Chaos Project

RPG Maker => Event Systems => Topic started by: AliveDrive on February 24, 2011, 11:21:22 am

Title: Cooking/Combination Event System
Post by: AliveDrive on February 24, 2011, 11:21:22 am
Cooking/Combination Event System v0.01
Version: 0.01
Type: Event System



Introduction

Though nowhere near completion, and hardly practical, presenting to you the Cooking/Combining Event System!


Features




Screenshots

It's done with events, and is graphically pretty boring... sorry 'bout that. :/


Demo

http://www.mediafire.com/?ao11sstv11nystu



Instructions

Instructions are included with demo.
I know you might not want to download to try it out so I'll just explain it here. I wanted a system like this in my game but couldn't really find anything to my specifications so I crafted one (albeit shoddy) system. The main downfall is that EACH and EVERY item has to be individually added which is why I only included a handful in the demo. I have plans to add around a hundred items over time. Each item has different effects and almost all benefit you or your party in some way. In its most basic form, its free/weak potions. On the combining bit, it will be more limited. For instance, I have included only two combines in the demo: bombs, and ecto plasm. Bombs are used for blowing strategic holes in walls, and ecto plasm is used for making bank.


Credits and Thanks





Author's Notes

I'll probably update this once I have a more impressive amount of items added to the database...manually -.-
I feel like this has some degree of potential, but i haven't slept in a day or two from playing littlebigplanet and this, so suggestions, comments appreciated. Thanks.
Title: Re: Cooking/Combination Event System
Post by: tech williams on March 17, 2011, 07:33:52 am
Hopefully im not reviving the dead, but you encrypted the demo so we cant see the script or how you did it.
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 20, 2011, 05:57:58 pm
That's because instead of making this a new project I just made a detached map so that it would be integrated into my "game".

If you'd like I can release an unencrypted version of Sandbox Island, but I haven't worked on it in a while... *reminisces*

Sorry for the delayed response, I was on break.
Title: Re: Cooking/Combination Event System
Post by: tech williams on March 21, 2011, 05:01:48 am
Sure take your time. I tried making an event cooking system but its psycho long Im just looking for a shorter one  :^_^': (wishes he knew how to script as good as he can event)
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 21, 2011, 11:11:43 am
I used a similar method for this but it doesn't include a fail rate, or combo books which increase your success rate.

But if you'd like the full version just let me know.

The mini-combo system is in here.

http://forum.chaos-project.com/index.php/topic,8918.msg138617.html#msg138617
Title: Re: Cooking/Combination Event System
Post by: tech williams on March 21, 2011, 01:22:52 pm
Thx, I should be able to figure out the cookbooks and fail system easy, I just needed the script part of it.
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 21, 2011, 04:43:22 pm
Sir I couldn't script my way out of a box.

You'll find nothing in there but common events.

;)

But if you'd like, I can provide additional assistance showing exactly what I did.
Title: Re: Cooking/Combination Event System
Post by: tech williams on March 22, 2011, 12:02:06 am
That makes 2 of us, but the events you made look WAY easier than the ones I tried to do.  :haha: Im really good at eventing, but I tend to do it the long way.
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 22, 2011, 05:05:55 pm
Eventing is a lot of trial and error.

Sandbox Island embodies most of my trial and error.

I have 78 Common Events plus other event systems in the maps. If you look back at my Event System Collection post, you can see the embryonic stages of this "game". I hadn't really intended to release it yet, but since I've stopped working on it for the most part then maybe it can benefit you.

Just be aware that this isn't a game, or even a tutorial. It's a Sandbox where I played around for about a collective year.

Some things have been done before (and better) but I wanted to try my hand at them. This is the result.

http://db.tt/fhxxusK

Credits:

Title: Re: Cooking/Combination Event System
Post by: tech williams on March 22, 2011, 06:12:17 pm
My first question. How do you half fail at pet systems  :haha:
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 22, 2011, 06:15:27 pm
It was supposed to be like pokemon. Or follow you on screen. I'm not even sure anymore haha.
Title: Re: Cooking/Combination Event System
Post by: The Niche on March 23, 2011, 11:43:49 am
My game is going to have a taming system, which will combine with a pet system. Yeah, stuff stuff stuff. Anyway, tis a suggestion. I'm intrigued to see how you'd do this.
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 23, 2011, 12:20:55 pm
Well since the current *snickers* event request thread isn't currently event requesting I'll give it a shot.
Title: Re: Cooking/Combination Event System
Post by: KoenLemmen on March 23, 2011, 02:52:43 pm
I am downloading the Cooking combo know.
Title: Re: Cooking/Combination Event System
Post by: AliveDrive on March 23, 2011, 03:17:15 pm
Cool :)

So Niche: http://db.tt/r4Ox13l

Basic Taming System