Chaos Project

RPG Maker => RPG Maker Scripts => Script Requests => Topic started by: TJ01 on May 10, 2011, 04:15:05 pm

Title: [XP] House Build
Post by: TJ01 on May 10, 2011, 04:15:05 pm
Hello chaos-community,
I need a complicatet script for my new/old game "Feathers Falling".
It`s like an build script.
You can choose an object from a list and then you can choose where this object should be placed.
Like the "secret base" from "pokemon".

And to show, that I`ve looked for something like that, here`s a video, that shows how the script should work:
http://www.youtube.com/watch?v=-lJAEw0PHg4 (http://www.youtube.com/watch?v=-lJAEw0PHg4)
And here the demo:
http://www.mediafire.com/?lmjyyzy3zzt (http://www.mediafire.com/?lmjyyzy3zzt)

Note: That script is made for SDK and my other scripts get flu when they see SDK...
So I search for a script which works without SDK
Title: Re: House Build
Post by: Bradley_Theory on May 10, 2011, 04:45:35 pm
I just wanted to ask the freaking same. O_O?
And you're Mike Shinoda fan too? Holy crap. O_o

But anyway, I'm also searching for something like that. :P
Title: Re: House Build
Post by: WinterVisage on May 11, 2011, 02:39:32 pm
This is actually accomplish able with events. If you notice, on pokemon, there's a limit of (what the devil was it...) 20? items in one room. So, what you should do is make 20 dummy events. From there, you'd have to set up a system (through eventing, of course) of variables and switches to make it so that when you place an item, that item remains there, and once you get to 20 items, you need to remove items before you can place more. To remember the event positions, just set up a variable storage for that, 1 variable for the X, 1 variable for the Y.

Edit: I'll work on an example of what I'm talking about. I realized how crazy and confusing I sounded.
Title: Re: [XP] House Build
Post by: TJ01 on May 26, 2011, 11:18:38 am
Would be awesome, if someone can handle this...I tried it to do with events, but there many problems, cause my "decoration" should have a scense and is bigger than one tile.
Title: Re: [XP] House Build
Post by: WinterVisage on May 30, 2011, 02:20:07 pm
If the decoration is larger than 1 tile, all you'd need is a script to fix the event collision mapping problem. I don't know if that's an easy job or not, and I'm actually about to request it.