does any1 know where i could get a script for bliz abs that would allow you to use 2 weapons like a boomerang and a sword which say sword would use the normal att key but the boomerang would use another key like (O) or somthing
Actually all somebody needed to do is add an secondary attack handling to another key (CTRL+SHIFT+F and find Input::Attack) and use another ID in Game_Actor to store the secondary weapon so it could be called at the secondary attack. That can be done within 5 minutes, somebody just needs to type it all out. :)
Of course you'd need a custom equip scene where you can equip an extra weapon.
i found 1 that lets u use ur shield slot how would i use that if i wanted it to use the (L) key like the shield does ?
how would i go about making it use a diferent sprite for the secound weapon
if !@character.is_a?(Drop_Event) || !@character.dropped
# save old bitmap
b = self.bitmap
# call original method
upd_player_blizzabs_later
# if Map_Battler, another bitmap and weapon_sprite
if @character.is_a?(Map_Battler) && b != self.bitmap &&
@weapon_sprite != @character.weapon_sprite
# store current weapon_sprite
@weapon_sprite = @character.weapon_sprite
# get display rectangle
rect = self.src_rect.clone
# cache bitmap again, but this time use a copy
self.bitmap = RPG::Cache.character(@character_name, @character_hue).clone
# cache weapon bitmap
b = RPG::Cache.character(@character_name + @weapon_sprite, 0)
# draw weapon onto character copied bitmap
self.bitmap.blt(0, 0, b, Rect.new(0, 0, b.width, b.height))
# reset source rectangle
self.src_rect = rect
end
Ooh! This would work NICELY with my game.
And well... I just abruptly woke up from my nap so... I think I'll wait here for a bit before attempting what Blizz says so my brain juices catch up.
Edit:
~Okay um... I don't get how to do it ^.^""
lol me either i think i have done some of what u do but not sure