Hi all. I, and I'm sure SO MANY others are having a problem with being able to shut off the weather system completely before transporting to another map.. :facepalm:
Can someone PLEASE help me fix this?
THANK you!
Now, this isn't a perfect solution, but just a thought.. Is there a way to do a script call to disable the script, transport the character, and the, in the same event, do another script call to re-enable it? I don't use VX, nor am I a scripter, but, maybe it's a possible starting point? I know some scripts have a call to disable them when needed, so, if that script does, I would look into that option..
Is MAWS a VX script? Not questioning your intelligence or anything, I just thought it was xp.
It's for both apparently:
http://forum.chaos-project.com/index.php?topic=5710.0
http://forum.chaos-project.com/index.php?topic=5812.0
@Blizz, do u know whats going on here?
It's possible that there is a bug in the code that doesn't handle destruction of sprites properly while the system is on. You should post more details on what exactly happens including any possible error messages.
Ok. Here's the glitch:
this is the transfer event i used:
(http://img820.imageshack.us/img820/1456/transferevent.png)
this is the script glitch:
(http://img32.imageshack.us/img32/8366/mawsglitch.png)
And this is the error line:
(http://img803.imageshack.us/img803/5615/errorline.png)
And FINALLY, here's the script:
http://pastebin.com/VhHHuQPV (http://pastebin.com/VhHHuQPV)
thanks for the help! :)
Just a friendly reminder to please place images within spoilers. - Zer0
The line
for image in @flame_meteor_bitmaps
image.dispose
end
The @flame_meteor_bitmap
s should be @flame_meteor_bitmap, without the "s" on the end.
Simply delete the "s".
(http://img11.imageshack.us/img11/8207/mawsglitch2.png)