Chaos Project

Community => Welcome! => Topic started by: Blizzard on April 20, 2011, 02:47:14 am

Title: Getting some serious ARC work done
Post by: Blizzard on April 20, 2011, 02:47:14 am
I will be gone for the Easter weekend and it's very likely that I will do shitloads of work on ARC during those few days. <3
I'll be gone from tomorrow evening until Monday evening.
Title: Re: Getting some serious ARC work done
Post by: ForeverZer0 on April 20, 2011, 02:51:33 am
Nice. You can further embarrass us other developers with your superior skillz.

(notice the "z" in "skillz" to show increased awesomeness)
Title: Re: Getting some serious ARC work done
Post by: Blizzard on April 20, 2011, 02:53:05 am
xD

Also, have you noticed the word play? "ARCwork", just change one letter. xD
Title: Re: Getting some serious ARC work done
Post by: winkio on April 20, 2011, 02:56:38 am
have fun over your easter weekend :).  I'll be studying for finals.
Title: Re: Getting some serious ARC work done
Post by: Ryex on April 20, 2011, 02:59:11 am
I'll be doing the same :P
Title: Re: Getting some serious ARC work done
Post by: G_G on April 20, 2011, 08:56:05 am
I'll be working on Classic. =\ Great I feel like a douche bag now :V
Title: Re: Getting some serious ARC work done
Post by: Juan on April 20, 2011, 09:32:35 am
Have fun Blizz
Title: Re: Getting some serious ARC work done
Post by: Blizzard on April 21, 2011, 10:59:44 am
See you next week.
Title: Re: Getting some serious ARC work done
Post by: Blizzard on April 23, 2011, 01:30:25 pm
*double posts*

I needed the data from this topic (http://forum.chaos-project.com/index.php/topic,9104.0.html) so I thought I might as well let you know that I am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3
Title: Re: Getting some serious ARC work done
Post by: winkio on April 23, 2011, 02:03:47 pm
Quote from: Blizzard on April 23, 2011, 01:30:25 pm
*double posts*

I needed the data from this topic (http://forum.chaos-project.com/index.php/topic,9104.0.html) so I thought I might as well let you know that I am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:D

Quote from: Blizzard on April 23, 2011, 01:30:25 pmI am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:)

Quote from: Blizzard on April 23, 2011, 01:30:25 pm(though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:uhm:

Quote from: Blizzard on April 23, 2011, 01:30:25 pm(there is no map graphic yet). <3


>:(



EDIT: Blizz should be back in... 4 hours.
Title: Re: Getting some serious ARC work done
Post by: Blizzard on April 25, 2011, 01:35:52 pm
Lol, not exactly 4 hours, but here I am. xD

Here's my commit log for the weekend:

Quote- added RTP files into CoSLAL
- converted external .rb scripts into UTF8 format (Ruby cannot execute Unicode scripts)
- interfaced all Window methods
- implemented windowskin border drawing
- implemented windowskin corner drawing
- implemented Bitmap::stretch_blt
- implemented majority of the Audio module
- implemented Table#xsize, Table#ysize and Table#ysize properly
- implemented Graphics::freeze
- implemented a dummy for Graphics::transition (screen goes black during the time a transition should occur)
- fully implemented Tilemap drawing of normal tiles
- improved RenderQueue performance greatly
- fixed and optimized Table::rb__dump
- optimized Table::rb__load
- implemented most Window functionalities (missing are blinking cursor, bitmap size sprites and pause sprite)
- added support for positive blending
- added temporary Bitmap text drawing with current default Atres functionality
- added experimental fps limitation
- implemented experimental Viewport drawing using render-to-texture (NOT WORKING, seems to be a problem in the underlying sys April)


<3

Now I am going to put together a dev build. <3