Chaos Project

RPG Maker => Projects / Games => New Projects => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: How would you like the battle system mapped?
Option 1: Crisis Core locked-area ABS votes: 1
Option 2: Devil May Cry Hack-and-Slash votes: 0
Option 3: Kingdom Hearts menu-based ABS votes: 0
Title: Chaotic Fury - Berzerker Echos
Post by: GAX on April 15, 2008, 07:27:00 pm
Okay, I'm not going to give out too much info because I haven't even got the current demo up to the point where you meet the character this game revolves around, but I thought I'd share with you people about this project.

Chaotic Fury - BE is a prequel to CF that follows around a character who will be available in the next demo.  It just explains a bit of his background but doesn't give away too many spoilers as to his life.

The game will be done in 3D and is a side project that probably wont be done until after the RMXP version of CF is done.  It's going to use a combat engine simmilar to that of Final FantasyVII Crisis Core (minus the DMW) and will hopefully include some nice extras (Online multiplayer?).

More to come, but this is really more of a placeholder until after I get some background in making games from scratch (no RPG Maker).
Title: Re: Chaotic Fury - Berzerker Echos
Post by: Blizzard on April 16, 2008, 04:39:52 am
Lol, I just thought you would be starting a new project before finishing the old one.

That sounds great. I hope we both can get our real 3D games done as my TLoL 1, 2 and 3 will be 3D, too.

I'll be looking forward to that game in the future. I hope you keep using the Chaos Drive System. Actually I hope you will develop a better and more enhanced CD System for CF - BE because transformations are awesome. :D
Title: Re: Chaotic Fury - Berzerker Echos
Post by: GAX on April 16, 2008, 09:47:01 pm
Lol, yeah...I actually plan to work on this one while I'm in college next year, as little project on the side.  Berzerker Echoes is gonna keep the Chaos Drive System, but...well, it's gonna have a new twist to adapt it to the Hack-And-Slash style engine like in Crisis Core.