I'm trying to figure out rendering tilesets in blender sofar it is proving fairly easy. but getting the textures right is a pain in the ass at the moment I trying to get a good cliff texture.
this is what I have sofar. a grass texture and a wall texture.
(http://i15.photobucket.com/albums/a400/ryex/Resources/renderedtiles.png)
*Goes skipping down the road singing "Ryex is awesome, Ryex is awesome"*
No really. Ok, I'm trying to establish what the actual three-dimensional part of the end-result is, but my luddite eye just doesn't get it. Is the point that you made it in three dimensions?
O.o Those are really kick ass. Well done.
Quote from: The Niche on May 16, 2011, 01:44:28 pm
*Goes skipping down the road singing "Ryex is awesome, Ryex is awesome"*
No really. Ok, I'm trying to establish what the actual three-dimensional part of the end-result is, but my luddite eye just doesn't get it. Is the point that you made it in three dimensions?
The name "3D rendered tilesets" says it all, really.
I'm assuming its the front and top faces of a cube (beveled cube for the first wall), with a texture applied, rendered in 3D.
not quite a cube but close. and it is rendered in ortho at 45 degrees above the horizon
I have recently found CGTextures so I'll be getting further into this. I think I basically going to start by remaking the RMXP tile sets (in terms of the contents not the images or style). hopefully I'll be able to do it, I have plans