so lets say the frames in the sprite sheet are like this
frame 1 = raising sword
frame 2 = sword raised
frame 3 = same as frame 2
frame 4 = sword slash
my problem is at frame 1 the damage already appears...
Problem:
How do I delay the damage so that the enemy will get damaged at frame 4?
(i'm using the latest version of Blizz-ABS)
maybe use combo in weapon?
Action 1
change player graphic : raise sword
wait for move completion
wait 2~4 frame
change player graphic : sword raised
wait for move completion
wait 4~8 frame
go to action 2
Action 2
or someting like that
Quote from: LiTTleDRAgo on April 23, 2011, 04:12:57 am
maybe use combo in weapon?
Action 1
change player graphic : raise sword
wait for move completion
wait 2~4 frame
change player graphic : sword raised
wait for move completion
wait 4~8 frame
go to action 2
Action 2
or someting like that
hmmm...i'm gonna try that out ^^
tnx