Chaos Project

RPG Maker => RPG Maker Scripts => Script Troubleshooting => Topic started by: Magnum-X on April 23, 2011, 03:15:41 am

Title: Blizz-ABS atttack sprites
Post by: Magnum-X on April 23, 2011, 03:15:41 am
so lets say the frames in the sprite sheet are like this
frame 1 = raising sword
frame 2 = sword raised
frame 3 = same as frame 2
frame 4 = sword slash

my problem is at frame 1 the damage already appears...

Problem:
How do I delay the damage so that the enemy will get damaged at frame 4?

(i'm using the latest version of Blizz-ABS)
Title: Re: Blizz-ABS atttack sprites
Post by: LiTTleDRAgo on April 23, 2011, 04:12:57 am
maybe use combo in weapon?

Action 1
change player graphic : raise sword
wait for move completion
wait 2~4 frame
change player graphic : sword raised
wait for move completion
wait 4~8 frame
go to action 2


Action 2
Attack
abort combo


or someting like that
Title: Re: Blizz-ABS atttack sprites
Post by: Magnum-X on April 23, 2011, 05:30:25 am
Quote from: LiTTleDRAgo on April 23, 2011, 04:12:57 am
maybe use combo in weapon?

Action 1
change player graphic : raise sword
wait for move completion
wait 2~4 frame
change player graphic : sword raised
wait for move completion
wait 4~8 frame
go to action 2


Action 2
Attack
abort combo


or someting like that


hmmm...i'm gonna try that out ^^
tnx