Fairly simple...I'm getting f&*%ing sick of holding the increase arrow for hours on end to setup monster HP that's over 100000 and I just need something that I can type in the monster's ID and set its HP and MP according to that instead of wasting so much time boosting stats like that.
I think this would work:
Go to Game_Enemy, and look for def base_maxhp.
When you get there, Comment out the original (in case this doesn't work), and put this in:
def base_maxhp
return $data_enemies[@enemy_id].maxhp
if [INSERT ID HERE] then return [NUMBER HERE]
end
Again, not sure about that, but it's the best thing I can think of on the spot. Also, you can adjust this pretty easily for SP, or any stat really.
I use this, it's more convenient.
class RPG::Enemy
def maxhp
return case id
when 3 then 999999
when 26 then 999999
when 44 then 999999
when 48 then 500000
when 49 then 500000
when 65 then 336189
when 66 then 102514
when 70 then 250000
when 71 then 169618
when 79 then 999999
else
@maxhp
end
end
end
But shdwlink's works as well.