Chaos Project

General => Advertising => Topic started by: nathmatt on April 02, 2011, 03:13:13 pm

Title: Geex - Game engine and editor for Xbox
Post by: nathmatt on April 02, 2011, 03:13:13 pm
http://www.geexpowered.com/
Title: Re: Geex - Game engine and editor for Xbox
Post by: Blizzard on April 02, 2011, 03:23:16 pm
Ah, fuck. ._.
Doesn't matter, ARC's gonna be better.
Title: Re: Geex - Game engine and editor for Xbox
Post by: Ryex on April 02, 2011, 04:09:59 pm
it's written in XNA so it can only work on xbox or windows...
Title: Re: Geex - Game engine and editor for Xbox
Post by: ForeverZer0 on April 02, 2011, 04:21:33 pm
It does look interesting, but I don't think it can really compared to ARC. Although they both are made for creating 2D RPGs, our approaches are entirely different. They use XNA (the easy way out), which basically dooms it to a two platforms (Windows and X-Box), while ARC games will be compatible with all the major systems.

On top of that, our target base of users already exists and thrives in the RMXP community, where there are already scripts, resources, and Ruby experience for the taking. Not to mention compatibility with current RMXP games...

This project is based in XNA and C#, which is nice, I will likely try it out myself, but targets a different audience.

My money is on ARC.  ;)
Title: Re: Geex - Game engine and editor for Xbox
Post by: G_G on April 03, 2011, 03:13:40 pm
This guy's also using XNA for his engine.
http://www.hbgames.org/forums/viewtopic.php?f=179&t=67065
Title: Re: Geex - Game engine and editor for Xbox
Post by: Blizzard on April 03, 2011, 03:18:17 pm
Lol, are we the only ones doing this in C++? xD
Title: Re: Geex - Game engine and editor for Xbox
Post by: winkio on April 03, 2011, 03:23:10 pm
Also, why does everyone name them events?  I always thought that was just a bad translation of something like Entities.
Title: Re: Geex - Game engine and editor for Xbox
Post by: ForeverZer0 on April 03, 2011, 03:27:42 pm
Yeah, there is no shortage of people doing this in C# and XNA. My original concept was to do this, actually, for the sole reason that it wouldn't be too difficult. If you think about, using XNA as a base, you are already about 90% done with the truly difficult stuff. All you really have to do is create an editor with C# (with the exception of map editing, easy), and embed a scripting language (also easy once you do some research).

I am really glad now that ARC is being built from the ground-up. All these other editors appear to be a dime-a-dozen, and are platform dependent on Microsoft systems.
Title: Re: Geex - Game engine and editor for Xbox
Post by: winkio on April 03, 2011, 03:42:43 pm
Agreed, for a distributed editor, anything other than c++ is just stupid.  C# should only really be used for personal projects and things that need to be completed under a time limit.

But, I just have to say that the grand majority of gamers are on Microsoft platforms anyways, so that's not really an issue when you think about it.
Title: Re: Geex - Game engine and editor for Xbox
Post by: ForeverZer0 on April 03, 2011, 03:54:55 pm
I do agree with most gamers having no problem with being Microsoft dependent, but it will still be nice for those that aren't, or even those who use Ubuntu or something and don't feel like having to boot from a Windows partition.

I'm not saying that RPG creators made with XNA are bad at all, they are very capable of creating a masterpiece, but you are also forced to certain framework that, although good, is not the most highly capable.
Title: Re: Geex - Game engine and editor for Xbox
Post by: winkio on April 03, 2011, 04:02:16 pm
Agreed.
Title: Re: Geex - Game engine and editor for Xbox
Post by: Blizzard on April 03, 2011, 05:25:35 pm
Quote from: winkio on April 03, 2011, 03:42:43 pm
But, I just have to say that the grand majority of gamers are on Microsoft platforms anyways, so that's not really an issue when you think about it.


Actually as far as I know the console game market is a lot bigger than the PC game market. Also, the mobile game market is gaining quite a bit. e.g. The iOS App Store for iOS devices is quite successful.
Title: Re: Geex - Game engine and editor for Xbox
Post by: Spaceman McConaughey on April 03, 2011, 09:44:00 pm
Quote from: Blizzard on April 03, 2011, 05:25:35 pm
Quote from: winkio on April 03, 2011, 03:42:43 pm
But, I just have to say that the grand majority of gamers are on Microsoft platforms anyways, so that's not really an issue when you think about it.


Actually as far as I know the console game market is a lot bigger than the PC game market. Also, the mobile game market is gaining quite a bit. e.g. The iOS App Store for iOS devices is quite successful.


Not sure, but I think he was talking about people who were using a computer.
Title: Re: Geex - Game engine and editor for Xbox
Post by: Blizzard on April 04, 2011, 02:39:35 am
The problem is that everybody targets PCs and there are many developers. It's hard to get into the market because of that while it's a lot easier to get into the Linux and Mac gaming market because the concurrence is small. e.g. Cateia wouldn't have been closely as successful if we had targeted only PCs platforms. And obviously it's paying off since we keep porting our games to other platforms. Realistically seen 2 weeks of extra work to be able to have a Mac version and an iOS version of the game is a pretty good investment. You shouldn't disregard other markets so easily.