Chaos Project

Featured Projects => Advanced RPG Creator => Run Time Package => Topic started by: ForeverZer0 on May 15, 2011, 04:06:50 pm

Title: RTP Audio
Post by: ForeverZer0 on May 15, 2011, 04:06:50 pm
Here is a list of audio resources that have been created for the ARC Run-Time Package so far.
Feel free to post any you might have in this topic, and a mod can move them to the main collection.
Please use this template for submissions:


[b]TYPE:[/b]  <BGS, BGM, SE, ME, ETC>
[b]FILENAME:[/b]  <NOT CRITICAL, BUT A CLUE AS TO WHAT THE AUDIO IS>
[b]AUTHOR:[/b]  <THE NAME YOU WOULD LIKE IN THE CREDITS FOR THIS RESOURCE>
[b]LINK:[/b]  [url=<THE LINK TO YOUR FILE SO IT CAN BE DOWNLOADED>]Link[/url]


Please ensure that all entries are either .FLAC or .WAV format.  This are lossless formats that will allow for conversion into whatever format we decide with, without losing any quality.



Submitted Audio Resources

Background Music
001-Field01: ShowHide
TYPE:  BGM
FILENAME:  001-Field01
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Field.01-Wave.wav)




Ambient




Sound Effects

Title: Re: RTP Audio
Post by: MarkHest on May 15, 2011, 08:16:33 pm
TYPE:  BGM
FILENAME:  001-Field01
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Field.01-Wave.wav)


(had to make the whole download link visible or the link didn't worked, i guess it won't hurt :P)

Fixed, remember the naming conventions!  - Zer0
Title: Re: RTP Audio
Post by: ForeverZer0 on May 15, 2011, 08:26:29 pm
Good job! Level++

Keep'em coming!
Title: Re: RTP Audio
Post by: Blizzard on May 16, 2011, 02:45:09 am
Thanks for the contribution, Mark. :)
Title: Re: RTP Audio
Post by: AngryPacman on July 10, 2011, 02:19:06 am
Does everything have to be in WAV or FLAC?
I have about 100 BGMs and MEs that I'm willing to give you, but they're all MIDI. And that's terrible. I mean, it wouldn't be difficult to change it all, but it would be very tedious.
Also, I can just plop it in a Dropbox folder and send you the link, right? Because I'm not going to want to upload all of that individually, it would take days.
Also again, not all of it is classical. Quite a bit is classical style with modern instruments, and about 5-10% is modern. Is that okay?
Title: Re: RTP Audio
Post by: ForeverZer0 on July 10, 2011, 03:05:21 am
At this point and with the RTP so incomplete, we'll take a look listen to what you got.

PM your email account you signed up to Dropbox (http://db.tt/q6oMaLQ) with, and I'll add you to the fileshare for the RTP. Thanks for the contribution  ;)
Title: Re: RTP Audio
Post by: AngryPacman on July 10, 2011, 03:29:00 am
Okay, I'll let you deal with the files. :)
I'll sort them for you first before I send you the account, because I'm just that nice.
Title: Re: RTP Audio
Post by: G_G on July 10, 2011, 04:47:05 am
Ha! Thanks for the help pacman. :D
Title: Re: RTP Audio
Post by: AngryPacman on July 10, 2011, 04:58:39 am
No problem. I PM'd Zer0 with the address (and I sorted the files).
There are 87 BGMs and 9 MEs in what I've given you, just throw out what you don't need.

Ok, I put everything in the dropbox. Should all be there.
Title: Re: RTP Audio
Post by: Coded on August 20, 2011, 10:21:28 pm
Hey I just found out about ARC and I would love to compose some tracks for the rtp if you still need it.  You can find an example of my work at

www.soundcloud.com/ancient-stereo

That's just to get the jist of my composing ability; there are only two tracks up on there, and they're not exactly rpg-ready (although Silvanus could be rearranged to fit into an rpg), but I have other stuff written that I think you guys would really like
Title: Re: RTP Audio
Post by: ForeverZer0 on August 20, 2011, 10:38:53 pm
We can use all the help we can get for the RTP. 

PM your email account you signed up to Dropbox (http://db.tt/q6oMaLQ) with, and I'll add you in.  :)
Title: Re: RTP Audio
Post by: Ryex on August 20, 2011, 10:42:58 pm
then you can drop your music in any time you want to!

also great tracks, I think thats second track of yours could be adapted to a great RPG song.
Title: Re: RTP Audio
Post by: Blizzard on August 21, 2011, 03:11:54 am
We'll gladly accept your submissions. :)
Title: Re: RTP Audio
Post by: Coded on August 21, 2011, 06:54:35 pm
Alright Zero, I'm pretty sure i pm'd you my email though i'm not completely sure as my outbox has taken no account of it.  Thanks a lot for letting me help out guys!  Me and my friend are in the preproduction stages(writing the script and working out the plot) of an RPG we're making and I found out about ARC while researching the best way to go about the game development stage.  Never before has the power to make an rpg exactly the way you want it been given to the common folk.  No longer must the coding n00b be RPG Maker's bitch!  Needless to say, you guys are my saviors,  it's an honor to help you guys out, and can't wait till this thing comes out!

Now for the music.  What exactly are you guys looking for. I have a couple battle and world map themes that I think would work really well for this, but I also want to compose from scratch so whatever you guys need I'll do my best to deliver  8)
Title: Re: RTP Audio
Post by: ForeverZer0 on August 21, 2011, 07:40:15 pm
We still are in need of pretty much anything you can do.  BGM is the farthest along, while BGS and SE are practically nothing.  Ig you have anything in them areas, it would help a lot, but really anything is fine.

Thanks! 
Title: Re: RTP Audio
Post by: MarkHest on August 31, 2011, 04:32:04 am
TYPE: SE
FILENAME: Cursor, Chose, Deny, Save, Load
AUTHOR: Markus Hestnes
LINK: LINK (http://dl.dropbox.com/u/29306744/MarkHest%27s%20SE.zip)

I made a few possible SE's such as Cursors and stuff. (Sounds when moving through the menu, etc :roll:)
You can download them all at once in the link above, they are packed in a .RAR File. They are all WAVE files.

Should i uppload them to the RTP Folder in Dropbox?

Title: Re: RTP Audio
Post by: Blizzard on August 31, 2011, 05:04:50 am
Sure, do it.
Packing WAVE into RAR seems like a very good idea. Why did nobody of us think of it. #_#
Title: Re: RTP Audio
Post by: Spaceman McConaughey on August 31, 2011, 05:14:54 am
Quote from: Blizzard on August 31, 2011, 05:04:50 am
Sure, do it.
Packing WAVE into RAR seems like a very good idea. Why did none of us think of it. #_#


fixed. :V:
Title: Re: RTP Audio
Post by: Blizzard on August 31, 2011, 05:24:54 am
Eh, you don't have to compress it. I gained 3 MB on a 30 MB file so screw it. Just upload the WAVE.
Title: Re: RTP Audio
Post by: MarkHest on August 31, 2011, 05:46:11 am
Done!
Made a new folder in the Sound Effect folder named SE so you can keep track of SE's an ME's. (the folder was already packed with ME's :^_^':)
Title: Re: RTP Audio
Post by: Blizzard on August 31, 2011, 06:12:35 am
SE == ME. There is no ME in ARC, everything is an SE. *fixes*
Title: Re: RTP Audio
Post by: Blizzard on August 31, 2011, 08:09:44 am
PS4?
Title: Re: RTP Audio
Post by: MarkHest on September 06, 2011, 04:00:43 am
TYPE:  BGM
FILENAME:  CalmDungeon
AUTHOR:  Markus Hestnes
LINK:  Removed, check my more resent post for the uppdated version.
Title: Re: RTP Audio
Post by: RoseSkye on September 06, 2011, 11:21:39 am
Quote from: MarkHest on September 06, 2011, 04:00:43 am
TYPE:  BGM
FILENAME:  No Idea
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/ARC%20something.mp3) [No need to download, just click and listen]

The file is currently MP3 becous i'm thinking of editing it more. Maybe a hi-hat that keeps the rythm in the background?
I'm altso unsure whether to make the song longer, becous the longer the song the more filesize.

What do you think?
Will uppload as WAV when i'm completely done with it. I will need your opinions.

Altso, i have no idea what to name it...
sounds good
Title: Re: RTP Audio
Post by: Ryex on September 06, 2011, 11:43:00 am
I agree it dose sound good just a bit raw, understandable because you said it wasn't finished.

as for the name, try naming it after the mood it produces for you.
Title: Re: RTP Audio
Post by: MarkHest on September 06, 2011, 02:06:34 pm
TYPE:  BGM
FILENAME: Revelation
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/ARC%20something%202.mp3) [MP3 Version. Click and listen, no need for download.]

The WAV have been upploaded to the RTP Folder already. If you wish for me to make any change to the song just say so and i'll get right to it... then re-uppload.


What do you think? :)
Title: Re: RTP Audio
Post by: AliveDrive on September 13, 2011, 01:33:51 am
Quote from: Blizzard on August 31, 2011, 06:12:35 am
SE == ME. There is no ME in ARC, everything is an SE. *fixes*


THANK YOU.

Also this music is beautiful.
Title: Re: RTP Audio
Post by: Reives on September 21, 2011, 03:00:15 am
Type: BGM
Filename: Morning [or whatever seems fitting; not important]
Author: Kan (Reives) Gao
Link [mp3]: click (http://www.freebirdgames.com/Morning-KG_Reives.mp3)

P.S. You can find a large amount of free-to-use sound effects here: http://www.freesound.org/browse/ [Do have to give credits if used in something like this though, which may be a hassle.]
Title: Re: RTP Audio
Post by: Blizzard on September 21, 2011, 03:07:26 am
The credits thing is not a problem.

Guys, I think we should put a list together of who EXACTLY contributed what. :/
Title: Re: RTP Audio
Post by: Magus on September 21, 2011, 11:23:39 pm
Damn... that's a big file for one song. I personally would recommended midi. Anyway, this song okay. Though I'd prefer a bit more base-- this is a good song overall. Good for an over-world.
Title: Re: RTP Audio
Post by: Blizzard on September 22, 2011, 02:15:58 am
We will convert .wav files later into .ogg probably. Or maybe .flac, we haven't decided yet.
Title: Re: RTP Audio
Post by: MarkHest on September 22, 2011, 04:21:56 am
TYPE:  BGM
FILENAME:  Ice Cave
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Ice%20Cave%20ARC.mp3) [MP3 - Click to listen]

The song is relatively possitive and very playfull so it's not exactly a dungeon music but it does fit in an icy environment very well.
Title: Re: RTP Audio
Post by: Ryex on September 22, 2011, 04:26:31 am
oh wow, you guys are AWESOME! each and every piece submitted to the RTP has been of higher quality than anything RPG Maker every gave us!
Title: Re: RTP Audio
Post by: ShadowPierce on September 22, 2011, 04:29:59 am
->*lvl up* Awesome! :3


Title: Re: RTP Audio
Post by: Blizzard on September 22, 2011, 04:41:02 am
I totally agree. You guys are great, the ARC community will love you. <3
Title: Re: RTP Audio
Post by: Magus on September 24, 2011, 11:47:32 am
Quote from: MarkHest on September 22, 2011, 04:21:56 am
TYPE:  BGM
FILENAME:  Ice Cave
AUTHOR:  Markus Hestnes
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Ice%20Cave%20ARC.mp3) [MP3 - Click to listen]

The song is relatively possitive and very playfull so it's not exactly a dungeon music but it does fit in an icy environment very well.


Nice song. There's something about it that reels me in :3
Title: Re: RTP Audio
Post by: Ryex on September 26, 2011, 03:17:45 am
I'd like to make a request, I was listening to this video http://www.youtube.com/watch?v=OvH4PA4LVdQ
and I though to my self that this music has a feel that I would REALLY like to listen to if I was exploring a foreign desert like area in a game
so if you guys could make one or two songs with an atmosphere like the one one in the video (the funky beat and the twanging banjo combined with a deep acoustic guitar) I think It would be awesome!
Title: Re: RTP Audio
Post by: MarkHest on September 26, 2011, 04:54:07 am
@Ryex: This will be a real challenge for me but i will try my best to make a song with a desert-like environment. Making a guitar song with a music program and no experience in playing the guitar... wish me good luck! :^_^':
(Might take a while)

@Magus: Nice that you like it ^^
Title: Re: RTP Audio
Post by: AngryPacman on September 26, 2011, 06:50:53 am
Listen to 'Scene2'. That is the draft of my major composition this year. I'm going to develop it, it's going to be performed by absolutely fantastic musicians at my school, and professionally recorded. The complete version is much better, but I don't want that in there. I'll definitely give you guys the recording once it's done, but it probably won't be until March or something D:
I'll chuck a MIDI file of what Sibelius thinks it'll sound like, but the live recording will be infinitely better. I'm really liking the material I made for all of this.

Oh, here it is (http://soundcloud.com/angrypacman15/crystal-forest).
Title: Re: RTP Audio
Post by: Blizzard on September 29, 2011, 10:41:36 am
<3
Title: Re: RTP Audio
Post by: MarkHest on September 29, 2011, 10:55:44 am
That song is beutifull O:)
Title: Re: RTP Audio
Post by: AngryPacman on September 29, 2011, 11:03:25 am
It's one of my favorites :3

And thanks for the SoundCloud follow, Blizz. I returned the favor.
Title: Re: RTP Audio
Post by: MarkHest on October 02, 2011, 06:53:20 am
TYPE:  BGM
FILENAME:  Field02 (West)
AUTHOR:  Markus Hestnes (MarkHest)
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Field02%20%28West%29.mp3) [MP3 Version - if you're using Google Chrome, just click and listen]

Here is that song you requested Ryex. It's not very much like you described but i tried to keep as much "Western" feeling to it that i chould manage. Hope you like it :)
Title: Re: RTP Audio
Post by: ForeverZer0 on October 02, 2011, 12:30:53 pm
@MarkHest: That is good!

I just want to say again, good job to everyone who is working on the these, the RTP audio is already a huge collection of kick-ass music, and is only getting better.
Title: Re: RTP Audio
Post by: Ryex on October 02, 2011, 01:21:25 pm
I like it Mark! it's not quite what I wanted, but it still has the epic exploration feel to it.
Title: Re: RTP Audio
Post by: MarkHest on October 11, 2011, 09:25:02 am
TYPE:  BGS
FILENAME:  Dripping Cave
AUTHOR:  Markus Hestnes (MarkHest)
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Driping%20Cave%2C%20MP3.mp3) [MP3 Version - If you have google chrome, just click and listen]

I was the first to contribute a BGM...
...so i shall altso be the first to contribute a BGS!! :dj:

Spoiler: ShowHide
Sound effects is from a VST called Hypersonic II. Same VST i use for many of my songs.
Title: Re: RTP Audio
Post by: zenvirzan on October 11, 2011, 10:08:07 pm
Hey, when you say SE == ME (lolruby)
Does that mean every time you play an SE the BGM will pause, or MEs will play over the music? :\

Oh, and I just added a BGS to the RTP. A simple low strings loop, not much, but its useful :)
Title: Re: RTP Audio
Post by: ForeverZer0 on October 11, 2011, 11:02:20 pm
Quote from: zenvirzan on October 11, 2011, 10:08:07 pm
Does that mean every time you play an SE the BGM will pause, or MEs will play over the music? :\


No, of course not, that would be horrible. xD
ME's are nothing more than long SE's anyways, so we are treating them as such.
Title: Re: RTP Audio
Post by: zenvirzan on October 12, 2011, 12:50:50 am
But then how would the engine know when to pause the music or not?
I always thought the ME SE idea was great, aha
Title: Re: RTP Audio
Post by: Blizzard on October 12, 2011, 02:10:43 am
I never really like that effect.
We can always make an optional parameter that allows any SE to play over the BGM and BGS.
Title: Re: RTP Audio
Post by: MarkHest on October 12, 2011, 09:53:26 am
Wait... are you saying the normal sound effects will play OVER the music? Then how will we add sound effects during cutscenes without making the scene interupt the awesome background music? :O.o:

Or is it the other way around?

By the way, i think SE and ME was a great effects. Like when you sleep at an INN and that sleeping music comes into effects then resumes the BGM afterwards, or when you find something awesome in a chest and another small fanfare plays. It would be kinda wierd if you had those sounds playing while the BGM is still playing, and i don't want to turn off the BGM just to play an SE without music, then re-open it from the beginning. :P
Another solution chould be to manualy turn down the volume over some frames but it chould become a chore if you do it too much.

Don't downgrade ARC, Just putting a few words in there :)
(Unless of course, you had the option to make it an SE or ME while in the Event Window that let you play Sound Effects. Giving you a choice whether you want the BGM to stop or not)
Title: Re: RTP Audio
Post by: Blizzard on October 12, 2011, 09:56:43 am
In RGSS mode obviously it will work just as in RMXP. But generally, I never really saw the need for that kind of interruption. It's just a weird concept. I've never seen anybody use it in any kind of engine except RMXP.
Title: Re: RTP Audio
Post by: ForeverZer0 on October 12, 2011, 10:38:27 am
Either way, as Blizz already said, its nothing to have a simple checkbox in the editor like "Pause BGM during playback" when setting up the SE.
Title: Re: RTP Audio
Post by: SBR* on December 01, 2011, 05:48:40 pm
Would you guys accept music made using a cracked version of Guitar Pro :P?

EDIT: Ah, nvm. I'll buy a copy of it sometime soon anyway.

EDIT: I just browsed through the resources really quickly and wow, I must say I find those better than RMXP's :).
Title: Re: RTP Audio
Post by: zenvirzan on December 02, 2011, 07:51:31 am
Pity they play horribly in RMXP :\
Title: Re: RTP Audio
Post by: Ryex on December 02, 2011, 02:13:01 pm
How do you mean. what about the sounds play's bad in RMXP?
Title: Re: RTP Audio
Post by: zenvirzan on December 03, 2011, 02:34:55 am
Well, the authors of the midis that you have in the RTP have already have reverb added to make them sound good on default players.
RMXP adds moar reverb, and its just messy xD
I wanted to use one, and I had to go to school and borrow their Sibelius and remove the reverb manually.
But not all midis have reverb added - in fact, very few do. So its not a reason to just abandon the reverb - Its been making midis sound good in RM for years :)
Title: Re: RTP Audio
Post by: MarkHest on December 17, 2011, 08:48:23 pm
TYPE:  BGM
FILENAME:  Calm Fanfare
AUTHOR:  Markus Hestnes (MarkHest)
LINK:  Link (http://dl.dropbox.com/u/29306744/BGM/Calm%20Fanfare.mp3) [MP3 Version]

I was playing around a bit and got this small piece together and thought: "Eh.. what the hell, this can be used as some sort of calm fanfare or something for ARC."
So yeah, it's a song that's suposed to be playing after a player accomplishes a challenge and some sort of point screen shows up or it could just be used as a sort of fanfare for sertain scenes. Either way, it is a calm and small song that loops quiet well.
Title: Re: RTP Audio
Post by: Tazero on November 21, 2012, 08:30:33 am
TYPE:  BGM
FILENAME:  The Rise And Fall
AUTHOR:  Tyler Roma (Tazero)
LINK:   Click Here (http://soundcloud.com/kre8-music/the-rise-and-fall/download)
Title: Re: RTP Audio
Post by: MarkHest on November 21, 2012, 10:21:46 am
hm... quiet interesting song, though it's a bit repetetive. Same chords through the same song.
I've tried but I can only think of one situation for this song. That situation could be for example, being chased in a huge underground factory or base and have a timer set that tells you that you need to find the exit before it runs out. It is not quiet fit for a battle in my opinion. Perhaps you should try adding more realistic VST's to it? Since it's not a MIDI, it could sound a bit better.
Title: Re: RTP Audio
Post by: Tazero on November 21, 2012, 12:46:07 pm
I would've used my guitar and played it myself but I must get another 1/4" jack so I can use it. :(

I'll work on it .-.
Title: Re: RTP Audio
Post by: Apidcloud on December 01, 2012, 06:12:26 pm
I found it really cool(Tazero's) :) But I'm not an expert on music, not even close... xD So, I'll just sit and wait for the final version  :)
Title: Re: RTP Audio
Post by: zenvirzan on December 03, 2012, 11:27:54 pm
Was that FL Studio you used? The guitar sounded identical to FL Slayer.
And that plugin has always been hard as hell to use, and I know that. So I guess my judgement would be a little biased if that was the case.
It sounded okay, but if it is in a format other than MIDI, it should probably sound a little more smoothed and refined, rather than the computer spitting out pretty sounding notes. A live recording would make it much, much easier to listen to :)
Title: Re: RTP Audio
Post by: Vlash on August 27, 2013, 06:42:01 am
I noticed a lot of midis in the Dropbox, but I was under the assumption that only .wavs were allowed. Are either allowed at this point or are the midis placeholders or something?
Title: Re: RTP Audio
Post by: WhiteRose on August 27, 2013, 09:49:56 am
Quote from: Vlash on August 27, 2013, 06:42:01 am
I noticed a lot of midis in the Dropbox, but I was under the assumption that only .wavs were allowed. Are either allowed at this point or are the midis placeholders or something?


I think ForeverZer0 mentioned that, because the RTP is so incomplete, we're willing to accept pretty much whatever people have. :)

I don't mind MIDIs as game music too much, personally; the RMXP RTP uses only MIDIs, and doesn't sound too bad.
Title: Re: RTP Audio
Post by: Blizzard on August 28, 2013, 02:15:25 am
It's because ARC won't most probably support MIDIs.
Title: Re: RTP Audio
Post by: ArcaneAlchemy on September 08, 2013, 11:22:42 pm
Here you go guys, as promised I'm helping with the RTP audio. Anyway, more to come. How's the SE section going btw? I have a LOT of sounds at my disposal.
https://www.dropbox.com/s/8bx9dw74wzfnx0g/scarlett.wav