I had some thoughts on including a compression library in ARC. RMXP's compression isn't very good as you know, basically the same as ZIP format. I think that people could benefit using a better one that is built in, such as 7-zip or something, which is free, though I haven't checked their license in detail concerning making profit on a program that uses it.
Thoughts?
I'd rather stay with zip. Every PC has zip while not every has 7zip installed.
plus the 7z format is slow in extracting
Wait a mo, you plan on making money from this?
Quote from: MetalRenard on May 06, 2011, 09:17:35 am
Wait a mo, you plan on making money from this?
Ehem, why not.
Rather than explaining it again, it's best if you read the suggestions thread. I explained it there a few times.
I was referring to embedding the library, it doesn't have to be 7zip, that is just an example. People don't have to have 7zip installed if the library is included. I mainly meant for created archived projects for distribution the file size would be smaller. Its not really needed, the person distributing the game can very easily handle this themselves, I guess. Just and idea I was throwing out there. :P
You should also note that the DEFLATE compression appears more worthless than it is because RMXP encrypts before it compresses :facepalm:
Quote from: Zeriab on May 07, 2011, 02:57:54 am
You should also note that the DEFLATE compression appears more worthless than it is because RMXP encrypts before it compresses :facepalm:
-Agrees wholeheartedly-
I'd like to avoid as many dependencies as possible and an embedded 7zip would be another one. Each time we add an external library, we have to bother with the licenses and credits for that.
Another thing is that we don't really need much of a compression. ZIP is all we really need. It's basically so we have at least something. Nobody prevents users from "compiling" their projects without compression and then use WinRAR or 7zip to compress it themselves to suit their needs.
I'm not even sure 7zip is all that free. >.<