I have added this subsection to separate the discussions aimed specifically at ARCEd.
Blizzard, you've just been revoked ARCed.
ya know, I'm thinking that since we're planning to support RMXP projects that RMPY is redundant. I'm not planning on finishing it outside of this project I say we merge RMPY with ARC in the sense that RMPY would function as the base for the editor.
Thoughts?
I think it's a good idea. Make a new folder in the repository and call it editor. You can put everything you have inside.
Make sure you take down the source of RMPY from other repositories.
Done, the editor folder is up, the github repository is deleted, and it took a bit of work but I reset the SVN repository at source forge and marked the project inactive.
Well, that's one less major piece of work that we don't need to do. ARC is coming to together nicely, and much faster than I anticipated. :)
That's because we do something every day, even if it's just a small bit. :) If each of us just spent half an hour on this every day, there would be no way the project could die.
HELL YES! I got the pyglet version of the Tilemap working! (outside of the actual editor and in a limited fashion, it needs some work before it can be used) and aside from a small delay when loading it runs very smoothly!
(http://i15.photobucket.com/albums/a400/ryex/ARC/Capture.png)
it was a pain in the ass because pyglet treats the lower left corner as (0, 0) instead of the upper left and converting the calculations from one system to another kept screwing me up
the test files are in the SVN if you want to test it out
Great work, Ryex. xD
Feel free to put some tasks for the editor together so G_G can help you work on it.
I've setup python, goin around looking at tutorials. I only wish I could have helped with the engine a bit more. And maybe I will get too but meh.. =\
I announce VICTORY!
after 4 attempts using three different libraries and almost half a year I finally have a map viewer that is fast enough to be usable with no defects!
(http://i15.photobucket.com/albums/a400/ryex/ARC/Capture-1.png)
<3
I'd just like to say that I got the dim layers feature working, thats something that never worked in my other attempts!
Blizz if you have all the python libs I listed in the setup thread then you should run the wxgltext.py in the tests folder under the ARCed folder and take a look
Checked it out. <3
I've gotten the event layer working. looks awesome :P
(http://i15.photobucket.com/albums/a400/ryex/ARC/Capture-2.png)
That's awesome. :D Things are really coming together. :D
<3
Sorry if this is in the wrong place.. First of all this is an incredible project and you are doing awesome work. That being said I am interested in using ARC to create some titles for Linux since I noticed that this should be platform independent. However maybe I am missing something but I downloaded the latest release and seem to be only finding a windows .exe to launch the software. If someone can kindly point me in the right direction as to how to run the software in Linux I would greatly appreciate it.
It should be Game.exe in the main folder. But this is only the exe for the game, there is no exe for the editor yet.
he is asking where the linux executable is. the answer is there isn;t one yet. we are developing the engine to work cross platform on top of a cross platform graphics engine. but we haven't tried building on linux yet.
Will it be on mac, too?
yes
I love you. I'd say no homo but that wouldn't be true so I'll just leave it at that.
Thanks for the reply Ryex, guess I will wait until you get that far. If there is anything I can do to help ie. Linux testing, I will be more than happy to contribute. Thanks for the work you are doing.. would love to see this in a ppa someday!
guess what! Progress. I finally got my ass in gear literally took me a month and a half... any way today I completed a method that can take a configuration string to configure the layout of a pane in the aui interface when you add a window to the interface you have to configure the layout of the pane it will be displayed on.
as you can see from this method summery of the AuiPaneInfo there are a lot of options that you might take advantage of. http://xoomer.virgilio.it/infinity77/AGW_Docs/aui.framemanager.AuiPaneInfo.html (http://xoomer.virgilio.it/infinity77/AGW_Docs/aui.framemanager.AuiPaneInfo.html)
the panel manager will work like so. different panels that could be added to the interface will be registered to the manager just like components are registered to the plugin manager requests can then be sent to the manager to dispatch a panel of a specific type. the request can also pass data to be passed the the window class to aid in it's creation. but that message will not have to contain anything data on the panels lay out. that data will be drawn directly from the class. windows classes that will be displayed on a panel will have to have global class properties to define that data. the data will be in the form of a configuration sting. the sting will be a list of words delimited by spaces or comas or any other way as long as they are separated some how. the method I just wrote will create a AUIPaneinfo object and then configure it using the methods in the configuration string pulling data from a hash that used the same method names at the sting as keys when the methods need arguments passed.
if that made no sense to you don;t worry just know that it was literally half the work required to make the panel manager. one of the main reason it took me so long to get back to work on ARC was because up until a few days ago I wasn't sure how I would make it work. now I have a solid idea and I'll hopefully have lots of progress in the next few weeks.
I'm dreading the day I have to start documenting all this properly so that the plugin API can be releaced...
Trust me, you'll get tired of the documenting soon enough. xD
Great to see some progress getting done. We're really close to having a functional engine done, it would be good if all of us could gear up over the next couple of days to get this baby done.
Wow, great to hear guys! Looking forward to the first official release, excellent work!
woot!!! I'm almost tempted to offer work on it as well, but it seems like you're gearing up for it all yourselves, so, I shall sit by on the sidelines and cheer yo on with everyone else :)
http://forum.chaos-project.com/index.php/topic,9533.0.html
por favor?
Sure, I'll see what I can do.
Is there a place to download a beta version of ARC? I just joined the forum less time ago then it took me to figure out how to register :facepalm:
http://forum.chaos-project.com/index.php/topic,9058.0.html
Thanks! I just got my avatar working :D
I actually put up v0.91 today, lol!
In fact at this very moment I am recompiling it after some minor refactoring. That's why I checked the forum quickly: It's compiling. xD