Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: LiTTleDRAgo on April 24, 2011, 08:35:03 am

Title: [Resolved] [XP] Fade Room Effect?
Post by: LiTTleDRAgo on April 24, 2011, 08:35:03 am
Basically I want to request script like this

Spoiler: ShowHide
(http://img854.imageshack.us/img854/2241/58818022.th.jpg) (http://img854.imageshack.us/i/58818022.jpg/)
(http://img43.imageshack.us/img43/5170/74760575.th.jpg) (http://img43.imageshack.us/i/74760575.jpg/)
(http://img25.imageshack.us/img25/1250/22121450.th.jpg) (http://img25.imageshack.us/i/22121450.jpg/)
(http://img860.imageshack.us/img860/8981/41035076.th.jpg) (http://img860.imageshack.us/i/41035076.jpg/)
(http://img204.imageshack.us/img204/4756/50621385.th.jpg) (http://img204.imageshack.us/i/50621385.jpg/)


could someone help me?
Title: Re: [XP] Fade Room Effect?
Post by: Valdred on April 24, 2011, 08:44:00 am
Can be done with events and the "show picture" command.
Title: Re: [XP] Fade Room Effect?
Post by: LiTTleDRAgo on April 24, 2011, 09:20:58 am
If i'm not mistaking, show picture command is static position on the screen,
it will make a large map look weird
Title: Re: [XP] Fade Room Effect?
Post by: LiTTleDRAgo on May 21, 2011, 07:29:39 am
I guess this need a bump?
Title: Re: [XP] Fade Room Effect?
Post by: Jragyn on May 21, 2011, 05:36:02 pm
Perhaps in conjunction with an "area" script, this could be expanded upon?
Title: Re: [XP] Fade Room Effect?
Post by: JellalFerd on May 21, 2011, 07:59:52 pm
Are you wanting an effect similar to Pokemon Mystery Dungeon's map system where the map is divided into sections, and the other sections are darkened when you're not present in them?
Title: Re: [XP] Fade Room Effect?
Post by: Lurvid on May 21, 2011, 10:21:00 pm
Uh, not sure how big of a stretch this is, but, couldn't you just do this by making an event with a giant black box spritesheet and setting it to always on top? And then when you go through the door/threshold, you activate a switch that makes the spritesheet(s) fade out, maybe by making the spritesheet itself have a fade-out movement. And other "always on top" events could be activated by the same switch, starting out as invisible but then being visible.
Not exactly sure if I'm overseeing something or if that'll mess with anything.

Edit: Or just make each room in their own map and make a fake version of the room you were just in, and set the teleport to Fade. That works too.
Title: Re: [XP] Fade Room Effect?
Post by: WinterVisage on May 30, 2011, 02:55:48 pm
Your first idea was better, but would take a lot of custom sprite sheets (or a lot of really good luck). My idea would be make an event, make a black sprite sheet (semitransparent), and set it up through events, like the above said, but have a spritesheet for every room in the game. Yeah, it'll take a bit of memory, but it's the most safe way to do it. You just place that event that holds the sprite sheet right in the center of the room (make sure it's the same size, or a little bit bigger, as/than the room or it'll look... strange) you want to black out.
Title: Re: [XP] Fade Room Effect?
Post by: Valdred on May 30, 2011, 03:12:44 pm
No, make a 640x480 black picture and fade it in. The player can't see beyond these 640x480 anyways.
Title: Re: [XP] Fade Room Effect?
Post by: WinterVisage on May 30, 2011, 03:18:12 pm
Yes but the image will move with the screen as it scrolls. If it was a horizontal scroll only, it'd work fine that way, but vertical it'll screw up what he wants.
Title: Re: [XP] Fade Room Effect?
Post by: LiTTleDRAgo on June 19, 2011, 11:58:10 pm
I guess this resolved because I already make a script that does this