Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: elmangakac on February 09, 2011, 08:15:35 pm

Title: A party sequence...
Post by: elmangakac on February 09, 2011, 08:15:35 pm
Anybody know a script that let me do this???

Check this video at 00:14 ...

http://www.youtube.com/watch?v=fadBXGf1xto&feature=related

when the party appears in the map, even when its a no caterpillar game... anyone knows how i can do that, like in a dialog sequences that need all the party members in the map??? or a event system... i dont know.... i use BlizzAbs and my game dont use Caterpillar... ^_^

Thank you so much!!
Title: Re: A party sequence...
Post by: Subsonic_Noise on February 09, 2011, 08:19:00 pm
Quote from: elmangakac on February 09, 2011, 08:15:35 pm
Anybody know a script that let me do this???

Check this video at 00:14 ...

Quote from: elmangakac on February 09, 2011, 08:15:35 pm
Check this video at 00:14 ...

Quote from: elmangakac on February 09, 2011, 08:15:35 pm
this video

Quote from: elmangakac on February 09, 2011, 08:15:35 pm
HURR DURR FIND THE VIDEO YOURSELF I AIN'T POSTIN A LINK
Title: Re: A party sequence...
Post by: elmangakac on February 09, 2011, 08:24:11 pm
HAHAHAHA! Sorry JAJAJAJAJA

http://www.youtube.com/watch?v=fadBXGf1xto&feature=related
Title: Re: A party sequence...
Post by: Starrodkirby86 on February 09, 2011, 10:45:16 pm
You can use Blizzard's Caterpillar script in Tons of Add-ons.

# Features:
#
#   - your party members follow you on the map
#   - less code than other caterpillar scripts
#   - use $game_player.update_buffer('reset') if you need all party members to
#     gather around the player
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=


So you can simply have the Caterpillar deactivated by default, activate it when an event comes, and then use $game_player.update_buffer('reset') to have them gather around the hero similar to what's in the video. I haven't done this myself, but this sure sounds like something you're doing for. :X

Also, I'm not quite sure how to work the other party members going back inside the leading party member as well with this method...
Title: Re: A party sequence...
Post by: The Niche on February 10, 2011, 07:00:58 am
Quote from: Starrodkirby86 on February 09, 2011, 10:45:16 pm
You can use Blizzard's Caterpillar script in Tons of Add-ons.

# Features:
#
#   - your party members follow you on the map
#   - less code than other caterpillar scripts
#   - use $game_player.update_buffer('reset') if you need all party members to
#     gather around the player
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=


So you can simply have the Caterpillar deactivated by default, activate it when an event comes, and then use $game_player.update_buffer('reset') to have them gather around the hero similar to what's in the video. I haven't done this myself, but this sure sounds like something you're doing for. :X

Also, I'm not quite sure how to work the other party members going back inside the leading party member as well with this method...


The same can be done with the babs caterpillar. Blizz did this in Chaos Project, I'm guessing he either did that, or used events. Regardless, you're probably better off using events.

Perhaps the event creation system? I'm unsure what the best way to do this would be. Probably set event location.
Title: Re: A party sequence...
Post by: Blizzard on February 10, 2011, 08:08:56 am
Nope, I didn't do it like that in CP.

In CP there's always a fixed order of characters. When I start a cutscene I first move the main character so the caterpillar characters are always in a position that I know in advance. Then I simply turn off the caterpillar and show events of all the characters in the party (except for the player usually except if I have him walking around with the screen moving).
Since I move the player already around, I also know the final position of the player and the currently invisible caterpillar characters. Then I simply hide the events and show the caterpillar again.

The player sees an illusion that the caterpillar suddenly turned into events.
Title: Re: A party sequence...
Post by: elmangakac on February 10, 2011, 10:39:47 am
Sounds great, but i have a little problem... i don“t use caterpillar because gives me error with other script (Mode 07 in some maps). Im going to try with a event system, at least to do something like that...
Title: Re: A party sequence...
Post by: Ryex on February 10, 2011, 05:30:14 pm
I always did it by creating the events for the party somewhere the player can't see and making them invisible and a flag to ignore passibility then moving them under the player using a teleport command. I temporarily give the player an always on top flag and a flag to ignore passibility. then I make the events visible again and then move them out form under the player. then I remove the always on top flag and the ignore passibility flags form the events and player.

to reverse I set the flags again. move the events under the player and then delete them and then remove the flags.

pretty simple. and it will directly replicate GS's system.
Title: Re: A party sequence...
Post by: elmangakac on February 11, 2011, 12:36:21 pm
looks like the more simple way to do it...... thank you very much!!!