Chaos Project

Featured Projects => Song of Destruction => Scripting & Game Experience => Topic started by: winkio on March 20, 2011, 03:29:02 pm

Title: Numbers
Post by: winkio on March 20, 2011, 03:29:02 pm
Numbers play a critical role in RPGs, determining the majority of gameplay.  RMXP provides default ranges for numbers, but that doesn't mean we have to use them.  Here are some of the common types of numbers:
Stats (HP, SP, STR)
Experience
Gold
Item Number
Time of Day

What ranges should we use to make them easily accessible to the player?
My thoughts:
Stats (HP, SP, STR): 10-999 (actors)    10-99999 (enemies)
Experience: 1-9999 (given by a battle)
Gold: 1-999
Item Number: 1-99
Time of Day: Hours, Minutes
Title: Re: Numbers
Post by: AliveDrive on March 20, 2011, 05:15:02 pm
Quote from: winkio on March 20, 2011, 03:29:02 pm
Gold: 1-999


Bro...

The economy is bad enough xD

Slap another 9 on there for late game.

I tend to make the most expensive item you can buy cost around 100K. Some games make a $1,000,000 item just to save up for.
Title: Re: Numbers
Post by: The Niche on March 21, 2011, 05:03:55 pm
I like having stats fairly low, for the sake of it.

What I've been using for my game is:

HP & SP: 40
All other stats: 5
And then Blizzard's stat growing system.