this is a rather simple tutorial for showing enthusiasts how to effectively create a puzzle switch system in RMVXAce. in this tutorial you will see how to create good switches and bad switches and event them accordingly. to quickly sum that up, good switches increase a variable that can be used to activate whatever you desire, while bad switches reset your progress and return all switches to their default positions. after stepping on all good switches respectively, you may activate additional event processing.
what to expect:
- switch presses to floor when stepped on
- se plays to demonstrate whether associated switch is good or bad
- good switches increases selected variable as they are activated
- bad switches reset entire process