "A"]]
The "A" can obviously be the other letters as well. In fact, if you are doing it through a script, you can use th whole alphabet, or practically anything you can think for it. You can also check out the Self-Switch Debug menu I made for more examples.
My mind has been blown.
That's all I have to say.
Quote from: Ryex on February 03, 2011, 01:36:15 am
did you perhaps do a search? Because I know this has been answered, by me in fact. I think I posted it somewhere in the tips and trick thread in the events section
I did search, but didn't find it at script section, didn't know it's already answered in another section, sorry~
Quote from: ForeverZer0 on February 03, 2011, 02:02:03 am
$game_self_switches[[GAMEMAP_ID, EVENT_ID, "A"]]
The "A" can obviously be the other letters as well. In fact, if you are doing it through a script, you can use th whole alphabet, or practically anything you can think for it. You can also check out the Self-Switch Debug menu I made for more examples.
thanks for your answer, it solve my problem, *level up people who posting here*
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