Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Mixxth on February 20, 2011, 08:10:18 pm

Title: [RESOLVED] Help BlizzABS + Ccoa's UMS 1.6 Major Issue here.... >.<
Post by: Mixxth on February 20, 2011, 08:10:18 pm
I went from an old version of Ccoa's UMS to the newer one of v1.6 http://www.planetarpg.com.ar/foro/attachment.php?aid=174 (http://www.planetarpg.com.ar/foro/attachment.php?aid=174)
Everything worked fine before this ~ and I only did this to get the facesets to work >.< except its made 2 major things mess up in my game which are as follows;

1: MOST IMPORTANT! (The BlizzABS system is set to execute the commands listed on the MobNPC page 1 when the mob dies...) so I have variables set there to count how many mobs are killed, works nice to execute boss encounters, "Variable => 5 Enable 'Switch' Encounter part 2"
after I added Ccoas the variables seem to go up anywhere from 1-∞..., I found a temp fix {Enable self switch A at the end of the page 1, except when the mob dies this negates the death animation >.>}

2: It would also seem that adding Ccoa's UMS has made it so text doesn't come letter by letter anymore for my intro, it appears all at once even when i use "$game_system.ums_mode = NORMAL_MODE + $game_system.text_mode = WRITE_FASTER" since it claims it supports it in Ccoa's script I'm assuming its another conflict with BlizzABS any suggestions on these anyone?

I know when it comes to my questions they fall under the category of either stupid easy to answer or impossible to answer, in this case I believe this wont be an easy fix, but ty to whoever tries to help... <3
Title: Re: Help BlizzABS + Ccoa's UMS 1.6 Major Issue here.... >.<
Post by: Zexion on February 20, 2011, 08:36:56 pm
I had this problem too! I switched only because I wanted face sets :p, but I gave up on it because the abs are more important.
My solution was simple.(well for me)
Spoiler: ShowHide
  • Take a screen shot of your game while there is a chat window open. (prnt scren)
  • Paste it on gimp or photoshop
  • Cut out the game screen 640x480 (only the game screen not the whole window)
  • Make a new image 640x480 in size
  • Paste the game screen on it.
  • Create a new layer over it.
  • Make the faceset with whatever fancy border (or paste it watever), and position it wherever you want it.
  • Delete the bottom layer (the game screen)(make sure it's either a solid color not black, or make it transperent)
  • Save the face as WHATEVER.png into your pictures folder in the project


Okay so there is the face set, now how do you use it?
Spoiler: ShowHide
  • Create an event
  • use the "show picture" and show the picture, no additional settings are needed.
  • Make the dialog
  • After the dialog erase the picture, unless the same person is talking again.



so an example for 1 text box
show picture 1: Aluxes_chat
show text: hey dude like my faceset?????
erase picture 1


example for conversation
show picture 1: Aluxes_chat
show text: hey dude like my faceset?????
show picture 1: Becky_chat
show text: WTF? I'm not a dude!
show picture 1: Aluxes_chat
show text: HAHA LOL
erase picture 1
Title: Re: Help BlizzABS + Ccoa's UMS 1.6 Major Issue here.... >.<
Post by: Mixxth on February 20, 2011, 08:40:08 pm
Quote from: Zexion on February 20, 2011, 08:36:56 pm
I had this problem too! I switched only because I wanted face sets :p, but I gave up on it because the abs are more important.
My solution was simple.(well for me)
Spoiler: ShowHide
  • Take a screen shot of your game while there is a chat window open. (prnt scren)
  • Paste it on gimp or photoshop
  • Cut out the game screen 640x480 (only the game screen not the whole window)
  • Make a new image 640x480 in size
  • Paste the game screen on it.
  • Create a new layer over it.
  • Make the faceset with whatever fancy border (or paste it watever), and position it wherever you want it.
  • Delete the bottom layer (the game screen)(make sure it's either a solid color not black, or make it transperent)
  • Save the face as WHATEVER.png into your pictures folder in the project


Okay so there is the face set, now how do you use it?
Spoiler: ShowHide
  • Create an event
  • use the "show picture" and show the picture, no additional settings are needed.
  • Make the dialog
  • After the dialog erase the picture, unless the same person is talking again.



so an example for 1 text box
show picture 1: Aluxes_chat
show text: hey dude like my faceset?????
erase picture 1


example for conversation
show picture 1: Aluxes_chat
show text: hey dude like my faceset?????
show picture 1: Becky_chat
show text: WTF? I'm not a dude!
show picture 1: Aluxes_chat
show text: HAHA LOL
erase picture 1



Oh icic, so theres no way for greedy Mixxth to have both? reason I ask is because that solution is nice and actually brilliant but my message boxes follow the player / npc events so the location changes frequently
Title: Re: Help BlizzABS + Ccoa's UMS 1.6 Major Issue here.... >.<
Post by: ForeverZer0 on February 20, 2011, 09:08:12 pm
I would suggest to go back to the newest version of the UMS, the one that didn't mess all this up. I think it would be easier to solve the face graphic problem than try to figure out what's going on with all that.

Changing the graphic location shouldn't be too difficult, mostly just a matter of changing around some coordinates, and possibly having to re-adjust the width and X of the message window. I'll check it out and see if I can come up with a little snippet that will allow you to do it easily.  ;)
Title: Re: Help BlizzABS + Ccoa's UMS 1.6 Major Issue here.... >.<
Post by: Mixxth on February 20, 2011, 11:16:11 pm
Quote from: ForeverZer0 on February 20, 2011, 09:08:12 pm
I would suggest to go back to the newest version of the UMS, the one that didn't mess all this up. I think it would be easier to solve the face graphic problem than try to figure out what's going on with all that.

Changing the graphic location shouldn't be too difficult, mostly just a matter of changing around some coordinates, and possibly having to re-adjust the width and X of the message window. I'll check it out and see if I can come up with a little snippet that will allow you to do it easily.  ;)


Alright ty man, I owe ya a great deal, you know that hey.... :P