Chaos Project

RPG Maker => General Discussion => Topic started by: Nortos on January 08, 2008, 02:24:04 am

Title: Screenshot Thread
Post by: Nortos on January 08, 2008, 02:24:04 am
Hey guys, I just thought might be nice to have a screenshot thread, as we can all help each other with any maps and admire each others
I'll start off here's some my CBS and a cave map
CBS (http://img217.imageshack.us/img217/7034/cbsnm9.png)
Cave (http://img78.imageshack.us/img78/4508/cave1copywa9.png)
Oh and ty for comment on old forum Blizz  :) first cave I've ever made
Also with that pic where Lilith is inverted, is't because she's dead?
Title: Re: Screenshot Thread
Post by: Blizzard on January 08, 2008, 07:55:09 am
Yes, it's because she's "defeated". mumerus gave me that idea when he asked for a "dead image" script. So I simply edited the code I made for him and use negative images for defeated actors in CP. :)

Here are the screenies from the old forum, BTW:

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200815-15-54.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200815-48-48.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200815-59-06.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200816-10-04.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200817-11-31.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200818-01-03.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200818-20-42.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200819-43-57.png)

(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-13-14.png)

SS10: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-19-22.png)

SS11: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-54-34.png)

SS12: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-56-15.png)

SS13: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200823-03-51.png)

SS14: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200823-12-23.png)

SS15: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200823-13-45.png)

SS16: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200823-21-50.png)

SS17: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0201200800-01-10.png)

SS18: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0201200800-13-52.png)

SS19: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0601200818-16-32.png)

SS20: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0601200818-21-50.png)
Title: Re: Screenshot Thread
Post by: Fantasist on January 08, 2008, 09:21:24 am
I don't see them..
Title: Re: Screenshot Thread
Post by: Nortos on January 08, 2008, 06:26:32 pm
yeah I posted somewhere else can't remember...but spoilers aren't working Blizz
Title: Re: Screenshot Thread
Post by: Blizzard on January 08, 2008, 06:29:04 pm
Still not?! Wait, I'll check the permissions again...

EDIT:

I can see them just fine as guest and with my test account. =/
Title: Re: Screenshot Thread
Post by: Sally on January 08, 2008, 07:35:40 pm
i see them perfectly fine! :)
Title: Re: Screenshot Thread
Post by: Nortos on January 09, 2008, 12:52:03 am
they weren't before now working :P
Oh and love Spoiler nines fog of war effect and where did you get spoiler 4 battleback???
Title: Re: Screenshot Thread
Post by: Blizzard on January 09, 2008, 06:50:22 am
Spoiler 4 battleback is the RTP mine battleback.
And it's not really a fog of war. It's a big image which I move around according to Jason's position. The thing is that the room has a slippy floor. When you slide from one walkable block to another you can "fall into the water" and have to start over. Since you would see where to slide, I simply made that image that follows Jason so people actually can't see where they can slide and have to try out. It's way more interesting that way.
Title: Re: Screenshot Thread
Post by: Nortos on January 09, 2008, 06:51:43 am
ohh cool can't wait :) also yeah I forget about battlebacks don't look at them much *shifty eyes*
Title: Re: Screenshot Thread
Post by: Sally on January 09, 2008, 06:49:25 pm
can i use that picture please? becouse i was trying to make one like that andd diddent work...
Title: Re: Screenshot Thread
Post by: Calintz on January 09, 2008, 10:02:59 pm
Looking very nice!!
Title: Re: Screenshot Thread
Post by: Fantasist on January 09, 2008, 11:50:02 pm
Spoilers are working, yay!

@Bliz: wtf is SS19?! Interesting...
Title: Re: Screenshot Thread
Post by: Blizzard on January 10, 2008, 05:31:51 am
Remember at the beginning of chapter 6 where you ended up in one room where you couldn't leave, because I didn't make any further maps? Well, yeah, at the end of that "dungeon" this is gonna happen... *cough* ...Leximus... *cough*
Title: Re: Screenshot Thread
Post by: Nortos on January 10, 2008, 05:51:54 am
:P that spoiler covers an actual spoiler
Title: Re: Screenshot Thread
Post by: Fantasist on January 10, 2008, 05:59:23 am
Indeed! I'm looking forward to play more.
Title: Re: Screenshot Thread
Post by: Nortos on January 12, 2008, 06:41:59 am
Just a pic of the first village of my game still working on it just thought I'd show u guys a sneak preview :)  still got fair bit of mapping left to do on it and events but anyway take a look  :D
Town: ShowHide
(http://img98.imageshack.us/img98/4525/townworkingoncopyog8.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Fantasist on January 12, 2008, 08:31:57 am
Inq's tilesets, eh?
Title: Re: Screenshot Thread
Post by: Nortos on January 12, 2008, 06:57:17 pm
yeah :P I put events in some places for the market as the market will be wiped clean with swicthes and have a festival in game :P
Title: Re: Screenshot Thread
Post by: Calintz on January 13, 2008, 03:14:25 am
Maps are moved >> Page2 >> Their Status is pending...
Title: Re: Screenshot Thread
Post by: Nortos on January 13, 2008, 03:25:17 am
:D is that him swimming?
Title: Re: Screenshot Thread
Post by: Calintz on January 13, 2008, 03:28:22 am
No, lol...Thats him waking up in the underground cave after being knocked into the well... ;)
Title: Re: Screenshot Thread
Post by: Nortos on January 13, 2008, 03:38:50 am
o ok cool :)
Title: Re: Screenshot Thread
Post by: Nortos on January 18, 2008, 11:59:51 pm
(http://i275.photobucket.com/albums/jj304/Nortos7/hourglassflowermountain.png)

EDIT: I think I find some spelling errors on those screenys of urs Blizz
Quote from: Blizzard on January 08, 2008, 07:55:09 am
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-13-14.png)

SS12: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0101200822-56-15.png)



SS9 is that found doesn't have a capital I can't remember if rest do or not just though I'd post incase they do
And SS12 is't theartre or theater?
Title: Re: Screenshot Thread
Post by: Blizzard on January 19, 2008, 06:53:35 am
Yeah, I noticed them long ago. In fact, the "- found Bladed Knuckles" was changed to a format I usually use in the game like "Bladed Knuckles found". And yeah, it's theatre, I know. Why do you think I screenshoted it? It was a debug play of the complete game, remember? xD
Title: Re: Screenshot Thread
Post by: Nortos on January 19, 2008, 06:55:56 am
:P ok sorry anyway what you think of my mountain? I noticed the paranorma was a bit too high up I've lowered it a bit but yeah I think it's good :)
Title: Re: Screenshot Thread
Post by: Blizzard on January 19, 2008, 07:03:38 am
Yeah, it looks good. Except for the purple flowers maybe. The kinda look out of place.
Title: Re: Screenshot Thread
Post by: Nortos on January 19, 2008, 07:05:12 am
xD I been looking at orange flowers instead there I'm still deciding <3 Ccoa's weather stuff :) (and my flower autotiles :))
Title: Re: Screenshot Thread
Post by: Sally on January 19, 2008, 07:55:30 am
how did u make thos leaves fall?
Title: Re: Screenshot Thread
Post by: Fantasist on January 19, 2008, 10:28:17 am
Quote<3 Ccoa's weather stuff

Ccoa's weather script, awesomeness,  agree with Nortos. I want rain drops spattering on the ground though, tried scripting that but got too lazy.

Screen looks good Nortos, except for the purple flowers as Bliz said :)

*stops being off-topic >.<*
Title: Re: Screenshot Thread
Post by: Nortos on January 19, 2008, 07:15:34 pm
:P it's cool, all that was actually on topic, also I would <3 rain drops spattering on ground, you would do it with terrain flags right???

Anyway I'm deciding what colour to make the purple ones maybe organge, blue or just more white?
Title: Re: Screenshot Thread
Post by: Blizzard on January 19, 2008, 07:22:50 pm
Orange sounds good.
Title: Re: Screenshot Thread
Post by: Nortos on January 21, 2008, 01:28:23 am
With orange flowers and a shot from my game the village
(http://i275.photobucket.com/albums/jj304/Nortos7/mountain.png)
(http://i275.photobucket.com/albums/jj304/Nortos7/town.png)
Title: Re: Screenshot Thread
Post by: Blizzard on January 21, 2008, 02:58:34 am
Looks better IMO.
Title: Re: Screenshot Thread
Post by: Nortos on January 28, 2008, 05:07:11 am
two quick interiors I rocked up for my village cheap wooden houses

Spoiler: ShowHide

(http://i275.photobucket.com/albums/jj304/Nortos7/FTShelp4.png)
(http://i275.photobucket.com/albums/jj304/Nortos7/FTShelp5.png)
Title: Re: Screenshot Thread
Post by: Calintz on January 28, 2008, 04:35:10 pm
I always did like that mountain... ;D
Title: Re: Screenshot Thread
Post by: Nortos on January 29, 2008, 12:20:25 am
ty lol it say rmrk addon because  I was converting a tileset and was 2nd xp I had open so just put the map in that and played that cos didn't want to messs with my players starting point and scripts ect...>.>
Title: Re: Screenshot Thread
Post by: WeaponOD on January 29, 2008, 07:46:13 am
Quote from: Nortos on January 28, 2008, 05:07:11 am
two quick interiors I rocked up for my village cheap wooden houses

Spoiler: ShowHide

(http://i275.photobucket.com/albums/jj304/Nortos7/FTShelp4.png)
(http://i275.photobucket.com/albums/jj304/Nortos7/FTShelp5.png)



Hey you need to add walls into those gaps. where the roof goes like:
   I
   I
--+--
   I
   I

Besides that, they look pretty cool. PS: What's your name on rmxp.org?
Title: Re: Screenshot Thread
Post by: Calintz on January 29, 2008, 04:41:36 pm
Well in the Woods
Aspaign Cavern >> complete << (As you can tell...I finally got comfortable with the cave tileset :))

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/aspaign1.png)

(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/aspaign2.png)

(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/aspaign3.png)

(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/aspaign4.png)

(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/aspaign5.png)
Title: Re: Screenshot Thread
Post by: Nortos on January 30, 2008, 12:59:32 am
gj Calintz look good :)
@Weapon0D it's Nortos :P oh and that effect is supposed looke like it it sort of means player can walk through it
Title: Re: Screenshot Thread
Post by: WeaponOD on January 30, 2008, 03:24:32 am
Quote from: Nortos on January 30, 2008, 12:59:32 am
gj Calintz look good :)
@Weapon0D it's Nortos :P oh and that effect is supposed looke like it it sort of means player can walk through it


Yeah I realised that after I posted it... :D
Title: Re: Screenshot Thread
Post by: Fantasist on January 30, 2008, 03:29:30 am
@Calintz :o Yes indeed, your caves look really good!
Title: Re: Screenshot Thread
Post by: Calintz on January 30, 2008, 03:44:43 pm
Thnx guys...I might not post very many more, because I don't really wanna reveal too much of my game ;)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 02, 2008, 11:21:07 pm
Lesso Learned: Never Combine the Power of Absorb HP, Demi & Revenge Skill To Create an Ultimate Spell and give it to the Villain, Otherwise suffer Instant Annhilation:
Spoiler: ShowHide
 (http://img444.imageshack.us/img444/1918/yamisummonsfinaljudgmenlu0.png) (http://imageshack.us)


Thou, He looks too cool, need a new setting Place for the battle thou >__> and the spell animation came wrong I imagine. <shrugs>
Title: Re: Screenshot Thread
Post by: Calintz on February 03, 2008, 05:40:15 pm
Lol, your game looks sweet!
Title: Re: Screenshot Thread
Post by: Cid on February 06, 2008, 06:49:01 am
Some screens of my project. Still very much in the early stages of development. I'm basically pooling my resources and messing around with some ideas.

Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/BarScene.png)


Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/CityScene.png)


Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/Battle1.png)


Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/Batle2.png)


Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/Battle3.png)


Spoiler: ShowHide
(http://i6.photobucket.com/albums/y236/stan_hibbert/Battle4.png)


None of these are actually scenes from my game. They just show some of my tilesets, characters and animations (which are all my own). All of my character sets are animated (ie: in the first screen, the rightmost character drinks from his mug), as are my battlers. And yes, one of my characters uses a guitar gun in battle. :D

[Note: the animation in screen 5 didn't really translate all that well into screenshot form. The white thing is basically a spark. The character is about to explode]

Feedback appreciated. Positive or negative.
Title: Re: Screenshot Thread
Post by: Sally on February 06, 2008, 06:52:27 am
looks nice, very good. but shading in the tilesets could be better :P but other then that rly good :)
Title: Re: Screenshot Thread
Post by: Blizzard on February 06, 2008, 07:39:44 am
Yeah, I like it, too. Are you going to make the battlebacks, too?
Title: Re: Screenshot Thread
Post by: Fantasist on February 06, 2008, 08:42:34 am
And if there's anything you want teweaked in the actor status screen in the battles, PM me (I believe we stopped at the actors' opacity).
Title: Re: Screenshot Thread
Post by: Cid on February 06, 2008, 10:47:00 am
Quote from: Blizzard on February 06, 2008, 07:39:44 am
Yeah, I like it, too. Are you going to make the battlebacks, too?


Definitely. I'll probably be making them using the tilesets themselves.

I've just realised that there's a chair missing in the first screenshot, so there's a shadow being cast on the floor for no reason. My mistake. :D

Fantasist: will do. Cheers for the work you've done so far. The battles look a lot better now.
Title: Re: Screenshot Thread
Post by: Sally on February 06, 2008, 03:02:27 pm
lol, i saw that but i thought it was opposed to be like that :P
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 24, 2008, 01:23:22 pm
A little experiment with a new Tile set for the School Arc:

Spoiler: ShowHide
(http://img266.imageshack.us/img266/4136/schoolconfrontationcs9.png) (http://imageshack.us)


~ Caro Ru Lushe
Title: Re: Screenshot Thread
Post by: Sally on February 24, 2008, 04:37:18 pm
how do u get that backround thing?
Title: Re: Screenshot Thread
Post by: Nortos on February 24, 2008, 05:34:41 pm
I think he just inserts a new sprite into scene main and it stays there whole time the game is open
Title: Re: Screenshot Thread
Post by: Calintz on February 24, 2008, 07:21:24 pm
I think you're right Nortos!! ;)

But at any rate, that tileset is dynamite!!
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 26, 2008, 07:57:27 pm
Spoiler: ShowHide
(http://img517.imageshack.us/img517/3783/r4r4np2.jpg) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Nortos on February 27, 2008, 12:09:19 am
no border thing this time :P oh it's in windowed mode is that + to make full screen?
anyway back on topic  Tileset looks nice are the chars supposed to look a bit old fashioned in a school? if not looks bit weird but I like your mapping
Title: Re: Screenshot Thread
Post by: Calintz on February 28, 2008, 06:03:14 pm
Holy crap!! Talk about NPC's!! However, looks promising...
Title: Re: Screenshot Thread
Post by: nerissya on February 28, 2008, 06:05:15 pm
Many NPC gives a warm feeling to the game. =)
Title: Re: Screenshot Thread
Post by: Calintz on February 28, 2008, 06:35:10 pm
Lol...I guess you're right.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 28, 2008, 09:04:55 pm
=) A School is suppose to be full of people, specially students.


The Villain's Quarters by the Way: (Without Tint, it's actually Red-Brownish)
The Main Entrance Hall of Bal Masque: ShowHide
(http://img181.imageshack.us/img181/553/withoutcurtainsentracehux3.png) (http://imageshack.us)

Followed by Golden Armored Soldiers: ShowHide
(http://img521.imageshack.us/img521/1741/madsoldiersfollownt0.png) (http://imageshack.us)
Quote from: Nortos on February 27, 2008, 12:09:19 am
no border thing this time :P oh it's in windowed mode is that + to make full screen?
anyway back on topic  Tileset looks nice are the chars supposed to look a bit old fashioned in a school? if not looks bit weird but I like your mapping
That scene is supposebly a Halloween Party >__>;;; well, except without Monster Costumes.

That Cross appears when a character's stats can be raised actually >__>;;; Blizzard's Stats Distribution that is.
Title: Re: Screenshot Thread
Post by: Calintz on February 28, 2008, 09:14:35 pm
I like it!! I can't wait to you get this bad boy up and running!!
Title: Re: Screenshot Thread
Post by: Nortos on February 29, 2008, 12:09:06 am
oh I didn't know that about Blizz's stat dis that's nice, and I love the look of that castle what tileset is't? eventually I'm gonna redo some of my maps with better tilesets
Title: Re: Screenshot Thread
Post by: Phasedscar on February 29, 2008, 05:51:04 am
I just finished getting some of my first tileset done tonight and I have the first pics already up under the projects/games section.

But seeing as everyone is posting screenies here, I think I'll post them again  :D

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/ss2.jpg)

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/ss1.jpg)


And yeah, I need to work on my sprites a little bit...  BTW, that's not going to be an actual character, more like just a fool around to figure out the animation  :P
Title: Re: Screenshot Thread
Post by: nerissya on February 29, 2008, 05:53:19 am
Quote from: Phasedscar on February 29, 2008, 05:51:04 am
I just finished getting some of my first tileset done tonight and I have the first pics already up under the projects/games section.

But seeing as everyone is posting screenies here, I think I'll post them again  :D

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/ss2.jpg)

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/ss1.jpg)


And yeah, I need to work on my sprites a little bit...  BTW, that's not going to be an actual character, more like just a fool around to figure out the animation  :P



Looks good. =)
Title: Re: Screenshot Thread
Post by: Blizzard on February 29, 2008, 07:52:45 am
Nice one.

@DAS: SDS, FTW. <3 BTW, would you mind sharing that dark yellow tileset? it's an interesting recolor I'd like to use.

EDIT: I made a few screenies for Kathis so I thought I should post them here as well. :)

Spoiler: ShowHide
(http://img297.imageshack.us/img297/2817/snap651bm1.png)


Spoiler: ShowHide
(http://img297.imageshack.us/img297/236/snap652gq8.png)


Spoiler: ShowHide
(http://img297.imageshack.us/img297/9886/snap653gm4.png)


Spoiler: ShowHide
(http://img297.imageshack.us/img297/9717/snap654lh8.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 29, 2008, 01:17:03 pm
=X PM it to your Inbox Bliz

When Two Worlds Collides: ShowHide
(http://img262.imageshack.us/img262/6053/arniavillawhentwoworldsws4.png) (http://imageshack.us)


Morning in Arnia Villa: ShowHide
(http://img262.imageshack.us/img262/6109/arniavillamorningcf0.png) (http://imageshack.us)


Amarixia, Town of Nobelty & Prosperity: ShowHide
(http://img262.imageshack.us/img262/1482/amarixialivelyinthemornwi9.png) (http://imageshack.us)


A Lonely Park with Guards: ShowHide
(http://img262.imageshack.us/img262/1849/amarixiasmallparkyetfulrf0.png) (http://imageshack.us)


Bal Masque Beast-Hunt: ShowHide
(http://img266.imageshack.us/img266/7647/a3egr7.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Phasedscar on February 29, 2008, 01:42:37 pm
I really like that sunburst effect in the last screenshot DAS, as well as the icon in the chat frame.

How'd you manage to do that?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 29, 2008, 02:58:23 pm
Ccoa's Universal Message Script =X

Makes it easy for me to make that Sim Dating Dialogue System mostly >__>;;
Title: Re: Screenshot Thread
Post by: Nortos on February 29, 2008, 09:00:24 pm
DAS can you send me the recolour too :P it was hot and Phase those tilesets look great keep up the good work
Title: Re: Screenshot Thread
Post by: Calintz on February 29, 2008, 10:58:02 pm
Wow!! Blizzard.
That's quite amazing!! You used an earlier version tileset and morphed it to XP?
Title: Re: Screenshot Thread
Post by: Nortos on March 01, 2008, 04:13:07 am
Spoiler: ShowHide
(http://img215.imageshack.us/img215/7297/flowingprojectnr8.png) (http://imageshack.us)

(http://img85.imageshack.us/img85/9770/flowingproject2da7.png) (http://imageshack.us)

(http://img222.imageshack.us/img222/8347/flowingproject3we5.png) (http://imageshack.us)

(http://img223.imageshack.us/img223/4079/flowingproject4nn1.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: nerissya on March 01, 2008, 05:47:54 am
Quote from: Nortos on March 01, 2008, 04:13:07 am
Spoiler: ShowHide
(http://img215.imageshack.us/img215/7297/flowingprojectnr8.png) (http://imageshack.us)


Omg thats sexy. =)
Title: Re: Screenshot Thread
Post by: Blizzard on March 01, 2008, 09:38:13 am
Quote from: Calintz16438 on February 29, 2008, 10:58:02 pm
Wow!! Blizzard.
That's quite amazing!! You used an earlier version tileset and morphed it to XP?


Lol, no, it's a recolor of the Dark Depths Exterior tileset. It's great for narrow canyons and mountains.
Title: Re: Screenshot Thread
Post by: nerissya on March 01, 2008, 10:25:25 am
It's hot. =)
Title: Re: Screenshot Thread
Post by: Chaze007 on March 01, 2008, 12:36:50 pm
Hourglass looks awesome

Title: Re: Screenshot Thread
Post by: Calintz on March 01, 2008, 06:03:34 pm
Ahh...
Still, looks like an amazing tileset!
Title: Re: Screenshot Thread
Post by: Nortos on March 02, 2008, 03:44:31 am
Quote from: nerissya on March 01, 2008, 05:47:54 am
Quote from: Nortos on March 01, 2008, 04:13:07 am
Spoiler: ShowHide
(http://img215.imageshack.us/img215/7297/flowingprojectnr8.png) (http://imageshack.us)


Omg thats sexy. =)

Quote from: Fallen Star on March 01, 2008, 12:36:50 pm
Hourglass looks awesome



ty :)
Title: Re: Screenshot Thread
Post by: nerissya on March 02, 2008, 06:07:23 am
Np, it sooo nice. =)
Title: Re: Screenshot Thread
Post by: fugibo on March 02, 2008, 08:12:00 am
Well, guess I should post this here - this is my current working version of the CCMS. Tell me what you think - It has a gold window, playtime window, and real time window in the bottom that I shrunk down to get to work, and the command window at the top has mouse input capabilities (I'm probably gonna have to edit my Mouse module a little more so that the mouse icon always stays when it's in Mouse input mode.) I'm also planning on allowing the majority of this script to be configurable. Enjoy!!!

(http://img156.imageshack.us/img156/2892/ccmsscreenywv9.th.png) (http://img156.imageshack.us/my.php?image=ccmsscreenywv9.png)
Title: Re: Screenshot Thread
Post by: nerissya on March 02, 2008, 08:21:46 am
Quote from: WcW on March 02, 2008, 08:12:00 am
Well, guess I should post this here - this is my current working version of the CCMS. Tell me what you think - It has a gold window, playtime window, and real time window in the bottom that I shrunk down to get to work, and the command window at the top has mouse input capabilities (I'm probably gonna have to edit my Mouse module a little more so that the mouse icon always stays when it's in Mouse input mode.) I'm also planning on allowing the majority of this script to be configurable. Enjoy!!!

(http://img156.imageshack.us/img156/2892/ccmsscreenywv9.th.png) (http://img156.imageshack.us/my.php?image=ccmsscreenywv9.png)


It's sexy. =)
Title: Re: Screenshot Thread
Post by: fugibo on March 02, 2008, 08:33:54 am
Yeah, and it also does weather effects and stuff like that at the same time. I just hope I don't do anything to screw it up. Right now, I'm working on adding drop-down menus for the top thing, but they're gonna take awhile to get positioned so they look as good as the rest of it.

EDIT:

And here it is with drop down menus. Please tell me if you think it needs any editing in size, positioning and the like.

Spoiler: ShowHide
(http://img168.imageshack.us/img168/3979/ccmsscreeny2kc1.th.png) (http://img168.imageshack.us/my.php?image=ccmsscreeny2kc1.png)
Title: Re: Screenshot Thread
Post by: Nortos on March 02, 2008, 05:04:28 pm
nah looks nice add icons soon :P
Title: Re: Screenshot Thread
Post by: fugibo on March 02, 2008, 05:14:20 pm
To what? The drop-down menu? Lol, I sorta need to add some functionality first, then I'm gonna add Music integration and a little add-on to make the Mouse constantly stay visible. Then I'll add some icons.
Title: Re: Screenshot Thread
Post by: Fantasist on March 03, 2008, 08:06:12 am
Well, nice CMS. And when you say 'configurable', do you mean the layout?

PS: The map in the back is... interesting...
Title: Re: Screenshot Thread
Post by: fugibo on March 03, 2008, 10:07:52 am
Next screeny will be usinga dungeon, as soon as I can get a decent layoutfor the item menu  ;D
Title: Re: Screenshot Thread
Post by: nerissya on March 03, 2008, 10:27:57 am
Quote from: WcW on March 02, 2008, 08:33:54 am
Yeah, and it also does weather effects and stuff like that at the same time. I just hope I don't do anything to screw it up. Right now, I'm working on adding drop-down menus for the top thing, but they're gonna take awhile to get positioned so they look as good as the rest of it.

EDIT:

And here it is with drop down menus. Please tell me if you think it needs any editing in size, positioning and the like.

Spoiler: ShowHide
(http://img168.imageshack.us/img168/3979/ccmsscreeny2kc1.th.png) (http://img168.imageshack.us/my.php?image=ccmsscreeny2kc1.png)



looks sexy. GJ.
Title: Re: Screenshot Thread
Post by: fugibo on March 03, 2008, 04:22:55 pm
I really hope I don't mess up the item menu. Plz tell me how to fix it if I do, or a better design.

EDIT:

Here's the new prototype for the item menu's design. Hope you like. But remember, it's not complete, I'm still gonna add some more stuff to it.

Spoiler: ShowHide
(http://img341.imageshack.us/img341/9002/ccmsscreeny3kh8.th.png) (http://img341.imageshack.us/my.php?image=ccmsscreeny3kh8.png)
What do you think?
Title: Re: Screenshot Thread
Post by: Sally on March 03, 2008, 06:54:42 pm
cool, i was planning on makeing a item menu thing with events, like, you click a button and it shows icons of what items u have in ur items and stuff... :) so wile ur walking u have a item menu :P you cant use them u can just see what you have, i already have the ideas in my head. ill do it after i finish my fishing thing.
Title: Re: Screenshot Thread
Post by: fugibo on March 03, 2008, 07:42:51 pm
Nice idea. Hope it goes well  ;D
Title: Re: Screenshot Thread
Post by: Nortos on March 08, 2008, 12:39:47 am
Spoiler: ShowHide
(http://img201.imageshack.us/img201/562/26409679bd6.png) (http://imageshack.us)

(http://img291.imageshack.us/img291/4937/76361724il9.png) (http://imageshack.us)


(http://img366.imageshack.us/img366/7550/18509420ey1.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: fugibo on March 08, 2008, 09:26:24 am
Niiiiiiice. Is that the UMS?
Title: Re: Screenshot Thread
Post by: Phasedscar on March 08, 2008, 01:26:21 pm
I really like the refraction on the water WcW.  I wanted to do the same thing with my water tileset but I ran into a limitation with RMXP that wont let me use transparent colors on auto tiles.

I'm sure I can still manage it but it stinks that I'm limited to basically making "hard" edges :(
Title: Re: Screenshot Thread
Post by: fugibo on March 08, 2008, 01:35:28 pm
?_? That map is just using a cloud panorama with fog, sorry 0_o
Title: Re: Screenshot Thread
Post by: darklight on March 08, 2008, 03:41:49 pm
@DAS: Would you mind sending me/putting up the tileset of the villain's hideout? It looks AWESOME. :D
Title: Re: Screenshot Thread
Post by: Sally on March 08, 2008, 05:14:08 pm
how did you get the background of the game? the borders?
Title: Re: Screenshot Thread
Post by: Nortos on March 08, 2008, 08:13:58 pm
yeah it's Ccoa's UMS WcW
@Susys
I inserted a sprite into main so borders there the whole time

EDIT: My HUD for game in action
(http://img80.imageshack.us/img80/5287/10975598ir3.png) (http://imageshack.us)

(http://img204.imageshack.us/img204/5793/39763742oe6.png) (http://imageshack.us)

Title: Red Moon Rising
Post by: darklight on March 12, 2008, 01:49:24 pm
Three new screenies from my project:

'Red Moon Rising': ShowHide

Title screen: I might add to it, I feel like something's still missing...
(http://i26.tinypic.com/2z8x7hw.png)

Siren's Cove: I wish you guys could hear the music for this one! I edited the waterfall tiles to blend in with any tileset
(http://i28.tinypic.com/ogkuj7.png)

And here's a freebie: the water cave battleback that matches the tileset:
(http://i29.tinypic.com/10hn9g2.png)

Ymal Outpost: B2 - one of the major dungeons in the game
(http://i26.tinypic.com/1zxt6o5.png)


I still have to tie in a few plot points, but I'll be putting up a closed beta soon for test-play  ;)
Title: Re: Screenshot Thread
Post by: Nortos on March 13, 2008, 04:21:03 am
Reworked my early maps for game and edited the tilesets a bit

Spoiler: ShowHide

(http://img222.imageshack.us/img222/7554/92116667ya3.png) (http://imageshack.us)

(http://img221.imageshack.us/img221/1509/21840376pt5.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: fugibo on March 13, 2008, 08:08:56 am
Nice.
Title: Re: Screenshot Thread
Post by: Phasedscar on March 13, 2008, 11:33:01 am
What script are you using for the text WcW?  I really like it.
Title: Re: Screenshot Thread
Post by: fugibo on March 13, 2008, 12:56:43 pm
You mean in the CCMS? I'm just using Tahoma instead of whatever the normal is, resizing it and giving it different colors. No special script for it, the only special font script I have is my personal shaded text, which has extra faded shadows. I just now got ToAO's in my script test bed :P
Title: Re: Screenshot Thread
Post by: Sally on March 13, 2008, 02:08:57 pm
Quote@Susys
I inserted a sprite into main so borders there the whole time


i still dont understand... -_-
Title: Re: Screenshot Thread
Post by: Calintz on March 13, 2008, 02:42:27 pm
Looks good guys, anymore screenies??
Title: Re: Screenshot Thread
Post by: Nortos on March 13, 2008, 04:53:25 pm
Yeah I always use Tahoma in menus, huds or battle layouts

For Susys: ShowHide

#==============================================================================
# ** Main
#------------------------------------------------------------------------------
#  After defining each class, actual processing begins here.
#==============================================================================

begin
  # Prepare for transition
  Graphics.freeze
  # Make scene object (title screen)
  @background = Sprite.new
  @background.bitmap = RPG::Cache.picture("back")
  @background.z = @background.z + 800
  $scene = Scene_Title.new
  # Call main method as long as $scene is effective
  while $scene != nil
    $scene.main
  end
  # Fade out
  Graphics.transition(20)
rescue Errno::ENOENT
  # Supplement Errno::ENOENT exception
  # If unable to open file, display message and end
  filename = $!.message.sub("No such file or directory - ", "")
  print("Unable to find file #{filename}.")
end


and a pic was called back in the pictures folder
Title: Re: Screenshot Thread
Post by: fugibo on March 13, 2008, 04:56:43 pm
Translation:

He added a little script thingy to it to show it.
Title: Re: Screenshot Thread
Post by: Nortos on March 13, 2008, 04:58:38 pm
lol yeah just stays there whole time sometimes cuts edges of the edge of maps but dnt matter that much
Title: Re: Screenshot Thread
Post by: Phasedscar on March 13, 2008, 07:55:15 pm
it was actually Darklight's pictures I was thinking about.  Sorry for the confusion WcW.

I was wondering what he was using for the text because I really like how looks, and as it is right now the standard text window is just.. well..  obnoxious half the time because it occupies like 1/3 of the screen.
Title: Re: Screenshot Thread
Post by: fugibo on March 13, 2008, 08:02:56 pm
Looks to me like he is just using a special font with an outline. To do the outline you could just use a simple script:


alias draw_text_outline_later draw_text # DO NOT USE WITH SHADED TEXT UNLESS YOU WANT TO SCREW YOURSELF OVER
def draw_text(x, y, width=0, heigh0, text='', align=0)
  if x.is_a?(Rect)
    rect = x
    text = y
    align = width
  else
    rect = Rect.new(x, y, width, height)
  end
  old_color = self.font.color.clone
  self.font.color = Color.new(0, 0, 0, old_color.alpha)
  draw_text_outline_later(rect.x-2, rect.y-2, rect.width+4, rect.height+4, text, align)
  self.font.color = old_color
  draw_text_outline_later(rect, text, align)
end
Title: Re: Screenshot Thread
Post by: Blizzard on March 14, 2008, 07:51:17 am
@darklight: Shouldn't it be "humans" instead of "humes" in your screeny? O_o
Title: Re: Screenshot Thread
Post by: fugibo on March 14, 2008, 10:17:50 am
Lol, someone hasn't played FFXI/an Ivalice Alliance game...
Title: Re: Screenshot Thread
Post by: Blizzard on March 14, 2008, 11:08:42 am
You are very right. ._.
Title: Re: Screenshot Thread
Post by: fugibo on March 14, 2008, 11:38:49 am
Hume is just SE's way of doing humans. They're in Final Fantasy Tactics, XII, and XI.
Title: Re: Screenshot Thread
Post by: Phasedscar on March 15, 2008, 12:45:36 am
My company name and logo  :D

(http://i10.photobucket.com/albums/a138/kaillis/intro-1ss.jpg)
Title: Re: Screenshot Thread
Post by: Flermza on March 15, 2008, 04:58:05 am
Awesome logo!  ;D
Title: Re: Screenshot Thread
Post by: Sally on March 15, 2008, 08:09:07 am
make it an amimation,


its awsome
Title: Re: Screenshot Thread
Post by: Phasedscar on March 15, 2008, 02:50:42 pm
Yeah, I was planning to since I wanted it animated for my game :)

Maybe sometime from now I'll make a .gif or .avi where it can work properly.
Title: Re: Screenshot Thread
Post by: Nortos on March 16, 2008, 02:56:09 am
just make more pics and than it's real easy to make it animated
Title: Re: Screenshot Thread
Post by: darklight on March 16, 2008, 04:14:40 am
Hi guys! Thanks for the comments. I oughtta make a project thread so I can show people a better overview of my game. It's really good, I promise! And it's not about saving the crystals, either :P

As for the text, it's not a script, it's a special font I'm using. I really wanted that old-school text feel. As for the outlined text, it's part of the custom message script. It's nice cuz it actually fades in the windows without adding any lag. It's derula's re-hauled version of DubeAlex's Advanced Message Script [AMS+ v1.8]. which I got from Creation Asylum.

I've posted the font in my resources thread, which I need to update with some other stuff I've made :) I've decided to rehaul my tileset to give me the most flexibility in mapping, like an underground city that combines stone walls with cave walls. Right now just the interior map is 256x27594 px, and it still looks like I'm about to run out of room. The other advantage to this is all I have to change are the autotiles, which should shrink down my project size quite a bit. I can also just select 'use tileset for event image' which reduces the number of files in my /Characters folder.

The problem is that I have to re-map everything I've already done, and I have to set the passabilities for everything :'(
Title: Re: Screenshot Thread
Post by: Phasedscar on March 16, 2008, 04:22:05 am
think you can just post the script for me?  I honestly don't feel like site hopping on a pretty much brand new comp, don't want to get spyware and crap like that  :-\
Title: Re: Screenshot Thread
Post by: darklight on March 16, 2008, 04:30:56 am
Ooh, congrats on the new comp. :)

For anyone who wants to read through the version changes and derula's original post, the CA link is here:
http://www.creationasylum.net/index.php?showtopic=18316
I'm the last person who broke his script :P

It's broken into 5 parts (you can still combine them in the editor), here is his website:
http://uglyhorst.de/rPG%20Maker/rGSS-Scripts.txt
You'll need to copy all 5 of 'em for it to work. I promise there's no spyware or ads or anything.
Title: Re: Screenshot Thread
Post by: Phasedscar on March 16, 2008, 04:50:05 am
Awesome, thanks for that Darklite!

Now I just need to make the box look better lol.
Title: Re: Screenshot Thread
Post by: Flermza on March 18, 2008, 07:53:22 am
I decided to make my game projects a little more professional, I give you Omen Scythe™ Logo:

(http://i266.photobucket.com/albums/ii261/Flermza/OSI-Logo.png)

(http://i266.photobucket.com/albums/ii261/Flermza/OSLogo.png)

(Animated Version Comming Soon!)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 25, 2008, 01:04:45 am
Laphele Sanctum I had been re-working on =< (lol, the old Temple was all cr**, divided Between5 Sectors, 4 Floors, 2 Towers with 8 Floors each & The Hazen's Chamber Underneath another 4 Rooms D:)
This is just The Entrance:
(http://img301.imageshack.us/img301/7687/aethertempleqs0.png) (http://imageshack.us)
Without Dialogue:
(http://img301.imageshack.us/img301/4597/stempleendedscenene6.png) (http://imageshack.us)


Quote from: Twilight Hoax NotesLaphele's Sanctum, Within it Harvest the Entire Existence of the Worlds & been One of the Important Relics for Thule Society, Like Balle Masque, The Sanctuary is Heavy Protected. Due to the Corruption of the Soul-Rave, The Black Clouds that Surrounds the Temple has Even made it a Thick Clouds of Darkness, view been badly & The Source been More and more Evil and Impure. The Hazen's Power Corrupts the Dusks who protects them, to only Obeying the Obsidian Lord.


To Clear why it's a bit . . . Tooo Dark & Foggy D:
Title: Re: Screenshot Thread
Post by: Fantasist on March 25, 2008, 08:13:12 am
Impressive mapping there!
Title: Re: Screenshot Thread
Post by: Blizzard on March 25, 2008, 12:30:53 pm
Lol, my Church tileset edit from CoSLAL and CP. <3
Title: Re: Screenshot Thread
Post by: Nortos on March 26, 2008, 12:51:05 am
it's a nice edit :P I use it
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 26, 2008, 02:05:49 am
Spoiler: ShowHide
(http://img339.imageshack.us/img339/26/w3eeeok9.png) (http://imageshack.us)


Yet Another one, The Hazen's Chamber =< In Lapheles Sanctum.

<shrugs> I had to Lighten it up, The Darkness is soo thick, that it makes the Screenshot look soo bad >__>;;
Title: Re: Screenshot Thread
Post by: Phasedscar on March 26, 2008, 08:09:43 am
They're very nice, wish I had enough of my own tileset done to add in a few more pictures.

Still playing around with Calintz's tileset, it's pretty complicated and I've been squeezing in the logistics as I go, but it's getting there.
Title: Re: Screenshot Thread
Post by: Sally on March 26, 2008, 05:54:14 pm
looks cool, and Phasedscar when are you gonna make your production team logo animated? it will look ub3r cool
Title: Re: Screenshot Thread
Post by: Calintz on March 26, 2008, 09:29:40 pm
I've been working on my very own treetop tileset as a placement holder until Phasedscar finishes my request for me (BTW: your doing awesome!) and I wanted to know what you guys think...I think I will make the houses huts. and they al connect to the bridges, so to go through the village, you kinda have to enter houses and exit in a different place.

The white will be a forest panorama...
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/untitled-4.png)
Title: Re: Screenshot Thread
Post by: Fantasist on March 27, 2008, 04:42:07 am
Really good, but why not make the grey bars (trunks of trees I think?) dark brown with some moss on them? And some wines woould look good.
Title: Re: Screenshot Thread
Post by: Phasedscar on March 27, 2008, 06:49:49 am
I've come to the thought of making a completely pre-rendered tileset.  It wont be flexable but it'll look sexy.  That's kind of a different thing all together and it's what I'm going to be doing in my own game (most likely).

Oh, I'm going to have the tree tops be flexable and I'm working on different types of platforms until I find something that works right with it.

The whole stone/tile doesn't really work with it all, and I'm thinking of trying out all natural materials and several pre-rendered huts for you.

The good news is, I figured out how I'm going to do your treetops so they're flexable and good looking, and it shouldn't take long.

@ Susys:  I got like 6 frames of animation done but I haven't found a good program to compile them into a good, working .avi.  So that's why it's not animated yet.  I mean, I can see what it looks like animated and all, but the program I was using was making 500mb .avi files for some odd reason I can't really figure out...
Title: Re: Screenshot Thread
Post by: Calintz on March 27, 2008, 10:59:56 am
I've been tinkering lately, and after I get home today, I'll upload another screenie more recent, which shows better use of the whole tileset.
Title: Re: Screenshot Thread
Post by: Nortos on March 28, 2008, 12:51:00 am
don't bother making it into an avie splash screens are easier to just script it animated with a lot of different images just replacing them, like blizz's tons of addons animated title
Title: Re: Screenshot Thread
Post by: Phasedscar on March 28, 2008, 06:47:52 am
Actually the .avi was for here lol.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 28, 2008, 10:03:30 am
@Calintz: That Forest Treetop Village is looking beautiful <3

Below what was seen above: ShowHide
(http://img524.imageshack.us/img524/7623/possiblescreenshotsq5.png) (http://imageshack.us)


Finally finished, but I get a slight of dislike at the walls below, like I could add something.

Want to edit the Church Tileset, so it has Roots, sorta for these kinds of scenes in the game:

Laphele's Sanctum Scene: ShowHide
(http://img81.imageshack.us/img81/1951/r323rlu1.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Calintz on March 28, 2008, 11:05:49 pm
Here is an in-game screenie of what my tileset is capable of. I think it looks wonderful.

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/TreetopForest.png)
Title: Re: Screenshot Thread
Post by: Phasedscar on March 29, 2008, 12:48:12 am
That really is turning out quite well!
Title: Re: Screenshot Thread
Post by: Calintz on March 29, 2008, 08:56:21 pm
Thnx Phasedscar.
Title: Re: Screenshot Thread
Post by: Sally on March 30, 2008, 10:31:13 pm
im starting to liek it... lol

   <3
Title: Re: Screenshot Thread
Post by: Blizzard on April 20, 2008, 04:06:01 pm
Mmmmhh...

(http://img364.imageshack.us/img364/2342/snap761mi9.th.png) (http://img364.imageshack.us/img364/2342/snap761mi9.png) (http://img364.imageshack.us/img364/9428/snap762tl8.th.png) (http://img364.imageshack.us/img364/9428/snap762tl8.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 21, 2008, 02:34:36 am
Thule's dinner room remake: (Now with & without scene!)
(http://img518.imageshack.us/img518/9435/pkopkows2.th.png) (http://img518.imageshack.us/my.php?image=pkopkows2.png)
(http://img518.imageshack.us/img518/5338/kalintzthroneroomug5.th.png) (http://img518.imageshack.us/my.php?image=kalintzthroneroomug5.png)


Uriku Jumping traps in dark corridor: ShowHide
(http://img408.imageshack.us/img408/4616/e32q24cs0.png) (http://imageshack.us)


I hate the Space Tile set, never knew how to make it look great. =__=;;


Port of Oakvale Town In Albion: ShowHide
(http://img372.imageshack.us/img372/6578/portofoakvaletownky1.png) (http://imageshack.us)


I got tired of the Space Tile & went over a few "Chapters" ahead -.-;; still, love it <3
Title: Re: Screenshot Thread
Post by: Blizzard on May 24, 2008, 08:47:48 am
(http://img402.imageshack.us/img402/1341/cp24052008011958md5.th.png) (http://img402.imageshack.us/img402/1341/cp24052008011958md5.png)

Most probably you will start wondering what that is. First off, the "Message Arbiter" is that animation that hovers over the currently speaking character. But what I wanted to show here is actually the connected miniface feature. The system is rather simple. When somebody starts talking, I simply check who the arbiter is and get the character spriteset filename from him. Then I just load the central top 32x24 pixels of the upper left character in the file and display it. It will need some adjustment with non-regular character spritesets though. <3
The actual best feature of both systems is that they are fully automated. Same goes for my new icon display system. It displays icons when finding items, learning skills, etc. It's fully automated, all I have to do is type the item's name in the message, the system will do the rest. Even the item name's text will be displayed in blue color without having the need to be defined it in the message. <3
The Arbiter System even changes the window position so it doesn't appear over the currently speaking character. <3 <3 <3

(http://img402.imageshack.us/img402/9618/cp24052008011944yx2.th.png) (http://img402.imageshack.us/img402/9618/cp24052008011944yx2.png)

Ok, this made me laugh so hard yesterday when I saw it. I completely forgot that I typed that there. xD
You can see my debug room in both pictures, BTW.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 25, 2008, 01:05:01 am
That's a nice system  :D

Event, lol

Here' an Experiment I'm doing
Klyron vs. 3x Spirit BERSERKER: ShowHide
(http://img210.imageshack.us/img210/3695/possible43sieviewbattlebo2.png) (http://imageshack.us)


The Return of side-view battle non-animated o Soul-Rave =X

Thou, It glitches or lags, having problem with some skills & such.
Plus the lack o Characters sprites pictures to find on the web, Makes me think I'd might have to put the Game's release even further until either I find the sprites or the Game finishes to download.

Title: Re: Screenshot Thread
Post by: Memor-X on May 26, 2008, 12:51:18 am
i've been meaning to post in here, but never had the screen shots done to do so here's a couple of mine, all from my Core Twinlight Worlds: Black Core game, in which if i can bget the bugs in Blizzards scripts fixed up, i should have a demo done real soon
Spoiler: ShowHide
(http://i76.photobucket.com/albums/j14/Memor-X/Project/Black%20Core/BC-002.png)

Spoiler: ShowHide
(http://i76.photobucket.com/albums/j14/Memor-X/Project/Black%20Core/BC-005-1.png)

Spoiler: ShowHide
(http://i76.photobucket.com/albums/j14/Memor-X/Project/Black%20Core/BC-004.png)

Spoiler: ShowHide
(http://i76.photobucket.com/albums/j14/Memor-X/Project/Black%20Core/BC-006.png)


i would have a image of the world map so far but i'm in the middle of a huge ass forrest at the time so all you'll see is one city and forrest
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 26, 2008, 12:57:44 am
Wanting to feel superior, I couldn't resist and use this pet peeve...Blizzard, for this image:
Spoiler: ShowHide
(http://img402.imageshack.us/img402/1341/cp24052008011958md5.png)
It's not, "Does it work good?"...It's "Does it work well?" Well. Something can't work good, it has to work well. Okay, I might as well feel a little lightheaded and wheezed up at night.

And to be comment on the rest, Memor, I really like those cliffs there...The first screenshot is really generic and cookie cutter like, but if I say that, you'll kill me, so I'll consider it canon and we'll be happy and harmonious. The sprites are offsetted, but you noticed that most likely. I don't mind graphic inconsistencies, oh wait, it's Black Cat...or what I think it is because of Train...Choo choo.

For Sion, where's the shadows? :< Other than that, it is some nice eye candy right there...Not like I have any other comments to say, but it's not bad. The other image back there, quite a while ago was pretty interesting.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 26, 2008, 02:48:04 am
Shadows are annoying :< I'll add once finish with it in the future, thanks for the comment thou =3
Title: Re: Screenshot Thread
Post by: Blizzard on May 26, 2008, 03:45:31 am
Quote from: Starrodkirby86 on May 26, 2008, 12:57:44 am
Wanting to feel superior, I couldn't resist and use this pet peeve...Blizzard, for this image:
Spoiler: ShowHide
(http://img402.imageshack.us/img402/1341/cp24052008011958md5.png)
It's not, "Does it work good?"...It's "Does it work well?" Well. Something can't work good, it has to work well. Okay, I might as well feel a little lightheaded and wheezed up at night.


It's a debug room and it's full of shit like graphical errors, glitches and grammatical mistakes. <3 Heck, it can even crash if you talk to one of the Rivy's. <3 <3 <3
I know that this it should be "well", but I wanted it to say "good" on purpose. xD
Title: Re: Screenshot Thread
Post by: DeathLock on May 26, 2008, 12:25:57 pm
@ Memor-X:

Criticism: ShowHide
Well, I just need to point out that the castle city map that you have made doesn't look very good. It looks too plain, the lights blending should be "add". The houses are too small, and I don't think everyone is awake at the night. Somewhat, I looks really strange.

The mountain forest, is too plain, you should add a little more plants, tree's, etc. I would recommend looking up a tutorial on the mountain tileset.

The first battle screen, don't use the RTP I recommend using other battlers. The battlers for the players are just strange, they aren't clear. They don't even match, which isn't a big problem, but you fixing them to make them clearer.

The second battle screen, as of again not using the RTP, the battler doesn't look that bad. For the grammar corrections, just use it like this: "Shit, I'll need back up!".


You can decide to follow this criticism or not, but don't get upset I'm offering help.
Title: Re: Screenshot Thread
Post by: Memor-X on May 26, 2008, 07:57:03 pm
well the first screenshot is of the first city, Mira, last year i started Black Core but this year i started it again but with better mapping, so Mira didn't chnage at all, apart from the fact that now it one map insted of 6 or 7

@Starrodkirby86: ShowHide
the sprites are offsetted? i don't know what that means really, don't know what you mean by cookie cutter for the first screenshot but i won't kill you (unless your real name is Luke Mathers, personal reasons), graphic inconsistencies, well Train Heart (the guy in black) could have some more work done on him, Eve (the little girl) might be a bit screwy because i could never find a good scene where i could get a normal Eve in volume 1, i'm checking volume 2 this weekend after my date for a better battler and once i get one, i'll fix up the sprite


@DeathLock: ShowHide
well like i said above, my first map, i had shit all mapping skills, plus Mira (that city) is houdned by thugs and goons since the start of the game so everyone keeps their light so the goons and thugs can't break in, and you can't go into any of those places but thanks for pointing it out, i'll fix up some of them, the battlers, can't find too many monster battlers on the net that i can use as normal monsters insted of bosses so i use the RTP, Troy and Train should be fine since i cut them out from Volume 1 of Black Cat (Train from the DVD menu, Troy from a part where Sven is in the park), Eve i downloaded from the net and the image was bad but like i said, i'm in the progress of working on her battler and sprite, the second battle, i did get a better version of Angel 4 but then she would match since she is a bad guy and one of the good guys is her twin sister (Angel 3) and even if i had the better version of the battler, the one i have which is an edit of the RTP has that dam violin missing which is good and it was a pain to edit it out from the rtp at first anyway, and yeh, i need to fix up the text but the angel (Meril) is supposed to say shit 3 time to show just how bad of a situation she's gotten herself in, i should add some comma's shouldn't i and finaly, those lights at the lamp posts, normal blending, i made them like that in Fireworks, trust me, took me ages to get the sprite set up so i could create a lighting affect that wasn;t too large to make it look like a becon but not to small to make it liike like a firefly, i try using the add blending but it really didn't go real well when it switched between day and night


@Dark Angel Sion: i wanted to comment on your screenshots, i like how your doing the message boxes, you doing that by events or by scripts, also, that scene you have, if you made that yourself, that's real good, but no offence, but it kinda looks like a screenshot from an anime, but i won't hold it againt you, cause i do the same with scenes where Chronos is talking to Creed and Troy's memories of seeing his persents being killed and a man who killed them about to kill him

i'm supprised no one said anything bad about the battle in the second battle cause all id di there was rip out the eye and made them red, got some wings from a sprite and resized them to fit right, since no one said anything bad about it i say i actuly did a good job on it
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 27, 2008, 12:53:13 pm
Spoiler: ShowHide
(http://img380.imageshack.us/img380/9359/iopmpoimhe1.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img367.imageshack.us/img367/2941/okopkkppk4.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 27, 2008, 06:51:02 pm
Quote from: Memor-X on May 26, 2008, 07:57:03 pm
@Starrodkirby86: ShowHide
the sprites are offsetted? i don't know what that means really, don't know what you mean by cookie cutter for the first screenshot but i won't kill you (unless your real name is Luke Mathers, personal reasons), graphic inconsistencies, well Train Heart (the guy in black) could have some more work done on him, Eve (the little girl) might be a bit screwy because i could never find a good scene where i could get a normal Eve in volume 1, i'm checking volume 2 this weekend after my date for a better battler and once i get one, i'll fix up the sprite


i'm supprised no one said anything bad about the battle in the second battle cause all id di there was rip out the eye and made them red, got some wings from a sprite and resized them to fit right, since no one said anything bad about it i say i actuly did a good job on it

The sprites are uneven, they aren't in the same sort of alignment with each other. It's sometimes unprofessional, though it's a small issue. Let me dig up that screenshot again.
(http://i76.photobucket.com/albums/j14/Memor-X/Project/Black%20Core/BC-005-1.png)
Yeah, right here, I don't know if my eyes are playing tricks on me, but the guy in the white hat (I don't know names :<), looks like he's one pixel too much on the left direction compared to the girl. It may be pixel movements, but I doubt that. The cookie cutter style I meant is that you simply slapped what was from the map without any creativity, as of having more width or length with the houses or something.

I would say something about the battle, but I didn't want to disregard your type of writing since it was a matter of personal preference. What I was about to say wasn't about Eve, it was rather about how it was all lowercase and there was no period at the end. I highly dislike the casual Internet style, especially for a game...it nearly sickens me. Though I can tolerate it, that's why I said it nearly...

Dark Angel Sion, those images make me croon. Those anime-esque pictures, I wish I can say they're inconsistent just for criticism, but they're not and I know it. They look very beautiful. I suppose the mapping can be a little better, but I don't know how, maybe if those mesmerizing pictures were erased I can comment on that more, heh.
Title: Re: Screenshot Thread
Post by: Blizzard on May 28, 2008, 02:24:25 am
Actually what I see on the pic is that the girl is one pixel too far on the right. xD The guys in white and black match if I'm not wrong.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 28, 2008, 04:57:38 am
Klyron Meets Uriku Scene 3: ShowHide
(http://img147.imageshack.us/img147/4729/y546y6y65lf5.png) (http://imageshack.us)


Probably 'cause the game is . . . based on Eroge-Style Games? <nods> there's no helping that =X Which I like this Scene.


(I wish to find a Way to Fix Asaiji's Scene, as it' suppose to look like she's in a Tower like Structure, seen all lifeforms below her.)
Title: Re: Screenshot Thread
Post by: Blizzard on May 28, 2008, 05:24:38 am
It's "you're", not "your". xD
Title: Re: Screenshot Thread
Post by: DeathLock on May 28, 2008, 08:45:17 am
The grammar its burning my eyes. XD
Title: Re: Screenshot Thread
Post by: Phasedscar on May 28, 2008, 02:11:31 pm
It's been FOREVER since I posted a screen shot.

This isn't a completed tileset since it's highly customized, but I want to give an idea of what my game's art style is headed for.

Right now I'd say this is with a 5% completed tileset, and really the only one I've had time to work on.  But it's starting to show how the game is going to look.
Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/alphaSS.jpg)
Title: Re: Screenshot Thread
Post by: DeathLock on May 28, 2008, 02:30:41 pm
Phased, that tileset is awesome, serouisly.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 28, 2008, 09:01:58 pm
Oh goodness, that is beautiful. Of course, I know you'll do over the house, but this looks like a very nice panorama. Reminds me almost of Sunset of Imadahl, but like any of you guys played RPG Maker 2000 or so games. This is nice looking. Great stuff. :3
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 29, 2008, 02:06:26 am
(http://img142.imageshack.us/img142/4774/wfe4few34om6.png) (http://imageshack.us)


Lloid &  . . . *BEEP*?!: ShowHide
(http://img58.imageshack.us/img58/7893/thetragiclovepc9.png) (http://imageshack.us)

This is the best scene besides their battle sequence =X which will be a d*** b**ch to event, but truly one of Five of the best <3
Title: Re: Screenshot Thread
Post by: Blizzard on May 29, 2008, 05:58:48 am
@Phasedscar: If you ever finish that game, I will play it for sure.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 29, 2008, 06:54:38 am
Spoiler: ShowHide
(http://img149.imageshack.us/img149/254/nourikuln9.png) (http://imageshack.us)

Grammar fix =3 & now the whole map can be seen.

Spoiler: ShowHide

(http://img142.imageshack.us/img142/3923/2r434frcerjt9.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img90.imageshack.us/img90/9338/evr3434433dq9.png) (http://imageshack.us)

Spoiler: ShowHide

(http://img90.imageshack.us/img90/3856/rfe343tb0.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img56.imageshack.us/img56/2773/e3fr34fjs8.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img88.imageshack.us/img88/6683/ef3344ftz1.png) (http://imageshack.us)


The last one seem the same, just add a Tint & looks lovely <3
Title: Re: Screenshot Thread
Post by: DeathLock on May 29, 2008, 08:28:49 am
Grammar fixed, thats better.

Last screen seems to actually fit together.
Title: Re: Screenshot Thread
Post by: Phasedscar on May 29, 2008, 08:47:29 am
Lol, thanks Blizz!

It's the art that's taking me forever, the events, mapping, and programming are all relatively quick. Over the summer I'll have quite a bit more time to work on it, and I'm expecting to have a demo ready by August (don't hold me to it!  :-X)  Right now because I'm still working on the tilesets the mapping is still more on paper then in 1's and 0's.

!Demo spoiler!
Spoiler: ShowHide
The demo will consist of the introductions for Allynia and Duran, 2 of the 4 main characters.  The expected play time of each intro is going to be about 25-40 minutes so they are fairly involved.

Allynia's starts in a mountainous, frozen landscape, involving her trying to protect the barrier hiding her people from the rest of the world.  She sets out searching for the 4 pylons representing a prayer of her people.  She must meet a task at each pylon in order to reinstate the barrier protecting her people.  When she reaches the 4th pylon, Crystal Hedge, she finds it distroyed, and a stranger overlooking the ruins.
Elinrue, the town where she grew up, will be the center staging area.  It will consist of 20 maps, 13 of which are field maps where you will be fighting monsters.

Duran's starts in the dry, desolate barrens.  He seeks medicine that the local doctor of Dustwind, Malcom Roland, was incapable of helping him with.  When you explore the town you find out that the Gypsies that had passed through recently may have rare tinctures that can cure his ailing family.  He sets out in search for them.
The Broken Caravan will be the center staging area.  Though Dustwind is the nearest town, they are wary of outsiders mainly due to the tribal nature of the wastes.  The intro for Duran will consist of roughly 21 maps, of which 12 are field maps.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on May 29, 2008, 10:20:27 pm
Spoiler: ShowHide
(http://img58.imageshack.us/img58/6227/laweternalbattle4eb4.png) (http://imageshack.us)


One last one, & yes, there's no shadow either
Title: Re: Screenshot Thread
Post by: DeathLock on May 30, 2008, 12:43:53 pm
The enemy battler looks familiar.
Title: Re: Screenshot Thread
Post by: Lost_Hope on May 30, 2008, 12:47:16 pm
it is ze Nobody!
Title: Re: Screenshot Thread
Post by: DeathLock on May 30, 2008, 12:52:28 pm
Thats right, I thought it looked familiar.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 02, 2008, 07:56:14 am
(http://img229.imageshack.us/img229/1439/thegirltowhichthestarssrn4.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: KultzRDC on June 03, 2008, 07:00:32 pm
i love that logo, and the tree...and the wingies...and the map...and the butterfly.

but one question, how'd he get up there? ??? Unless there's like this trail from the cliff, i'm curious.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 12, 2008, 07:39:42 am
She brought him there by flying =p


New Screeny:

Seinarukana Heroes vs. The KH Heartless @__e: ShowHide
(http://img175.imageshack.us/img175/1045/battlegrounforestheavenlw8.png) (http://imageshack.us)


But it is bugging with The Bars & CRL Have to remove & leave it like that.

<sigh> still, Love it >=3
Title: Re: Screenshot Thread
Post by: DeathLock on June 12, 2008, 08:25:58 am
Detailed mapping you have there, DAS.

I just love how the battle is displayed, but isn't the battler with the scythe much larger than the other two?
I don't know, but it just seems to be larger in size.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 12, 2008, 09:13:07 am
Your right on that . . .


Ugh, Thou everytime I try fixing it, her spear gets ugly pixelated
Title: Re: Screenshot Thread
Post by: Calintz on June 12, 2008, 04:08:40 pm
Hey everyone...
I'm back, and with a screen-shot of my near finished Tree-top Village.

**Let me know what you think
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/Untitled-1.jpg)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 12, 2008, 05:51:58 pm
=> Looks nice, but, the floor seem a bit out of place with the bridge. =S




Spoiler: ShowHide
(http://img102.imageshack.us/img102/4192/urikuenishiklyronjp9.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Calintz on June 12, 2008, 07:45:07 pm
There is no floor!!??

BTW:
Your game looks awesome Sion.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 19, 2008, 07:43:38 am
Thanks Calintz  :)


Here's a new one I was working on for the Intro part (Probably):

(http://img184.imageshack.us/img184/2280/iwanttospendmylifetimeltl4.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2008, 09:33:31 am
your game is looking niuce, i cant wait for it to be finished! :)
Title: Re: Screenshot Thread
Post by: Diokatsu on June 19, 2008, 11:09:57 am
looks cool i can't wait to play it
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 19, 2008, 06:04:37 pm
Thank Everyone ^_^

Hearing these commentskeeps me working on it.
Title: Re: Screenshot Thread
Post by: Diokatsu on June 20, 2008, 03:59:27 pm
teh logo itelf draws me in like a magnet...it's quite badass to be honest
and that girl is pretty kawaii; i love red hair, it looks nice
Title: Re: Screenshot Thread
Post by: Phasedscar on June 22, 2008, 01:28:52 am
Yeah, it's looking really good Caro.

I'm just hoping to have the first real screenshot of Elinrue for you guys by next week.  The tileset is about 30% completed but I'm almost done with the detailing on the architecture which has been the slowest part, then it's all doodads from there and I'm good at making those.  :)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 22, 2008, 08:21:57 pm
(http://img385.imageshack.us/img385/4496/scaryscena9pd1.png) (http://imageshack.us)

I was just fooling around with this one. Would be scary for anyone in such a situation late at night.


Thinking of an "Elfen Lied" Game like title with a bunch of evil monsters after you.
Title: Re: Screenshot Thread
Post by: Calintz on June 22, 2008, 08:58:30 pm
Ooh...I kinda like it...
Title: Re: Screenshot Thread
Post by: Diokatsu on June 22, 2008, 09:25:59 pm
it's so dark ima scared now! elfen lied.....best 1st episode teh evar....
Title: Re: Screenshot Thread
Post by: magic2345 on June 23, 2008, 01:50:49 am
Wow....that would be very scary.... Poor knight/officer....

I tried making a fort.

(http://i6.photobucket.com/albums/y242/Magic2345/Fort.jpg)

What do you guys think?
Although there is a slight problem...
See the balcony? Does anybody have a door addition that would fit? I tried a gate and it looks awful.
Title: Re: Screenshot Thread
Post by: Calintz on June 23, 2008, 02:07:04 am
Looks pretty good.

The entire map could use more though. Like a flowers and leaves in the surrounding areas. A lot more. You have a lot of trees, but VERY little foliage.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 24, 2008, 08:18:20 pm
(http://img380.imageshack.us/img380/564/belleangerburnsall331hb5.png) (http://imageshack.us)

She can be extremely scary when she's angry.
Title: Re: Screenshot Thread
Post by: Calintz on June 24, 2008, 09:05:04 pm
Ooh!! I like the fire. The map looks fantastic!!
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 25, 2008, 06:10:48 pm
(http://img254.imageshack.us/img254/381/berserkfiannaisjustawesgf9.png) (http://imageshack.us)

For those who like SnS . . .  lol.
Title: Re: Screenshot Thread
Post by: DeathLock on June 25, 2008, 07:24:02 pm
Looks cool, but I just don't like the fire.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 25, 2008, 07:42:00 pm
The fire is suppose to be her amount of Mana leaking thou >___>;;
Title: Re: Screenshot Thread
Post by: Phasedscar on June 28, 2008, 01:18:10 am
Yay, finally time for my own new screen shot.

Elinrue tileset, 40% completed.

(http://i10.photobucket.com/albums/a138/kaillis/alphaSS2.jpg)
Title: Re: Screenshot Thread
Post by: DeathLock on June 28, 2008, 08:17:52 am
That's pretty cool, Phased. Keep up the great work.
Title: Re: Screenshot Thread
Post by: Blizzard on June 28, 2008, 09:04:01 am
I wish my game had custom graphics like that. ._.
Title: Re: Screenshot Thread
Post by: Calintz on June 28, 2008, 12:59:26 pm
That is cool...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 28, 2008, 02:00:39 pm
Spoiler: ShowHide
(http://img157.imageshack.us/img157/6124/angryasaiji32converatiouu4.png) (http://imageshack.us)
(http://img157.imageshack.us/img157/9276/angryasaiji32he7.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img124.imageshack.us/img124/1968/uriuinvaeklyronsroom203mr1.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img254.imageshack.us/img254/4093/clashoftheeternalsioi9iz1.png) (http://imageshack.us)

Spoiler: ShowHide
(http://img124.imageshack.us/img124/9868/holdingbeforethefangsofto7.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: DeathLock on June 28, 2008, 03:36:21 pm
Looks nice, I like the mapping, keep it up.
Title: Re: Screenshot Thread
Post by: Calintz on June 30, 2008, 11:38:02 pm
Wow!!
I am really anticipating this game...
Title: Re: Screenshot Thread
Post by: Phasedscar on July 01, 2008, 03:20:58 pm
Yeah, it's looking pretty awesome so far Caro  :D
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 04, 2008, 05:26:06 pm
(http://img71.imageshack.us/img71/3769/thebirthofshinarybs9.png) (http://imageshack.us)

Screenshot From the Next New Trailer of Soul-Raves 1: Nocturne Gospel; "Knightfall"
Title: Re: Screenshot Thread
Post by: magic2345 on July 05, 2008, 02:12:56 am
Awesome map!! Did you edit the tileset yourself?
Can't wait for the game.  :D

Spoiler: ShowHide

(http://i6.photobucket.com/albums/y242/Magic2345/untitled.jpg)

Title: Re: Screenshot Thread
Post by: Calintz on July 05, 2008, 03:37:18 am
Caro Ru Lushe...
I'm not digging all of that brightness in the red. I would make the red a tad bit more adrk, but then again that's just me...

Magic2345...
Add more detail. It is a forest!! Forests are the essence of nature. Nature is unpredictable. You need more flowers and stuff all over the place. The map's construction is very good. You just need more crap to fill it.
Title: Re: Screenshot Thread
Post by: magic2345 on July 05, 2008, 03:55:58 am
So, I just need to put more crap into it....wait. CRAP!?!?!

Spoiler: ShowHide

(http://i6.photobucket.com/albums/y242/Magic2345/KsHouse.jpg)


The house is supposed to have this empty quaint feeling....or is it too empty?
Title: Re: Screenshot Thread
Post by: Calintz on July 05, 2008, 04:36:38 am
The Forest...
Lol, yes crap!! As in more small tiles.
32 x 32 objects. Leaves, flowers, stumps, and even more crap!!

The House...
If you are looking for an "empty and quaint" feeling, then make the house "empty and quaint!!" Make that house even more bare, and remove more objects. Add more objects to every other house in your game to aid this feeling. More contrast appeals to the eyes better.

More objects placed in every house by default will contrast with barren or "empty" houses on a whole new level. Try it out...
Title: Re: Screenshot Thread
Post by: magic2345 on July 05, 2008, 06:00:14 am
Thanks a lot for the tips!  :D I'll be sure to remember them when making maps.

Screenshots of Retrall Plains (Well it's not really plains, more like hills)
Spoiler: ShowHide
(http://i6.photobucket.com/albums/y242/Magic2345/Plains.jpg)

Spoiler: ShowHide
(http://i6.photobucket.com/albums/y242/Magic2345/Plains2.jpg)

Spoiler: ShowHide
(http://i6.photobucket.com/albums/y242/Magic2345/Plains3.jpg)

Spoiler: ShowHide
(http://i6.photobucket.com/albums/y242/Magic2345/Plains4.jpg)

Title: Re: Screenshot Thread
Post by: Blizzard on July 05, 2008, 07:38:00 am
Crap increases the quality of your game. #_# I haven't put up any of mine lately so here's a little bit. The second image was during a debug session, don't take it too serious. xD

(http://img112.imageshack.us/img112/2640/cp05072008133324mx6.th.png) (http://img112.imageshack.us/img112/2640/cp05072008133324mx6.png)

(http://img112.imageshack.us/img112/46/cp24052008023030zj7.th.png) (http://img112.imageshack.us/img112/46/cp24052008023030zj7.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 05, 2008, 08:10:35 am
=0 That make me laugh, really like it =X Blizz


(http://img370.imageshack.us/img370/4006/funnyopijoipqc1.png) (http://imageshack.us)

Small, but, A Funny Scene:

Klyron: Have you been drinking again?
Fianna: No, I did not drink . . .
Klyron: & What's with all the empty bottles?
Fianna: I am a women, I have my problems to deal with everyday.
Klyron: -__- No, your just lazy.
Fianna: Not true, I'll work when my head stops hurting & I Finish the Cake. >__>;;
Uriku: The Cake is a Lie . . . ^.^
=<
Title: Re: Screenshot Thread
Post by: DeathLock on July 05, 2008, 08:17:06 am
@Blizz: No self destruct mechanism. XD

@Caro: I have no comment on the scene itself, but the mapping is very unique. But, isn't dangerous to keep a high bed, next to a sword? XD
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 05, 2008, 08:23:40 am
If he kicks it  :D Maybe . . . . but I doubt that to happen, lol.
Title: Re: Screenshot Thread
Post by: Blizzard on July 05, 2008, 08:40:36 am
*fixes* Lol, I oversaw that one. xD Anyway, here are two more.

(http://img366.imageshack.us/img366/5763/cp05072008143807wa8.th.png) (http://img366.imageshack.us/img366/5763/cp05072008143807wa8.png)

(http://img366.imageshack.us/img366/7825/cp05072008143644vk7.th.png) (http://img366.imageshack.us/img366/7825/cp05072008143644vk7.png)

Who will find the unusual detail in the second one? :3
Title: Re: Screenshot Thread
Post by: DeathLock on July 05, 2008, 08:59:13 am
Let me guess, Jason's status is "Godlike"?
Title: Re: Screenshot Thread
Post by: Blizzard on July 05, 2008, 09:07:10 am
No, that's nothing unusual. That meta state really exists. But you are very close to the position on the screen of what I am thinking. ;)
Title: Re: Screenshot Thread
Post by: DeathLock on July 05, 2008, 09:16:58 am
I'll just give you what I see that is unsual:-
- Jason's SR is 133,2%. Don't know if it is possible in the game, because I think 100% is maximum.
- Molasta Pass, as in molester? Ok, this is obliviously wrong. XD

This is really confusing... o_o
Title: Re: Screenshot Thread
Post by: Blizzard on July 05, 2008, 09:40:53 am
Molasta is spelt wrong on purpose so that it's not "too obvious". xD
And yes, 133,2% is the unusual detail. That is because of this here:

(http://img78.imageshack.us/img78/4886/cp05072008153917nu5.th.png) (http://img78.imageshack.us/img78/4886/cp05072008153917nu5.png)
Title: Re: Screenshot Thread
Post by: DeathLock on July 05, 2008, 10:57:00 am
So, it is possible in the game. Alright then, I was right!
Title: Re: Screenshot Thread
Post by: Blizzard on July 05, 2008, 11:28:50 am
Yeah. It's an SRS feature exclusive to CP, though. ;)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 09, 2008, 11:47:53 am
(http://img84.imageshack.us/img84/1776/eww33pu6.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Phasedscar on July 10, 2008, 12:59:23 am
Looks good other than the one pipe by the pier not having a wake around it.  Makes it look plastered in.  I'd suggest making an event right there with a rotation graphic to fix that little issue.  Otherwise though you've done some amazing work.
Title: Re: Screenshot Thread
Post by: RoseSkye on July 10, 2008, 06:43:12 am
Sexy maps D:
Title: Re: Screenshot Thread
Post by: Blizzard on July 10, 2008, 07:17:59 am
Too bad you can't see the panorama.

(http://img178.imageshack.us/img178/7784/snap036rx8.th.png) (http://img178.imageshack.us/img178/7784/snap036rx8.png)
Title: Re: Screenshot Thread
Post by: Phasedscar on July 11, 2008, 01:26:15 am
Alpha build SS3.  This screenshot still has a lot of incomplete doodads in it, but it shows more clearly the kind of art style I'm going for.

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/alphaSS3.jpg)


Alpha build SS4.  Just to show a bridge between what I've done already and what's new.

Spoiler: ShowHide
(http://i10.photobucket.com/albums/a138/kaillis/alphaSS4.jpg)
Title: Re: Screenshot Thread
Post by: magic2345 on July 11, 2008, 02:20:14 am
 :o NICE!! REALLY NICE!!
How did you manage to do that?? Did you draw it and then edit it in the computer? Or is it purely made from an image editing program?

Although, I don't think a pond's sides is supposed to have a straight line like that...
Other than that everything is awesome.
Title: Re: Screenshot Thread
Post by: Phasedscar on July 11, 2008, 03:53:17 am
It's digitally hand drawn...  meaning I make it all in the editor but in the same manner that I would a hand drawn image.  The water that I have there right now was for an older project (which you can get at my Icons and Tilesets studio in the resource section), I plan to edit it a little so it's more rounded, but until then that's my placeholder.
Title: Re: Screenshot Thread
Post by: Blizzard on July 11, 2008, 06:15:50 am
When will there be a of your game? And when do you expect it to be done?
Title: Re: Screenshot Thread
Post by: DeathLock on July 11, 2008, 02:53:04 pm
Amazing screenshot, Phased. This should be one customized game.
Title: Re: Screenshot Thread
Post by: Diokatsu on July 11, 2008, 11:35:22 pm
thats really really good. it's so nice it reminds me of this one game i played...and now i have a brain-*poop*
Title: Re: Screenshot Thread
Post by: Phasedscar on July 11, 2008, 11:55:33 pm
Probably over a year...  I've been doing everything on a solo effort and it's been time consuming.  Simply put though, I've already put well over 200 man hours on my project as is, but there's so many things to do still that I simply can't finish it quickly.  I'm trying to reach out and find someone willing to use my custom sprites for my main characters to make battle animations for Blizz-ABS.  Though I can say once I get the artwork finished the rest will come quickly, right now that's about all that's holding me back.

That and I want to make sure my game is well rounded and polished when I finally finish it.  Going to quality over quantity.  Trying to go for a deep, unique, story and fun game play.  Those all take time to accomplish.

The good news however, the final story is drawn up, all the concepts are done, the database is completed, and it'll just be a matter of doing the artwork and the eventing / scripting before completion.
Title: Re: Screenshot Thread
Post by: DeathLock on July 12, 2008, 10:04:36 am
@Phased: Good luck with that. ^_^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 12, 2008, 04:45:30 pm
Spoiler: ShowHide
(http://img521.imageshack.us/img521/1633/mklknk8.png)


Sprite is posing for the camera
Title: Re: Screenshot Thread
Post by: DeathLock on July 12, 2008, 05:52:46 pm
Very nice mapping, the only things I dislike is the fog. But that's only my opinion.
Title: Re: Screenshot Thread
Post by: Diokatsu on July 12, 2008, 08:42:53 pm
amazing...ur game really impresses me caro!
Title: Re: Screenshot Thread
Post by: Phasedscar on July 13, 2008, 01:06:21 am
Now with even more doodads.  And for those who notice I've added in quite a few small details as well, you get a cookie!

One Long Panaramic: ShowHide

(http://i10.photobucket.com/albums/a138/kaillis/alphaSS5.jpg)
(http://i10.photobucket.com/albums/a138/kaillis/alphaSS6.jpg)

Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 13, 2008, 03:20:42 am
Event with Bellatrix: ShowHide
(http://img210.imageshack.us/img210/4967/katimaeventmeetingp290cl6.png) (http://imageshack.us)

Puzzle: ShowHide
(http://img133.imageshack.us/img133/2856/ioj2ejo3vu9.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Nortos on July 13, 2008, 05:48:50 am
still gorgeous maps, nice flower autotile :D i use some made by me in my game
Title: Re: Screenshot Thread
Post by: Blizzard on August 08, 2008, 12:18:31 pm
Trying out my new volcano tileset. >:3

(http://img88.imageshack.us/img88/4894/cp08082008181204fg5.th.png) (http://img88.imageshack.us/img88/4894/cp08082008181204fg5.png)
Title: Re: Screenshot Thread
Post by: DeathLock on August 08, 2008, 12:45:09 pm
What's with the blue rock? XD
Title: Re: Screenshot Thread
Post by: Blizzard on August 08, 2008, 12:49:51 pm
Icerock. After Jason kicks it down into the lava, it will cool down and open a path to the box. Of course Jason will criticize the existence of icerocks in the volcano which I will either have to explain or make them "magic ice rocks". xD

EDIT:

>:3

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP1508200820-07-27.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on August 25, 2008, 02:33:36 am
Whatever those things are . . . they look awesome!

Title: Re: Screenshot Thread
Post by: Blizzard on August 30, 2008, 01:28:07 pm
Here's the final version of the puzzle and a few others.

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP2408200801-06-28.png)


Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP2108200800-52-50.png)


Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP2408200800-55-20.jpg)


>:3
Title: Re: Screenshot Thread
Post by: DeathLock on August 31, 2008, 08:08:36 am
Oh shit! He's leximized! XD
Title: Re: Screenshot Thread
Post by: Diokatsu on August 31, 2008, 12:29:24 pm
OMFGHAXFTW!!!!!!!!!!

CP looks cooler than cool  8)
Title: Re: Screenshot Thread
Post by: Blizzard on August 31, 2008, 07:38:40 pm
That extra scene from CP I posted is nice and all, but you should see the new final version. >.3

EDIT: Here are a few more screenies. Here's a rather unusual one because Sydon doesn't have Devas Dragon transformation available when you fight that boss. Dev cheats FTW. ;p

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0109200801-43-31.png)

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0109200801-46-05.png)


And here's some more of Jason's humor. xD

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0109200801-51-33.png)

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0109200801-52-11.png)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on August 31, 2008, 08:21:51 pm
Oh no, someone else using Hot Toke for their game. You know, I think I saved that image too in my Monster Database...*First Screenshot reference*

For the other patch of screenshots, I love the new sleekness of the game. It makes it look more professional. I however do not like the character set as face-sets...It looks cute in a way, but it's kind of strange at the same time...Any way to optimize that look or you're going to stay with that?
Title: Re: Screenshot Thread
Post by: Diokatsu on August 31, 2008, 08:23:41 pm
True, SRK......That makes it look silly but otherwise it's looking fine  8)
Title: Re: Screenshot Thread
Post by: Blizzard on August 31, 2008, 08:41:14 pm
I have a big message window and the facesets I usually use are 64x64 which is just too small in comparison. And besides, I don't have to make a faceset for each sprite, they are automatically cropped from the sprite and that faceset feature gives it a little bit of cartoonish touch which serves its purpose but still draws the player actually more into the game as a contrast instead of being inconsistent. I cought myself a few times being like "WTF, since when do I have that sprite as... oh yeah... *smacks forehead*" That happened when I tested the first scene with Ariana appearing in the dress.
Title: Re: Screenshot Thread
Post by: DeathLock on September 01, 2008, 10:11:02 am
Actually, the sprites used as faces is better. Keeps it a bit more original, and in my opinion, looks better.
Title: Re: Screenshot Thread
Post by: Blizzard on September 02, 2008, 07:21:27 pm
Jason's Ultimatex FTW! >:3

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP0309200801-03-09.png)


This is a real screenshot for a change because Sydon DOES have the Blaze Dragon transformation in that battle.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on September 02, 2008, 07:31:54 pm
Oh no, it's the Hot Toke enemy again...Well, I can definitely see the change some of the stuff has gone through, and Sydon looks very awesome in that. A Blaze Dragon in an Ice Cave though...Along with 19k of damage, that's a lot at that moment, I bet... :O_O:
Title: Re: Screenshot Thread
Post by: Blizzard on September 02, 2008, 07:37:57 pm
Yeah, Sydon's dragon transformations are awesome. :D
And yeah 19k damage is a lot. Jason's Psychoburn did around 8k damage as did Sydon's Focus Thrust. But as Blaze Dragon Sydon even did around 12k damage with Focus Thrust. ^_^ Blaze Dragon truly is "the Dragon of Might". xD
Title: Re: Screenshot Thread
Post by: Calintz on September 14, 2008, 01:51:18 am
Wow...Your guys games are amazing!!
Title: Re: Screenshot Thread
Post by: Diokatsu on September 14, 2008, 09:41:13 am
Hell, all Blizz's stuff is 'mazing...This the result of true hard work and effort...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on September 15, 2008, 11:08:39 pm
I seriously don't like the School Tileset I'm using . . .
Spoiler: ShowHide

(http://img227.imageshack.us/img227/1706/2wsoa3.png) (http://imageshack.us)


Wanted to make an Elevator:
Spoiler: ShowHide
(http://img253.imageshack.us/img253/5323/jknlnrt4.png) (http://imageshack.us)


Eye Candy:
Spoiler: ShowHide
(http://img114.imageshack.us/img114/8126/erferfkk0.png) (http://imageshack.us)


Just throwing my cents in
Title: Re: Screenshot Thread
Post by: Phasedscar on September 19, 2008, 09:11:17 pm
My first screenshot of the Cathedral of the Faith

Spoiler: ShowHide

(http://i10.photobucket.com/albums/a138/kaillis/alphaSS8.jpg)


Although the screenshot is a nice size, it's still preferred to put items like this in spoilers. ~Love, Starrodkirby86
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on September 19, 2008, 10:02:37 pm
I hope you change the carpet, it's very unfitting in the surrounding environment. That's my only con with the screenshot, and I do love the unique graphic style, I hope it's still going to look as beautiful as that snowy one...I know time is an issue, and I hope you have plenty of time and effort. :P
Title: Re: Screenshot Thread
Post by: Diokatsu on September 19, 2008, 10:48:59 pm
Epic! Nice, loving the fire
Title: Re: Screenshot Thread
Post by: Aqua on September 20, 2008, 12:22:49 am
Very nice fire effects and map...

Like Star, the only thing I'm not digging is the carpet... =/
Title: Re: Screenshot Thread
Post by: DeathLock on September 20, 2008, 11:19:56 am
Has to be one of the most custom graphical games to exist, except for that RTP carpet, burn it. ^_^
Title: Re: Screenshot Thread
Post by: Phasedscar on September 20, 2008, 05:53:11 pm
The carpet is just a placeholder for now, I'll get it replaced with one that's customized specifically for that tileset.  The color will be roughly the same, but a blood red instead of bright red.  I mainly wanted to show off the lighting aspect of it so far.

I haven't gone as far as atmospherics or anything like I did in the snowfield as well so that's detracting it a bit.

Hey Blizz, is that my yellow potion icon I see in your game's battle menu?
(http://i10.photobucket.com/albums/a138/kaillis/potion_YellowPotion.png)
Title: Re: Screenshot Thread
Post by: Blizzard on September 22, 2008, 08:39:04 am
o.o Erm, no. It's an icon I got from god-knows-where.

(http://i67.photobucket.com/albums/h316/bblizzard/RM%20Resources/3.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on October 06, 2008, 12:57:25 pm
Spoiler: ShowHide
(http://img147.imageshack.us/img147/5360/de223yz3.jpg) (http://imageshack.us)


Spoiler: ShowHide
(http://img147.imageshack.us/img147/7480/43ts9.jpg) (http://imageshack.us)


Spoiler: ShowHide
(http://img101.imageshack.us/img101/252/223hn8.jpg) (http://imageshack.us)


Spoiler: ShowHide
(http://img204.imageshack.us/img204/8729/e43pg7.jpg) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: DeathLock on October 06, 2008, 06:06:53 pm
They look pretty good, nice to see some modern setting for once.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on October 06, 2008, 06:26:18 pm
It doesn't have that environment or atmosphere I usually have the feeling of when I see Screenshots of Soul-Raves...Not like that's a bad thing however.

Great modern setting, as mentioned by DeathLock. :) There needs to be some better detailing around, even though it's from a resource and all...:/
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on October 06, 2008, 07:56:31 pm
 :uhm: It must be the missing fogs & small details I go get around. The little buggers don't give me much to play with as I learn how each part works.

Well, The one that got more feedbacks had been the 4th screenshot, which, Ulta would know what is happening in there xD.

Well, a couple of more, with a bit of detail on atmosphere if that's what starrod means, & Chapter 2 Village.

Spoiler: ShowHide
(http://img389.imageshack.us/img389/2851/23r2ewwq5.jpg) (http://imageshack.us)


Spoiler: ShowHide
(http://img404.imageshack.us/img404/5618/2r33rxd8.jpg) (http://imageshack.us)


Spoiler: ShowHide
(http://img517.imageshack.us/img517/5408/pokweket9.jpg) (http://imageshack.us)



Yeah, I guess it's the details & the problem with space I have to work on >__>;;
Title: Re: Screenshot Thread
Post by: DeathLock on October 07, 2008, 08:53:10 am
@Caro:-
1st Screen: Art class, nice. But seems a bit empty to say the least.
2nd Screen: Swimming pool, but the shadow seems off.
3rd Screen: Houses look tiny, don't know if it suppose to be like that. And the RTP door doesn't fit the small houses, they are much taller.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on October 09, 2008, 02:15:53 pm
Nyoro~

Testing an Add-on I just made for Soul-Reaver:

Spoiler: ShowHide
(http://img413.imageshack.us/img413/5526/refdx2.jpg) (http://imageshack.us)



Forgive for the horrible mapping.
Title: Re: Screenshot Thread
Post by: Diokatsu on October 11, 2008, 01:04:03 pm
O.o

That looks really confusing! It looks kinda other worldly, demension bedning sort of thing. Great job :D
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on October 14, 2008, 02:19:00 pm
Well, that other dimension tileset is taking shape to what I want quite actually:

Less Branches, darker shade, branches overlap, <sigh>, Temple incomplete & buggy: ShowHide
(http://img78.imageshack.us/img78/2029/667ju3vq2.jpg) (http://imageshack.us)


No, the Message box is not final, is still buggy.
Title: Re: Screenshot Thread
Post by: legacyblade on October 20, 2008, 11:05:08 am
@Caro. I sorta liked the old version better. Maybe blend the two, and make the second screen shot still have some of that distorted reality/choas look.


This is just a random screenshot from my game. What do you guys think?

Spoiler: ShowHide
(http://celenath.com/DR/Screenies/C1/3.png)
Title: Re: Screenshot Thread
Post by: Blizzard on October 20, 2008, 11:41:35 am
The shadows of the trees are too intense. I had the same problems with my own game. o.o There's also a small error in the center at the very bottom at the wall. It also looks a bit weird in the center where one part of the wall is higher than the one next to it. It's really clear from the mapping that it should be higher.
Title: Re: Screenshot Thread
Post by: legacyblade on October 21, 2008, 09:20:14 am
Ummm...which area are you considering the center? that post kinda confused me. But I agree on the shadows, I'll fix those! Thanks for the suggestion.
Title: Re: Screenshot Thread
Post by: Blizzard on October 21, 2008, 03:37:26 pm
(http://img410.imageshack.us/img410/4631/84185167ai3.th.png) (http://img410.imageshack.us/img410/4631/84185167ai3.png)
Title: Re: Screenshot Thread
Post by: legacyblade on October 21, 2008, 05:28:28 pm
OH, I completely see what you mean, blizz. Thanks for pointing that out. lol, I must have been tired when I did that part, XD
Title: Re: Screenshot Thread
Post by: Blizzard on October 21, 2008, 07:07:04 pm
No problem. :) I made that mistake myself a few times because I was tired.
Title: Re: Screenshot Thread
Post by: DeathLock on November 21, 2008, 04:15:04 am
I like the poses, as for the actual sprite its pillow shaded all over.
Title: Re: Screenshot Thread
Post by: Punn on November 26, 2008, 08:05:46 am
Spoiler: ShowHide
(http://img383.imageshack.us/img383/6908/progress1kg4.jpg) (http://imageshack.us)


I'm working on it...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on December 18, 2008, 09:40:10 pm
Spoiler: ShowHide
(http://img261.imageshack.us/img261/2706/3ed32ex0.png) (http://imageshack.us)


Spoiler: ShowHide
(http://img367.imageshack.us/img367/9021/ljlklga4.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on December 18, 2008, 09:42:41 pm
Oh my god, Caro posted! :O

And it looks like winkio's HUD is pretty popular around here in Blizz-ABS land. Those are sweet shots, though the walls in the Earth Temple look so strange with the holes there. No mapping errors, no no, just something that makes me go, "That looks like a face!"

And that's a lot of gold lying around.
Title: Re: Screenshot Thread
Post by: winkio on December 18, 2008, 09:56:25 pm
Wow, sweet, somebody is using my script!  I'll have to actually touch it up so the names are centered... :^_^':  Among other things...

Nice maps, btw.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on December 19, 2008, 12:05:58 pm
Spoiler: ShowHide
(http://img155.imageshack.us/img155/4909/3ef3erfob1.png) (http://imageshack.us)


Spoiler: ShowHide
(http://img383.imageshack.us/img383/983/ewdefecf9.png) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Nightfox on December 21, 2008, 07:00:06 pm
My first screen from my Gameprojekt with GTBS - GubiD's Tactical Battle System

Spoiler: ShowHide
(http://i93.photobucket.com/albums/l74/Nightfoxchan/WstenhausInen-Map.png)
Title: Re: Screenshot Thread
Post by: Blizzard on December 22, 2008, 05:34:18 am
I thought you would be using Blizz-ABS. ._. Even though that IS the minimap from Blizz-ABS. I think.
Title: Re: Screenshot Thread
Post by: Nightfox on December 22, 2008, 09:05:32 am
Soory, I make two Games, once with Blizz ABS and once with GTBS. With Blizz ABS little is shifted, because it becomes too large:)
Title: Re: Screenshot Thread
Post by: KRoP on December 22, 2008, 04:18:25 pm
Spoiler: ShowHide
(http://bb.xieke.com/files/The%20Captain%20and%20Janet.png)

First attempt at cosmetic lighting.  I actually kind of fudged it, but the darkness makes it unnoticeable.
Title: Re: Screenshot Thread
Post by: Blizzard on December 23, 2008, 05:39:34 am
Looks nice. *puts your screenshot into a spoiler* :P
Title: Re: Screenshot Thread
Post by: KRoP on December 31, 2008, 08:14:09 pm
Sorry, didn't think to spoiler it.  And thankyou.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on January 05, 2009, 02:46:39 am
Cave With . . . more bats?!: ShowHide
(http://img386.imageshack.us/img386/8282/565fo9.jpg) (http://imageshack.us)
Title: Re: Screenshot Thread
Post by: Valcos on January 05, 2009, 09:13:26 pm
So... hows that demo coming along? xD
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on January 05, 2009, 09:57:22 pm
Spoiler: ShowHide
(http://img243.imageshack.us/img243/7463/dcswtp7.png) (http://imageshack.us)


Pretty much close to a finale probably  :ninja:
Title: Re: Screenshot Thread
Post by: Calintz on January 11, 2009, 01:36:42 pm
Krop...

Why is the place so lime green??
Is it like an under the sea ghost boat or something?
Title: Re: Screenshot Thread
Post by: legacyblade on January 30, 2009, 01:27:22 pm
Spoiler: ShowHide
(http://i43.tinypic.com/2j1sun7.png)


yes, there are two Netheras. Now how's THAT for some twin action :P
Title: Re: Screenshot Thread
Post by: Calintz on January 30, 2009, 04:56:49 pm
pretty badass actually...
Title: Re: Screenshot Thread
Post by: legacyblade on January 30, 2009, 05:39:00 pm
Glad you like it, calintz!
Title: Re: Screenshot Thread
Post by: Calintz on January 30, 2009, 08:50:22 pm
I love the map...
The character at the bottom looks slightly smaller than the one above.

I like how the top fella is like all-powerful cocky standing there, Lol.
Only advice would be that their hair seems off...
Title: Re: Screenshot Thread
Post by: legacyblade on January 30, 2009, 08:58:13 pm
a bit off? As in physically detached from their head? or what? (glad you like the scene, btw)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 15, 2009, 01:36:23 pm
THIS IS-SPAR-TAAAAAAAAAAAAAA!: ShowHide
(http://img4.imageshack.us/img4/7884/45g54bm7.png) (http://imageshack.us)


I'm beginning to get an Idea for a steady game . . . . In here, using Legacyblade's new sprite monsters Called Bloodlust Soldiers. And, they really do the job for what I want >.>;;; Super hardcore defeating monsters.
Title: Re: Screenshot Thread
Post by: Calintz on February 15, 2009, 01:45:21 pm
Not bad Caro Ru Lushe, not bad at all...
Title: Re: Screenshot Thread
Post by: legacyblade on February 15, 2009, 03:27:01 pm
I looked at the screenshot without reading your post, and I suddenly went "hey, those shadowed dudes look familiar...ZOMG, It's the BLOODLUST SOLDIER". I like the map too, though it's a little to dark for my personal taste, makes it hard to see where you're going. (my monitors are darker than most, I think). I can't wait to see the game, and I always get really excited when one of my sprites is in someone's game. Looks great!

(btw, if you're making bloodlust soldiers the same strength as I am, I'm really not looking forward to fighting my way through that map, XD)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 17, 2009, 06:27:23 pm
 :^_^': They're a nightmare to kill, at least, since they and the Treemen are probably the strongest monsters in the game >__>;; in terms of coming in huge waves & attacking . . . well, you get the idea, :x Least, that's a quest.

Dark Realm?: ShowHide
(http://img148.imageshack.us/img148/4687/r32r3gn7.png) (http://imageshack.us)

The Dark Realm one came since I got some inspiration from Legacy's map >.>;; I thought of pulling my own version with purple tint.
Dertt's Man-eating Trees!: ShowHide
(http://img266.imageshack.us/img266/4657/g454gju6.png) (http://imageshack.us)

And the 2nd Strongests Monsters first been the Bloodlust soldiers.
EEEEK! The Light! Get to THE LIGHT!!!!!: ShowHide
(http://img4.imageshack.us/img4/7622/3vgr5cn8.png) (http://imageshack.us)
Umm, yeah, Those lights are there to help one in battle against them, since their 'nocturnal' predators. <.<
Title: Re: Screenshot Thread
Post by: Tazero on February 24, 2009, 08:21:28 pm
Screen shot
Spoiler: ShowHide

(http://i44.tinypic.com/214twg5.jpg)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on February 24, 2009, 08:34:16 pm
Hahahahahaha, smart ale---No.

I guess it would be..."correct", since there's no rules within this thread, but it's common all-around knowledge that this is the place to post screenshots of an RMXP game. :/

THIS would be corrected and generally acceptable:
Spoiler: ShowHide
(http://img23.imageshack.us/img23/8426/screenshotsx.jpg)


Anyway, don't be a smartbutt.  :<_<: That's the SPAM board if you want to be like that.
Title: Re: Screenshot Thread
Post by: tSwitch on February 27, 2009, 11:27:24 am
it's not even a real screenshot, that's terrible editing in paint of a forum screenshot
not fooling anyone.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 04, 2009, 07:40:31 pm
He's jumping, for real.: ShowHide
(http://img7.imageshack.us/img7/4177/3c34e.png) (http://img7.imageshack.us/my.php?image=3c34e.png)


A good room?: ShowHide
(http://img160.imageshack.us/img160/3264/oijoi.png) (http://img160.imageshack.us/my.php?image=oijoi.png)
Title: Re: Screenshot Thread
Post by: Calintz on March 04, 2009, 08:04:53 pm
Good stuff, and yes. The room seems quite nice.
Title: Re: Screenshot Thread
Post by: fugibo on March 04, 2009, 09:40:51 pm
Looked to me like an actual game using the forum screenshot as a background :P
Title: Re: Screenshot Thread
Post by: Calintz on March 04, 2009, 10:10:26 pm
Lol that would be funny!!
I do believe however, that she used the clouds render function in PS for that back =D
Title: Re: Screenshot Thread
Post by: Landith on March 04, 2009, 10:12:55 pm
@Calintz: I think he is referring to the screenshot that SRK and Meta posted :P

Caro... That is really amazing! The trees coming out of the cliffs is really amazing... I'm speechless...  :uhm:
Title: Re: Screenshot Thread
Post by: Sally on March 14, 2009, 06:52:04 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/SS1.jpg)
Title: Re: Screenshot Thread
Post by: Punn on March 14, 2009, 07:22:53 pm
I almost mistaken for the actual GBA game for a second, something that LameFreaks would do.
Nice job, hope you get your pokerman fangame going.

g'luck
Title: Re: Screenshot Thread
Post by: Sally on March 14, 2009, 07:24:36 pm
t'ank
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 09:59:48 pm
Blake's House: OLD
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/WWBlakesHouseUpstairs.png)


Blake's House: NEW
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP%20Screenshots/BlakesHouse01.jpg)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on March 14, 2009, 10:03:56 pm
That's an awesome font. It actually makes RPG Maker look a little better aesthetically. What's your secret? :V:

And it's a better house overall, but I don't understand why they're such big fans of the same plant. Is it like a good luck plant or something? :V: I kid, I kid. But that's quite the number of flora in a small area.
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 10:22:48 pm
I know, I know...
I am going to add a few more pieces into my custom tileset for that, but they are serving as placeholders, so that I know where I am going to put them.

What do you think about the custom windowskin?? I call it...'BlueBevel' LMAO!! XD...
Title: Re: Screenshot Thread
Post by: Landith on March 14, 2009, 10:25:36 pm
Wow Cal! It is really looking good! *Wishes I could sprite*

Love the windowskin, although it needs a little more in the background. Instead of just plain xD
Title: Re: Screenshot Thread
Post by: legacyblade on March 14, 2009, 10:30:33 pm
that looks much better than the original. btw, what font is that, I want it *drools*
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 11:03:57 pm
The font is called 'post human.'

Hold on...
http://www.dafont.com/search.php?psize=m&q=Post+Human

Quote from: Landith on March 14, 2009, 10:25:36 pm
Love the windowskin, although it needs a little more in the background. Instead of just plain xD

**Have any specific suggestions??
Title: Re: Screenshot Thread
Post by: Landith on March 14, 2009, 11:05:58 pm
Here (http://img.dafont.com/dl/?f=post_human) is a direct link if you want it :P

Didn't know Cal was going to post one  :<_<:
Sorry Cal.  :^_^':




Well, I kinda skimmed the pictures and I noticed that the windowskin was beveled but not that it also had different shades of blue so, no I don't think it needs anything else.
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 11:07:16 pm
Haha, no problem Landith.
I just figured, since I introduced it, it was my obligation to share it.

**Any suggestions on what to add to the windwoskin??
Title: Re: Screenshot Thread
Post by: Landith on March 14, 2009, 11:09:15 pm
Nope, I didn't notice it was more than just blue. Look at my edit for more ^^
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 11:29:09 pm
Haha!! Thanks Landith. XD
**So overall, things are looking good!?
Title: Re: Screenshot Thread
Post by: Landith on March 14, 2009, 11:33:11 pm
Great actually, except for the plant thing that SRK mentioned, but that's okay since your going to add more plants.
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 11:36:18 pm
Not more plants necessarily...they are just place holders for whatever I do decide to incorporate into the tileset next.

**You know...that tileset is available for use in my random resource thread.
Title: Re: Screenshot Thread
Post by: Landith on March 14, 2009, 11:38:29 pm
I know.
I'm going to use it in Breakdown :P

I just have to finish Blizz-ABS Tutorial before I start to work on it again.
Title: Re: Screenshot Thread
Post by: Calintz on March 14, 2009, 11:40:52 pm
Nice, nice...
I am going to post my advanced inn event system here in a minute XD.
Title: Re: Screenshot Thread
Post by: Sally on March 15, 2009, 06:42:35 am
i like the new house,

maybe take the teddy bear out of the boy's room?
the tv look sa little to wide in the left room

but besides that i love it,
and as for the tileset,
its very nice, i like it that it dosnt have somethign in the center, and love that font.
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 02:11:14 pm
The tv is supposed to be a plasma, but maybe it isn't that good, lol.
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 02:18:35 pm
Nemesis' Wrath Prototype: ShowHide
(http://img223.imageshack.us/img223/8962/snap602.png)
Title: Re: Screenshot Thread
Post by: Sally on March 15, 2009, 02:35:23 pm
its just epic.
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 02:47:51 pm
Quote from: Susys on March 15, 2009, 02:35:23 pm
its just epic.


...I have nothing to say XD!! Lmao
May we all bow down!! Lol, it's really good Blizzard.

**Have you ever considered adding a little light or shade to those yellow tiles? It could help the map look better.
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 03:00:23 pm
Yellow? O_o
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 03:50:55 pm
LMAO!! GRAY!! HAHA...
Anyway, I think you could improve your character sprites just a little bit too, but seeing as how you are retiring RMXP, that would be senseless.

**Also, I think your skills as a spriter may often be overlooked O.o!! Those sprites are awesome!!
**The animations do slightly veer away from the default RTP, but not so much as to be distracting. Instead the flow together quite nicely.

GREAT JOB Blizzard!!
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 04:11:26 pm
Visual Equipment FTW. :^_^':
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 04:17:26 pm
Do you mean adding weapons to the charasprites??
**Are the glows and auras separate animations??
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 04:23:37 pm
Yes, I meant that. But this isn't the case here. xD

Leximus is using a charge sprite animation featuring his stance, the weapon and the glowing energy thing on the tip of his sword. The energy flow around his body is an animation that is used during his charging. Yes, I use sprites and animations. ^_^

Rivy on the other side has already fired his energy projectile which left a burst behind his body as you can see. Also you can see the light from the energy projectile reflecting on Rivy's front. ^_^ And obviously he's holding his scythe in his right hand.
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 04:27:48 pm
Very nice, this is the same method I use. Creates for very nice and efficient character animations.
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 04:30:18 pm
It looks amazing when using the cluster damage plugin. o.o;
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 04:48:43 pm
Cluster Damage Plug-in?? O.o
Title: Re: Screenshot Thread
Post by: Blizzard on March 15, 2009, 04:59:03 pm
I made it for NAMK. I was considering to either release it as official plugin or as built-in feature. You get more than 1 damage text flying around from attacks when it's active. I'll do it after he releases Anima fully.
Title: Re: Screenshot Thread
Post by: Calintz on March 15, 2009, 05:04:51 pm
Lol, that sound cool!!
But is it only for BABS??
Title: Re: Screenshot Thread
Post by: Blizzard on March 16, 2009, 08:34:59 am
Yes.
Title: Re: Screenshot Thread
Post by: Calintz on March 16, 2009, 09:11:44 pm
Even so...
I am excited to see this.
Title: Re: Screenshot Thread
Post by: Sally on March 20, 2009, 06:01:24 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/PkMn%20Pink/Battle1.jpg)(http://i707.photobucket.com/albums/ww73/kerthil/PkMn%20Pink/World1.jpg)
Title: Re: Screenshot Thread
Post by: shdwlink1993 on March 20, 2009, 10:37:58 pm
Explanation: This is a screenshot from a script I've been working on with random generation of various things (namely whatever I'm in the mood for it to generate), such as:

(http://img7.imageshack.us/img7/9853/epicshoe.png) (http://img7.imageshack.us/my.php?image=epicshoe.png)

It's a print window, so there's nothing else to really see. And yes, I know that it should be "an epic shoe." and not "a epic shoe." This thing's still working on auto-grammar. Just an example of the random crap I can make up when I'm bored.
Title: Re: Screenshot Thread
Post by: Reno-s--Joker on March 21, 2009, 04:36:31 am
@sally: Are you using the pokestarter kit? Because I saw that and thought it was awesome. :D
@shdw: Niiice... you'll have to post it when it's perfected. :xD:
Title: Re: Screenshot Thread
Post by: RoseSkye on March 21, 2009, 06:36:12 am
Quote from: shdwlink1993 on March 20, 2009, 10:37:58 pm
Explanation: This is a screenshot from a script I've been working on with random generation of various things (namely whatever I'm in the mood for it to generate), such as:

(http://img7.imageshack.us/img7/9853/epicshoe.png) (http://img7.imageshack.us/my.php?image=epicshoe.png)

It's a print window, so there's nothing else to really see. And yes, I know that it should be "an epic shoe." and not "a epic shoe." This thing's still working on auto-grammar. Just an example of the random crap I can make up when I'm bored.


I swear I clicked the link looking for a picture :/
Title: Re: Screenshot Thread
Post by: Sally on March 21, 2009, 08:07:30 am
Quote from: Reno-s--Joker on March 21, 2009, 04:36:31 am
@sally: Are you using the pokestarter kit? Because I saw that and thought it was awesome. :D


yeah i am

Quote from: RoseSkye on March 21, 2009, 06:36:12 am
Quote from: shdwlink1993 on March 20, 2009, 10:37:58 pm
Explanation: This is a screenshot from a script I've been working on with random generation of various things (namely whatever I'm in the mood for it to generate), such as:

(http://img7.imageshack.us/img7/9853/epicshoe.png) (http://img7.imageshack.us/my.php?image=epicshoe.png)

It's a print window, so there's nothing else to really see. And yes, I know that it should be "an epic shoe." and not "a epic shoe." This thing's still working on auto-grammar. Just an example of the random crap I can make up when I'm bored.


I swear I clicked the link looking for a picture :/


so did i.
Title: Re: Screenshot Thread
Post by: G_G on March 21, 2009, 10:20:28 am
The screenshots look good sally cant wait to play a demo or finished project.
Title: Re: Screenshot Thread
Post by: Sally on March 24, 2009, 04:26:23 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/PkMn%20Pink/Forest1.png)
Title: Re: Screenshot Thread
Post by: Punn on March 24, 2009, 04:57:18 pm
Okay.. your just slapping grasses now...



Spoiler: ShowHide
(http://img16.imageshack.us/img16/1893/ss1p.jpg) (http://img16.imageshack.us/my.php?image=ss1p.jpg)


Anything I should fix on the battlers?
Title: Re: Screenshot Thread
Post by: G_G on March 24, 2009, 05:14:57 pm
They look really good punn. I like them!
Title: Re: Screenshot Thread
Post by: Shadonking on March 24, 2009, 05:18:29 pm
all these games are looking really cool. (wish i could sprite  :'( )

and susys how many pokemon are you thinking of having.
Title: Re: Screenshot Thread
Post by: Sally on March 24, 2009, 05:35:55 pm
at the moment im using all 400 something pokemon...
Title: Re: Screenshot Thread
Post by: Shadonking on March 24, 2009, 05:39:29 pm
Cool, then i'll def play it when its done (thats the one problem with the pokemon games, they half the pokemon in each version so you have to buy the other one or make freinds and swap but no one ever swapped).
Title: Re: Screenshot Thread
Post by: Sally on March 24, 2009, 06:06:32 pm
lol... yeah ill most likely gonna make it so you can catch every popkemon
Title: Re: Screenshot Thread
Post by: Shadonking on March 24, 2009, 06:13:58 pm
woo hoo, cant wait.
Title: Re: Screenshot Thread
Post by: Punn on March 24, 2009, 07:59:49 pm
Be nice if you can use netplay on it to fight other folks, I didn't have any luck on trying to get it to work other then needing a constantly active server. But then again, I given up on my pokeman project.
Title: Re: Screenshot Thread
Post by: Sally on March 24, 2009, 08:26:42 pm
their is a server to trade pokemon, im ssure that there will be one to battle soon... and i do plan on getting the server to work in the later versions
Title: Re: Screenshot Thread
Post by: legacyblade on March 25, 2009, 09:30:44 pm
Spoiler: ShowHide
(http://i40.tinypic.com/4qo9rc.png)


This is my first attempt at cosmetic lighting.
Title: Re: Screenshot Thread
Post by: G_G on March 25, 2009, 10:05:02 pm
Heres my first go at a mountain.
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/remountain.png)
Title: Re: Screenshot Thread
Post by: Aqua on March 25, 2009, 10:10:39 pm
@LB:  I think you need to change the shape of the light from the windows; they shouldn't be circular.


@G_G:That's a bare and symmetrical mountain... lol
Title: Re: Screenshot Thread
Post by: G_G on March 25, 2009, 10:24:21 pm
@aqua: I'm trying to get better  :shy: I suck I really suck :P but I'm trying to get better! :haha:
Title: Re: Screenshot Thread
Post by: Valcos on March 26, 2009, 04:35:16 pm
Yeah, what Aqua said. To dull :P
Title: Re: Screenshot Thread
Post by: Sally on March 26, 2009, 04:38:56 pm
its very square and yes, very dull.
Title: Re: Screenshot Thread
Post by: G_G on March 26, 2009, 08:24:26 pm
How bout this here cave
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/recave.png)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on March 26, 2009, 10:03:07 pm
That's not particularly bad. Though it's probably asking or yearning for more, you know? There's a bit of the dull square uniform look around the lower right area of the passage; I can even say the whole right side of the map is pretty dull-looking. I wouldn't see too much good use for this room except just for traveling around, which might be a total bore or a drag. It's okay though...

It's better than before, I think I can say that. (By before I mean that mountain map)
Title: Re: Screenshot Thread
Post by: RoseSkye on March 29, 2009, 02:54:50 am
(http://c4.ac-images.myspacecdn.com/images02/84/l_4767607f8437401589d7ccc4ebc756db.jpg)

(http://c4.ac-images.myspacecdn.com/images02/74/l_f21d21d8ad764b2bb02eef3fbc54ae7f.jpg)

(http://c1.ac-images.myspacecdn.com/images02/101/l_67cb28850e6c4008a07540ad7cea6214.jpg)

Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 08:45:41 am
You have a small error in the upper left corner in the first screenshot. The lower tree is cutting off the shadow of the upper tree. Other than that those are some good screenshots. I'll be looking forward to more. :)
Title: Re: Screenshot Thread
Post by: Sally on March 29, 2009, 08:50:30 am
wow blizz you have a good eye... i didnt even see that untill you said it...

and i really like the first one, but the second one, the houses are the same exact thing try mixing up the shape of the houses there.

and the 3rd one is nice but the picture for rose is covered inw hite, it can be fixed with a little bit of editing.

other than that there great.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on March 29, 2009, 12:46:28 pm
It does look great indeed. I'm impressed. However, there isn't much else for me to say...other than the usual nitpicks. For example, perhaps on the menu you can change Item to Items...and give a different name for Equipment...Like Weapons and Armor, or something like that.
Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 02:09:24 pm
Nemesis' Wrath >:3: ShowHide
(http://img262.imageshack.us/img262/2969/snap645.png)
Title: Re: Screenshot Thread
Post by: shdwlink1993 on March 29, 2009, 02:13:40 pm
I think I just wet myself.

Seriously, Blizz, that is a sexy looking HUD you've got there. My question is: What are all four bars for? Is it HP, MP, SR, and EXP, or are you going with something else?
Title: Re: Screenshot Thread
Post by: Shadonking on March 29, 2009, 02:23:55 pm
that is really cool blizz, i like the way the hotkeys are shown.
Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 02:32:07 pm
I'll explain it.

RED: "Energy" in %. It makes it more interesting if you don't know the exact value. Also, the battles are so fast paced and heated that you don't have time to think about numbers. Just seeing the bar shortly you will realize if you need healing or not.

GREEN: "Lexima Power" which is something like SP, also in %. LP are being recovered with time and are needed for skills and the such. LP are also needed for charging up attacks. i.e. If you plan on attacking an enemy with a charged attack (yes, you can use normal or charged attacks), you simply hold down the button. LP is being consumed until the maximum charge power is reached or until you run out of LP.

YELLOW: "Combo Efficiency Charge" in %. When you use a combo, the bar is being filled up with each hit. The more the bar is filled, the more damage each hit does additionally to the base damage. If you get hit by an enemy, you lose CEC. each attack from enemies takes away a specific amount of Energy and CEC. Of course there is a divergence so it's not 100% the same each time.

BLUE: "Battle Style Charge" in %. The better you fight, the more filled is this bar. Executing an action twice decreases the BSC. Getting hit decreases the BSC. Being interrupted during a combo sequence decreases the BSC a lot. Having it filled as much as possible is necessary because it multiplies the weapon EXP and skill EXP you are getting up to 3 times (full bar).
I'm still thinking if I should let the player start with a half filled BS bar and if I should make it so it decreases with time as well. I'll see.

Title: Re: Screenshot Thread
Post by: Shadonking on March 29, 2009, 02:35:12 pm
i havent really posted anything here when it comes to my project (mainly becuase there isnt much to show yet) but iv got my HUD sorted thanks to fant's script.

here it is

Spoiler: ShowHide
(http://img21.imageshack.us/img21/6463/hud.png)


as soon as i can get ccoa's ums script edited or a better one comes along im not doing much to my game becuase iv had to start over so many times becuase of swaping scripts to do what i want.

Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 02:38:42 pm
Lol, DMC.
Title: Re: Screenshot Thread
Post by: Shadonking on March 29, 2009, 02:41:26 pm
O.O, the image it self isnt mine i just found it. till i can make my own (if i do)
Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 02:42:26 pm
DMC is Devil May Cry. ^_^ I'm just not sure from which sequel it is.
Title: Re: Screenshot Thread
Post by: Shadonking on March 29, 2009, 02:45:29 pm
cool, it least its from an epic game  :haha:

becuase of fant's script i can easyly make my own and use it but i have no graphical talent ( its true, non at all )
Title: Re: Screenshot Thread
Post by: RoseSkye on March 29, 2009, 04:09:33 pm
Blizz was right, and yeah I do need to change the equipment names... however.
Those houses are shaped differently but they're both too huge to be seen in one screenshot.

Also.. DMC is super cheesy. "I SHOULD'VE BEEN THE ONE TO TURN YOUR DARK SOUL INTO LIIIIIIIIIIIIGHT!!"
I gagged through the whole game. However.. the battle system? Delicious.

@Blizz's Screenshot

I could guess that whole scenario at that one bit of dialogue... but I'm pretty sure the battle would be delicious.
Title: Re: Screenshot Thread
Post by: Blizzard on March 29, 2009, 05:21:46 pm
Trust me, you actually can't in this case. ;)
Title: Re: Screenshot Thread
Post by: Sally on March 29, 2009, 07:38:02 pm
wow blizz... that just looks soo sweet... i cant wait till i get to play it.
Title: Re: Screenshot Thread
Post by: Tazero on March 29, 2009, 07:54:26 pm
Quote from: game_guy on March 26, 2009, 08:24:26 pm
How bout this here cave
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/recave.png)



Personally i think it is to square
Try placing random corners, and build of that.
Title: Re: Screenshot Thread
Post by: Sally on March 29, 2009, 08:16:48 pm
Quote from: game_guy on March 26, 2009, 08:24:26 pm
How bout this here cave
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/recave.png)



its very wide, and open try clloasing it up a bit... make it random, use a fog and make the tone darker umm... i would make a cave but tehy take way to long.
Title: Re: Screenshot Thread
Post by: RoseSkye on March 29, 2009, 11:36:13 pm
Quote from: Blizzard on March 29, 2009, 05:21:46 pm
Trust me, you actually can't in this case. ;)


Generic enemy started a fight with a generic hero

back to back scene commences with too much talking  and one liners are thrown like pokeballs

"Lets do it! I got your back man!" "*"cool one liner inserted here"

Generic enemy sends plithera of enemies to kill the two but somehow the enemies ALL get their asses handed to them.

Generic enemies rub it in.. and probably go for the main boss if she/he didn't disappear.
-----------------------------------------

With that said.. I'll have to try a bit harder on my game. Even I want to play your game.
Title: Re: Screenshot Thread
Post by: Blizzard on March 30, 2009, 07:51:35 am
If you take it that way, then you can actually describe EVERY situation like a generic this-and-that happens situation. But let's not go offtopic, we already have a topic about clichés.
Title: Re: Screenshot Thread
Post by: RoseSkye on March 30, 2009, 07:57:22 pm
You can see a boss fight between Rose and the Lord Knights here.
I messed up on the recording process so it's a bit glitchy. Watch it in fullscreen if you're really intent on seeing it closely.
(http://www.youtube.com/watch?v=N3A8rZ1cEMg)


Off the record.

Desperation - the first skill on the HUD does damage depending on your health.

I.E. if Rose is at full health it does 200-300
if Rose is at 1 health it'll do 500-700.


A screenshot: ShowHide
(http://c2.ac-images.myspacecdn.com/images02/67/l_56bffbbd983f4b42b5cde3dd700bb031.jpg)
Title: Re: Screenshot Thread
Post by: Sally on March 30, 2009, 08:20:53 pm
it looks very well done, i really like the 6th sense thing you have. also, its a little laggy the video. but the battle looks very awsome.
Title: Re: Screenshot Thread
Post by: RoseSkye on March 30, 2009, 08:27:59 pm
It should look even better after I finish the attack/skill sprites.
Title: Re: Screenshot Thread
Post by: Sally on March 30, 2009, 08:55:44 pm
is this for the babs contest? or is thi your project?
Title: Re: Screenshot Thread
Post by: RoseSkye on March 30, 2009, 09:02:29 pm
My project. As I said it's not fair for me to join that contest.
Especially because I spend around five hours a day coming up with new concepts/event systems and such.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 09:10:36 am
(http://img15.imageshack.us/img15/8027/fevr.png) (http://img15.imageshack.us/my.php?image=fevr.png)
Title: Re: Screenshot Thread
Post by: Blizzard on March 31, 2009, 01:14:11 pm
Caro, your tileset is glitchy.

Spoiler: ShowHide
(http://img293.imageshack.us/img293/8027/fevr.png)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 07:04:37 pm
Curses! I have to fix those errors!

For the moment, a Screeny of Soul-Reaver's new fixed tileset & Sprites:

(http://img23.imageshack.us/img23/7386/de23.png) (http://img23.imageshack.us/my.php?image=de23.png)

Well, for the moment, fixed Modern World Tileset of Soul Reaver, testing the new School uniform characters. (Thus the lack of fog, NPCs & my favorite twiks)
Title: Re: Screenshot Thread
Post by: RoseSkye on March 31, 2009, 07:11:15 pm
Modern rpg in rpg maker.. with RTP sprites.. blech..
Title: Re: Screenshot Thread
Post by: Landith on March 31, 2009, 07:18:14 pm
What do you mean blech?!

"Soul Reaver: Nocturne Gospel" is one of the coolest games I have seen! (It uses the RTP style but not the default RTP)

I don't even see an RTP sprite in there except the grass.

The other screenshot is from her side-project game(I believe in Blizz-ABS)
Title: Re: Screenshot Thread
Post by: RoseSkye on March 31, 2009, 07:27:25 pm
Quote from: Landith on March 31, 2009, 07:18:14 pm
What do you mean blech?!

"Soul Reaver: Nocturne Gospel" is one of the coolest games I have seen! (It uses the RTP style but not the default RTP)

I don't even see an RTP sprite in there except the grass.

The other screenshot is from her side-project game(I believe in Blizz-ABS)


You obviously haven't seen Anamei's work or SkieFortress. Those guys are on a different wavelength. Soul Reaver isn't bad but it isn't good..  Sacred Bonds?

Sacred Bonds is gold.
http://www.youtube.com/watch?v=TipJ4-l_584

World Outside has an lovely ABS.
http://www.youtube.com/watch?v=oF8HePSlf3Q

Also.. What is the deal with everyone putting birds on a map to make it "more realistic".

Hmm.. this map needs to be realistic.. BIRD!.. BUNNY!
I understand birds are part of nature but.. fuck..

When is the last time you've seen a wild rabbit walk around a domesticated area? Yeah I just went outside and BAM brown rabbit just hopping around in a circle all willy nilly. When I approached it, it completely ignored me too and didn't run and hide and if it did run it moved one step away from me everytime I approached it. Really.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 07:32:54 pm
 :^_^': SkieFortress is quite the main person who actually gives Feedbacks that makes me improve among other 5 people.

SR's first Arc is in a Modern World, after that, it's just one's typical Fantasy World. Thou, the setting's on hold. Nessiah & I gotta figure out how to put all events together ~
Title: Re: Screenshot Thread
Post by: Landith on March 31, 2009, 08:02:57 pm
I like Caro's better still :P

She has higher quality sprites...
Title: Re: Screenshot Thread
Post by: RoseSkye on March 31, 2009, 08:26:48 pm
To each their own.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 08:38:18 pm
I would say the bunny is running away from the character, not to mention the setting fits an 'abandoned' area rather than a domestic. @__@ Thou I can't fault on that, it means I have to fix the tileset itself to give it an 'abandoned' look.

Another point: Caro does like Skie's spriting style.
Title: Re: Screenshot Thread
Post by: RoseSkye on April 01, 2009, 12:25:22 am
:( I have to do around 200-ish poses for my game.. ~.~

(http://i2.photobucket.com/albums/y18/TokyoAngel/Roseb_skl81.png)

Almost done ~.~
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 01, 2009, 06:15:11 am
(http://img5.imageshack.us/img5/6871/fr34.png) (http://img5.imageshack.us/my.php?image=fr34.png)

You are not alone  :^_^': thou this aren't completely poses, I still have to finish them >__>;; all of them.
Title: Re: Screenshot Thread
Post by: RoseSkye on April 01, 2009, 06:17:13 am
So you dropped monkey?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 01, 2009, 08:39:55 am
Dropped monkey?  :'_': I'm sorry, I don't quite get what you mean, if it's Ming's Opening, no, it isn't dropped.

same, but now retouched, added Fog & Tint, NPCs & details.

(http://img24.imageshack.us/img24/6069/rfeww23.png) (http://img24.imageshack.us/my.php?image=rfeww23.png)
Title: Re: Screenshot Thread
Post by: DeathLock on April 01, 2009, 02:46:26 pm
Why is there a crate there? Small thing, but feels out of place. =P
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 01, 2009, 04:27:20 pm
 :P Thought of it as a 'surprise' to say.
Title: Re: Screenshot Thread
Post by: Blizzard on April 01, 2009, 05:06:56 pm
What? A crate full of porn magazines? xD
Nice screenshot, BTW.
Title: Re: Screenshot Thread
Post by: Valcos on April 01, 2009, 05:08:29 pm
How many custom sprites do you have in your game?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 03, 2009, 12:00:25 pm
I actually lost count on them 0__o


Quote from: Blizzard on April 01, 2009, 05:06:56 pm
What? A crate full of porn magazines? xD
Nice screenshot, BTW.
This made my day ~ <3

----

:x New screeny ~

Celtic Gears Main Character invading a Occult's hideout/ritual/temple/whatever-you-call-it place of bad satanic rituals & stuff takes place D:


(http://img9.imageshack.us/img9/1214/rrfr.png) (http://img9.imageshack.us/my.php?image=rrfr.png)
Title: Re: Screenshot Thread
Post by: Sally on April 03, 2009, 05:07:06 pm
thats so awsome

(http://i707.photobucket.com/albums/ww73/kerthil/PkMn%20Pink/Battle2.png)
Title: Re: Screenshot Thread
Post by: Punn on April 04, 2009, 03:36:00 pm
@Caro Ru Douche: Nice lighting..

@Silly Sally: That kinda looks hard to look at the thing with that graphic..
Title: Re: Screenshot Thread
Post by: Sally on April 04, 2009, 06:38:36 pm
why is it hard to look at?
Title: Re: Screenshot Thread
Post by: RoseSkye on April 04, 2009, 07:21:10 pm
Quote from: Susys on April 03, 2009, 05:07:06 pm



Zig is all like '~'
Title: Re: Screenshot Thread
Post by: Punn on April 04, 2009, 07:41:05 pm
@Sally: Cuz the grayish black bg might be hard to see the black text, unless you can find a way to make those text white..
Title: Re: Screenshot Thread
Post by: Sally on April 04, 2009, 08:03:44 pm
oh well the black hud is temporary... im going to make it pink or something :)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 04, 2009, 08:48:52 pm
Thanks guys, here's another one for your enjoyment, a sewers one to be exact:

(http://img10.imageshack.us/img10/6662/4tv45g.png) (http://img10.imageshack.us/my.php?image=4tv45g.png)
Title: Re: Screenshot Thread
Post by: Sally on April 04, 2009, 08:56:19 pm
yay another crate of porn!

and i just love your lighting. it makes it look that much cooler.+
Title: Re: Screenshot Thread
Post by: RoseSkye on April 04, 2009, 09:03:26 pm
Quote from: Susys on April 04, 2009, 08:56:19 pm
yay another crate of porn!

and i just love your lighting. it makes it look that much cooler.+


That's what snake wants you to think.
Title: Re: Screenshot Thread
Post by: G_G on April 05, 2009, 04:28:25 am
Quote from: RoseSkye on April 01, 2009, 12:25:22 am
:( I have to do around 200-ish poses for my game.. ~.~

(http://i2.photobucket.com/albums/y18/TokyoAngel/Roseb_skl81.png)

Almost done ~.~


Thats looking really good Rose. I like it
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 05, 2009, 01:07:54 pm
There was an Error on the Right Side I think (or left) regarding the Water tile lines.


Anyways, what lies at the end of the Dungeon:

(http://img14.imageshack.us/img14/7130/uho.png) (http://img14.imageshack.us/my.php?image=uho.png)

"El Vegigante" is going to get you ^^;;; I might as well try to 'add a touch' to the RTP Troll sprite.
Title: Re: Screenshot Thread
Post by: G_G on April 05, 2009, 01:16:11 pm
Quote from: Caro Ru Lushe on April 05, 2009, 01:07:54 pm
There was an Error on the Right Side I think (or left) regarding the Water tile lines.


Anyways, what lies at the end of the Dungeon:

(http://img14.imageshack.us/img14/7130/uho.png) (http://img14.imageshack.us/my.php?image=uho.png)

"El Vegigante" is going to get you ^^;;; I might as well try to 'add a touch' to the RTP Troll sprite.


I see more crates of porn
Title: Re: Screenshot Thread
Post by: legacyblade on April 05, 2009, 02:12:15 pm
Quote from: Caro Ru Lushe on April 01, 2009, 06:15:11 am
(http://img5.imageshack.us/img5/6871/fr34.png) (http://img5.imageshack.us/my.php?image=fr34.png)

You are not alone  :^_^': thou this aren't completely poses, I still have to finish them >__>;; all of them.


ZOMG, I see edits of quintessence smilies' expressions in there. Good use of expressions, it'll make the cutscenes look much better.
Title: Re: Screenshot Thread
Post by: Sally on April 05, 2009, 02:48:23 pm
yeah that troll looks out of place.

and another awsome map with awsome lighting.
Title: Re: Screenshot Thread
Post by: Cid on April 07, 2009, 11:16:48 am
Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Cityscreen.png)

City used in my opening.

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Countryscreen.png)

Work in progress countryside tileset. (Fear the right-angled lake edges)

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Battlescreen1.png)

Battle with hurriedly cobbled-together backdrop.  :P (Many thanks to Fantasist for the snazzy battle display)

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Battlescreen2.png)

A mighty attack from the enemy.

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Battlescreen3.png)

On her last legs.


I still have lots of work to do on the tilesets, but for now I'm concentrating more on the game itself.
Title: Re: Screenshot Thread
Post by: Sally on April 07, 2009, 12:23:22 pm
the tilesets look a little offbalance, but nice, there simple and not detailed with gives it a feel. and the battle system looks really great, i love it, im guessing this is rmxp. 
good job on the maps also.
Title: Re: Screenshot Thread
Post by: DeathLock on April 07, 2009, 03:19:09 pm
I see your spriting your own tilesets, that takes a lot of guts good for you. ^_^

Yeah, the lack of shading ruins the whole thing, unless that was the directed style. Which I'm guessing isn't if we look at the sprites. :\
Title: Re: Screenshot Thread
Post by: RoseSkye on April 07, 2009, 04:21:38 pm
Cid I've never seen that style used in any RM game.
Title: Re: Screenshot Thread
Post by: Sally on April 07, 2009, 10:25:00 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/world2.png)
Title: Re: Screenshot Thread
Post by: Landith on April 07, 2009, 10:38:44 pm
Three screenshots from my game:
         The Mercenary of Death

Title Screen: ShowHide
(http://img14.imageshack.us/img14/5000/titlescreen.png)Still playing around with the text effects and stuff lol Still a Major WIP

(http://img15.imageshack.us/img15/5708/screenshotelq.th.png) (http://img15.imageshack.us/my.php?image=screenshotelq.png)
Took me forever to make this map and it still looks bad... I'm still working on it lol

In-Game Screenshot: ShowHide
(http://img16.imageshack.us/img16/3139/ingamescreenshot.png) Just an in-game screenshot :P
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on April 08, 2009, 01:17:38 pm
There's a few cliffs sticking out themselves that look plain awkward. I also really don't like how the cliff in the background just merges over as a higher cliff to the main middle one there...looks somewhat unnatural. But what do I know about cliffs?

There are also not a lot of events on the map. Take this as something; I'm not aiming it to be an insult or complement.


You should have poses for the sprites, especially if that's how your Mercenary looks like. He needs to look badarse when doing his killings.

I suggest you take a look at your title screen, after all, it is "The Mercenary of Death".
Title: Re: Screenshot Thread
Post by: Sally on April 08, 2009, 06:02:44 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/de.jpg)


im in both layer1, and event layer. O.o
Title: Re: Screenshot Thread
Post by: Landith on April 08, 2009, 11:23:49 pm
Ahh... Your right Star! *Facepalms*

Like I said, that cliff map is still a Major WIP, took me about 2 hours on it as it is.
I haven't added events in there(Besides map settings) and those guys are just there for testing some skills and Aqua's SP system she made me lol
I have poses for the sprites, I just haven't turned them on yet because I still haven't made all the weapons yet.
Although I still have to make poses for the enemies and for some cutscenes.
I'm trying to make this as easy as I possibly can as I need to finish it in 20 days o.O
Title: Re: Screenshot Thread
Post by: RoseSkye on April 10, 2009, 03:37:47 am
The mercenary of death?

What else could a mercenary be.. life? That's a missionary.

Oh silly redundant oxymorons, how I love thee.
Title: Re: Screenshot Thread
Post by: Landith on April 10, 2009, 12:02:47 pm
Lol it's suppose to be ironic Rose... I think  :O.o:
Title: Re: Screenshot Thread
Post by: RoseSkye on April 10, 2009, 01:52:18 pm
(http://i2.photobucket.com/albums/y18/TokyoAngel/Mag.jpg)

Starting tommorrow I'll start animating cutscenes for Mid Autumn Garden in Flash... Yes I know how to animate.. I was a flash animator before I started rmxp. For an amature anime label.

http://img181.imageshack.us/my.php?image=graphic6zs.swf


I would like to note that I hate anime and jrpgs with a passion.  I hate anything that lacks thought and a contains cheesy overdone story.. with archetypes and ... let me put it like this.. before I animated or tinkered in rmxp.. I wrote novels. Yeah..

P.S.
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Cemetary.jpg)

Wouldn't be much of a screenshot thread if I didn't post a rpg maker screenshot. Cemetary in game where my sister is buried.
I would say Rose's sister.. but since I'm Rose... yeah.

Anywho.. I spent a year or so working on not improving mapping but improving perspective.
While people wasted time throwing birds and rabbits in their maps I tried to find some way to apply a pseudo camera angle of sorts to rmxp. While this may seem foolish since the pov is almost consistently birds-eye view.. I have found loopholes in many occassions. However magicians never reveal their tricks.
Title: Re: Screenshot Thread
Post by: Sally on April 10, 2009, 06:28:58 pm
Spoiler: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/hud12.jpg)


just a event i was working on.
Title: Re: Screenshot Thread
Post by: RoseSkye on April 12, 2009, 08:21:52 am
M.A.G avatars (Done in paint pardon the lax coloring)
Listened to - Fall out boy - Tiffany Blews
while doing these

(http://i2.photobucket.com/albums/y18/TokyoAngel/MagAvatar2.png)
(http://i2.photobucket.com/albums/y18/TokyoAngel/MagAvatar.png)


Sigs
Listened to - Gretchen (unsigned band) - Breathe
while doing this

Also listened to the Jonas Brothers - Burnin Up

(http://i2.photobucket.com/albums/y18/TokyoAngel/Sig.png)

Dude.. I feel like I've been playing an irl rpg with my rpg making. My mapping, spriting, and art have improved so much that I keep surprising myself. I used to pay people to do this stuff for me now.. I'm animating flash cutscenes M.A.G by myself.. I'll post what I have so far in a few days.. until then I'll post  some avatars an' shit in the screenshot thread.
Title: Re: Screenshot Thread
Post by: Sally on April 12, 2009, 08:29:57 am
wow they look very nice and good, but the gun, looks a little, like it has a curve.
Title: Re: Screenshot Thread
Post by: RoseSkye on April 12, 2009, 08:31:54 am
Quote from: Richard on April 12, 2009, 08:29:57 am
wow they look very nice and good, but the gun, looks a little, like it has a curve.


I know :/ I didn't use the line tool like an idiot. I used pencil tool/ paintbrush for everything.
Title: Re: Screenshot Thread
Post by: Sally on April 12, 2009, 08:56:49 am
yeah other than that they look very nice.
Title: Re: Screenshot Thread
Post by: Zylos on April 12, 2009, 05:33:54 pm
Eins: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp1.png)

"Stop crying, you big baby. It's just a little blood from an exploding zombie head."

Alternately... "Dirty mouth? Clean it up with Orbit Gum!"



Zwei: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp2.png)

"Ah, the sweet serenity of a save room. Nothing going to eat me in here... or... or maybe there is... maybe there's a zombie behind those boxes, or... or under that desk, or under the tiles, or... or... in my pants... or..."



Drei: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp3.png)

"I'm sorry sir, I've been drinking all night, so I'm fresh out of brains for you to eat. Sorry."
Title: Re: Screenshot Thread
Post by: Sally on April 12, 2009, 05:40:33 pm
lol reminds me of... left 4 dead. looks good, very nice on the poses. and blood.
Title: Re: Screenshot Thread
Post by: Zylos on April 12, 2009, 05:45:53 pm
Ah yes, forgot that CP isn't familiar with Midnight. Last year I had made a somewhat decent survival horror game called Midnight (with a system rather obviously inspired by the Resident Evil games), but due to technical errors with the ABS I had made and some serious lag, it was scrapped before I finished. In the time since, I've been learning some tricks and improvements for a remake someday, and now I've decided to take a second stab at making a Midnight game for the BlizzABS contest. It'll be a short non-canon game, but it should be fun. :3
Title: Re: Screenshot Thread
Post by: Sally on April 12, 2009, 05:50:54 pm
wow i can wait to judge that also! sounds very awsome.
Title: Re: Screenshot Thread
Post by: Cid on April 14, 2009, 06:14:26 am
Quote from: Richard on April 07, 2009, 12:23:22 pm
the tilesets look a little offbalance


Off-balance? How so?

Revamped my city tileset. Same shot with a lick o' paint.

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/Thecity.png)
Title: Re: Screenshot Thread
Post by: Reno-s--Joker on April 14, 2009, 07:24:16 am
@Zylass: Wow - looks pretty exciting! Not to mention rather realistic. =D

@Cid: Preeetty good job there! Lol at the evil looking dude in the dark alleyway. o__o;
Title: Re: Screenshot Thread
Post by: DeathLock on April 14, 2009, 10:52:31 am
@Cid: Looks a bit better, but I just don't like the technique you used to shade the tileset. The buildings are using filters for the bricks, and most of the tileset is all desaturated, makes it look grey and dull.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 14, 2009, 07:06:03 pm
OMG~ CARO YOU COPYCAT YOU!!!: ShowHide
(http://img4.imageshack.us/img4/2982/45g4.png) (http://img4.imageshack.us/my.php?image=45g4.png)(http://img4.imageshack.us/img4/2420/4h465h.png) (http://img4.imageshack.us/my.php?image=4h465h.png)

Zombie enemy isn't final, I'm still thinking what exactly to use. (Or alternatively, I might end up doing a Cannon of Said Anime).
Title: Re: Screenshot Thread
Post by: Cid on April 15, 2009, 04:37:50 am
Quote from: Reno-s--Batman on April 14, 2009, 07:24:16 am
@Cid: Preeetty good job there! Lol at the evil looking dude in the dark alleyway. o__o;


He is indeed up to no good. :ninja: Plays a minor role in the opening.

Quote from: DeathLock on April 14, 2009, 10:52:31 am
@Cid: Looks a bit better, but I just don't like the technique you used to shade the tileset. The buildings are using filters for the bricks, and most of the tileset is all desaturated, makes it look grey and dull.


It's supposed to look grey and dull. It's a dreary place.

I don't know what you mean about the bricks.
Title: Re: Screenshot Thread
Post by: DeathLock on April 15, 2009, 08:19:58 am
@Cid: You missed my point, I'm talking about the tileset not the way the map is. Pixel art needs to stand out, not be boring. Add saturation, and trust me it will look a lot better. And what I meant, it looks like a photoshop (or any program you used) effect rather than your own work. ^^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 15, 2009, 11:22:02 am
My point to Cid: It looks dull, and, I see it can look better with a bit of Saturation. Currently it looks all Pillow Shaded <shrugs>

.___. No one seem to care for my Eastern project. <tear>
Title: Re: Screenshot Thread
Post by: Cid on April 15, 2009, 12:06:19 pm
Quote from: DeathLock on April 15, 2009, 08:19:58 am
@Cid: You missed my point, I'm talking about the tileset not the way the map is. Pixel art needs to stand out, not be boring. Add saturation, and trust me it will look a lot better. And what I meant, it looks like a photoshop (or any program you used) effect rather than your own work. ^^


I didn't miss the point at all. The colours are watered down because that's the look I was going for. Increasing the saturation does little to the majority of the tileset (all the greys), and makes the grass and double yellow lines too bright. I don't want that.

Quote from: Caro Ru Lushe on April 15, 2009, 11:22:02 am
Currently it looks all Pillow Shaded <shrugs>


The only pillow-shaded objects in the set are the bins and lamp posts, which will be updated eventually. So I'm not sure what you're looking at.
Title: Re: Screenshot Thread
Post by: Zylos on April 15, 2009, 12:18:40 pm
Heh heh, were you inspired by yours truly, Caro? :V


Personally I love how Dertt's sprite looks in there, especially how the eyes seem to glow even in the very dark room. And the blood splatters are a small detail but really add to the atmosphere. I like it. The only complaint I have is that it looks like the bars are on the zombie's shoulders.


Spoiler: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp4.png)

"Ah, fuck I missed."


(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp5.png)

"Shhhh... be vewy vewy quiet, I'm hunting zombies."
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 15, 2009, 01:13:36 pm
 :^_^': Ahahaha ~ Yeah Zylos.

Another screenshot: (No more 'Zombies')
Really, not final, and decided on the Enemies:

Are they . . .human or . . .?: ShowHide
(http://img15.imageshack.us/img15/3021/erbrtb.png) (http://img15.imageshack.us/my.php?image=erbrtb.png)
"Why the hell is there an Astronaut in a box?"


;3 Suited Man? Android? Or . . .

(BTW, the player can be one of 3 (haven't decided yet) characters to play as. :0 with a different storyline yet happening at the same time of events. (Replay Value <3)
Title: Re: Screenshot Thread
Post by: Sally on April 16, 2009, 03:51:17 pm
Quote from: Zylass on April 15, 2009, 12:18:40 pm
Heh heh, were you inspired by yours truly, Caro? :V


Personally I love how Dertt's sprite looks in there, especially how the eyes seem to glow even in the very dark room. And the blood splatters are a small detail but really add to the atmosphere. I like it. The only complaint I have is that it looks like the bars are on the zombie's shoulders.


Spoiler: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp4.png)

"Ah, fuck I missed."


(http://i254.photobucket.com/albums/hh99/Zylos_2007/ss_mgp5.png)

"Shhhh... be vewy vewy quiet, I'm hunting zombies."




I really cant wait till i get to play your game.
Title: Re: Screenshot Thread
Post by: Reno-s--Joker on April 17, 2009, 05:51:05 am
Quote from: Caro Ru Lushe on April 15, 2009, 01:13:36 pm
Are they . . .human or . . .?: ShowHide
(http://img15.imageshack.us/img15/3021/erbrtb.png) (http://img15.imageshack.us/my.php?image=erbrtb.png)
"Why the hell is there an Astronaut in a box?"


5HP only! Noes.

Umm yeah your game looks pretty awesome from the screenies I've seen. :) Very dark and dystopic I guess.
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 07:50:16 pm
A work of my Animated One Scene 8 Man CMS (Recommended for Blizz ABS)
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/8mancms.png)


Its almost done too :D
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:05:32 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Adult_Michele.jpg)
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 08:08:51 pm
Quote from: RoseSkye on April 30, 2009, 08:05:32 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Adult_Michele.jpg)



Couple of tips. Save as .png .jpg is horrible.

2nd your tree part thing is below the player O.o
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:14:43 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:08:51 pm
Quote from: RoseSkye on April 30, 2009, 08:05:32 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Adult_Michele.jpg)



Couple of tips. Save as .png .jpg is horrible.

2nd your tree part thing is below the player O.o


it isn't <.< I took the screenshot in the middle of the transition frame for walking.. he's actually stepping towards the square below him.

Also note that there is an albino blonde behind him.. and she's unintentionally invisible thanks to the fog moving in. I really didn't intend it but now I just find it funny.
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 08:17:17 pm
Quote from: RoseSkye on April 30, 2009, 08:14:43 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:08:51 pm
Quote from: RoseSkye on April 30, 2009, 08:05:32 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Adult_Michele.jpg)



Couple of tips. Save as .png .jpg is horrible.

2nd your tree part thing is below the player O.o


it isn't <.< I took the screenshot in the middle of the transition frame for walking.. he's actually stepping towards the square below him.

Also note that there is an albino blonde behind him.. and she's unintentionally invisible thanks to the fog moving in. I really didn't intend it but now I just find it funny.


Still looks wierd but nice mapping and lighting. How do you like my menu preview?
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:18:40 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:17:17 pm
Quote from: RoseSkye on April 30, 2009, 08:14:43 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:08:51 pm
Quote from: RoseSkye on April 30, 2009, 08:05:32 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Adult_Michele.jpg)



Couple of tips. Save as .png .jpg is horrible.

2nd your tree part thing is below the player O.o


it isn't <.< I took the screenshot in the middle of the transition frame for walking.. he's actually stepping towards the square below him.

Also note that there is an albino blonde behind him.. and she's unintentionally invisible thanks to the fog moving in. I really didn't intend it but now I just find it funny.


Still looks wierd but nice mapping and lighting. How do you like my menu preview?


*coughs* I have no idea what you're talking about *coughs*

OH! Yeah it's pretty cool guy. (and doesn't afraid of anything) it would be better if there were statistics under the charaset names.

Like Hilda
550/550
550/550

or Bars.. I find it basic.. but the most basic of things can be a gift.
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 08:22:17 pm
Quote from: Youngster Gi Gi on April 30, 2009, 07:50:16 pm
A work of my Animated One Scene 8 Man CMS (Recommended for Blizz ABS)
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/8mancms.png)


Its almost done too :D

This. It was posted before your screenie
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:23:12 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:22:17 pm
Quote from: Youngster Gi Gi on April 30, 2009, 07:50:16 pm
A work of my Animated One Scene 8 Man CMS (Recommended for Blizz ABS)
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/8mancms.png)


Its almost done too :D

This. It was posted before your screenie


^ Edited my post before you posted
(http://img412.imageshack.us/img412/8405/kuhm.png)I approve, slightly.
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 08:24:55 pm
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:28:10 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:24:55 pm
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:


You know what'll be cool? If you removed Step count, G, and playtime and added something like an HUD for a character

or ..

"Monsters killed"
"Damage Dealt"
or something like that. . maybe both.
Title: Re: Screenshot Thread
Post by: G_G on April 30, 2009, 08:29:51 pm
Quote from: RoseSkye on April 30, 2009, 08:28:10 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:24:55 pm
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:


You know what'll be cool? If you removed Step count, G, and playtime and added something like an HUD for a character

or ..

"Monsters killed"
"Damage Dealt"
or something like that. . maybe both.


*gets great idea for BABS plugin :naughty:*
Thnx RoseSkye! *powers up*
Title: Re: Screenshot Thread
Post by: RoseSkye on April 30, 2009, 08:35:58 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:29:51 pm
Quote from: RoseSkye on April 30, 2009, 08:28:10 pm
Quote from: Youngster Gi Gi on April 30, 2009, 08:24:55 pm
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu

OFFTOPIC
Its still coming along. I'll try to squeeze statistics in there but its hard to do that with 8 men in one menu  :naughty:


You know what'll be cool? If you removed Step count, G, and playtime and added something like an HUD for a character

or ..

"Monsters killed"
"Damage Dealt"
or something like that. . maybe both.


*gets great idea for BABS plugin :naughty:*
Thnx RoseSkye! *powers up*


*Rose.. and yay I helped Durrrrrrrrrrrrrrr.
Title: Re: Screenshot Thread
Post by: Mightylink on April 30, 2009, 08:59:35 pm
I guess I can post some shots, I still dont think im good but I definetly improved since I first started.

My first house, very bad :S

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/firstmap.gif)


Then I remade it into this:

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/goodroom.gif)


Big improvement :)

I started out with square looking maps like anyone else but later learned the basic rules of thumb, this is my first outdoor map:

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/title.gif)


And later I started doing ones like this:

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/som_e309-1.jpg)


Maby still a little open ended, I'm having a bit of controversy over the keep everything close rule, but since rmxp is at a much higher resolution then most 2d rpg's it feels more natural to spread things out a little bit.

My first outdoor town, very crappy lol

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/newstuff.jpg)


And here it is on my second try:

Spoiler: ShowHide
(http://i123.photobucket.com/albums/o296/MightyLink/som_e309-2.jpg)


Its scaled better, the ground is more detailed, I followed the rule that areas people are likly to walk are more worn, I added thicker grass patches and bare spots and the house is scaled better.

I think I have improved a lot and I still got some more improvements to make, practice practice practice!
Title: Re: Screenshot Thread
Post by: Zylos on April 30, 2009, 09:09:53 pm
Spoiler: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/NEOMIDNIGHT1.png)


This was an experiment to see how I could improve the original Midnight. The room itself looks much better, even without the lighting.
Title: Re: Screenshot Thread
Post by: Mightylink on April 30, 2009, 09:12:30 pm
oooo i like that fallen chair in the middle, great detail :)
Title: Re: Screenshot Thread
Post by: Sally on April 30, 2009, 09:21:54 pm
your hero kinda looks like the rival in pokemon gold/silver/crystal. from the back, i duno about from the front
looks good thou.
Title: Re: Screenshot Thread
Post by: tSwitch on May 01, 2009, 08:55:46 am
Quote from: Zylos on April 30, 2009, 09:09:53 pm
Spoiler: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/NEOMIDNIGHT1.png)


This was an experiment to see how I could improve the original Midnight. The room itself looks much better, even without the lighting.


you should seriously make the original a full game :O
Title: Re: Screenshot Thread
Post by: Sally on May 02, 2009, 08:19:35 am
MAP 82,50: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/mapeer.jpg)


just a map using the default mine all i did was the walls i decided to finish it when i actually want to use it, or if anyone of you guys want to use it. please comment.
Title: Re: Screenshot Thread
Post by: Reno-s--Joker on May 02, 2009, 09:28:25 am
=D Wow, nice work Sally! I really like some of those shapes.
Title: Re: Screenshot Thread
Post by: Blizzard on May 02, 2009, 10:19:49 am
Shape = good
Details = bad

The map is totally lacking floor details. O_o But the shape's alright.
Title: Re: Screenshot Thread
Post by: RoseSkye on May 02, 2009, 11:55:33 am
Quote from: Lass Sally on May 02, 2009, 08:19:35 am
MAP 82,50: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/mapeer.jpg)


just a map using the default mine all i did was the walls i decided to finish it when i actually want to use it, or if anyone of you guys want to use it. please comment.


Good work Sally!
Title: Re: Screenshot Thread
Post by: Sally on May 02, 2009, 02:50:05 pm
uhm blizz, i said i was to lazy to just do a map for no point, i didnt do the details yet, ill do them if i decide to use the map. or when i get bored again.

but thanks for the comments guys!

edit:
before: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/mapeer.jpg)

after: ShowHide
(http://i707.photobucket.com/albums/ww73/kerthil/maperr.png)


because blizz wants some more detail =]
Title: Re: Screenshot Thread
Post by: G_G on May 02, 2009, 08:46:34 pm
Nice sally! Those are really good. Too bad I cant map if my life depended on it but I'm trying to get better :P
Title: Re: Screenshot Thread
Post by: Sally on May 02, 2009, 09:07:12 pm
thank, you, and don't worry, i
"have an artistic gift" -My Mom
Title: Re: Screenshot Thread
Post by: Reno-s--Joker on May 02, 2009, 09:20:26 pm
WOW. I mean, I really liked it before but now it looks awesome! :D
'nother power up. <3
Title: Re: Screenshot Thread
Post by: Sally on May 02, 2009, 09:29:43 pm
aww <3 how sweet, thank you reno, hopefully they will just keep getting better!
Title: Re: Screenshot Thread
Post by: G_G on May 03, 2009, 12:20:25 am

Title for a Hacked Pokemon Rom mixture of Ruby and Sapphire

INTRODUCING
Pokemon Rapphire Version
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/pokemon.png)
Title: Re: Screenshot Thread
Post by: Sally on May 03, 2009, 08:15:00 am
wow.. looks nice! 
Title: Re: Screenshot Thread
Post by: Blizzard on May 03, 2009, 08:34:58 am
Looks much better now, Sally. :)
Title: Re: Screenshot Thread
Post by: Sally on May 03, 2009, 10:24:56 am
Thank you!
Title: Re: Screenshot Thread
Post by: G_G on May 03, 2009, 01:39:27 pm
EPIC IMMENSE LAG OF PARTY OF 20 KILLING BLUE LANCERS
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/immenselag.png)
Title: Re: Screenshot Thread
Post by: Sally on May 04, 2009, 06:22:54 am
epic.!  did that really lag tho!!!?
Title: Re: Screenshot Thread
Post by: Blizzard on May 04, 2009, 07:19:01 am
You should have pressed F2 to show the frame rate. xD
Title: Re: Screenshot Thread
Post by: G_G on May 04, 2009, 11:20:17 am
@sally: Yes it lagged but not a whole lot.
@blizz: Next time I will.

EDIT 1:
Here's a different one to show teh FPS (frames per second)
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/fps.png)


EDIT 2:
0 Frames Per Second HOLY
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/0fps.png)
Title: Re: Screenshot Thread
Post by: Sally on May 04, 2009, 03:22:29 pm
it was probably 0fps because nothing was moving...
Title: Re: Screenshot Thread
Post by: Aqua on May 04, 2009, 03:42:24 pm
Quote from: Lass Sally on May 04, 2009, 03:22:29 pm
it was probably 0fps because nothing was moving...


Normally, without any lag, when nothing moves, the game runs about 40 fps.
Title: Re: Screenshot Thread
Post by: Sally on May 04, 2009, 04:08:07 pm
oh, then why 0fps?
Title: Re: Screenshot Thread
Post by: G_G on May 04, 2009, 05:51:15 pm
I dunno but the game froze and rgss player closed.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on May 06, 2009, 08:01:29 am
lulz, now that is some crazy lag :P I try to plan my maps so that it doesn't lag, but when I make complex boss fights, it sometimes gets a bit messy :P
Title: Re: Screenshot Thread
Post by: Mightylink on May 06, 2009, 10:53:37 pm
I try to do that too but the problem is I got a really decent computer, I keep another p2 machine here for testing minimum requirements :P
Title: Re: Screenshot Thread
Post by: Calintz on May 07, 2009, 03:06:47 am
I like the little camp with the funhouse style tents XD !!
Title: Re: Screenshot Thread
Post by: G_G on May 07, 2009, 09:24:08 am
Hey calintz!

Thanks just a simple map for testings sake.
Title: Re: Screenshot Thread
Post by: Sally on May 07, 2009, 04:15:00 pm
the only problem is i cant test for lag becosue i just made a ton of events and my computer didn't lag...
Title: Re: Screenshot Thread
Post by: G_G on May 08, 2009, 12:26:16 am
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/logo.png)


A title screen of something maybe my logo for my game company.
Title: Re: Screenshot Thread
Post by: legacyblade on May 08, 2009, 01:59:00 am
Nethera is swinging the LB on the titlescreen, nice. I like the feel of the title. It needs to be very gameplay heavy with that title though.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 08, 2009, 02:56:06 am
Logoes aren't spaced out that big. Also, they usually contain a memorable image or word combination unless the logo is sophisticated (But even then they still do it).

If the actual things move and all, then it just turned epic.

The transparent thief and Arshes don't fit at all...Make some way to get them there or remove them...(Resize?)
Title: Re: Screenshot Thread
Post by: DeathLock on May 08, 2009, 05:46:32 am
Oh look, its my giant slime. =D

Though, its too much if its only a logo. :\
Title: Re: Screenshot Thread
Post by: G_G on May 08, 2009, 08:39:10 am
I said logo or title screen for something
Title: Re: Screenshot Thread
Post by: tSwitch on May 08, 2009, 10:53:01 am
Quote from: Youngster Gi Gi on May 08, 2009, 12:26:16 am
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/logo.png)


A title screen of something maybe my logo for my game company.


I ...err...I don't know where to start
I'm sorry, it's just terrible

Quote from: Elite Four Starrodkirby86 on May 08, 2009, 02:56:06 am
Logoes aren't spaced out that big. Also, they usually contain a memorable image or word combination unless the logo is sophisticated (But even then they still do it).


qft.

logos are simple and sleek, designed to be extremely memorable, so that when someone says "Nike" you think of their logo, or when you see their logo, you recognize the brand/company.  What you made..is...well it's not a logo in the least.
Title: Re: Screenshot Thread
Post by: Zylos on May 08, 2009, 11:11:38 am
Yea- no. Just no.

Sorry, I'm usually very lenient, but I can't even call that a good piece without laughing. You cut the RTP battleback in half and put the sky panarama in, then spaced out a logo over it after adding in some sprites. If it's animated, then I can forgive you a little for trying (you'll need a lot more happening in the scene to make it interesting, then should probably fade out the background and just focus in on the name if it's a logo). If it's not animated, just scrap it and try something simpler. Center the "RPG" over the "Adeventure", put them in the middle of the screen so they can catch eyes a little better.
Title: Re: Screenshot Thread
Post by: legacyblade on May 08, 2009, 06:50:31 pm
Well I was trying to be nice with my post, but I think I should be brutal, all the cool kids are doing it.

Your titlescreen could use a LOT of improvement. Like blizz said, all you did is chop up a few of the default RTP things for the background. The position of the text is just weird, this isn't a modern poem, it's a titlescreen. If you want it to be left aligned, at least don't have that giant space between the letters (I think it really should be center aligned though). The random sprites on there feel, well, random and out of place. I say spend a little while thinking about what kind of message you want your titlescreen to send, and then find ways to send it. Just randomly patching together images neither looks pretty, nor sends a good message about the rest of the work you're presenting.

Thought it does have one saving grace, Nethera and the Legacyblade are on it :P
Title: Re: Screenshot Thread
Post by: G_G on May 08, 2009, 09:37:43 pm
Never was good at making T screens. ;__;

New screenie to make up for it
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/newhud.png)
Title: Re: Screenshot Thread
Post by: Punn on May 08, 2009, 11:44:52 pm
Title logo?

Spoiler: ShowHide


(http://img5.imageshack.us/img5/2686/ghosttitle.png) (http://img5.imageshack.us/my.php?image=ghosttitle.png)
Title: Re: Screenshot Thread
Post by: tSwitch on May 09, 2009, 01:48:21 am
Quote from: Gym Leader Blades on May 08, 2009, 06:50:31 pm
[critique]


Zylos said that, not Blizzard.
Title: Re: Screenshot Thread
Post by: legacyblade on May 09, 2009, 04:49:49 am
Oh, I thought it was blizzard, his avi looks blizz like.
Title: Re: Screenshot Thread
Post by: Sally on May 09, 2009, 06:51:22 am
Quote from: Punn on May 08, 2009, 11:44:52 pm
Title logo?

Spoiler: ShowHide


(http://img5.imageshack.us/img5/2686/ghosttitle.png) (http://img5.imageshack.us/my.php?image=ghosttitle.png)



that looks very awsome and well made.
Title: Re: Screenshot Thread
Post by: Blizzard on May 09, 2009, 08:28:51 am
Quote from: Gym Leader Blades on May 09, 2009, 04:49:49 am
Oh, I thought it was blizzard, his avi looks blizz like.


I was like "When did I say that?! O_o I don't even remember. Oh well, I probably did." when I was reading your post. xD
Title: Re: Screenshot Thread
Post by: OracleGames on May 10, 2009, 10:34:11 pm
Wuzup :D take a look at my maps, they all are ripped isometric images.. but first heres the logo of the "company"
Spoiler: ShowHide
(http://img23.imageshack.us/img23/2526/13040710.png)


And then my title screen (used MOG script):
Spoiler: ShowHide
(http://img13.imageshack.us/img13/517/80923130.png)


The game will be vaguely based on a very old dead NES title wich i loved  :P
Spoiler: ShowHide
(http://img26.imageshack.us/img26/1609/23085677.png)


it was not as easy as "copy paste" since you have to be very carefull when cutting the images so theres 0 mistakes, if you screw up whit a single inch the whole map will look glitchy
Spoiler: ShowHide
(http://img16.imageshack.us/img16/7482/92252650.png)


Then after i got all the layers i want compiled in a long tileset .png i paste them in the editor, the 1st layer, then the second layer.. that was the easiest part, now i must set the priorities, passeable tiles, wall tags Etc.. wich is the real pain in the ass since you gota do it individually on each map xD and Step3 is to cut and reduce pixels on second layers using photoshop.. on this image you see a very neat library
Spoiler: ShowHide
(http://img12.imageshack.us/img12/7306/25685065.png)


And finally the Roof, where your first boss will appear :)
Spoiler: ShowHide
(http://img12.imageshack.us/img12/4283/89760629.png)


tadaaaah!!
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 10, 2009, 10:53:30 pm
I sure hope movement is not botch-like and all. Pixel Movement might do wonders...Chances are you have that though.

This would look good, but generally very time-consuming. Did you rip these images, or are these original creations by yourself? (The tilesets and all basically)
Title: Re: Screenshot Thread
Post by: OracleGames on May 10, 2009, 11:51:07 pm
I ripped the images from a very old PC RPG, using various modding tools (wich im using to extract sounds, animations too).. then i made a template to paste its parts in it, rezized the images to 65% of its original zize because they can weight up to 30 mbs =S and then very carefully cut its parts and arranged them inside the template, for each piece of map i placed another one to be the second layer..
then i put them in my game, simple draw them and then all the hard work wich is chosing passable tiles, and priorities.
After all that i open the file again in photoshop and cut around every object, arcs, statues in the second layers..
depending on the map zize it takes about 2 to 10 hours to complety finish them and make them playable, but to make them complety bug free takes some more time, and testing whit the character itself :P
and mm im trying to use "Passabily direccions" as often as i can specially around small objects and such..
i would hate a botchy map too haha so dont worries xD

Will relase a demo soon  of the first stage if i can.. once i can solve some ridles whit the Blizz ABS o_o..
It consumes alot of time indeed, but beauty and visual awesomnes has its price xd
Title: Re: Screenshot Thread
Post by: Stealth on May 11, 2009, 07:55:10 am
...wait, has it been that long since BG2:SoA/ToB came out? Dang.

Anyway - love how it looks, Oracle.
Title: Re: Screenshot Thread
Post by: Blizzard on May 11, 2009, 07:56:07 am
Great use of Blizz-ABS. :) I hope you post the game soon and finish it as well. I have seen many promising games that were abandoned at some moment.
Title: Re: Screenshot Thread
Post by: OracleGames on May 11, 2009, 02:54:24 pm
Quote from: Stealth on May 11, 2009, 07:55:10 am
...wait, has it been that long since BG2:SoA/ToB came out? Dang.


Yup BG2:SoA was relased in 2000 so it has been some time by now xP.. the artistic work is very good tough, i even have the chance to animate the maps (ieportals, liquid surfaces, torches, fireplaces, fishes, fans etc..)

Quote from: Rival Blizzard on May 11, 2009, 07:56:07 am
Great use of Blizz-ABS. :) I hope you post the game soon and finish it as well. I have seen many promising games that were abandoned at some moment.


thanks mate :) i hope so too, i may need some help after the demo.. people often leave good projects because they try to make them too complex for one person alone..
Title: Re: Screenshot Thread
Post by: Sally on May 11, 2009, 06:28:15 pm
Wow, that looks amazing.
Quote from: Rival Blizzard on May 11, 2009, 07:56:07 am
Great use of Blizz-ABS. :) I hope you post the game soon and finish it as well. I have seen many promising games that were abandoned at some moment.



best of luck, and it sounds like a bitch to make one map...

Title: Re: Screenshot Thread
Post by: G_G on May 12, 2009, 01:49:48 am
This proves I suck terribly at drawing! XD I tried to redraw grassland and umm heres the result.
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/lmao.png)


I suck at drawing!!!
Title: Re: Screenshot Thread
Post by: King Munkey on May 16, 2009, 12:03:11 am
Spoiler: ShowHide
(http://img51.imageshack.us/img51/7060/screenshotb.png)
Title: Re: Screenshot Thread
Post by: G_G on May 16, 2009, 12:05:53 am
MUNKEY >:(

Tsk tsk tsk.....did  you even get permission? O.o
Title: Re: Screenshot Thread
Post by: King Munkey on May 16, 2009, 12:12:27 am
What do you mean?
Title: Re: Screenshot Thread
Post by: G_G on May 16, 2009, 12:18:27 am
You know exactly who you got that intro demo from lol and you posted a screenie of it...........
Title: Re: Screenshot Thread
Post by: Aqua on May 16, 2009, 12:37:17 am
Ever heard of collab?
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 16, 2009, 11:25:05 am
Quote from: Rocket Grunt on May 16, 2009, 12:03:11 am
Spoiler: ShowHide
(http://img51.imageshack.us/img51/7060/screenshotb.png)

White text is causing too much emphasis. The rest of the screenshot looks so faded out and such, the only real thing that stands out is...the white text.

The church, in addition, looks a little square...you know, at the fork in the roads and such. I know it's not exactly a concern as this place is supposedly man-made, but it does irk me.
Title: Re: Screenshot Thread
Post by: G_G on May 23, 2009, 06:03:38 pm
Been awhile since someones posted in here. Here's a preview of my Item Rarities script that I'll end up releasing thanks to Ryex for helping me setup the icons like so.

Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/itemrarities.png)
Title: Re: Screenshot Thread
Post by: legacyblade on May 23, 2009, 06:05:35 pm
For those cards, I think you should use different colored cards for the different kinds. It would make looking through the inventory easier.
Title: Re: Screenshot Thread
Post by: G_G on May 23, 2009, 06:12:12 pm
I know its a test is all so I replaced a line in Window_Item to change all icons to the card icon. The ghost and basalisk are supposed to be scrolls but yea..
Title: Re: Screenshot Thread
Post by: Calintz on May 23, 2009, 09:31:41 pm
Nice Game_Guy
Title: Re: Screenshot Thread
Post by: G_G on May 24, 2009, 12:48:41 am
Skill Levels Script WIP

The bars represent the level it is. For each square filled represents one level. The max is level 5. This is a major part in my Fable Game for Skill levels.
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/skilllevels-1.png)


Comment please and maybe durect me to some better pictures. I dont wanna use stars because thats for the Item Rarity script.
Title: Re: Screenshot Thread
Post by: Calintz on May 24, 2009, 12:55:14 am
Couldn't you just use a special sword icon, or the skill icon for them?
Title: Re: Screenshot Thread
Post by: Sally on May 24, 2009, 12:59:53 am
dont worry about graphics yet... i would get everything working first.
Title: Re: Screenshot Thread
Post by: King Munkey on May 24, 2009, 01:01:25 am
I agree with both Sally and Calintz!
Title: Re: Screenshot Thread
Post by: G_G on May 24, 2009, 01:02:18 am
Well I want it to have consistancy or something so each skill has the same icon for levels.

Believe it or not but I only had to make 5 pictures. 1 for each level.

But I want something that looks not like stars or anything. I've been looking around for something good but I havent really found anything I wanted for icons as levels for skills.

Anyways does it look good right now? With each skill at a certain level and whatnot gave it more depth than just one skill being at level 1.
Title: Re: Screenshot Thread
Post by: Blizzard on May 24, 2009, 06:33:18 am
You should make the green color of level 5 better. It should be pure green. It looks weird right now.
Title: Re: Screenshot Thread
Post by: Calintz on May 24, 2009, 06:50:47 am
Maybe add a gradient as well ...
Title: Re: Screenshot Thread
Post by: Blizzard on May 24, 2009, 06:52:08 am
LOL! I was going to suggest that as well, but then I thought meh. xD
Title: Re: Screenshot Thread
Post by: Calintz on May 24, 2009, 06:53:00 am
It's no lie ... That simple aesthetic can do so much, Lol.
Title: Re: Screenshot Thread
Post by: G_G on May 24, 2009, 08:59:34 am
K I'll add a gradient or at least try to make it so it still works. And all those were made in paint so thats why it looks wierd :P

EDIT:
Added the gradient. It looks alot better.
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/skilllevels2.png)
Title: Re: Screenshot Thread
Post by: Sally on May 24, 2009, 12:13:19 pm
yup, it looks alot better now...
Title: Re: Screenshot Thread
Post by: G_G on May 24, 2009, 12:20:37 pm
Thanks. I did not like having to change every square to the gradient. It uses 5 pictures. One for each levels 1-5.

I matched each square in each picture as good as I could and it was so annoying.

Heres the pictures:

Level 1
(http://i307.photobucket.com/albums/nn318/bahumat27/skill1.png)
Level 2
(http://i307.photobucket.com/albums/nn318/bahumat27/skill2.png)
Level 3
(http://i307.photobucket.com/albums/nn318/bahumat27/skill3.png)
Level 4
(http://i307.photobucket.com/albums/nn318/bahumat27/skill4.png)
Level 5
(http://i307.photobucket.com/albums/nn318/bahumat27/skill5.png)
Title: Re: Screenshot Thread
Post by: Sally on May 24, 2009, 12:28:43 pm
it looks good thou, so job well done.

Title: Re: Screenshot Thread
Post by: G_G on May 24, 2009, 12:36:16 pm
thanks

I still hated making those squares...anyways can you get on msn?
Title: Re: Screenshot Thread
Post by: G_G on May 30, 2009, 01:33:15 am
RMXP is on the fritz :P Seriously how is this possible? O_o

Apparently I am on the 2md, 3rd, and event layer at the same time

LARGE IMAGE BEOTCH
Spoiler: ShowHide
(http://i307.photobucket.com/albums/nn318/bahumat27/lolfritz.png)
Title: Re: Screenshot Thread
Post by: Calintz on May 30, 2009, 02:01:27 am
LMAO, cool
Title: Re: Screenshot Thread
Post by: Landith on May 30, 2009, 03:41:40 am
Spoiler: ShowHide
(http://img35.imageshack.us/img35/3209/screenshotlpv.png)


Still needs some work.
When you go under anything, it will automatically fade out, allowing you to see your player. Courtesy of Blizz-ABS.
Title: Re: Screenshot Thread
Post by: Sally on May 30, 2009, 08:13:21 am
that looks epic!
Title: Re: Screenshot Thread
Post by: Blizzard on May 30, 2009, 08:15:30 am
And which battle system allowed such a screenshot? :naughty: Told ya all that it was better than XAS. :D
Title: Re: Screenshot Thread
Post by: Sally on May 30, 2009, 08:18:44 am
to tell you the trush, i never used XAS... inever really likes ABS that much, ill stick with my TBS.
Title: Re: Screenshot Thread
Post by: G_G on May 30, 2009, 09:20:24 am
Before I ever found blizz abs I used xas 1.0 but like for 2 minutes because I couldnt figure out what the fuck to do :<_<:
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 30, 2009, 11:55:01 am
Quote from: Landith on May 30, 2009, 03:41:40 am
Spoiler: ShowHide
(http://img35.imageshack.us/img35/3209/screenshotlpv.png)


Still needs some work.
When you go under anything, it will automatically fade out, allowing you to see your player. Courtesy of Blizz-ABS.

Make sure that people will know that's the experience bar. Perhaps a very transparent 'EXP' sort of thing appears on the center of the box? Or it appears as the background, the gradient being the foreground?

Make the skill icon more centered unless you can have the capacity of two of them there.

Are you able to enable/disable such parts of the HUD? Some people may find it annoying or might need to turn it off for a little. Or perhaps have a choice between translucent, transparent, and fully gone?

Great work so far.
Title: Re: Screenshot Thread
Post by: Landith on May 30, 2009, 01:09:06 pm
Alright, I'll add a small exp text above the bar.

There isn't much buttons on the keyboard left atm, I just have it where you turn off the hud it will turn off the other stuff. It's not hard at all to add it where you turn individually things off.

Maybe have it where you press B it turns off the bottom map name/gold and the equipment?

@Blizz: I recently downloaded the latest version of XAS and I liked it, but when I actually tried to do stuff with it, I couldn't figure anything out. So I switched back to BABS of course. Just to try XAS out.
Title: Re: Screenshot Thread
Post by: Blizzard on May 30, 2009, 01:30:33 pm
I tried XAS myself once. People were all like "OMG, IT'S SO AMAZING". I was very disappointed in XAS. It is powerful if you script a bit, but on the other side Blizz-ABS exceeds XAS even without scripting, not to talk what you can do if you script a bit for Blizz-ABS. *points to the few SMALL plugins that enrich Blizz-ABS a lot*
Title: Re: Screenshot Thread
Post by: Calintz on May 30, 2009, 05:05:47 pm
@Landith: I don't care too much for the screen tone,(you could get better shade) and the equipment display is 'empty.'(only word I can think of to describe it) Everything else has boxes and shit like that to help the aesthetics, but the equipment area is so plan and has so much extra space between all of the material, that it falls out of sync with everything else.
Title: Re: Screenshot Thread
Post by: Landith on May 30, 2009, 06:27:33 pm
Yeah, I see what you mean, I moved the equipment stuff up so it's on the top right corner now.

(The map was just a test... It's my test map where I test scripts and stuff, I'm not actually using it in-game)

Final Version:
Spoiler: ShowHide

(http://img20.imageshack.us/img20/6919/screenshotepd.png)


Ignore the red box by the hotkeys, that has nothing to do with my script. It's Blizz's Stat Distribution system.
Title: Re: Screenshot Thread
Post by: Calintz on May 30, 2009, 06:54:29 pm
Way better than before, but maybe you should move the equipment window over to the right a little more. Make the distance from the top edge of the screen to the text the same as the distance from the right edge of the screen to the text.

That makes for perfect corner justification.

Just a suggestion, but the entire layout look much better now.
Title: Re: Screenshot Thread
Post by: reaper72004 on June 01, 2009, 10:31:14 pm
My first custom menu... had to be the end menu XD
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/endmenualmostfinal.png)


Thx to Blizz for helping me :)
Title: Re: Screenshot Thread
Post by: Calintz on June 01, 2009, 10:33:40 pm
Very nice Reaper ..
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on June 01, 2009, 10:34:31 pm
Change 'Enemys' to "Enemies". In a word that ends in y, if the second to last letter is a consonant, you end it with an 'ies' and replace the appropriate areas. If the second to last word is a vowel, then you add the s and make no changes.

I think you should rename 'Number of Characters Killed'. I'm assuming you mean people in your party that have died.

This is very nice looking. Perhaps you should get more screenshots? :3
Title: Re: Screenshot Thread
Post by: reaper72004 on June 01, 2009, 10:52:11 pm
Quote from: Calintz16438 on June 01, 2009, 10:33:40 pm
Very nice Reaper ..

Ty
Quote from: Starrodkirby86 on June 01, 2009, 10:34:31 pm
Change 'Enemys' to "Enemies". In a word that ends in y, if the second to last letter is a consonant, you end it with an 'ies' and replace the appropriate areas. If the second to last word is a vowel, then you add the s and make no changes.

I think you should rename 'Number of Characters Killed'. I'm assuming you mean people in your party that have died.

This is very nice looking. Perhaps you should get more screenshots? :3

And Ty

How's this:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/menuu.png)


Changed enemys to enemies and characters to allies

Oh and if you can tell by the screenie it's not a scene, I replaced the end window in stormtronics :)
Title: Re: Screenshot Thread
Post by: Calintz on June 01, 2009, 11:08:38 pm
Much better, Lol.
Title: Re: Screenshot Thread
Post by: reaper72004 on June 03, 2009, 06:38:54 am
Here's my edited stormtronics menu. :)

Main menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/mainmenu.png)


Item menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/itemmenu.png)


Equip menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/equipwindow.png)


Materia menu: ^^
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/materiamenu.png)


Arts/Skill's menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/skillsmenu.png)


Status window:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/statuswindow.png)


Summons menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/summonmenu.png)


Party switch menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/partyswitch.png)


Options menu and keys window:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/optionswindow.png)(http://i101.photobucket.com/albums/m45/reaper72004/gamekeyswindow.png)


End Menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/menuu.png)
Title: Re: Screenshot Thread
Post by: Aqua on June 03, 2009, 12:47:27 pm
Looks good :O
Title: Re: Screenshot Thread
Post by: Calintz on June 03, 2009, 03:55:57 pm
Nice Reaper
Title: Re: Screenshot Thread
Post by: Aqua on June 03, 2009, 09:31:44 pm
Spoiler: ShowHide
(http://img190.imageshack.us/img190/7933/rawrr.png)


Excuse the bad map.
Was testing out a recolored tileset.
Title: Re: Screenshot Thread
Post by: G_G on June 03, 2009, 09:42:04 pm
I like the map. Especially the tileset *drools* Its really good aqua!

Hmmm the character in the screenie looks familiar *looks around* Ah looks like aqua's avvie! Brilliant!
Title: Re: Screenshot Thread
Post by: Landith on June 03, 2009, 10:03:58 pm
Sharp eye you have there game_guy :P

I see you finally finished the tileset Aqua, good job :)

Level++ for not making me do it :P
Title: Re: Screenshot Thread
Post by: reaper72004 on June 04, 2009, 01:03:53 am
@Aqua.. Ty, nice job on that tileset.  :) Level++

@Calintz.. Ty

@Landith.. Thx for redoing the shift button :) Level++
Title: Re: Screenshot Thread
Post by: impulszero on June 04, 2009, 02:59:27 am
Quote from: reaper72004 on June 03, 2009, 06:38:54 am
Here's my edited stormtronics menu. :)

Main menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/mainmenu.png)


Item menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/itemmenu.png)


Equip menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/equipwindow.png)


Materia menu: ^^
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/materiamenu.png)


Arts/Skill's menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/skillsmenu.png)


Status window:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/statuswindow.png)


Summons menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/summonmenu.png)


Party switch menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/partyswitch.png)


Options menu and keys window:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/optionswindow.png)(http://i101.photobucket.com/albums/m45/reaper72004/gamekeyswindow.png)


End Menu:
Spoiler: ShowHide
(http://i101.photobucket.com/albums/m45/reaper72004/menuu.png)



N-n-nice! :O.o:
Title: Re: Screenshot Thread
Post by: Blizzard on June 04, 2009, 03:57:05 am
Quote from: Aqua on June 03, 2009, 09:31:44 pm
Spoiler: ShowHide
(http://img190.imageshack.us/img190/7933/rawrr.png)


Excuse the bad map.
Was testing out a recolored tileset.


O_o; I gave you permission for the Hyperion tileset, did I?
Title: Re: Screenshot Thread
Post by: reaper72004 on June 04, 2009, 06:34:23 am
@ impulszero thx  :)
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on June 04, 2009, 07:04:43 am
I'm not really good at mapping, but perhaps I can improve I you tell me what I do wrong^^


Titlescreen: (These are just quick graphics I made for testing, but if you think its good, I'll use them)
http://www.pictureupload.de/pictures/040609125615_Titlescreen.png
It's animated, the two fogs, the map and the shadows of the skyscrapers are scrolling in different directions.


A military base: (It's a science fiction game)
http://www.pictureupload.de/pictures/040609125939_Screen1.jpg

An abandoned hospital:
http://www.pictureupload.de/pictures/040609130054_Screen2.jpg

I won't tell you what this is^^ (This map uses floortiles, walltiles and wallautotiles made by me^^)
http://www.pictureupload.de/pictures/040609130228_Screen3.jpg

A boss battle I made for testing:
http://www.pictureupload.de/pictures/040609130333_Screen4.jpg

Please criticize^^
Title: Re: Screenshot Thread
Post by: Blizzard on June 04, 2009, 07:19:37 am
Is that Blizz-ABS with a custom HUD I see there? xD
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on June 04, 2009, 07:29:56 am
Yeah that's what it is XD
First, when I saw the demo of XAS, I thought "OMG! I must use this!" Then I looked at the script...
Now I'm using BlizzABS ^^ It has everything I need and even more^^

Atually, the amazing thing of XAS are the graphics in the demo (especially the animations), and these can easyly be used with BlizzABS.

(As you can see, the HUD is from XAS/MOG XD)
Title: Re: Screenshot Thread
Post by: reaper72004 on June 04, 2009, 07:43:00 am
^^ bottom part of the hud looks like mog's but look's nice.. level++
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on June 04, 2009, 07:46:34 am
Thanks!
You got leveled up for leveling me up^^


PS: As I said, It is the MOG / XAS HUD! I'm trying to make my game as good-looking as possible and this HUD just fits in perfectly^^
Title: Re: Screenshot Thread
Post by: reaper72004 on June 04, 2009, 07:53:49 am
 :^_^': didn't see where you had mog at..
Title: Re: Screenshot Thread
Post by: Aqua on June 04, 2009, 09:41:14 am
Quote from: Blizzard on June 04, 2009, 03:57:05 am
Quote from: Aqua on June 03, 2009, 09:31:44 pm
Spoiler: ShowHide
(http://img190.imageshack.us/img190/7933/rawrr.png)


Excuse the bad map.
Was testing out a recolored tileset.


O_o; I gave you permission for the Hyperion tileset, did I?


Yes, you did :P

Quote from: Subsonic_Noise on June 04, 2009, 07:04:43 am
I won't tell you what this is^^ (This map uses floortiles, walltiles and wallautotiles made by me^^)
http://www.pictureupload.de/pictures/040609130228_Screen3.jpg


*drools*  I want that tileset!
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on June 04, 2009, 10:18:50 am
Do you want my *slightly* edited version (The normal version does not have these nice white floortiles and the white walls^^)?

Here you go:
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161341_Sci-Fan-1.png)


Here is the wall autotile (its an edit of the default wall autotile)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161619_white_wall2.png)


And the door: (also edited by me to fit to the tileset)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161827_T__ren1.png)


You won't have to credit me though, as I only made slight changes.
Now, could you give me the tileset you are using? XD (@Aqua)

EDIT: The original tilesets where done by Kiearaphoenix, thanks to RoseSkye for poiting this out.
Title: Re: Screenshot Thread
Post by: Blizzard on June 04, 2009, 10:24:08 am
@Aqua: I use an edited version for Unitopia in CP.
Title: Re: Screenshot Thread
Post by: G_G on June 04, 2009, 05:47:54 pm
Use [ img][/img] tags so we dont ahve to click the links. It'll show the picture

Here you go:
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161341_Sci-Fan-1.png)

Here is the wall autotile (its an edit of the default wall autotile)
(http://www.pictureupload.de/pictures/040609161619_white_wall2.png)

And the door: (also edited by me to fit to the tileset)
(http://www.pictureupload.de/pictures/040609161827_T__ren1.png)
Title: Re: Screenshot Thread
Post by: Landith on June 04, 2009, 06:00:52 pm
Last two images didn't load >.<

But nice tileset. Might use it for something :)
Title: Re: Screenshot Thread
Post by: Sally on June 04, 2009, 08:18:38 pm
yeah.. go up to the original post, the links work.
Title: Re: Screenshot Thread
Post by: Landith on June 04, 2009, 11:00:37 pm
Oh right, I didn't notice that... :shy:

Edit:
Spoiler: ShowHide
(http://img188.imageshack.us/img188/6425/shadowscreenshot.png)

Title: Re: Screenshot Thread
Post by: Subsonic_Noise on June 05, 2009, 04:50:48 pm
I like that map!
looks kinda... oriental^^

I leveled you up, but I think I'll level you down tomorrow because you had lvl 42 and I did not want to destroy that.
Title: Re: Screenshot Thread
Post by: Blizzard on June 05, 2009, 04:54:54 pm
LMAO! People should have kept me on level 69. xD
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 09, 2009, 04:42:41 pm
Underground Infected Military Facility?: ShowHide
(http://img521.imageshack.us/img521/1949/fg3w23.png) (http://img521.imageshack.us/my.php?image=fg3w23.png)


Pack of Infected-Dobermans vs. Player: ShowHide
(http://img55.imageshack.us/img55/9786/34343f.png) (http://img55.imageshack.us/my.php?image=34343f.png)


Umm, Yeah, the Horror game is coming along fine, I'm just trying to figure out a way to make the people's eyes look truly evil and scary which I fail at *Already have the Skin like*
Title: Re: Screenshot Thread
Post by: Sally on June 09, 2009, 07:14:11 pm
great job!

now... Caro, the first one dosnt load.

but great screenshot!
Title: Re: Screenshot Thread
Post by: Calintz on June 09, 2009, 10:32:49 pm
Looking good Caro ...
Title: Re: Screenshot Thread
Post by: computerwizoo7 on June 09, 2009, 10:58:13 pm
here are some screen shots of a few stuff i am working on, let me know what you all think.:

Spoiler: ShowHide


(http://i705.photobucket.com/albums/ww58/computerwizoo7/Screen-1.png)

(http://i705.photobucket.com/albums/ww58/computerwizoo7/Untitled-1-1.png)

(http://i705.photobucket.com/albums/ww58/computerwizoo7/Untitled-2-1.png)

(http://i705.photobucket.com/albums/ww58/computerwizoo7/Untitled-3-1.png)

(http://i705.photobucket.com/albums/ww58/computerwizoo7/untitled11.png)
Title: Re: Screenshot Thread
Post by: Calintz on June 09, 2009, 11:47:27 pm
I'm not gonna lie!!
I really like the lot of it.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 10, 2009, 02:22:07 am
Thanks =x more:

Who ordered Pizza?: ShowHide
(http://img10.imageshack.us/img10/6060/edde3.png) (http://img10.imageshack.us/my.php?image=edde3.png)


EEEK! FAT MAN WANTS LOLI!: ShowHide
(http://img291.imageshack.us/img291/6772/2de32.png) (http://img291.imageshack.us/my.php?image=2de32.png)


:naughty:
Title: Re: Screenshot Thread
Post by: G_G on June 10, 2009, 02:31:45 am
They look great from what I see. Thats the problem though I cant see :P Could you retake the screenies without the lighting effects just so I can see the details please?

Thanks in advance!
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 10, 2009, 02:46:06 am
 :naughty: The point of it is for it to be scary and who knows what would jump out. it would spoil the fun if We took the effect off. But if you insist, give me a few minutes, that fat guy is a pain in the ass with Amy having only a butter-knife *lol* <__<
Title: Re: Screenshot Thread
Post by: Blizzard on June 10, 2009, 05:34:20 am
Caro, those screenshots are way too dark. Even on an LCD display I can't see a thing. ._. I doubt that your point in the game was that I keep hitting walls. For somebody who doesn't know the maps from memory it can be very frustrating when he can't see at all where (s)he is walking. That's like playing a game with closed eyes or playing a game while looking at the keyboard/controller all the time. :/

@cw7: How about a few in-game screenshots?
Title: Re: Screenshot Thread
Post by: Sally on June 10, 2009, 06:49:50 am
i agree, maybe put a little more light. =]
Title: Re: Screenshot Thread
Post by: fugibo on June 10, 2009, 08:07:08 am
Quote from: Blizzard on June 10, 2009, 05:34:20 am
Caro, those screenshots are way too dark. Even on an LCD display I can't see a thing. ._. I doubt that your point in the game was that I keep hitting walls. For somebody who doesn't know the maps from memory it can be very frustrating when he can't see at all where (s)he is walking. That's like playing a game with closed eyes or playing a game while looking at the keyboard/controller all the time. :/

@cw7: How about a few in-game screenshots?


Actually, I distinctly note a small radius around the player. Maybe the point is to have it similar to dark caves in pokemon?
Title: Re: Screenshot Thread
Post by: Blizzard on June 10, 2009, 11:32:45 am
This can work, but only if you don't use those negative blending images or else you won't see anything anyway.
Title: Re: Screenshot Thread
Post by: fugibo on June 10, 2009, 11:37:00 am
Quote from: Blizzard on June 10, 2009, 11:32:45 am
This can work, but only if you don't use those negative blending images or else you won't see anything anyway.


Yum, nega-blending. I've got a good effect going with that and a red tint on a map I got, looks great (and is still visible, too)
Title: Re: Screenshot Thread
Post by: Blizzard on June 10, 2009, 12:22:23 pm
Or not too much negative blending. xD
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 10, 2009, 03:14:49 pm
fix the colors

Spoiler: ShowHide
(http://img200.imageshack.us/img200/6163/32f4e3dc3d3.png) (http://img200.imageshack.us/my.php?image=32f4e3dc3d3.png)

Spoiler: ShowHide
(http://img364.imageshack.us/img364/373/3f44.png) (http://img364.imageshack.us/my.php?image=3f44.png)

Spoiler: ShowHide
(http://img91.imageshack.us/img91/7008/koopoo09.png) (http://img91.imageshack.us/my.php?image=koopoo09.png)

Spoiler: ShowHide
(http://img268.imageshack.us/img268/861/f32f43.png) (http://img268.imageshack.us/my.php?image=f32f43.png)
Title: Re: Screenshot Thread
Post by: Landith on June 13, 2009, 06:20:15 pm
New Script I'm making... One-Scene CMS. So far have the item's done and that's it. Thought I should share.

Spoiler: ShowHide

(http://i632.photobucket.com/albums/uu47/landith/CMSScreenshot2.png)
(http://i632.photobucket.com/albums/uu47/landith/CMSScreenshot1.png)


Most of the images you see are placeholders until I'm not lazy enough to get into PS and do it myself...
Also the windows on the left and right are also just placeholders until I decide what I'm going to put in them.
Title: Re: Screenshot Thread
Post by: Calintz on June 13, 2009, 07:49:02 pm
wow thats nice
Title: Re: Screenshot Thread
Post by: Sally on June 14, 2009, 08:22:04 am
good job! =]
Title: Re: Screenshot Thread
Post by: tSwitch on June 16, 2009, 11:37:23 pm
Spoiler: ShowHide

(http://img.photobucket.com/albums/v259/psycho-mantis/Title.png)


sneak preview title screen of my latest work.

Yes, that is Black Rock Shooter, I sprited her before I knew she wasn't just an OC in some random wallpaper, and I like the character design and the title image too much to change it, so I'm going to work with it.
Title: Re: Screenshot Thread
Post by: Calintz on June 17, 2009, 12:44:29 am
I like the little rough spots.
Title: Re: Screenshot Thread
Post by: Valcos on June 17, 2009, 01:06:00 am
Im not impressed. :whistle:

hehe
Title: Re: Screenshot Thread
Post by: Sally on June 17, 2009, 08:32:14 am
thats amazing! i love it.

(http://i707.photobucket.com/albums/ww73/kerthil/pic.jpg)

comments.
Title: Re: Screenshot Thread
Post by: Valcos on June 19, 2009, 12:08:47 am
Looks a little plain, maybe add a little more detail? :huh:
Title: Re: Screenshot Thread
Post by: Calintz on June 19, 2009, 12:13:23 am
Yeah, a little plain ...
The border seems a little weird also.
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2009, 06:49:17 am
what do you mean calintz?
Title: Re: Screenshot Thread
Post by: Calintz on June 19, 2009, 04:13:07 pm
Technically I think everything is correct, but it looks odd with the different levels.
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2009, 05:01:14 pm
how come? i think it looks awesome
Title: Re: Screenshot Thread
Post by: Blizzard on June 19, 2009, 05:11:47 pm
It looks good, but definitely not "awesome". You could use some floor details like Calintz said.
Title: Re: Screenshot Thread
Post by: Calintz on June 19, 2009, 05:24:44 pm
What is that place?? What is it supposed to be??
Title: Re: Screenshot Thread
Post by: fugibo on June 19, 2009, 06:09:20 pm
Quote from: Calintz on June 19, 2009, 05:24:44 pm
What is that place?? What is it supposed to be??

A Phantom Hourglass rip-off, looks to me like.
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2009, 07:59:47 pm
i never played Phantom Hourglass, sorry but your still an asshole.

Its a tomb, that was founded by a witch doctor and dug into a jail cell to break someone out.
Title: Re: Screenshot Thread
Post by: Valcos on June 19, 2009, 08:01:43 pm
Well, it never hurts to add little details here and there :^_^':.
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2009, 08:04:12 pm
oh i know, i just couldnt decide on what to put, so i posted it hoping to get someone to suggesst something i could put in, but all i got was, 'its bad, becouse you have no detail.'
Title: Re: Screenshot Thread
Post by: Blizzard on June 19, 2009, 08:17:03 pm
IDK. Got any stones or rocks? Maybe some dirt on the floor does the trick.
Title: Re: Screenshot Thread
Post by: Sally on June 19, 2009, 08:57:11 pm
yeah i added some rocks and dirt =]
Title: Re: Screenshot Thread
Post by: Calintz on June 20, 2009, 08:15:42 am
Well I'm not trying to bring you down, I'm trying to help.

Edit:
I just think it's way too open. You have too much space which causes the empty feeling. Anybody who was building this tomb(to break someone out of jail) wouldn't care what it looked like. I'm not saying the place wouldn't be shapely, but it wouldn't be THAT wild if it was hand dug. It would most likely be straight-forward for the prisoner's escape.

The path IS pretty straight-forward in your map, but I highly doubt that the witch-doctor's workers would have dug out so much just for the escaping prisoner.
Title: Re: Screenshot Thread
Post by: Aqua on June 22, 2009, 12:52:21 am
Mmm... titlescreen with a yummy watermark... :P
Spoiler: ShowHide
(http://img193.imageshack.us/img193/2535/aquatitleo.png)

@.@ Getting the words to work in the right font was waaaay harder than doing the watercolor...
Title: Re: Screenshot Thread
Post by: Calintz on June 22, 2009, 12:55:34 am
Ooh, I like it very much!! Very nice Aqua =D.
Title: Re: Screenshot Thread
Post by: Sally on June 22, 2009, 10:28:02 am
Wow Aqua, i love it.
Title: Re: Screenshot Thread
Post by: King Munkey on June 24, 2009, 11:49:00 am
Thats hot
Title: Re: Screenshot Thread
Post by: Shin Migumi on July 19, 2009, 12:53:38 pm
Hello here are so,me screenshots from the intro of my upcoming RMXP game

Spoiler: ShowHide

(http://img17.imageshack.us/img17/8917/screenshots2t.jpg) (http://img17.imageshack.us/i/screenshots2t.jpg/)
Look like someone made a mess.

(http://img35.imageshack.us/img35/9708/screenshots4k.jpg) (http://img35.imageshack.us/i/screenshots4k.jpg/)
Look mommy, I made a new word.

(http://img15.imageshack.us/img15/8587/screenshots6.jpg) (http://img15.imageshack.us/i/screenshots6.jpg/)
Does anyone else notice something odd about this "happy" wedding.

(http://img15.imageshack.us/img15/8874/screenshots7.jpg) (http://img15.imageshack.us/i/screenshots7.jpg/)
My own glass shattering tribute to Stone Cole Steve Austin

(http://img35.imageshack.us/img35/9589/screenshots13.jpg) (http://img35.imageshack.us/i/screenshots13.jpg/)
Soldiers never doing their job correctly.

(http://img199.imageshack.us/img199/3261/screenshots14.jpg) (http://img199.imageshack.us/i/screenshots14.jpg/)
New game. Hide and seek and destroy.

(http://img36.imageshack.us/img36/1613/screenshots15.jpg) (http://img36.imageshack.us/i/screenshots15.jpg/)
Even soldiers need to rest somewhere
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on July 19, 2009, 01:20:14 pm
Haha, it has the generic atmosphere of a great RPG Maker game. Pleasant to see something like this come out. On the first screenshot, is it really needed to put a window on a back-wall?

I see a lot of the dialog is pretty nice too...to an extent, if it needs work, haha. Though usually I would figure youth and young ones are to not say their contractions fully, like instead of they are, they go they're, you know? I seem to see a lot of opportunities where you can shorten it with apostrophes. That can help in some dialog cutting.

Excellent overall.
Title: Re: Screenshot Thread
Post by: Blizzard on July 19, 2009, 02:42:16 pm
The shadows in the last screenshot look a bit weird. Maybe you should set the priority the walltiles to a higher value. 2 or higher should do it. As for the rest they look interesting.

BTW, have you thought about using a smaller line height in the message box since the font is significantly smaller than the default?
Title: Re: Screenshot Thread
Post by: Shin Migumi on July 19, 2009, 04:26:40 pm
Quote from: Starrodkirby86 on July 19, 2009, 01:20:14 pm
Haha, it has the generic atmosphere of a great RPG Maker game. Pleasant to see something like this come out. On the first screenshot, is it really needed to put a window on a back-wall?

I see a lot of the dialog is pretty nice too...to an extent, if it needs work, haha. Though usually I would figure youth and young ones are to not say their contractions fully, like instead of they are, they go they're, you know? I seem to see a lot of opportunities where you can shorten it with apostrophes. That can help in some dialog cutting.

Excellent overall.


Haha yea thats one of the things I need to work on. I'm a one man army, so grammar will always be an issue with me. Thanks for the input, i'll be sure to try to shorten some areas.

Quote from: Blizzard on July 19, 2009, 02:42:16 pm
The shadows in the last screenshot look a bit weird. Maybe you should set the priority the walltiles to a higher value. 2 or higher should do it. As for the rest they look interesting.

BTW, have you thought about using a smaller line height in the message box since the font is significantly smaller than the default?


I been trying to fix that shadow problem for ages, that might work. Thanks for that. As for the line height, i'm most definitely trying to shorten it, but as of late, I kinda changed the font size. So it might be fine the way it is now. I'm not sure
Title: Re: Screenshot Thread
Post by: Blizzard on July 19, 2009, 05:34:30 pm
It should be fairly simple to change the line height. You probably only have to change the coefficients for line height and message window height in your AMS. You might have to change the code yourself if there is no special option provided for that.
Title: Re: Screenshot Thread
Post by: Leon_Westbrooke on July 19, 2009, 07:59:18 pm
I wanted to know what people's opinions is on this screenshot:
'screenshot': ShowHide

(http://i50.photobucket.com/albums/f310/virtuouspaladin9/Screenshot1-1.png)
Title: Re: Screenshot Thread
Post by: Aqua on July 19, 2009, 08:02:41 pm
I think the HUD would look better on the left side since they're all left aligned.
Title: Re: Screenshot Thread
Post by: G_G on July 19, 2009, 08:05:10 pm
is that a babs hud? Its looks awesome!
Title: Re: Screenshot Thread
Post by: Leon_Westbrooke on July 19, 2009, 08:07:47 pm
@Aqua: I've been tinkering with either side, to see if I could get opinions from people

@game_guy:  Made it myself some year and a half ago. Thanks for the compliment.
Title: Re: Screenshot Thread
Post by: Cid on July 20, 2009, 07:16:34 am
I agree that it would look tidier on the left. Either way, nice work.

Three new screenshots:

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/HotelBattle.png)

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/HotelField.png)

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/HotelScene.png)
Title: Re: Screenshot Thread
Post by: Blizzard on July 20, 2009, 07:39:56 am
The sprites look awesome. You might want to use a more detailed wall tile, though. Maybe a slightly darker color to distinguish it from the floor better would do good.

@Leon: It's just a bit too dark. I have a hard time seeing even on an LCD display.
Title: Re: Screenshot Thread
Post by: Cid on July 20, 2009, 08:23:56 am
Yeah, I need to work on those. I'm going to change the black auto tile as well. The grey lip doesn't really suit.
Title: Re: Screenshot Thread
Post by: Shin Migumi on July 21, 2009, 12:39:11 am
Finally implemented the Blizz ABS into Diary of Asuka. Here's the first little training battle scene.

Spoiler: ShowHide

(http://img269.imageshack.us/img269/9422/screenshots16.jpg) (http://img269.imageshack.us/i/screenshots16.jpg/)
Little battle start scene I made through events.

(http://img107.imageshack.us/img107/1711/screenshots17.jpg)
Actual fight
(http://img107.imageshack.us/i/screenshots17.jpg/)
Title: Re: Screenshot Thread
Post by: Cid on July 21, 2009, 03:08:55 pm
Added some polish to the tileset and revamped the heroine's sword.

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/HotelHall.png)
Title: Re: Screenshot Thread
Post by: Blizzard on July 22, 2009, 03:13:17 am
Looks much better now. ^_^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 25, 2009, 04:41:47 pm
Spoiler: ShowHide
(http://img193.imageshack.us/img193/2099/ecvrfre434.png) (http://img193.imageshack.us/i/ecvrfre434.png/)(http://img34.imageshack.us/img34/2260/y4h4.png) (http://img34.imageshack.us/i/y4h4.png/)(http://img398.imageshack.us/img398/87/yhg6y6h5.png) (http://img398.imageshack.us/i/yhg6y6h5.png/)(http://img193.imageshack.us/img193/7558/3rwegf34.png) (http://img193.imageshack.us/i/3rwegf34.png/)(http://img233.imageshack.us/img233/6241/4tg45v4.png) (http://img233.imageshack.us/i/4tg45v4.png/)(http://img269.imageshack.us/img269/3161/t45g54g.png) (http://img269.imageshack.us/i/t45g54g.png/)


I seriously love that Interior Tileset & those Steampunk sprites for use in Horror game.
Title: Re: Screenshot Thread
Post by: Blizzard on July 26, 2009, 12:10:03 pm
ROFLMAO!

Spoiler: ShowHide
(http://i22.photobucket.com/albums/b347/Axerax/XAS_SC01.png)


Quote[18:09] Axerax: i look at it
[18:09] Axerax: and go
[18:09] Blizzard: but that screen is way too overcrowded
[18:09] Axerax: wtf is happening
[18:09] Blizzard: way too much information
[18:09] Axerax: am I dieing or winning?
[18:09] Axerax: what the fuck is this spinning shit?
[18:09] Axerax: why do I have 7 different bars
[18:10] Axerax: yes definitely
[18:10] Axerax: it can look better if it is toned down
[18:10] Axerax: but wayy to much info
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on July 26, 2009, 12:14:25 pm
OMG, Blizzard is posting XAS screenshots! I've got to report this!
:V:

If you think that is flashy, open XAS ABS in RMXP and set the player starting position to the last map, that little one with all the bombs on it.
LAG TIME!!
Title: Re: Screenshot Thread
Post by: winkio on July 26, 2009, 12:19:47 pm
Gameplay went out the window 1.4 versions ago. :roll:
Title: Re: Screenshot Thread
Post by: impulszero on July 29, 2009, 08:09:57 am
Quote from: Blizzard on July 26, 2009, 12:10:03 pm
ROFLMAO!

Spoiler: ShowHide
(http://i22.photobucket.com/albums/b347/Axerax/XAS_SC01.png)


Quote[18:09] Axerax: i look at it
[18:09] Axerax: and go
[18:09] Blizzard: but that screen is way too overcrowded
[18:09] Axerax: wtf is happening
[18:09] Blizzard: way too much information
[18:09] Axerax: am I dieing or winning?
[18:09] Axerax: what the fuck is this spinning shit?
[18:09] Axerax: why do I have 7 different bars
[18:10] Axerax: yes definitely
[18:10] Axerax: it can look better if it is toned down
[18:10] Axerax: but wayy to much info


(http://forums.di.fm/images/smilies/lmao.gif)
Title: Re: Screenshot Thread
Post by: Cid on August 18, 2009, 04:36:59 am
There aren't enough harps in RPGs these days.

Spoiler: ShowHide
(http://i623.photobucket.com/albums/tt319/Cidolfus86/ForestBattle.png)
Title: Re: Screenshot Thread
Post by: Aqua on August 18, 2009, 01:00:26 pm
That's not a harp; that's a lyre... :P

Nice graphics though.
The reddish mushrooms look a bit weird... O.o
Title: Re: Screenshot Thread
Post by: Cid on August 18, 2009, 01:23:19 pm
Psh. Part of the same family, isn't it?  :^_^':

Is that a good weird or bad weird? I wanted them to look kind of...imperfect. So I distorted the design.
Title: Re: Screenshot Thread
Post by: G_G on August 22, 2009, 02:26:29 pm
This is what happens when I try to dump a new weapon into Weapons.rxdata, I end up getting no weapon slots >_>
Spoiler: ShowHide
(http://img27.imageshack.us/img27/5715/lawlm.png)
Title: Re: Screenshot Thread
Post by: fugibo on August 22, 2009, 07:07:43 pm
Quote from: game_guy on August 22, 2009, 02:26:29 pm
This is what happens when I try to dump a new weapon into Weapons.rxdata, I end up getting no weapon slots >_>
Spoiler: ShowHide
(http://img27.imageshack.us/img27/5715/lawlm.png)



You probably just dumped it into the file, not the array. What script are you using?
Title: Re: Screenshot Thread
Post by: G_G on August 22, 2009, 07:10:15 pm
I made my own script. Its an update for my augment system for fable. In my old one when you augmented a sword it made every kind of that sword augmented.

So this way if I can figure out how to dump weapons into Weapons.rxdata then it wont change every weapon.
Title: Re: Screenshot Thread
Post by: Blizzard on August 23, 2009, 04:26:24 am
array = load_data('Data/Weapons.rxdata')
array.push(RPG::Weapon.new)
file = File.open('FILENAME.EXT', 'wb')
Marshal.dump(array, file)
file.close


This shouldn't corrupt data. Maybe you did a mistake in your script and it got messed up. ._.
Title: Re: Screenshot Thread
Post by: Nightowl Atticus on September 10, 2009, 02:10:34 pm
Spoiler: ShowHide
(http://img525.imageshack.us/img525/5775/lizinflames.png) (http://img525.imageshack.us/i/lizinflames.png/)

Just testing does my scorching spell works.
(Summons dancing flames on enemy which damage you like poison)
Title: Re: Screenshot Thread
Post by: dylanf3 on September 10, 2009, 03:39:24 pm
Quote from: Nightowl Atticus on September 10, 2009, 02:10:34 pm
Spoiler: ShowHide
(http://img525.imageshack.us/img525/5775/lizinflames.png) (http://img525.imageshack.us/i/lizinflames.png/)

Just testing does my scorching spell works.
(Summons dancing flames on enemy which damage you like poison)


Z-HUD FTW!!!!!
nice graphics u made for the hud
Title: Re: Screenshot Thread
Post by: OracleGames on September 25, 2009, 06:52:53 am
Here are some more screenies from my current project.. looking good  8)

Spoiler: ShowHide
(http://img24.imageshack.us/img24/7876/defendv.png)

and i keep ripping maps xD.. you can walk on this one already and upper layers are cut..
Spoiler: ShowHide
(http://img4.imageshack.us/img4/5586/atack.png)

a lava pit and flame skulls flying around
Title: Re: Screenshot Thread
Post by: RoseSkye on September 25, 2009, 09:41:12 pm
Quote from: Subsonic_Noise on June 04, 2009, 10:18:50 am
Do you want my *slightly* edited version (The normal version does not have these nice white floortiles and the white walls^^)?

Here you go:
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161341_Sci-Fan-1.png)


Here is the wall autotile (its an edit of the default wall autotile)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161619_white_wall2.png)


And the door: (also edited by me to fit to the tileset)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161827_T__ren1.png)


You won't have to credit me though, as I only made slight changes.
Now, could you give me the tileset you are using? XD (@Aqua)

EDIT: Come on, nobody wants to comment / criticize my screenshots? EDIT3: Please? I really do need improvement^^
EDIT: Spoilars.


Those were done by Kiearaphoenix. . We hate each other, but, I respect her enough not to let her get ripped off or go uncredited.
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on September 26, 2009, 08:48:31 am
Quote from: RoseSkye on September 25, 2009, 09:41:12 pm
Quote from: Subsonic_Noise on June 04, 2009, 10:18:50 am
Do you want my *slightly* edited version (The normal version does not have these nice white floortiles and the white walls^^)?

Here you go:
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161341_Sci-Fan-1.png)


Here is the wall autotile (its an edit of the default wall autotile)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161619_white_wall2.png)


And the door: (also edited by me to fit to the tileset)
Spoiler: ShowHide
(http://www.pictureupload.de/originals/pictures/040609161827_T__ren1.png)


You won't have to credit me though, as I only made slight changes.
Now, could you give me the tileset you are using? XD (@Aqua)

EDIT: Come on, nobody wants to comment / criticize my screenshots? EDIT3: Please? I really do need improvement^^
EDIT: Spoilars.


Those were done by Kiearaphoenix. . We hate each other, but, I respect her enough not to let her get ripped off or go uncredited.

I added the credits to my post, thanks. I really didn't know who made them because I had them on my hd for 2 years or something.
Title: Re: Screenshot Thread
Post by: G_G on October 03, 2009, 07:36:03 pm
Guys this is an awesome work in progress! Screenie took by Branden Its a troop size breaker, it allows for more then 8 troop members in a troop

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/AWESOME.png)
Title: Re: Screenshot Thread
Post by: Holyrapid on October 06, 2009, 01:18:58 am
Intresting... maybe i´ll use it...
Title: Re: Screenshot Thread
Post by: G_G on October 06, 2009, 01:35:56 am
its still a bit glitchy but I'm trying my best to make it work right...rmxp just doesnt like it having more then 8
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 04:38:01 am
I can't see a real reason for more than eight enemies in a troop at a time ...
The only time I can see fighting more than eight enemies in a single battle would be like ... as some die ... new enemies come.

Edit:
I suppose if my idea were to be incorporated, this would be needed wouldn't it??
The way the database works is that you have to hide the enemies that would appear later, and reveal them as they died, eh??

In that sense, I guess this would be interesting ...
Not something I would use myself, but it could make for some kick ass boss battles actually!!

I wish you the best of luck with this Game_Guy. =D.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 11, 2009, 05:49:38 am
Quote from: Pyhankoski on October 06, 2009, 01:18:58 am
Intresting... maybe i´ll use it...


Noone cares if you use it or not.. the arrogance leaking from that post annoys me.
Maybe HE'LL let you use it.. jerk off.
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 05:59:42 am
Ummm ... wow ...
I don't think his intentions were arrogant.

On a more mature note,
don't post things like that RoseSky, because frankly ... the arrogance in your post upsets me.
At the same time, nobody cares about your opinions on his post (like no one will care about my opinions on this post).

For future reference, just don't.
I don't mean to be an ass, but that was just plain ignorant.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 11, 2009, 06:07:23 am
Quote from: Calintz on October 11, 2009, 05:59:42 am
Ummm ... wow ...
I don't think his intentions were arrogant.

On a more mature note,
don't post things like that RoseSky, because frankly ... the arrogance in your post upsets me.
At the same time, nobody cares about your opinions on his post (like no one will care about my opinions on this post).

For future reference, just don't.
I don't mean to be an ass, but that was just plain ignorant.


Its Rose or RoseSkye. Get it right or don't mention my name.. got it?
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 06:14:09 am
God ...
Another tough guy ... ?? =|

I thought they all finally left CP alone, but I guess by all the arrogance you've brought to CP in your many posts that I've seen; I should have known better ... Anyway, I'm done with this conversation. I'm not polluting this thread anymore.
Title: Re: Screenshot Thread
Post by: Blizzard on October 11, 2009, 06:28:40 am
Quote from: Calintz on October 11, 2009, 04:38:01 am
I can't see a real reason for more than eight enemies in a troop at a time ...
The only time I can see fighting more than eight enemies in a single battle would be like ... as some die ... new enemies come.


Not only that, I made a completely evented system in CP that makes my boss summon underlings. If you kill them, he can summon them again. I only scripted it that they are dead initially.
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 06:35:45 am
VERY nice!!
I have seen this done in many games.

Examples:
Final Fantasy X: When you battle the huge machina in the snowland. The one that uses mana beam. He "deploys" those little things that cut off your ability to cast mana.

Final Fantasy Crisis Core: Same basic idea here. There is a machine that deploys little floating things that attack you. If you kill them all, it can deploy more.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 11, 2009, 08:41:23 am
This was a long winded post showing how much you fail at life.. but, I'm in a good mood and I think Blizzard is a cool guy so be grateful that Blizzard, winkio, game_guy, and GAX is way more important than my ego is large.. if not .. this post would have been for you, Calintz.

If I look down on you more than I look down on WcW that has to say something. Right now I can call a truce with WcW just to focus my hatred on you.
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 09:46:21 am
Lol, well enjoy your one man squabble RoseSky, because I won't be a part of it.

On a more relevant note,
Here are two maps using an edited Port-Town tileset.
They are aimed to be on the outskirts of the city ...

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Telluride.jpg)
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Telluride001.jpg)
Title: Re: Screenshot Thread
Post by: Blizzard on October 11, 2009, 09:49:25 am
I think you could some more floor detailing on the grass.

On a side note, Rose's post made me laugh so hard that I had to level him up. "Right now I can call a truce with WcW just to focus my hatred on you." Lol, just lol.
Title: Re: Screenshot Thread
Post by: Calintz on October 11, 2009, 09:51:46 am
Oh no doubt!!
I've been away from the editor for too long, Lol.

I'll hit up some dark grass in there, and then I'll post the enhanced tileset for everyone to use.

Despite the debacle, I laughed as well ... O_o.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 14, 2009, 06:39:14 am
(http://s597.photobucket.com/albums/tt56/LECommissions/Screen.jpg)

First mission of the game.. stuff is still being worked on of course.
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 06:44:35 am
Pretty nice!! Could use some more floor detailing.
Use the dark grass autotile and add some foliage too.

Actually, it's a pretty damn good map. I approve, but look into adding more ground detail.

Update:
Get some more lilipads in the water too. Maybe put some leaves in the water also. Add some mushrooms to it's border ...
I don't understand the map's tree border and panorama though. Granted, it provides a pretty nice effect, but it's weird ...
Title: Re: Screenshot Thread
Post by: RoseSkye on October 14, 2009, 06:52:55 am
We'll I was actually showing off the tile/character change.

(http://i2.photobucket.com/albums/y18/TokyoAngel/example2.jpg)

(http://i2.photobucket.com/albums/y18/TokyoAngel/Screen.jpg)
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 06:55:56 am
More fluent water tiles would make your maps look better.
Your maps are pretty good, and I guess the charasets aren't bad either.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 14, 2009, 06:56:45 am

QuoteWell I was actually showing off the tile/character change.
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 06:59:09 am
What is that specifically??
Title: Re: Screenshot Thread
Post by: RoseSkye on October 14, 2009, 06:59:59 am
Quote from: Calintz on October 14, 2009, 06:59:09 am
What is that specifically??


Look at the characters and tileset..

(http://i2.photobucket.com/albums/y18/TokyoAngel/example2.jpg)

(http://i2.photobucket.com/albums/y18/TokyoAngel/Screen.jpg)
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 07:03:45 am
You mean, like a teleporting technique??
Title: Re: Screenshot Thread
Post by: RoseSkye on October 14, 2009, 07:08:47 am
Quote from: Calintz on October 14, 2009, 07:03:45 am
You mean, like a teleporting technique??


Wow... you didn't look at them did you? If you look at the girl in the picture thats using the skill you should see the size of the character exactly. The RTP the girl is smaller than the skill animation, in the more defined one the girl is larger. The trees are more of a 2.5D  in the larger tileset while the trees in the other one is more flat.. the graphics are still being worked on but soon things will be more custom

The characters and tileset are not RTP for one, they are far larger.

(http://i2.photobucket.com/albums/y18/TokyoAngel/Lilidya-2.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 07:09:44 am
Lol, well that was the first thing I noticed, LMAO!!
Title: Re: Screenshot Thread
Post by: Jackolas on October 14, 2009, 07:13:29 am
love the way you did the tree's etc in the second post... almost looks like 3d  :O.o:
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2009, 07:18:45 am
Then again, you have to wonder ... where is that waterfall coming from when the edge of the cliff is right there ... O_o.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 11:51:34 am
Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/Untitled-91copy.jpg)


Ehhh, still working on that tileset, so it'll look nicer when I'm done, lol.
Title: Re: Screenshot Thread
Post by: Calintz on October 22, 2009, 12:34:29 pm
The tileset looks nice, but crosswalk aren't normally paved.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 12:53:51 pm
I actually haven't done a crosswalk yet... that's the sidewalk that goes horizontally... I'm using it as a placeholder for now, lol.
Title: Re: Screenshot Thread
Post by: Calintz on October 22, 2009, 01:21:42 pm
So long as it's a placeholder, because side walks don't cross the road either, Lol.
Plus you have a mapping error in the bottom right. The tree's shadow is botched ...
Title: Re: Screenshot Thread
Post by: RoseSkye on October 22, 2009, 01:57:28 pm
Quote from: Fallen Angel X on October 22, 2009, 11:51:34 am
Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/Untitled-91copy.jpg)


Ehhh, still working on that tileset, so it'll look nicer when I'm done, lol.


Good Job!
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 01:58:57 pm
Yeah, I saw the mapping error while I was overlooking the map again :P

Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/Untitled-91copy-1.jpg)


Title: Re: Screenshot Thread
Post by: Calintz on October 22, 2009, 02:00:41 pm
Those lines kind of look too big.
Most crosswalks I know of are made of skinny diagonal lines from one point to the next.

By the top headlight, your tileset contains transparency that you need to eliminate or place something under. Look for black pixels.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 02:22:22 pm
I based it off of this:

Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/crosswalk.jpg)


So they're straight... but yellow :P

Here's the new editted version xD The transparency was there because I cornered the corner sidewalk pieces... I didn't put anything in to fill the transparency xP So I just put something underneath it O_O

Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/Untitled-91copy-2.jpg)
Title: Re: Screenshot Thread
Post by: Calintz on October 22, 2009, 02:38:52 pm
The edges are uneven ...
I don't understand why everything isn't consistent ...

Some of your yellow lines have lines of their own in the middle?? O_o.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 02:45:56 pm
ohhh, my bad. I forgot to erase a few dark lines ._.

That, and my measuring sucks :P I'm a noob at tileset creation xD This is my first attempt, actually ._.
Title: Re: Screenshot Thread
Post by: Calintz on October 22, 2009, 03:10:01 pm
You're using Photoshop, I can tell by the sheer texture of the tileset. Use the grids. They help a lot.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 04:00:19 pm
Actually, I'm using the guidelines for my measurements... I have em set so they form a grid that matches the size of a single tile is rmxp....

The problem, though, is that I suck at measuring xD

Spoiler: ShowHide
(http://i442.photobucket.com/albums/qq150/NinjaKyler/Untitled-91copy-3.jpg)
Title: Re: Screenshot Thread
Post by: Valcos on October 22, 2009, 07:43:39 pm
You should keep the black part of the road consistent, even through and around the lines. If you know what i mean  :naughty:.
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 07:46:17 pm
I thought that the textures would make the road more "realistic"... am I mistaken? lol xD
Title: Re: Screenshot Thread
Post by: Aqua on October 22, 2009, 07:55:29 pm
They only paint the yellow & white lines...
So the gravel/tar or whatever it is would be the same texture throughout.

Also...are you sure you got the lines right for the roads?
Title: Re: Screenshot Thread
Post by: Fallen Angel X on October 22, 2009, 08:43:17 pm
Quote from: Aqua on October 22, 2009, 07:55:29 pm
They only paint the yellow & white lines...
So the gravel/tar or whatever it is would be the same texture throughout.

Also...are you sure you got the lines right for the roads?


Oh, I see what you mean. I though he meant to make the road smooth, lol.

As for the lines, I haven't a clue xD
Title: Re: Screenshot Thread
Post by: Blizzard on October 23, 2009, 04:05:35 am
The roads look too realistic. :roll:
Title: Re: Screenshot Thread
Post by: Zylos on October 23, 2009, 11:30:27 am
That is an amazing map there, FAX. Definitely a lot better tileset than I was able to come up with for any of my modern pieces. My only very picky gripe (aside from the gap in the tree) is the way the road seems to change suddenly in the part one tile left of the stop sign. The road gravel seems to be going horizontally for the most part, then suddenly looks as though it's going vertically. Or is it just me?


Anyway, I'm currently working on two projects, but here's the one most taking up my time.

Spoiler: ShowHide
I started a game in a week contest and began work on a quick shooter game made entirely with events, in light of the upcoming RMRK awards and my big big hope to earn 1st place in the eventing category again. Alas, school and general life drama did not play fairly, and I didn't have nearly enough time to complete it... until now. Last year I made a test system called Star Quest on VX, to explore the possibility of a "first person shooter". This is it redone in XP with a revamped system, graphics, and story.


(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-SS1.png)
It's time to get them guns a blazin' and pop them damn balloons in the middle of the effin' battlefield!

The concept is pretty simple. Aim your crosshairs and shoot all of the enemy ships until they go down. Each laser shot costs 4% of your maximum energy as shown in the bottom right hand corner. Every now and then your allies will send you some supplies in the form of a random balloon. Green balloons repair damages to your ship and raise your auto-shield by one, while blue balloons restore your energy booster to 100% maximum capacity.


(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-SS4.png)
Oh god, another character named Angelo? Can I shoot him please?

There are two main characters and two differing (but interlinked) storylines to choose from. You select your main character at the beginning of the story much like you would select a difficulty on an arcade shooter: by shooting your selection. I could have sworn I had more to say here, but apparently I don't, so moving on...


(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-SS2.png)
Danger, Maria Robinson, Danger!

You can't just shoot at someone and expect to get away with it, the enemy forces are going to be firing back with all of their might. The warning signal in the top right hand corner will alert you when the enemy is attacking, and the ship will start to glow red just before they fire at you. You have three auto-shield units, so if you lose all three and get attacked, it's game over. There's only two ways to avoid being hit once you're locked onto; One, you can destroy the ship before they can pull off their attack, and two, you can raise your manual-shield up in time to defend yourself. Whether to deploy a better offense or defense is up to you.


(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-SS3.png)
Imma charging mah laser!

If you're out of energy in the heat of battle, you're screwed. There's only two ways to get your energy back in time to save yourself. One, you could shoot down a blue balloon pickup and get a whopping 100% energy back, but balloons won't always come when you need them. The other way to get your energy back is by holding down the charge button and letting your energy come back manually via solar energy. It'll come by in increments of 8% per 2 seconds, but you cannot fire your laser or put up your manual-shield while charging, those two seconds can be quite tedious, so use it carefully!


(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-SS5.png)
Oh shi- fox in space. DO A BARREL ROLL!

Your manual-shield is an outer shield you can pull up in a moment's notice to block almost any type of attack save for crashing into a mountain. It costs 4% of your maximum energy to put up, and will be your greatest asset right next to your trusty cannon. Of course, there are those secret weapon pickups that might be more useful, such as the Shortwave Barrel, the Needler, and of course, the screen clearing Super Nova.



This is just a quick short term almost finished project meant for the purpose of getting people to go "Oh cool!" and remember me when it comes time for voting next month on RMRK. ^^b
Title: Re: Screenshot Thread
Post by: Calintz on October 23, 2009, 02:17:53 pm
Dude, that shit is pretty bad ass!!
I'll play that when it's finished. Good luck.
Title: Re: Screenshot Thread
Post by: Aqua on October 23, 2009, 04:08:17 pm
0.0
Niiiiiiiiiiiiiiiiiiiiiiiiiiice

I'd like to play it too
Title: Re: Screenshot Thread
Post by: RoseSkye on October 23, 2009, 05:01:44 pm
As Borat would say..
It'z naaaaiiiiiiiice
Title: Re: Screenshot Thread
Post by: Blizzard on October 23, 2009, 05:21:12 pm
I'd like to play THAT one, too. :naughty:
Title: Re: Screenshot Thread
Post by: Calintz on October 23, 2009, 05:40:50 pm
It gives off a DBZ feel if you ask me, Lol.
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on October 23, 2009, 10:42:59 pm
#1 Furry Game

(ps I love you Zylos <3)
Title: Re: Screenshot Thread
Post by: Zylos on October 23, 2009, 10:54:07 pm
Aw, thanks everyone. :shy:

Quote from: Starrodkirby86 on October 23, 2009, 10:42:59 pm
(ps I love you Zylos <3)


Sorry, already taken. ^^
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on October 23, 2009, 11:43:41 pm
Quote from: Zylos on October 23, 2009, 10:54:07 pm
Quote from: Starrodkirby86 on October 23, 2009, 10:42:59 pm
(ps I love you Zylos <3)


Sorry, already taken. ^^

Spoiler: ShowHide
(http://img26.imageshack.us/img26/9984/dumbgame.jpg)


(Nah, don't worry, I'm just saying you're awesome)
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 05:16:49 am
Quote from: Zylos on October 23, 2009, 10:54:07 pm
Sorry, already taken. ^^


That's not what you said last night in bed. :V:
Title: Re: Screenshot Thread
Post by: SorceressKyrsty on October 24, 2009, 08:15:04 am
I use my magnificent powers to now own everyone in this thread =O.

Allla ka BAM!

(http://i260.photobucket.com/albums/ii21/SorceressKyrsty/AtsurekiApartment.png)

Re-vamping Kumo's apartment in Cosplay Crisis so it's more like a Apartment and less like a manor. Still feel it's too big.
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 09:53:23 am
Rrrrrrrright, I still have loads of stuff nobody except the beta testers have seen yet. :3

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/snap011.png)


In case you think you've found an error or two in the map, you haven't. Remember that the editor doesn't display priorities properly but instead it displays by layers. If something is on the 3rd layer and something else with a higher priority on the 2nd layer, the 3rd layer tile will be visible in the editor above the 2nd layer tile, but not in the game. In the game everything will be fine.
Title: Re: Screenshot Thread
Post by: Valcos on October 24, 2009, 10:05:01 am
Lol, damn. Wanted to point out one xD. Good job though. :haha:
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 10:07:52 am
I know. xD

EDIT: :rofl:

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/snap012c.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 24, 2009, 03:49:48 pm
Wow, those look good Blizzard.
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 04:17:30 pm
Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/snap019.png)

Title: Re: Screenshot Thread
Post by: Calintz on October 24, 2009, 06:19:34 pm
I never did like those tower maps of yours though.
I know that they follow all the rules and are error-less, but something about them just rubs me the wrong way.
Title: Re: Screenshot Thread
Post by: fugibo on October 24, 2009, 07:03:50 pm
I do love how the builders threw in giant holes in every floor. Seems like a big structure flaw to me, but that's just my inner skeptic speaking.
Title: Re: Screenshot Thread
Post by: Calintz on October 24, 2009, 07:09:20 pm
@Blizzard:
Does that college-like building have borders around the indoor doorways??
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 07:30:04 pm
What do you mean?

@LF: Calculate the static and you'll see that you're wrong.

Also, here's another screenshot. :3

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/snap021.png)

Title: Re: Screenshot Thread
Post by: fugibo on October 24, 2009, 08:19:44 pm
I said "seems." I have no experience with architectural design, so I really have no clue, but it seems like missing most of wall is a no-no. Of course, I'm probably wrong.
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 08:22:58 pm
Quote from: Longfellow on October 24, 2009, 08:19:44 pm
I have no experience with architectural design, so I really have no clue,


Then why are you being such a smartass?
Title: Re: Screenshot Thread
Post by: fugibo on October 24, 2009, 08:37:28 pm
Quote from: Blizzard on October 24, 2009, 08:22:58 pm
Quote from: Longfellow on October 24, 2009, 08:19:44 pm
I have no experience with architectural design, so I really have no clue,


Then why are you being such a smartass?


I really wasn't, just stating what it seemed to be to me. I don't think you're picking up on my intent very well, no offense.
Title: Re: Screenshot Thread
Post by: Blizzard on October 24, 2009, 08:58:33 pm
Have you seen big hallways? There are hundreds of m2 of free area without any support except for a few really big pillars. Also, have you never seen huge windows? The windows cover the entire wall. It's like a room with a completely open area on one wall. And not just that one room, it's like that on every floor for dozens of floors. And yet the building is completely stable. I don't know what you've been smoking, but it doesn't even "seem" to be unstable.
Title: Re: Screenshot Thread
Post by: fugibo on October 24, 2009, 09:07:55 pm
There are some differences. Like, you know, all the buildings you list aren't towers, meaning that the bottom floors don't have anywhere near as much stress on them. And a window-as-a-wall isn't the same as a hole-for-a-wall, and you know that.
Title: Re: Screenshot Thread
Post by: winkio on October 24, 2009, 09:10:49 pm
Gameplay > realism.  Always.
Title: Re: Screenshot Thread
Post by: fugibo on October 24, 2009, 09:15:13 pm
Quote from: winkio on October 24, 2009, 09:10:49 pm
Gameplay > realism.  Always.


Agreed, but people can just get schizo over the realism sometimes. I was just saying that things like that might be what's annoying Calintz. >>

Of course, I just don't like the cracks in the floor and the carpet because I prefer dark-and-gloomy towers, plus I hate the RTP's anime-style graphics. But that's just me, I don't think the maps are bad because of any of this.
Title: Re: Screenshot Thread
Post by: Calintz on October 25, 2009, 12:25:06 am
Nah, for me it's mainly the carpet placement in his towers.
The only maps that really bother me in Chaos Project are the towers.

While I despise large empty areas in RPGXP, even Blizzard's towers don't seem too empty. There is a lot of unused space, but it definitely bearable. Like I said, it's mainly the carpet. The way it interacts with the corners as they cut angles just is unappealing to me.

I have yet to really see a map in Chaos Project that I thought was created half-assed or poorly.
Especially that one you just posted Blizz. The lava dungeon is orgasmic!! I love that demon!!

@Blizz:
This is what I mean ... notice the blue square.
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Blizz.jpg)


There is no defining pixels to show that the wall is ending. Looking at the default indoor tilesets; you can notice that they have tiles with solid borders for the edges of the indoor doorways like that.
Title: Re: Screenshot Thread
Post by: fugibo on October 25, 2009, 12:40:54 am
I'd just like to point out that that could be a secret door, which would mean that it would make sense for it to look like that. Still kinda blah, but more understandable.
Title: Re: Screenshot Thread
Post by: Calintz on October 25, 2009, 12:45:30 am
Perhaps, but it doesn't look very secret to me, Lol.
Title: Re: Screenshot Thread
Post by: Blizzard on October 25, 2009, 05:00:59 am
It's not a tower. I'm using an interior tileset as an interior tileset. This one's good because it has diagonal walls.

@LF: The cracks in the floor are there because it's old and deserted, it's simply a very old building.
And the stress that windows take away is relatively so small that it can be ignored. You're jumping to assumptions again.

@Calintz: I did all doorway like that so I'm staying with this. I'm not going to change a hundred maps (literally) just to "fix" something's that' relatively ok into something that's not really much better. Unless I am provided with a very, very good solution on indoor doors, I'm not going to implement it.

EDIT: Improved monster battle arena. :3 In this screenshot you can also see the completely new damage display from Chaos Project RC.

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP2510200917-58-13.png)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on October 25, 2009, 12:24:40 pm
Woohoo~

Windows look odd, especially at how they give off a white background? It also doesn't seem like an ideal monster battle arena as say...the Romans. But hey whatever works for you, works, and the system looks really appealing. XD
Title: Re: Screenshot Thread
Post by: Blizzard on October 25, 2009, 01:33:24 pm
It was intentional. It's a snow city so the windows being white is supposed to make sense. o.o;

As for the monster arena, well, originally those were supposed to be chicken. xD I'll make the other arena's fancier. I could explain it here that it's a small village and the people put together what they could to make an arena so it kinda makes sense that it's ruggish I guess.

EDIT:

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/snap024.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 25, 2009, 07:54:02 pm
I have actual doors inside my buildings ... O_o.
I didn't know you did all the doors like that. It kinda bothers me, but oh well, Lol.
Title: Re: Screenshot Thread
Post by: dylanf3 on October 26, 2009, 12:40:55 pm
spoilerd for you guys: ShowHide
(http://img20.imageshack.us/img20/5494/blafi.png)
Plz dont be to harsh on this map, its the first time ever that i have worked with the castle town tileset.
And some placed look horrible, but some have been filled with events.
oh, it aint fully done yet!
Title: Re: Screenshot Thread
Post by: Blizzard on October 26, 2009, 02:09:30 pm
I don't know what you want, it's actually quite good.
Title: Re: Screenshot Thread
Post by: dylanf3 on October 26, 2009, 03:11:22 pm
in the end its gonna be 1 of the 18 maps, of the city, this is gonna be the richest neighborhood.
9 of the maps, are gonna be just in game, and 9 of em, gonna be high up in the air.
This map just needs 3 or 2 more buildings, and a lot of events :D
Title: Re: Screenshot Thread
Post by: winkio on October 26, 2009, 03:42:12 pm
upper right corner, make the orange and white stripes line up.  That's all I saw that was wrong at first glance :)
Title: Re: Screenshot Thread
Post by: dylanf3 on October 26, 2009, 03:52:12 pm
I dont get it, you mean the part where one side of orange white stripes is longer then the other? They are both going till they hit the wall, and at a certain point, the wall goes 1 tile backwards, so it is allright there  :P and plese, with other mistakes, tell me via a circle around it, so i know precisely what point to edit :D
LoveYaa all :V:
Title: Re: Screenshot Thread
Post by: RoseSkye on October 29, 2009, 04:20:44 pm
Quote from: Calintz on October 25, 2009, 12:25:06 am

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Blizz.jpg)




I lol'd
Title: Re: Screenshot Thread
Post by: Blizzard on October 29, 2009, 05:30:08 pm
I had that crazy idea to dress up like Waldo for Halloween. Then when people ask me who I am, I can be like "The question is not who I am but rather where I am." xD

EDIT:

Spoiler: ShowHide
(http://i67.photobucket.com/albums/h316/bblizzard/Screenies/CP3110200921-44-29.png)
Title: Re: Screenshot Thread
Post by: Zylos on November 03, 2009, 12:18:42 am
Few more quick ones to show off the title screen and general cutscene style.


Spoiler: ShowHide
(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-3.png)

(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-1.png)

(http://i254.photobucket.com/albums/hh99/Zylos_2007/SQ-2.png)



Gonna try pre-rendered backgrounds instead of sprites and maps.
Title: Re: Screenshot Thread
Post by: RoseSkye on November 03, 2009, 11:08:05 pm
(http://i597.photobucket.com/albums/tt56/LECommissions/parse.jpg)

(http://i597.photobucket.com/albums/tt56/LECommissions/parse2.jpg)

(http://i597.photobucket.com/albums/tt56/LECommissions/rose-frown-talking.gif)(http://i597.photobucket.com/albums/tt56/LECommissions/jenny-fatigue-talking.gif)
Title: Re: Screenshot Thread
Post by: Blizzard on November 04, 2009, 05:17:09 am
I love the tilesets. :)
Title: Re: Screenshot Thread
Post by: RoseSkye on November 07, 2009, 12:56:12 pm
(http://i597.photobucket.com/albums/tt56/LECommissions/totalresult_screen.jpg)

Total Result Screen almost done ... it wont look like this when finished.
Title: Re: Screenshot Thread
Post by: fugibo on November 08, 2009, 09:31:08 pm
Spoiler: ShowHide
(http://img410.imageshack.us/img410/9757/picture2ru.png)

Ohhhhhh yeaaahhhhh.

For those interested, here's the code for those awesome graphics:

// I should be able to refer to the context with _openGLContext, but apparently Apple saw fit to declare that private.
- (void) drawRect: (NSRect) dirtyRect {

[[self openGLContext] makeCurrentContext];

glColor3f(1.0, 1.0, 1.0);

glPushMatrix();

glTranslated(320, 240, 0);

glBegin(GL_QUADS);
glVertex2s(-128, -128);
glVertex2s(128, -128);
glVertex2s(128, 128);
glVertex2s(-128, 128);
glEnd();

glPopMatrix();

[[self openGLContext] flushBuffer];
}
Title: Re: Screenshot Thread
Post by: G_G on November 14, 2009, 12:20:13 pm
I'm working on a plugin for a plugin. its for Blizz's Z-Hud. I just need to make it draw and tile chaos rage limit system and then it'll be done.
Here's a picture of it. Right now its display hp bar, sp bar, overdrive bar, and experience bar.
Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/plugin.png)
Title: Re: Screenshot Thread
Post by: RoseSkye on November 15, 2009, 04:36:17 am
Quote from: game_guy on November 14, 2009, 12:20:13 pm
I'm working on a plugin for a plugin. its for Blizz's Z-Hud. I just need to make it draw and tile chaos rage limit system and then it'll be done.
Here's a picture of it. Right now its display hp bar, sp bar, overdrive bar, and experience bar.
Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/plugin.png)



*claps*
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 15, 2009, 09:19:58 pm
Spoiler: ShowHide

(http://img264.imageshack.us/img264/6854/okkpo.png) (http://img264.imageshack.us/i/okkpo.png/)
Title: Re: Screenshot Thread
Post by: G_G on November 15, 2009, 09:32:29 pm
very nice map caro
wish I could map like that >____>
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 19, 2009, 10:08:19 am
Spoiler: ShowHide
(http://img200.imageshack.us/img200/8801/38835945.png) (http://img200.imageshack.us/i/38835945.png/)
(http://img684.imageshack.us/img684/2553/winterencounter0.png) (http://img684.imageshack.us/i/winterencounter0.png/)
Title: Re: Screenshot Thread
Post by: fugibo on November 26, 2009, 10:46:44 am
Spoiler: ShowHide
(http://img99.imageshack.us/img99/120/picture1pz.png)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on November 26, 2009, 01:12:05 pm
Oh nice. You can simply replace that name with mine. :V:

Slaughterhouse86. <3
Title: Re: Screenshot Thread
Post by: fugibo on November 26, 2009, 01:47:18 pm
Quote from: Starrodkirby86 on November 26, 2009, 01:12:05 pm
Oh nice. You can simply replace that name with mine. :V:

Slaughterhouse86. <3


It's actually named after Expo '86. I completely forgot your name had that, too - I always thought it was a reference to x86 :P
Title: Re: Screenshot Thread
Post by: Calintz on January 08, 2010, 03:51:20 am
What do you guys think??
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Screen01.jpg)


It's just a mock up with placeholders.
Title: Re: Screenshot Thread
Post by: RoseSkye on January 08, 2010, 06:46:26 am
Great
Title: Re: Screenshot Thread
Post by: G_G on January 08, 2010, 09:11:39 am
very nice calintz!
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on January 10, 2010, 02:04:01 pm
Blake seems a bit too close to the HP and SP Bars. There's a whole lot of extra space there~

That's all. Really slick. ;)
Title: Re: Screenshot Thread
Post by: Calintz on January 20, 2010, 03:31:43 am
A couple quick screenies of the new Amarillo Village tileset(village in the trees).
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Screen02.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Screen01.jpg)

Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RMXP/Screen03.jpg)


**Note:
I haven't added any detail tiles yet, so this as basic as the maps get.
The tileset currently only contains trees, walk-ways, tents, and a hand-made panorama.. .. ..
Title: Re: Screenshot Thread
Post by: Lore on January 20, 2010, 03:43:05 pm
Looks pretty nice. Can't wait to see the map with some details.
Title: Re: Screenshot Thread
Post by: Aqua on January 20, 2010, 06:05:50 pm
Those trees are too pixelated for my liking =/

But the grass... It's so lovely :o
Title: Re: Screenshot Thread
Post by: legacyblade on February 02, 2010, 04:50:05 pm
Here's a picture of the CMS I'm making for my game :D

Spoiler: ShowHide
(http://i49.tinypic.com/24o55l4.png)
Title: Re: Screenshot Thread
Post by: Landith on February 02, 2010, 09:07:57 pm
Remember when I said a long time ago that I was going to make Reno's Addition to the Ring Menu a 1-scene CMS?
Well that time, has come.(Lame intro ftw?)
Anyways, here it is.
Item: ShowHide
(http://img97.imageshack.us/img97/9265/itemu.png)

Skill: ShowHide
(http://img715.imageshack.us/img715/7610/skill.png)

Equip: ShowHide
(http://img5.imageshack.us/img5/1680/equipw.png)

Status: ShowHide
(http://img710.imageshack.us/img710/9342/statusf.png)

Save: ShowHide
(http://img694.imageshack.us/img694/9080/savedq.png)

(http://img715.imageshack.us/img715/5945/endgame.png)

Title: Re: Screenshot Thread
Post by: Holyrapid on February 03, 2010, 02:26:25 am
Nice work all... If i weren´t in school, i´d put up a screen of a simple bazaar in my game.
Title: Re: Screenshot Thread
Post by: DeathLock on February 03, 2010, 06:54:30 am
@LB: Hopefully, that windowskin is a place-holder for another. The selection bar doesn't look very nice, kind of blurry. The options and end menu, their shadows are cut off. Doesn't fit in with the rest.

It that the default item icon, are you getting that lazy?! XD
Title: Re: Screenshot Thread
Post by: legacyblade on February 03, 2010, 09:38:38 am
Most of them are placeholder icons. And ya, it's a placeholder windowskin too :P Having trouble finding a windowskin that fits the overall feel and theme of DR.
Title: Re: Screenshot Thread
Post by: tSwitch on February 14, 2010, 10:30:01 pm
making a card game RPG with zylos
have the gameplay of the cardgame pretty much done

Spoiler: ShowHide
(http://imgur.com/7BkVn.png)


Title: Re: Screenshot Thread
Post by: Tigurus on May 16, 2010, 09:53:23 am
I have made a few maps for my game project D=
I don't feel they look that well D=

Spoiler: ShowHide
(http://Triple-Entente.com/Tigurus/Bloodsun/Screenshots/mapje2.png)

Spoiler: ShowHide
(http://Triple-Entente.com/Tigurus/Bloodsun/Screenshots/mapje1.png)


by Blizz: Use spoilers for images. Have a nice day~
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 16, 2010, 02:39:55 pm
Great screenshots. Though...one thing I should comment on with your Shadows Script:

Spoiler: ShowHide

(http://img413.imageshack.us/img413/621/89271498.png)
Ffffffffffffffffff
(http://img295.imageshack.us/img295/381/92605229.png)
fffffffff
(http://img99.imageshack.us/img99/7307/73678022.png)
ffffffffffffff
(http://img696.imageshack.us/img696/8207/11465116.png)
ffffffffffffffff
Title: Re: Screenshot Thread
Post by: winkio on May 16, 2010, 02:42:23 pm
@SRK: ROFL
Title: Re: Screenshot Thread
Post by: Blizzard on May 16, 2010, 04:01:28 pm
Yeah, the shadows should be working like tiles.
I'm not even sure that can be fixed. xD
Title: Re: Screenshot Thread
Post by: Tigurus on May 16, 2010, 04:12:29 pm
Thanks :)

Yeah, The shadow script has a few....problems  :^_^':
But sometimes it has a nice effect :) so I kept it in.
But because of StarrodKirby...I'm kind of afraid... :roll:

Title: Re: Screenshot Thread
Post by: Starrodkirby86 on May 16, 2010, 04:14:47 pm
Haha, I don't think it should be too much of concern.

It does make a nice effect overall, though I think you should be now more mindful of where you put some tiles. XD It's all cool though, I'm sure not many will notice that. :3
Title: Re: Screenshot Thread
Post by: Tigurus on May 17, 2010, 05:46:30 pm
I will, thank you  :D

I have also this map :)

Spoiler: ShowHide

(http://Triple-Entente.com/Tigurus/Bloodsun/Screenshots/mapje3.png)
Title: Re: Screenshot Thread
Post by: The Niche on May 27, 2010, 02:24:52 pm
Spoiler: ShowHide
(http://i804.photobucket.com/albums/yy328/the_Niche/MtAresinterior2752010.jpg)

Sorry about the white space above it, didn't notice that till too late. But any thoughts?
Title: Re: Screenshot Thread
Post by: Sase on May 29, 2010, 11:27:22 am
First map in a couple of months.

Spoiler: ShowHide
(http://i49.tinypic.com/2w49x8o.jpg)
Title: Re: Screenshot Thread
Post by: The Niche on May 29, 2010, 12:33:00 pm
Loving it!
Title: Re: Screenshot Thread
Post by: Sase on June 08, 2010, 12:49:45 pm
More attention whoring

http://i46.tinypic.com/2a7sev4.jpg
Spoiler: ShowHide
(http://i46.tinypic.com/2a7sev4.jpg)
Title: Re: Screenshot Thread
Post by: G_G on June 13, 2010, 07:12:25 pm
Well if anyones played final fantasy they would know the battle system is pretty simple. I wanted to replicate it so I worked on it for a good 4-5 hours. Here's my finished product. Still gonna add a few things, clean up the code, etc.
Video (http://www.youtube.com/watch?v=iQOLdcpMleY) Recommended
Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_6.png)

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_7.png)

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_8.png)

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_9.png)

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_10.png)

Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/snap_11.png)
Title: Re: Screenshot Thread
Post by: WhiteRose on June 13, 2010, 07:36:31 pm
Quite impressive, G_G. Does it use custom sprites for the battle or does it just use the map sprites?
Title: Re: Screenshot Thread
Post by: G_G on June 13, 2010, 07:37:59 pm
Just uses the map sprites. However I'm gonna make it so you can allow for extra poses using other character sets like this one.
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/Aluxesanimate.png)

1st: Idle Pose
2nd: Walking
3rd: Attacking
4th: Dead
Title: Re: Screenshot Thread
Post by: Diokatsu on June 14, 2010, 09:32:09 am
fix the first attacking sprite.
Title: Re: Screenshot Thread
Post by: G_G on June 14, 2010, 03:04:12 pm
Quote from: Diokatsu on June 14, 2010, 09:32:09 am
fix the first attacking sprite.


First attacking sprite? If you mean its backwards then I know >__> if you mean in the video where they just stand there and attack then thats why I'm adding extra poses.
If you mean it just sucks then I know. I cant sprite D:
Title: Re: Screenshot Thread
Post by: The Niche on June 14, 2010, 06:10:35 pm
The edges are too fuzzy is what she means. I'm not sure how you can fix this though, it is an annoying problem encountered in resizing and sometimes in rotating. Which I guess is what happened here. Other than that they all rock. Keep it up, G_G!
Title: Re: Screenshot Thread
Post by: G_G on June 14, 2010, 06:55:58 pm
Quote from: The Niche on June 14, 2010, 06:10:35 pm
The edges are too fuzzy is what he means. I'm not sure how you can fix this though, it is an annoying problem encountered in resizing and sometimes in rotating. Which I guess is what happened here. Other than that they all rock. Keep it up, G_G!


Fixed. Dio is a dude.
Title: Re: Screenshot Thread
Post by: CircleDrain on June 20, 2010, 10:37:31 am
Wow...awesome Screens... ( i didnt see any 2k and 2k3 screens i hope it is okay that I dont post a Xp/VX Screen )

I'm new and wanted to say hello and post a screen from my game....but it isnt finish...i have to do a lot :P

Spoiler: ShowHide
(http://img534.imageshack.us/img534/1961/jojoasdo.png)


The meaning of the word in the middle is Mother ;)

( It is german :) )
Title: Re: Screenshot Thread
Post by: nathmatt on June 20, 2010, 10:43:45 am
Spoiler: ShowHide
(http://img819.imageshack.us/img819/6646/snap2.png)

Spoiler: ShowHide
(http://img28.imageshack.us/img28/8693/snap6q.png)

Spoiler: ShowHide
(http://img580.imageshack.us/img580/2872/snap3t.png)

Spoiler: ShowHide
(http://img824.imageshack.us/img824/6971/snap4.png)
Title: Re: Screenshot Thread
Post by: The Niche on June 22, 2010, 03:04:59 pm
Both epic. But Nat, please, please don't just use that cliche plot, we all know you're capable of abusing it so well!

I've already posted this one, but no one seems to be listening to me anymore so

(http://i804.photobucket.com/albums/yy328/the_Niche/Pokemon%20Elemental%20War%20III/KtsuryenJunglescreenshot121610.jpg)
Title: Re: Screenshot Thread
Post by: nathmatt on June 22, 2010, 04:02:47 pm
Cliche plot?
Title: Re: Screenshot Thread
Post by: G_G on June 22, 2010, 04:13:50 pm
@niche: Please save images as png, makes the image quality so much better.
Title: Re: Screenshot Thread
Post by: legacyblade on June 22, 2010, 04:18:16 pm
@The Niche, 1st, please don't use the tree canopy. It looks ugly. :P Most people agree with that. Take the time to play around with layers to make good tree clumps that cause a similar effect. It'll be worth the effort. Furthermore, your map is rather empty. I mean from the looks of it, that's supposed to be an overgrown forest. You need more shrubs. Even if it's just a foresty meadow, you'd need more than that. Vary the grass color a bit, add some more plants, maybe a few little piles of pebbles, overgrown grass. As it stands now, it looks rather empty and boring.

And not to be nitpicky, but the default blizzABS hud? x.x

@nathmatt, I think he was referring to the line "where am I" and assuming what your plot was.

Your maps are pretty good. I really like the dark atmosphere. One thing that jumps out at me is the trees in the first screenshot. They look great, but they look like 3D renders. It's a totally different art style than everything else seen in any of the screens. I think you should recolor and touch up the dead RTP trees. As it stands, they really detract from the awesomeness that is that map.

Also, I think the bedroom shown in the last two pictures is a bit too empty. Now since it seems to be a creepy house, it works ok. I just think it'd look better with some of the clutter and cobwebs seen in the previous map (unless you're having it clean for the purpose of creepiness. Then ignore what I just said)
Title: Re: Screenshot Thread
Post by: nathmatt on June 22, 2010, 05:07:23 pm
actually the bedroom is only that way when you first start the game when you go back into the room it becomes like the other rooms and i see what you what ur saying about the trees im not really good at graphic design but i will see what i can do about that
Title: Re: Screenshot Thread
Post by: legacyblade on June 22, 2010, 05:12:54 pm
To make the RTP trees have that effect, you'd just have to darken them in photoshop so they loose that glowing look most RTP objects have in dark environments.
Title: Re: Screenshot Thread
Post by: Jek on June 24, 2010, 04:48:15 pm
Heres a random screeny I found implementing an effects script by Sprite_Sun/azrith001
(http://img291.imageshack.us/img291/6691/10106086.png)
Title: Re: Screenshot Thread
Post by: Tigurus on June 25, 2010, 07:14:47 am
Looks nice but the light and the doorway (Caveway? wth) Looks a bit off. Just like the edges of the walls.
Furthermore I like it ^^

My mappies =D
I finished the last one.
I'll only show 2 from the Editor itself though.

Spoiler: ShowHide
(http://triple-entente.webs.com/Bloodsun/Edit1.png)

Spoiler: ShowHide
(http://triple-entente.webs.com/Bloodsun/Map1.png)
Title: Re: Screenshot Thread
Post by: The Niche on June 25, 2010, 08:23:55 am
@Leg: Yeah, I know what you mean. It's just that the alternative is sealing off my map with water. Which isn't going to work. Also, the canopy autotiles other than the one I used there, can be used as leafy paths! It's all I ever use them ones for. The one I did use might be a semi decent bush. As to the emptiness, there's actually  going to be a chase scene there, so yeah, but  the rest of the map is waaaaaaaaaaay too empty. Also, you got it right about my plot guess.
Title: Re: Screenshot Thread
Post by: Jek on June 25, 2010, 04:26:22 pm
@Tigurus
Its looking good. The levels make it stick out very well.

Heres my attempt at fixing the light.
(http://img706.imageshack.us/img706/5484/78271947.png)

Edit: battle system! Its Minkoffs without animation. Its also alot more epic when a midi version of DU Hast is the battle music.
(http://img713.imageshack.us/img713/3182/battlescreeny.png)
Title: Re: Screenshot Thread
Post by: WhiteRose on June 26, 2010, 01:42:23 am
Nice, but it leaves a lot of real estate free in the lower part of the screen. Maybe you should find something to put there, or use larger battlebacks and shrink the window a bit.
Title: Re: Screenshot Thread
Post by: Jek on June 27, 2010, 02:04:00 am
I agree.
Title: Re: Screenshot Thread
Post by: G_G on June 29, 2010, 04:00:19 pm
Made this awhile ago, havent done much to it since then.
http://www.youtube.com/watch?v=Mb-Ca9o3wT0

Pretty pointless if you as me =\
Title: Re: Screenshot Thread
Post by: Jek on July 02, 2010, 12:17:07 am
XD awesome.
Title: Re: Screenshot Thread
Post by: earthnite on July 02, 2010, 09:26:16 pm
cool!! 8)


Spoiler: ShowHide
I read the entire topic, only to find another page

Title: Re: Screenshot Thread
Post by: Sase on July 03, 2010, 09:39:21 am
Okay... I remember posting a screenshot of the unfinished version of this map about 3 months ago somewhere here.

Spoiler: ShowHide

(http://i42.tinypic.com/r0cl4x.png)
Title: Re: Screenshot Thread
Post by: earthnite on July 03, 2010, 09:42:32 pm
[Speechless]
Title: Re: Screenshot Thread
Post by: nathmatt on July 03, 2010, 10:03:55 pm
i made the messages/info all be displayed in the bottom hud
Spoiler: ShowHide
(http://img40.imageshack.us/img40/6013/snap7a.png)

Spoiler: ShowHide
(http://img810.imageshack.us/img810/6971/snap4.png)

Spoiler: ShowHide
(http://img24.imageshack.us/img24/4831/snap5v.png)

Spoiler: ShowHide
(http://img594.imageshack.us/img594/1286/snap6n.png)
Title: Re: Screenshot Thread
Post by: earthnite on July 03, 2010, 10:26:24 pm
thats cool
Title: Re: Screenshot Thread
Post by: Sase on July 04, 2010, 04:55:29 am
The screens look nice and moody, but there isn't a hero graphic is there? If there is I failed to find him on every screen :l

And for the little typos:
'Where am I?' <- I is always wrote capital (I instead of i)
'It dosen't look like...' <- doesn't

other than that, it looks nice, reminded me of some point&click adventures. Only the font looks quite bad.
Title: Re: Screenshot Thread
Post by: Silentknight72 on July 04, 2010, 04:58:19 am
nice spotting Sase!
Title: Re: Screenshot Thread
Post by: earthnite on July 04, 2010, 12:09:36 pm
i would have never noticed the typos
Title: Re: Screenshot Thread
Post by: King Munkey on July 05, 2010, 06:43:28 pm
Quote from: nathmatt on July 03, 2010, 10:03:55 pm
i made the messages/info all be displayed in the bottom hud
Spoiler: ShowHide
(http://img40.imageshack.us/img40/6013/snap7a.png)

Spoiler: ShowHide
(http://img810.imageshack.us/img810/6971/snap4.png)

Spoiler: ShowHide
(http://img24.imageshack.us/img24/4831/snap5v.png)

Spoiler: ShowHide
(http://img594.imageshack.us/img594/1286/snap6n.png)



I do not like the text
Title: Re: Screenshot Thread
Post by: WhiteRose on July 05, 2010, 06:57:50 pm
I agree that the fonts are quite difficult to read; you might want to re-think them a bit. Also, the cobwebs seem a bit too bright and don't blend well with the rest of the environment. Also, in the fourth screen shot, you might want to consider using a wider variety of crack tiles. For the most part, though, your game looks like it will be fantastic. It's possibly the first point and click adventure developed in RMXP.
Title: Re: Screenshot Thread
Post by: G_G on July 07, 2010, 02:08:07 pm
Thanks to Hellfire Dragons help with editing a tileset I managed to get a nice shadow overlay effect.
The top rock is hovering over the bottom rock just a little and casts a shadow to make it appear that way.
Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/example-1.png)
Title: Re: Screenshot Thread
Post by: Sase on July 07, 2010, 02:12:45 pm
That's actually pretty cool as long as you set priorities to the shadow.
Title: Re: Screenshot Thread
Post by: G_G on July 07, 2010, 02:20:15 pm
Heres a screenie of it in game. Looks quite nice.
Spoiler: ShowHide
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/example2-1.png)
Title: Re: Screenshot Thread
Post by: nathmatt on July 07, 2010, 04:41:21 pm
nice
Title: Re: Screenshot Thread
Post by: earthnite on July 07, 2010, 05:43:06 pm
cool
Title: Re: Screenshot Thread
Post by: Tigurus on July 07, 2010, 05:56:16 pm
Looks very awesome :D
Also looks like a lot of work to do it for multiple platforms D=
Title: Re: Screenshot Thread
Post by: G_G on July 07, 2010, 06:07:12 pm
Not really. It took me less then 10 minutes to do it.
Title: Re: Screenshot Thread
Post by: Sase on July 08, 2010, 04:35:24 am
A waterfally-foresty-map. I'm not going to use it since I'm not satisfied, but I finished it anyways. The bottom part is the worst : D

The picture is also very big.

Spoiler: ShowHide
(http://img228.imageshack.us/img228/5484/screenshotti.png)
Title: Re: Screenshot Thread
Post by: stripe103 on July 08, 2010, 04:45:34 am
WOW! That is gorgeous! Very good work. Did you make the tileset yourself?
Title: Re: Screenshot Thread
Post by: Sase on July 08, 2010, 05:11:10 am
Quote from: stripe103 on July 08, 2010, 04:45:34 am
WOW! That is gorgeous! Very good work. Did you make the tileset yourself?
It's a mix of Mack's set and Secret of Mana 3 (SeikenDensetsu3) chipset, originally by Mack and Rowan but I wasn't satisfied with it 100% so I had to move some things on different layers. You can find the original here: http://charas-project.net/resources.php?wa=0&lang=it&area=5&howmany=100&fsearch=jungle
Title: Re: Screenshot Thread
Post by: WhiteRose on July 08, 2010, 10:36:13 pm
Quote from: Sase on July 08, 2010, 04:35:24 am
A waterfally-foresty-map. I'm not going to use it since I'm not satisfied, but I finished it anyways. The bottom part is the worst : D

The picture is also very big.

Spoiler: ShowHide
(http://img228.imageshack.us/img228/5484/screenshotti.png)


Very impressive. Bravissimo. I agree with you that the bottom part doesn't look optimal, but given what you have to work with, there isn't much that can be done to improve the situation.
Title: Re: Screenshot Thread
Post by: earthnite on July 09, 2010, 11:39:19 am
(http://img697.imageshack.us/img697/9949/89676117.png) (http://img697.imageshack.us/i/89676117.png/)

Title: Re: Screenshot Thread
Post by: CircleDrain on July 10, 2010, 04:38:19 pm
(http://s7.directupload.net/images/100710/7zvpo9eq.png)

New pic ;)

Made by Rayne,Circle and Daru
Title: Re: Screenshot Thread
Post by: earthnite on July 10, 2010, 05:35:43 pm
messy room...
Title: Re: Screenshot Thread
Post by: Jek on July 23, 2010, 01:17:41 am
(http://img803.imageshack.us/img803/2790/weaponshop.png)
A weapons shop!
I try to make the insides of a house proportional to the outside of a house.
Title: Re: Screenshot Thread
Post by: The Niche on July 23, 2010, 10:29:39 am
It's a good idea, but it'll be tough to do. Good luck with it.

The weapons shop looks very nice. Is that shield on the left in any default tileset, which one if so, which one if not?

Why is there a stool beside a suit of armour is my only complaint.
Title: Re: Screenshot Thread
Post by: G_G on July 23, 2010, 08:58:40 pm
These may not seem like much but all the effects you see are done through scripting and c++
Spoiler: ShowHide
Events
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/events.png)
Map
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/mneg.png)
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/msep.png)
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/bw.png)
Other
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/sepia.png)
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/negative.png)
(http://i678.photobucket.com/albums/vv143/GameGuysProjects/blackandwhite.png)
Title: Re: Screenshot Thread
Post by: WhiteRose on July 23, 2010, 09:02:59 pm
Looks good, G_G! I'm glad you've made some progress on your plugin. Negative Arshes looks a bit creepy.
Title: Re: Screenshot Thread
Post by: Jek on July 23, 2010, 09:04:21 pm
Intersting
:hm:
Title: Re: Screenshot Thread
Post by: G_G on July 23, 2010, 09:12:26 pm
Quote from: WhiteRose on July 23, 2010, 09:02:59 pm
Looks good, G_G! I'm glad you've made some progress on your plugin. Negative Arshes looks a bit creepy.


Agreed xD And thanks

Quote from: Jek on July 23, 2010, 09:04:21 pm
Intersting
:hm:


Lol. If you wanna know, I coded a dll in c++, managed to get it working in rmxp, had someone help me figure out how to alter bitmaps with c++, and thats my result thus far.
Title: Re: Screenshot Thread
Post by: Jek on July 24, 2010, 12:51:35 am
Well, god job.

Spoiler: ShowHide
(http://img339.imageshack.us/img339/7760/innp.png)

My Inn. Im going to add some pictures on the walls, but thats all. It fits the buildings size on the outside too!
It limits space, but looks better. Its not like you need to use that space...
Title: Re: Screenshot Thread
Post by: WhiteRose on July 24, 2010, 01:08:59 am
Good job, Jek. I really like how your insides are proportional to your outsides. (Talking about your mapping, of course.)
Title: Re: Screenshot Thread
Post by: Jek on July 26, 2010, 12:45:00 am
(http://img717.imageshack.us/img717/8329/oldladyhittingonme.png)
I started using Ccoas UMS script instead of Dubealex's and Im very impressed.
Some of you may know what happens next  :roll:

Edit: Does anybody know if there is a way to allow longer choices? Im limited to a certain amount of characters.
Title: Re: Screenshot Thread
Post by: WhiteRose on July 26, 2010, 12:51:34 am
Quote from: Jek on July 26, 2010, 12:45:00 am
Edit: Does anybody know if there is a way to allow longer choices? Im limited to a certain amount of characters.


I've used the UMS for a long time, and I don't think there's anything that does that, as that's a limitation of the engine and not the script.
Title: Re: Screenshot Thread
Post by: Sase on August 16, 2010, 11:53:45 am
Work time: about 5 hours during the past 5 months (":­D")
Tileset: Inquisitor's outdoors
Idea: Came from the idea of a castle full of plants. Since I couldn't get much sprites, I had to do with flowers.

The map's name "Kukkalinna" is finnish for "Castle of Flowers". Not that any of you care.
No doors because I haven't put events yet.

Spoiler: ShowHide
(http://rpgmaker.fi/sase/rpg/Kukkalinna.png)
Title: Re: Screenshot Thread
Post by: G_G on August 16, 2010, 12:00:26 pm
*jizzes* Dude thats actually pretty fucking awesome.
Title: Re: Screenshot Thread
Post by: ShinyToyGuns on August 16, 2010, 01:24:28 pm
*Voice on the intercom* Clean-up on posts 839 and 840...we have a jizz spill

That map = sex
Title: Re: Screenshot Thread
Post by: Sase on September 12, 2010, 02:14:56 am
Spoiler: ShowHide
(http://i34.tinypic.com/fjoj1y.jpg)
(http://i38.tinypic.com/2vt5i8k.jpg)
(http://i54.tinypic.com/30mvm9j.jpg)
Title: Re: Screenshot Thread
Post by: Calintz on September 12, 2010, 11:54:19 am
Wow ... I love them.
Title: Re: Screenshot Thread
Post by: Karltheking4 on September 13, 2010, 03:27:28 am
Just because I want to feel special
Spoiler: ShowHide
(http://www.freeimagehosting.net/uploads/c20aab91d9.png)


No, it is not blizz-abs, it's an event made telekinesis system! :haha:
Title: Re: Screenshot Thread
Post by: Calintz on September 13, 2010, 03:36:17 am
I like the custom charasets, and your little day thing up top there.
Your mapping needs improvement though! Good job nonetheless.
Title: Re: Screenshot Thread
Post by: Sase on September 16, 2010, 03:52:26 am
One more of the VX maps, most likely the last one.

Spoiler: ShowHide
(http://i54.tinypic.com/2iaub1f.jpg)
Title: Re: Screenshot Thread
Post by: Calintz on September 16, 2010, 05:22:25 pm
Most likely the best one!! Great f****** job on that dungeon. Looks awesome!
Title: Re: Screenshot Thread
Post by: King Munkey on September 16, 2010, 06:27:07 pm
Quote from: Sase on September 16, 2010, 03:52:26 am
One more of the VX maps, most likely the last one.

Spoiler: ShowHide
(http://i54.tinypic.com/2iaub1f.jpg)



That's pretty hot.
Title: Re: Screenshot Thread
Post by: OracleGames on September 18, 2010, 08:56:50 pm
this keep and surroundings now belong to messy bandits

Spoiler: ShowHide
(http://img37.imageshack.us/img37/6862/banditcamp.png)


Ps: Nice maps

Ps2: how do i remove grid? xD

Title: Re: Screenshot Thread
Post by: element on September 19, 2010, 03:37:31 am
Nice oracle
Can anyone give me a project with that tileset in it with the passability and priority set?
Title: Re: Screenshot Thread
Post by: Sase on September 19, 2010, 04:36:43 am
@OracleGames: The map looks fine but has some weird things in it. Firstly, the "hills" don't look that much hills, it works but not that well. Also the edges of the trees and the ledges seem very cubicish (straight lines).
You can remove the "grid" by choosing one of the normal layers, then disabling the dimming in View->Dim Other layers (or press F4 to toggle it).

@element: Download the demo from the original author's site: http://www.rpg-palace.com/downloads/details.php?id=102
Title: Re: Screenshot Thread
Post by: CircleDrain on September 20, 2010, 05:34:31 pm
We changed the Light map...
new version:
(http://img690.imageshack.us/img690/3740/asudbasd.png) (http://img690.imageshack.us/i/asudbasd.png/)
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on September 20, 2010, 07:34:38 pm
It almost looks decent now. Maybe try to make a lot of the objects in the room match with everything else? Just a thought.
Title: Re: Screenshot Thread
Post by: Calintz on September 20, 2010, 08:38:42 pm
Agreed. That looks better than before.
Title: Re: Screenshot Thread
Post by: ForeverZer0 on September 21, 2010, 12:10:27 pm
@element
The demo there has the majority of the passablity/priorities set, but there are some errors and what not in there if I remember correctly from about 6 months ago. Just test it out and see if you can find them. If not, I may still have a fixed version somewhere...
Title: Re: Screenshot Thread
Post by: stripe103 on September 21, 2010, 04:33:37 pm
I tried it and most of the passability and priority really suck.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 02:35:45 am
I'm building a custom tileset. It is a Ludus (school for gladiators).
The basics are finished. Building construction has been fully implemented. I have only to put the details in now. (training equipment, etc...)

Ludus Batiatus:
In-Game:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatusgame.jpg)


In-Game with FX:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatusgame001.jpg)


In Editor:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatuseditor.jpg)
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 02:56:45 am
Quote from: Calintz on October 03, 2010, 02:35:45 am
I'm building a custom tileset. It is a Ludus (school for gladiators).
The basics are finished. Building construction has been fully implemented. I have only to put the details in now. (training equipment, etc...)

Ludus Batiatus:
In-Game:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatusgame.jpg)


In-Game with FX:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatusgame001.jpg)


In Editor:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatuseditor.jpg)


making a Gladiator game?
Any historical references?or a purely fictional gladiator game?
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 03:09:35 am
The storyline of the game will be based from the history and life of Spartacus, and his rebellion of gladiators against the romans. There will be factual historic names portrayed throughout the game, such as the Ludus you're going to train in. It was where Spartacus was trained...In the ancient Roman city of "Capua" lived the "Batiatus" family. They were notorious for their Gladiatorial Ludus where many successful gladiators were forged.

There will be famous gladiators in the game such as: Caligula, Commodus, Titus, and Flamma, etc...(you may even fight Spartacus). You will have the option to name your own Gladiator though. You do not directly play as a famed historic Gladiator.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 03:18:48 am
Quote from: Calintz on October 03, 2010, 03:09:35 am
The storyline of the game will be based from the history and life of Spartacus, and his rebellion of gladiators against the romans. There will be factual historic names portrayed throughout the game, such as the Ludus you're going to train in. It was where Spartacus was trained...In the ancient Roman city of "Capua" lived the "Batiatus" family. They were notorious for their Gladiatorial Ludus where many successful gladiators were forged.

There will be famous gladiators in the game such as: Caligula, Commodus, Titus, and Flamma, etc...(you may even fight Spartacus). You will have the option to name your own Gladiator though. You do not directly play as a famed historic Gladiator.


Oh I know
thats why I asked. I saw Batiatus in the information of the pictures.
pretty good idea to allow to make it an up incomer style to.all the other gladiators had to do that,and starting out as a badass,would ruin the feeling of being a gladiator

but it does lead to a question.will lesser known gladiators be present?
your not just skimming the pages are you?
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 03:28:27 am
Well I didn't have any real prior knowledge of all things Gladiator until I decided to make this game. This site has been my friend ever since, and contains damn near all of the information I think I'm gonna need to finish this game. But this site really only has the more famous Gladiators listed on it, and so I don't personally know too many of the lesser known Gladiators yet...

That would be something I have to look into.

Anyway, this is the site:
http://www.roman-colosseum.info/index.htm

Edit:
What I was basically planning on doing, since I'm focusing mainly on Capua, Ravenna, and Pompeii (short of Rome); is do some research on some of the famous Gladiators that emerged from those three locations and have you tackle them one by one at set points in the game on their home grounds. After you prove yourself worthy by doing such, you will be accepted to fight in the Colosseum, where you meet the big names.

So, you have to become the champion of Capua. That is the first goal on your list. Then, to Ravenna to compete and conquer their champion. Finally, you can fight in Rome, but only after then conquering the champion in Pompeii (Capua's long time rival Ludus).
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 03:43:12 am
Quote from: Calintz on October 03, 2010, 03:28:27 am
Well I didn't have any real prior knowledge of all things Gladiator until I decided to make this game. This site has been my friend ever since, and contains damn near all of the information I think I'm gonna need to finish this game. But this site really only has the more famous Gladiators listed on it, and so I don't personally know too many of the lesser known Gladiators yet...

That would be something I have to look into.

Anyway, this is the site:
http://www.roman-colosseum.info/index.htm

Edit:
What I was basically planning on doing, since I'm focusing mainly on Capua, Ravenna, and Pompeii (short of Rome); is do some research on some of the famous Gladiators that emerged from those three locations and have you tackle them one by one at set points in the game on their home grounds. After you prove yourself worthy by doing such, you will be accepted to fight in the Colosseum, where you meet the big names.

So, you have to become the champion of Capua. That is the first goal on your list. Then, to Ravenna to compete and conquer their champion. Finally, you can fight in Rome, but only after then conquering the champion in Pompeii (Capua's long time rival Ludus).

well yeah but gladiator business was highly finicky they had to please not only the ludus but anyone the ludus had to impress.
there are plenty of occassions where they would have to sleep with someone,or murder someone.
they dont all have to be known gladiators,but adding missions outside the ring would improove realism.Espeasaly sneaky missions of information and murder.

Lol sorry I love history too much Gwah unfortunately specifics can escape me when I need em.
I cant think of any names right off the bat.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 03:49:25 am
Oh no I completely understand, and those are my intentions.
I own the first season of Spartacus, which actually spurred the motivation for this game. If you haven't seen that show it's a great portrayal of the Gladiatorial times, and I will use that show for reference. You don't need to worry...I will make sure it isn't just a beat 'em up game...that would be hella boring! At one point in the show Spartacus has to kill his greatest comrade for the amusement of a child. I will implement such occurrences in the game.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 03:54:47 am
Quote from: Calintz on October 03, 2010, 03:49:25 am
Oh no I completely understand, and those are my intentions.
I own the first season of Spartacus, which actually spurred the motivation for this game. If you haven't seen that show it's a great portrayal of the Gladiatorial times, and I will use that show for reference. You don't need to worry...I will make sure it isn't just a beat 'em up game...that would be hella boring!
great but I will have to warn you,Sparticus blood and sand isnt 100% accurate.
In fact im quite sure that Batiatus' encounter with sparticus' wife was completely altered.

But to more pressing matters I have to ask if theres any 'bl' in this game.
Cause noting that sparticus addressed that Im curious now if your going to add such references

(aww shit you got him gitty,Splash water on him or something)<---the voice of meatwad.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on October 03, 2010, 04:00:55 am
Uhm, who cares? It does not have to 100% ACCURATE.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 04:06:12 am
Quote from: Branden on October 03, 2010, 04:00:55 am
Uhm, who cares? It does not have to 100% ACCURATE.

well obviously cause I still enjoy sparticus,even with the changes.
But historicaly accuracy shows dedication,and interests people who love it like me.
Im already wanting to see the finished game simply because I know its historical values.
I watch the history channel nearly all day.So its obvious I love this kinda stuff.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 04:18:39 am
I'm gonna have to ask that you be more specific? I watched all of Blood and Sand, but the meaning of "BL" eludes me?

Really? That's good to know. Agreed...the story doesn't have to be all factual, but taking a look around the web to get the actual facts the best I can won't hurt. For all I know...the factual encounter could lead to promising opportunities that may suit a game better than a tv series, so I'll have to run a search on that just to get the facts.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on October 03, 2010, 04:38:34 am
Yeah, like I said. Not 100% accurate. Never said, "Not accurate at all.", like it seems you are assuming.

My post was directed to 36inc, anways.

And who leveled me down? I have not done a thing wrong. :)
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 12:21:58 pm
Quote from: Branden on October 03, 2010, 04:38:34 am
Yeah, like I said. Not 100% accurate. Never said, "Not accurate at all.", like it seems you are assuming.

My post was directed to 36inc, anways.

And who leveled me down? I have not done a thing wrong. :)

I havent leveled yu down,but a 'Bl' is me being a prevert agian.-=Boylove)
I remember that being in the show.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 02:56:23 pm
@Branden:
I didn't level you down, and I assumed nothing. I only responded in that way because I felt it was a good tip for any game maker. It will always be in a designer's best interest to do as must research on a said topic as they can, before they actually begin production of something that will be a derivative of historic origin. Now normally this wouldn't apply, because most games are fictional by nature, but because mine isn't it applies here.

Even if you're changing the game a little...it can never hurt to know the facts of how it really went down. This is how Hollywood does it. They pull you in by revolving a scene around factual events, throwing in miscellaneous details that further captivate the viewer. This tactic can and in my opinion should be applied to games if it can.

@36inc:
Well...yes, in a manner I will. I will use subtle innuendos to suggest the presence of homosexual relations, but in no way will it be a main focus in the game.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 03:04:02 pm
Quote from: Calintz on October 03, 2010, 02:56:23 pm
@Branden:
I didn't level you down, and I assumed nothing. I only responded in that way because I felt it was a good tip for any game maker. It will always be in a designer's best interest to do as must research on a said topic as they can, before they actually begin production of something that will be a derivative of historic origin. Now normally this wouldn't apply, because most games are fictional by nature, but because mine isn't it applies here.

Even if you're changing the game a little...it can never hurt to know the facts of how it really went down. This is how Hollywood does it. They pull you in by revolving a scene around factual events, throwing in miscellaneous details that further captivate the viewer. This tactic can and in my opinion should be applied to games if it can.

@36inc:
Well...yes, in a manner I will. I will use subtle innuendos to suggest the presence of homosexual relations, but in no way will it be a main focus in the game.


lol just curious.
though I think accuracy is important,history shows that rome was trying to be a progressive nation.
Ironicaly the religion that swept rome destroyed it and held back progressive thought for a 1000 years.isnt that fucked up.Americas the new rome,except the stupid fake religion ruining us is older then us,not newer.

and that kind of stuff inhances the game by ten fold.Ninja gaiden might be badass,but bushido blades accuraccy makes it fun and very addicting.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 03:31:03 pm
Which makes me sad...
But enough talk heading off topic. I'll have another screenie up soon.
Title: Re: Screenshot Thread
Post by: winkio on October 03, 2010, 03:38:41 pm
Yeah, Rome was dying waaay before Christianity existed.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 04:02:04 pm
Quote from: winkio on October 03, 2010, 03:38:41 pm
Yeah, Rome was dying waaay before Christianity existed.


you wish that was true huh.Look Rome killed jesus,They obviously werent dead when Catholicism(the actual name of the religion) started to appear.
Romans like Constantine gave the church power.And thus later they would fall.

I think thats quite Ironic siting that Rome is Exactly where the Catholics have their main base.
And thier leader.
All hail old Rome, Progressives,Scientists,and artists.
And screw the Catholic church
(racists,sexists,and conservatives.

you gotta admit its quite odd that 1000 years of Catholics results in A time gap where very little actually advances.
And I dont think its the faiths fualt.Its Constantines fualt,for putting the church in power.
Faith and power naturally dont mix.And it resulted in alot of oppression,including the Dark ages,the inquisitions ,and the witch trials.(which are still happening.in some small ways)

Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 04:56:57 pm
@36inc:
Spoiler: ShowHide
I know you're really getting into the conversation 36inc, and you seem to know your history, but would you mind moving the more details aspect of Roman history it into a separate thread? This is for the screenshots, and I hate to interrupt, because I'm partially interested in what you have to say, but nonetheless...this isn't the place for it.

Like maybe start something up in the "Intelligent Debate" section.


On Topic:
Here is a new screenshot of the Ludus tileset I'm working on.
I have finished outside housing details, and will be moving onto training equipment next...

Ludus Batiatus:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatus003.jpg)
Title: Re: Screenshot Thread
Post by: Ryex on October 03, 2010, 05:24:23 pm
very cool calintz, that tile set is custom isn't it
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 05:45:43 pm
@Ryexander:
yes sir. It's not finished, but it's well on it's way. Another day or so and it should be complete.
Title: Re: Screenshot Thread
Post by: Diokatsu on October 03, 2010, 06:42:19 pm
Quote from: 36inc on October 03, 2010, 04:02:04 pm
Quote from: winkio on October 03, 2010, 03:38:41 pm
Yeah, Rome was dying waaay before Christianity existed.


you wish that was true huh.Look Rome killed jesus,They obviously werent dead when Catholicism(the actual name of the religion) started to appear.
Romans like Constantine gave the church power.And thus later they would fall.

I think thats quite Ironic siting that Rome is Exactly where the Catholics have their main base.
And thier leader.
All hail old Rome, Progressives,Scientists,and artists.
And screw the Catholic church
(racists,sexists,and conservatives.

you gotta admit its quite odd that 1000 years of Catholics results in A time gap where very little actually advances.
And I dont think its the faiths fualt.Its Constantines fualt,for putting the church in power.
Faith and power naturally dont mix.And it resulted in alot of oppression,including the Dark ages,the inquisitions ,and the witch trials.(which are still happening.in some small ways)




Rome was dying after Augustus left the throne. Every emperor after him would be surrounded by conspiracy and betrayal. Dying is a long process. And it was Christianity before Catholicism was a term. I go to a fucking Catholic School. Catholic is short for Roman Catholic, a part of the Christian Religion which has it's roots in Rome. Christianity refers to the entire religion, Protestants and Catholics alike.

Christianity as a religion didn't appear right after Christ died either. It's appearance came long after, perhaps 200 years. Before that, it was a cultist region practiced in people's basements and int he catacombs. I'm a 6 year Latin student, a 4 year Ancient Greek one and have read the Bible in English and Greek as well as taken religion courses for 4 years as a supplement to my Catholic upraising. I'm perfectly qualified to discredit your Wikipedia based education.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 06:54:38 pm
@Diokatsu:
I was trying to get 36inc to move the conversation elsewhere. Your reply isn't going to help, Lol.

@36inc:
Please respond to Dio's response elsewhere...please.

@Topic:
I have added some training dummies for the characters to beat up. I want to add a gauntlet next, and then I'll finish up with a platform for one on one matches. I forgot what it's called, but after roughly a week of training the new gladiators were matched against the Ludus' current gladiators in a fight to either death or draw to prove themselves worthy to train there. The fight took place on top of a platform that forced the gladiators to move forward, or be pushed back and destroyed. I want to add that platform to the tileset. Hopefully, it won't be too hard.

Ludus Batiatus:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatus004.jpg)
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 07:28:30 pm
Quote from: Calintz on October 03, 2010, 06:54:38 pm
@Diokatsu:
I was trying to get 36inc to move the conversation elsewhere. Your reply isn't going to help, Lol.

@36inc:
Please respond to Dio's response elsewhere...please.

@Topic:
I have added some training dummies for the characters to beat up. I want to add a gauntlet next, and then I'll finish up with a platform for one on one matches. I forgot what it's called, but after roughly a week of training the new gladiators were matched against the Ludus' current gladiators in a fight to either death or draw to prove themselves worthy to train there. The fight took place on top of a platform that forced the gladiators to move forward, or be pushed back and destroyed. I want to add that platform to the tileset. Hopefully, it won't be too hard.

Ludus Batiatus:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatus004.jpg)



Bah Im not going to respond to that nonsense,hes wrong period.
Now on to the coolness of your game screen.
great now I can beat the bloody shit outa some wooden targets,to prepare to fight foes!
Im going love this game :3
fufufufu
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 07:37:08 pm
That's exactly what they're for.
However, those ones looked like crap, so I quickly redid them. I actually sprited this time instead of just resizing and sharpening, Lol.

Ludus Batiatus:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Projects/Death%20by%20Glory/Screenshots/LudusBatiatus005.jpg)
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 07:44:17 pm
ahahh yeah those do look better.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 07:50:19 pm
Next is the gauntlet...
I don't know how I'm gonna do it though yet.
Title: Re: Screenshot Thread
Post by: 36inc on October 03, 2010, 08:11:47 pm
awesome
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2010, 08:34:29 pm
I'm working on the gauntlet now...I've got the base. Now, to add the blades.

Edit:
YES! Lol...I have a working gauntlet. Now to make a few more versions, and then make a .gif for you guys to see.
Title: Re: Screenshot Thread
Post by: Dweller on October 13, 2010, 05:38:02 am
This are two screenshot of my game Tammuz (I´ll post it on New Projects forum soon). I want to customize all graphic (tilesets, characters, pictures, etc...). On the screenshots you can see the main character of the game, a tileset from a farmers village (working hard on this), and a edit of g_g hud for Blizz-ABS (just added basic stats to the hud).

Spoiler: ShowHide
(http://img405.imageshack.us/img405/9552/scheenshot1.png)
(http://img822.imageshack.us/img822/7648/scheenshot2.png)
Title: Re: Screenshot Thread
Post by: stripe103 on October 13, 2010, 05:53:25 am
I like it. Cool tilesets. Though it looks a bit strange that most things look 3D, but not others. I also like the custom Blizz-ABS Hud very much.
Title: Re: Screenshot Thread
Post by: Dweller on October 13, 2010, 09:43:30 am
Quote from: stripe103 on October 13, 2010, 05:53:25 am
I Though it looks a bit strange that most things look 3D


Yeah, I still working on those houses 3D perspective, but failed 2 times :(

New houses attempt:
Spoiler: ShowHide
(http://img839.imageshack.us/img839/3992/scheenshot3.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 13, 2010, 03:43:07 pm
I like the custom tileset. It has a subtle VX style to it, and that vivid coloring catches my eyes really well.
I think some of your tiles need refurnished, but you did a great job on most of them, especially; Grass, Dirt, and Road autotiles.
Title: Re: Screenshot Thread
Post by: The Niche on October 13, 2010, 03:56:55 pm
Map for a cutscene:

(http://i804.photobucket.com/albums/yy328/the_Niche/Ktsucliffside.png)

It needs to be a bit darker and I don't like the panorama, but what do you guys think?
Title: Re: Screenshot Thread
Post by: Calintz on October 13, 2010, 04:08:37 pm
I don't know...trees don't grow through rock...The isle itself is relatively square shaped. Needs improvements. Decent idea though.
Title: Re: Screenshot Thread
Post by: nathmatt on October 13, 2010, 04:37:34 pm
ok here is a hud im working on
Spoiler: ShowHide
(http://img826.imageshack.us/img826/8449/screenshotqb.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 13, 2010, 06:05:54 pm
Okay! Now I like that! Such a defining original design compared to most. My advice though...Drop the bevel FX and do the pixel work yourself...It will look MUCH better because it will follow the natural flow of the RTP. This will help it assimilate seamlessly.
Title: Re: Screenshot Thread
Post by: nathmatt on October 13, 2010, 06:09:38 pm
the problem with that is that im not really good with making graphics those were all made with photo shop styles if i could have made it myself i would have
Title: Re: Screenshot Thread
Post by: Calintz on October 13, 2010, 06:30:06 pm
I would love to help you! How about you give me the specifications on your current bevel settings, and I will give you some recommendations? I would love to help. No credit obviously. I just want this to be crisp!

Edit:
To be honest...you should scrap that and start over. Keep the main design in mind, but re-calculate measurements.
I would corner the LVL box in the top left. (Because all other corners have something in them. This will help maintain the flow.)
Then, increase the size of the name box to match the LVL box, and space it either 8 or 16pixels to the right of the LVL box.
Again, using either 8 or 16pixel spacing, drop the HP and SP bars below the Name Box using 8 or 16pixel spacing between them.

Create your connecting pipes at half 1/4 the spacing size. (8 = 2, 16 = 4)
When you bevel them use a depth of 150 or 200% and a size of 1. Select Chisel Hard mode. See how that looks...
Title: Re: Screenshot Thread
Post by: nathmatt on October 13, 2010, 06:43:25 pm
i didn't use any bevel settings i actually just took the color 124,174,224 and made them using 3 different styles the first is whether or not it will be a inner or outer look for the inner i use the router style for the outer i use the Clear Emboss - Inner Bevel on another layer the last layer is always the frosted glass style
Title: Re: Screenshot Thread
Post by: Dweller on October 13, 2010, 06:48:29 pm
Quote from: nathmatt on October 13, 2010, 04:37:34 pm
ok here is a hud im working on
Spoiler: ShowHide
(http://img826.imageshack.us/img826/8449/screenshotqb.png)



I like this Hud for a sci-fic game, great work.

Quote from: The Niche on October 13, 2010, 03:56:55 pm
Map for a cutscene:

Spoiler: ShowHide
(http://i804.photobucket.com/albums/yy328/the_Niche/Ktsucliffside.png)


It needs to be a bit darker and I don't like the panorama, but what do you guys think?


I´m agree with Calinz, the scene idea is great but the island design could be improved.
Title: Re: Screenshot Thread
Post by: Calintz on October 13, 2010, 07:16:59 pm
@Nathmatt:
Spoiler: ShowHide
No matter the case, you shouldn't use more than one style...
You should let all things match to create an even flow amongst the entire HUD.

I sent you a PM with an example.


Colosseum Pre-Fight Holding Cells:
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-HoldingCellSreen01.png)
Title: Re: Screenshot Thread
Post by: Ryex on October 14, 2010, 01:05:51 am
I really don't like how that sprite has positioned it's arms, it makes it look like it is trying to fly^^
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2010, 01:30:11 am
Lol, the sprite isn't important. It's a bare template, nothing more.
Title: Re: Screenshot Thread
Post by: nathmatt on October 14, 2010, 12:48:25 pm
ok hud remake

Spoiler: ShowHide
(http://img535.imageshack.us/img535/6398/screenshotvva.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 14, 2010, 04:25:35 pm
@Nathamatt:
Good job Nathmatt. I think it looks better.

Death by Glory: Introduction Scene 01 (The Colosseum)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene01.png)


Death by Glory: Introduction Scene 03 (Departure)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene03.png)


Death by Glory: Introduction Scene 06 (Last Minute Return)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene06.png)
Title: Re: Screenshot Thread
Post by: The Niche on October 15, 2010, 09:38:04 am
Fucking sexy use of fogs, tinting etc, but that's all I can say, really. There isn't enough in the maps to comment on.
Title: Re: Screenshot Thread
Post by: WhiteRose on October 15, 2010, 11:23:57 am
Quote from: nathmatt on October 14, 2010, 12:48:25 pm
ok hud remake

Spoiler: ShowHide
(http://img535.imageshack.us/img535/6398/screenshotvva.png)



Looks pretty good. What is the purpose of the two boxes in the bottom left corner, though?
Title: Re: Screenshot Thread
Post by: nathmatt on October 15, 2010, 11:35:00 am
RMX-OS chat

edit the first box is a send_to box so you can type the name of the person to automatically whisper them
Title: Re: Screenshot Thread
Post by: Calintz on October 16, 2010, 10:23:32 pm
Death by Glory: Introduction Scene 02 (An Alliance With Rome)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene02.png)


Death by Glory: Introduction Scene 04 (Battle With the Gedii - Part 01)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene04Part01.png)


Death by Glory: Introduction Scene 04 (Battle With the Gedii - Part 02)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene04Part02.png)
Title: Re: Screenshot Thread
Post by: Dweller on October 17, 2010, 01:45:40 pm
QuotePosted by: Calintz
Death by Glory: Introduction Scene 02 (An Alliance With Rome)

I like those screenshots, but Introduction Scene 02 (An Alliance With Rome) looks too symmetric, may if you move some boxes it will looks better.
Title: Re: Screenshot Thread
Post by: Calintz on October 18, 2010, 05:33:28 pm
Thank you very much.
I added trees to "Scene04 - Part 01" I think it looks better. I'll update the screenshot.

Well,
It's symmetric because it's a man-made building. The design for things in the older days believe it or not, were even more mechanical than today, especially in the Roman empire (the main setting for my game). I'll see what I can do to add more details to the map, but I believe symmetry works well in these 2-D games that run on spriting.

Edit:
Okay, now don't get jealous, but this is where my time went today. New tileset.

Death by Glory: Introductory Scene 05 (Setting Camp)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene05SettingCamp.png)


Death by Glory: Introductory Scene 05 (The Roman Legatus)
Spoiler: ShowHide
(http://i212.photobucket.com/albums/cc283/Derek16438/RPGMaker%20XP/Screenshots/DBG-Scene05TentInside.png)
Title: Re: Screenshot Thread
Post by: Taiine on October 19, 2010, 03:35:15 am
Some advice on the square tent.. to flat... have something that shows that there are posts underneath holding it up, and areas with the tent sagging some.
Title: Re: Screenshot Thread
Post by: Calintz on October 19, 2010, 04:01:36 am
I added a door to the inside of the tent.

@Taiine:
That would cause serious obstruction to what you can see inside...I don't want to do that because of that reason alone. Also, depending on how tightly the tent is tied it might not sag at all...

P.S. I also fixed the grass in the wall. That occurred with the tile reset.
Title: Re: Screenshot Thread
Post by: Taiine on October 19, 2010, 04:33:52 am
I dunno. I go camping a lot, and even with the bigger tents pulled tight, never seen one not have some sag, or outword signs and folds where the posts are set, even if just in the corners.
Title: Re: Screenshot Thread
Post by: Ryex on October 19, 2010, 05:15:12 am
I agree, the outside view of the tent on the roof. its completely flat and this isn't natural. it needs some indication of folds on the edges and corners.
Title: Re: Screenshot Thread
Post by: Taiine on October 19, 2010, 05:54:54 am
Agreed, the kind of tent you show is a box tent, a post in each corner and maybe (if there big) one in the center or so to hold the center up. Even if pulling fully taught, you will see folds and signs of those posts in the corners, even more so when tight. But honestly you don't want it super tight, wind blows and theres no give, the tent can easily tare.

I tried to find a photo of the tent me and some friends used as a main living tent on a two week outing, it was similar to what you have to show an example, but couldn't find any clear shorts of it.
Title: Re: Screenshot Thread
Post by: Calintz on October 19, 2010, 12:31:21 pm
It's cool! I thought about it while I was laying down for the night, and noticed the same things. Even if a tent were stretched tight it would bear stretch marks across the top. As for the beams holding it up...I have an idea for that might work well. I will edit the tileset and I hope that you will still be here to give more feedback.

Thanks guys. =)
Title: Re: Screenshot Thread
Post by: Dweller on October 21, 2010, 05:45:11 pm
Quote from: Calintz on October 19, 2010, 12:31:21 pm
It's cool! I thought about it while I was laying down for the night, and noticed the same things. Even if a tent were stretched tight it would bear stretch marks across the top. As for the beams holding it up...I have an idea for that might work well. I will edit the tileset and I hope that you will still be here to give more feedback.


If you still working on the tent may this tileset will help you as reference:
Spoiler: ShowHide
(http://img37.imageshack.us/img37/1666/cbtilesets407.png)
Title: Re: Screenshot Thread
Post by: Calintz on October 21, 2010, 08:02:44 pm
are you referring to the awning? The standard rtp has an awning also. I appreciate that, thank you.
Title: Re: Screenshot Thread
Post by: The Niche on October 22, 2010, 05:04:09 pm
@Nath: I love the hud, is there any chance you'd upload it? *bambi eyes*
Title: Re: Screenshot Thread
Post by: nathmatt on October 22, 2010, 05:18:02 pm
if i do not end up making the MMORPG i made it for i will
Title: Re: Screenshot Thread
Post by: Taiine on October 25, 2010, 06:41:29 am
Sense we talking hubs. Show off my own to my game Demons Bane.

Spoiler: ShowHide
(http://img812.imageshack.us/img812/3541/snap6h.png)


<3 Zhub. I just wish I could get an exp bar to be drawn same way as the hp/sp bars. :( gold count be nice to.. but any edits or such I make to try and add it in just bombs or don't show squot.
Title: Re: Screenshot Thread
Post by: nathmatt on October 25, 2010, 09:52:51 am
are the bars scripted or pictures
Title: Re: Screenshot Thread
Post by: stripe103 on October 25, 2010, 01:01:27 pm
Looks like Blizz-Abs Z-Hud so they are pictures all right.
Title: Re: Screenshot Thread
Post by: Taiine on October 25, 2010, 11:54:27 pm
They use Zhud with my own custom graphics. I say that in my post O.o
Title: Re: Screenshot Thread
Post by: Blizzard on October 26, 2010, 02:45:45 am
It's Z-HUD, not Z-HUB, lol!
Title: Re: Screenshot Thread
Post by: RoseSkye on October 26, 2010, 03:24:34 am
Outside: ShowHide
In this screenshot? *shrugs*
(http://i597.photobucket.com/albums/tt56/LECommissions/2.png)

cave: ShowHide
In this screenshot? Environment.
(http://i597.photobucket.com/albums/tt56/LECommissions/3.png)

Boss: ShowHide

This screen shot displays the 'Boss HUD' add on for the BlizzABS... also the 'dodge' skill but that's not as impressive. Also, the boss can burrow underground and is unhittable when he does so... also not that impressive.
(http://i597.photobucket.com/albums/tt56/LECommissions/4.png)
Title: Re: Screenshot Thread
Post by: Taiine on October 26, 2010, 06:42:57 am
Quote from: Blizzard on October 26, 2010, 02:45:45 am
It's Z-HUD, not Z-HUB, lol!


I always call it a hub, that's just me! :D But that's also not saying WHAT YOU THINK OF IT? :P *pokes Blizz for an answer*
Title: Re: Screenshot Thread
Post by: Blizzard on October 26, 2010, 07:58:33 am
I think it looks cool. Though you shouldn't have stretched the health bar but instead extended it properly. It's obvious that the HP bar was stretched as opposed to the SP bar so it looks a bit awkward.

BTW, HUD is an abbreviation of Heads-Up-Display. So HUB doesn't really work, you know.
Title: Re: Screenshot Thread
Post by: Taiine on October 26, 2010, 10:59:46 am
It wasn't stretched, they were both drawn separately in photoshop. The SP bar use to be flipped around to go along with the curve of the bottom half of the design, but someone suggested it should match up with the direction of the HP bar's curve so it got flipped and had it's shading altered.


...I still wish you had added an exp bar to that script. >.>;;; I've yet to get my edit to work right, closest I've gotten was for it to show, but even with the update it still wouldn't...update less the menu popped up. same with gold amount... levels about all I got truly working, but it displays below the bars -.-
Title: Re: Screenshot Thread
Post by: The Niche on October 26, 2010, 03:50:15 pm
@Nath: :'(
@Skye: Fuck I love you. Not sure I like the sprite for Diana, that hairstyle just...yeah. The other sprite reminds me of you though.
Title: Re: Screenshot Thread
Post by: RoseSkye on October 26, 2010, 04:09:15 pm
Quote from: The Niche on October 26, 2010, 03:50:15 pm
@Nath: :'(
@Skye: Fuck I love you. Not sure I like the sprite for Diana, that hairstyle just...yeah. The other sprite reminds me of you though.


If you don't like her outfit there is a costume system enabled. She can change dresses, weapons, and hats. My favorite is honestly a tie between her Agility purist armor and her elegant dress. (In this game you evolve Diana based on her stats. If you go Agility purist you'll basically be low def and high dodge/ godly speed attacks. The other paths you can guess how they turn out. Strength, Dexterity, Intelligence, and Agility Purists. The dodge skill is the first skill you unlock with agility path at 100 agi.)
Title: Re: Screenshot Thread
Post by: The Niche on October 26, 2010, 04:17:49 pm
Sounds cool, but I was talking about the hairstyle. Still, I CANNOT wait to play your game! I'm guessing you're using Blzz's visual equipment?
Title: Re: Screenshot Thread
Post by: RoseSkye on October 26, 2010, 06:15:08 pm
Yes and no. For the outfits I'm using charsets but for the hats I'm using Visual Equipment. If I use VE for everything it'll show the characters naked in some areas..
Title: Re: Screenshot Thread
Post by: The Niche on October 28, 2010, 04:51:14 pm
So?  :naughty:
By the way, how'd you get that boss hp bar?
Title: Re: Screenshot Thread
Post by: RoseSkye on October 28, 2010, 05:27:05 pm
Quote from: The Niche on October 28, 2010, 04:51:14 pm
So?  :naughty:
By the way, how'd you get that boss hp bar?

I carried the 2 after dividing pi. That and it's a b-abs add on made by my scripter.
Title: Re: Screenshot Thread
Post by: Nightowl Atticus on October 29, 2010, 09:38:07 am
Looks pretty damn nice, might as well try the game when if it's released.. unless it's released already :p
I have few screenshots of my gam- wait, I don't have. It's not even made with XP/VX.
How irritating.
Title: Re: Screenshot Thread
Post by: Spoofus on October 31, 2010, 07:28:52 am
this is what my battle system looks like so far  :haha:
the layout is pretty much how i want it now,most of my project is simple and goes back to the roots where
good games doesn't mean the graphics has to look amazing as long as the player enjoys it.

welp here it is enjoy the old-schoolness:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/myretrobattlepic.png)

note:the trees etc. at the bottom was ment to show your terrain your on,but i may take it out all together and leave the surrounding black.
Title: Re: Screenshot Thread
Post by: The Niche on October 31, 2010, 07:32:01 am
That looks like it will either fail completely or win epicly. Good luck.
Title: Re: Screenshot Thread
Post by: Spoofus on October 31, 2010, 07:50:24 am
i know right
the layout is good it just the stupid battle backs that get me

EDIT:i got a new pic of the way my battles look
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/helpeditingfontsize.png)

my biggest issue with it now it getting the skill/item windows font down so you can see the SP cost of skills etc. but i think it looks nice so far.
Title: Re: Screenshot Thread
Post by: wingish on December 04, 2010, 04:26:12 pm
Making the graphical user interface have a medieval feel.
Spoiler: ShowHide
(http://i1227.photobucket.com/albums/ee434/Wingish/showoff.png)
Title: Re: Screenshot Thread
Post by: Ryex on December 04, 2010, 04:32:33 pm
oh, very nice my friend. that Hud will look very nice when your done.
Title: Re: Screenshot Thread
Post by: wingish on December 05, 2010, 03:42:06 am
Finished the interface.
Spoiler: ShowHide
(http://i1227.photobucket.com/albums/ee434/Wingish/fullyfunctionalgui2.png)
Title: Re: Screenshot Thread
Post by: ForeverZer0 on December 05, 2010, 03:57:22 am
That looks good.  ;)
Title: Re: Screenshot Thread
Post by: Ryex on December 05, 2010, 04:02:15 am
really nice!
Title: Re: Screenshot Thread
Post by: Wizered67 on December 05, 2010, 05:04:13 pm
Here are some of my menu windows made with Ryex's Mouse Window API.
Main Menu: ShowHide
(http://i55.tinypic.com/id4qpw.png)

Main Equip Window: ShowHide
(http://i55.tinypic.com/29ehl3p.png)

Weapon Equips: ShowHide
(http://i52.tinypic.com/1zmcai8.png)

Weapon Equips Options: ShowHide
(http://i52.tinypic.com/1zx319h.png)

Armour Equips: ShowHide
(http://i54.tinypic.com/wo302.png)
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on December 05, 2010, 07:12:00 pm
Very nice. *lvl up*
Title: Re: Screenshot Thread
Post by: Ryex on December 05, 2010, 07:54:09 pm
Quote from: Wizered67 on December 05, 2010, 05:04:13 pm
Here are some of my menu windows made with Ryex's Mouse Window API.
Main Menu: ShowHide
(http://i55.tinypic.com/id4qpw.png)

Main Equip Window: ShowHide
(http://i55.tinypic.com/29ehl3p.png)

Weapon Equips: ShowHide
(http://i52.tinypic.com/1zmcai8.png)

Weapon Equips Options: ShowHide
(http://i52.tinypic.com/1zx319h.png)

Armour Equips: ShowHide
(http://i54.tinypic.com/wo302.png)



HOLLY!  awesome dude! I mean, they may not look very nice yet but you managed to do all that! right clicking and all!

so tell me. how hard was it to learn how to use the API?
Title: Re: Screenshot Thread
Post by: Wizered67 on December 05, 2010, 08:01:35 pm
At first I had a lot of problems(I still have some, but not as many), but by looking at the scripts you provided I managed to eventualy figure it out. You provided plenty of features that made it better than I had hoped.

By the way, you said you were using it in remexos, so would you mind posting some of the windows you made for remexos? I'd like to see what the person that made it can really do with it (besides all of the demo windows).
Title: Re: Screenshot Thread
Post by: Ryex on December 05, 2010, 10:32:00 pm
hmm, well I suppose I can pop in a a preview of the equipment menu. we have been disusing having a sneak peek thread where we post interesting developments.
Title: Re: Screenshot Thread
Post by: Wizered67 on December 05, 2010, 10:32:53 pm
That would be great! Can't wait to see.
Title: Re: Screenshot Thread
Post by: Ryex on December 05, 2010, 10:40:51 pm

Spoiler: ShowHide
(http://img839.imageshack.us/img839/8414/capturecw.png)

Yes that is a window that pops up and displays info for the item your hovering over
Title: Re: Screenshot Thread
Post by: Wizered67 on December 05, 2010, 10:43:02 pm
Wow, that's great! I can't wait for Remexos to be released!
Title: Re: Screenshot Thread
Post by: wingish on December 05, 2010, 11:16:25 pm
That script was way to complex for me to understand. I couldn't even figure out how to make a menu appear.
Title: Re: Screenshot Thread
Post by: Ryex on December 06, 2010, 12:06:26 am
in usage it is no more complex that normal windows really.  just look at the example scene and go from there. you'll figure it out.
Title: Re: Screenshot Thread
Post by: [Luke] on December 07, 2010, 07:41:54 am
Okay. Now something from me:
Spoiler: ShowHide

(http://img151.imageshack.us/img151/2500/solenburg1.png)
Solenburg City (I'm using CCTS, as you see)
(http://img543.imageshack.us/img543/9518/solenburg2.png)
The inn (notice the event names - I'm gonna release the script as soon as I manage to put it outside the RMX-OS script). As you see, I'm using Multiple Message Windows by Wachunga, SDK defused (yeah, I mean that, SDK's like a bomb) by ForeverZer0.
(http://img600.imageshack.us/img600/7067/solenburg3.png)
The alchemist. Notice that the player's name is transparent to avoid covering NPCs' faces.
(http://img51.imageshack.us/img51/7298/solenburg5.png)
Practising on a training dummy. When the player performs a skill or uses an item, its name appears as an action above his head to be noticed by other players.
(http://img822.imageshack.us/img822/5876/solenburg6.png)
Sewers. The colour of the event's name depends on the alignment group, if it is a Blizz-ABS battler.

Yeah, I know it's lame to use the Kaliban resources and so on and so on. Just don't beat me :D
Title: Re: Screenshot Thread
Post by: RoseSkye on December 10, 2010, 04:38:56 pm
Evented battle system. These are the chained attacks I'm working on. It's going to be able to support 5 characters. Once the chain is complete it'll show how many times you were able to attack the enemy when stunned.

Spoiler: ShowHide

(http://i597.photobucket.com/albums/tt56/LECommissions/LoH.png)

Spoiler: ShowHide
(http://i597.photobucket.com/albums/tt56/LECommissions/LoH2.png)
Title: Re: Screenshot Thread
Post by: WhiteRose on December 12, 2010, 02:57:07 am
Quote from: RoseSkye on December 10, 2010, 04:38:56 pm
Evented battle system. These are the chained attacks I'm working on. It's going to be able to support 5 characters. Once the chain is complete it'll show how many times you were able to attack the enemy when stunned.

Spoiler: ShowHide

(http://i597.photobucket.com/albums/tt56/LECommissions/LoH.png)

Spoiler: ShowHide
(http://i597.photobucket.com/albums/tt56/LECommissions/LoH2.png)



Not bad. I'd suggest putting a border or something around the picture of the guard's head; right now it looks a little like it's just floating there on the map.
Title: Re: Screenshot Thread
Post by: RoseSkye on December 12, 2010, 11:46:34 am
Thanks, I plan on revamping the enemy hud eventuallly.  For now they're a place holder while I make the battle system.

Speaking of the devil.

Team members can now assist in combos.
Team Assist Combos enabled: ShowHide
(http://i597.photobucket.com/albums/tt56/LECommissions/LoHAssist.png)


You can now parry attacks when alerted. (Before the enemy attacks it'll show you where the attack will be aimed at high mid or low.)
Real Time Parry Events: ShowHide
(http://i597.photobucket.com/albums/tt56/LECommissions/LoHParry.png)


Skills can now be added to combo chains. Taunt lowers defense when enemy is stunned
Skill added: ShowHide
 (http://i597.photobucket.com/albums/tt56/LECommissions/LoHSkillHUD.png)


My other additions are basically a given. Equipment can now null lower damage taken and raise attack. There is now a cap to damage taken (you can not take 0 damage the lowest you can take is 1).
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on December 14, 2010, 05:29:20 am
PoV Test Map 1: ShowHide
(http://i53.tinypic.com/1e5svk.png)

PoV Test Map 2: ShowHide
(http://i51.tinypic.com/acxspj.png)

PoV Test Map 3: ShowHide
(http://i54.tinypic.com/21n30xc.png)


Too dark? Then your eyes, and/or your monitor suck.
Title: Re: Screenshot Thread
Post by: Blizzard on December 14, 2010, 07:06:43 am
Yes, Branden, your eyes and monitor do suck. I feel sorry for you.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on December 14, 2010, 06:04:54 pm
I have 20/20 vision, and my laptop's monitor displays it just fine, Blizz.

Then again, I have my brightness up all the way.

Then again, shouldn't everyone?
Title: Re: Screenshot Thread
Post by: Lobstrosity on December 15, 2010, 12:18:29 am
@Branden **Tuggernuts** I can see it fine at my brightness is just normal. I have to see that is a really good map!
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on December 15, 2010, 02:08:47 am
Thank you, sexy. :naughty:
Title: Re: Screenshot Thread
Post by: Jaar on January 12, 2011, 05:46:36 pm
Screenshot from a team project.

Spoiler: ShowHide
(http://i577.photobucket.com/albums/ss216/jaarroho/Screenshot.png)


It's a tower :D
Title: Re: Screenshot Thread
Post by: Blizzard on January 13, 2011, 03:14:24 am
Please use spoilers in future. Thank you.
Title: Re: Screenshot Thread
Post by: The Niche on January 13, 2011, 04:24:21 pm
That is quite nice. I think the tileset might be a bit smooth for those characters though. Unsure.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 13, 2011, 05:01:49 pm
Quote from: The Niche on January 13, 2011, 04:24:21 pm
That is quite nice. I think the tileset might be a bit smooth for those characters though. Unsure.


No, Niche. It is a little too smooth.
Title: Re: Screenshot Thread
Post by: The Niche on January 13, 2011, 05:22:46 pm
Quote from: Tuggernuts on January 13, 2011, 05:01:49 pm
Quote from: The Niche on January 13, 2011, 04:24:21 pm
That is quite nice. I think the tileset might be a bit smooth for those characters though. Unsure.


No, Niche. It is a little too smooth.


That's...what I said...
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 13, 2011, 05:29:09 pm
You said you were unsure, and I was basically saying that you were correct and there was nothing to be unsure of.
Title: Re: Screenshot Thread
Post by: G_G on January 13, 2011, 08:45:09 pm
Looks pretty nice. Mah turn! By the way. This doesn't relate to an rpg making program. This is my GreGoR Tilemap Engine at work! >:3
Spoiler: ShowHide
(http://decisive-media.net/gameguy/tilemap.png)
Title: Re: Screenshot Thread
Post by: winkio on January 13, 2011, 08:47:47 pm
Quote from: game_guy on January 13, 2011, 08:45:09 pm
By the way. This doesn't relate to an rpg making program. This is my GreGoR Tilemap Engine at work! >:3

:D
Title: Re: Screenshot Thread
Post by: RoseSkye on January 13, 2011, 11:02:23 pm
First screenie is of an advanced bird system. This system has birds flying in and out of the map in random intervals. It is way better looking than a normal "random" movement event and much more atmospheric.
Bird Fly-in system: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/2.png)


Second screen is just of a menu.
menu: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/1.png)
Title: Re: Screenshot Thread
Post by: G_G on January 13, 2011, 11:41:49 pm
I'm sorry rose. I do not see any birds. Not sure if there should be more then two pictures. I only see the map that looks normal and then a menu. Neighbors internet blows donkey doo doo.
Title: Re: Screenshot Thread
Post by: Spoofus on January 14, 2011, 12:45:50 am
welp here are some screenshots of my battle system in its final state
it show how the item and skill windows are displayed  :)

screen 1:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/battlesystempic2.png)

screen 2:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/battlesystempic1.png)
Title: Re: Screenshot Thread
Post by: G_G on January 14, 2011, 12:50:54 am
Nice! FF Battle system it looks like?
Title: Re: Screenshot Thread
Post by: Spoofus on January 14, 2011, 01:08:00 am
i really wasnt trying to make it look a any FF battle system i just wanted something simple and that looks nice :)
Title: Re: Screenshot Thread
Post by: G_G on January 14, 2011, 02:07:15 am
Well either way nice job.
Title: Re: Screenshot Thread
Post by: RoseSkye on January 14, 2011, 11:20:26 am
@GG
This should be a better example.
http://www.youtube.com/watch?v=jrV1jQSkD2c
Title: Re: Screenshot Thread
Post by: G_G on January 14, 2011, 12:03:07 pm
Wow rose. Looks nice! :D

Are you a coder?!
Who me? Why yes I am!
Ever have need a specific color but don't know the RGB or HEX values?!
ALL THE TIME!!!
Introducing, Proto Color Helper!
Spoiler: ShowHide
(http://decisive-media.net/gameguy/ph.png)


Programs almost done. Just have to finish the palettes section. Oh lord. I need to fix all of those "pallette" typos. Here are the planned features. (* = completed)


Making for practice and personal needs. :3
Title: Re: Screenshot Thread
Post by: Jaar on January 14, 2011, 12:40:00 pm
@My map: Hah, okay. I'm not sure how to make it less smooth, but I'll try somethin'. As for the spoiler thing- sorry about that. It won't happen again.  :^_^':

@Game Guy: That looks pretty awesome! What language did you make that in?

@RoseSkye: The bird system sounds cool, and the HUD and Menu looks awesome! My only thing with the menu is that it looks kinda strange that the character statics are ontop of the menu bars. I think it would look better if they were behind the bars.

@Spoofus, the battle system looks awesome XD. There isn't much else I can say, really. It's pretty cool ^^.

The Proto Color Helper thing looks pretty cool... I'm no coder, but It'll probably help out the ones that are lol!
Title: Re: Screenshot Thread
Post by: G_G on January 14, 2011, 12:43:21 pm
@Map: Made it in C# and XNA.
@Color: Thanks ^_^
Title: Re: Screenshot Thread
Post by: Spoofus on January 14, 2011, 12:53:57 pm
@ G_G
    well i'll admit i did have help fixing a few problems i had that where driving me nuts(thanks to Yin and ForeverZer0), i can send the you my script stuff if you want to mess around with the system

@ RoseSkye
   have to say your game is looking good,and i mean very good

@Jeer
   thank ya glad you like it, and same goes for you what i said to G_G i can send the script stuff over so you can mess around with it

Title: Re: Screenshot Thread
Post by: RoseSkye on January 15, 2011, 01:42:59 am
Mysterious Cave Area 1
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Bbtl3.png)
(http://i2.photobucket.com/albums/y18/TokyoAngel/Bbtl1.png)
(http://i2.photobucket.com/albums/y18/TokyoAngel/Bbtl2.png)
Title: Re: Screenshot Thread
Post by: winkio on January 15, 2011, 01:43:48 am
I like the cliffs in the second screenshot, they are really well done.
Title: Re: Screenshot Thread
Post by: RoseSkye on January 15, 2011, 02:19:08 am
Quote from: winkio on January 15, 2011, 01:43:48 am
I like the cliffs in the second screenshot, they are really well done.

I would hope so... it took me two hours. It wasn't even all that huge but I kept giving myself harsh criticism. I would finish the map and then go "No, the perspective is off. Remake it and make sure it syncs up next time" and then "No, it's too generic. Delete and remake the map again. If the maps look alike the player will get bored" and then "No, the cliffs don't match up. Even if it's premade you still have to worry about perspective. The player may not know advanced mapping but everyone has a sixth sense that tells them when something doesn't look right." and after all that it was "the map is too empty." and now that I look at the screenies it's "the screen tone seems too purple for a water cave. try to emulate lighting better".
Title: Re: Screenshot Thread
Post by: The Niche on January 15, 2011, 12:06:29 pm
Actually, I quite like that screen tone, it looks nice. For a second I thought you'd used a whole other tileset. Anyway, if anyone asks, just say it's Oppledeedopple smoke.
Title: Re: Screenshot Thread
Post by: ForeverZer0 on January 15, 2011, 06:39:06 pm
@roseskye:
That is some true sexiness.
Title: Re: Screenshot Thread
Post by: Tazero on January 15, 2011, 11:02:17 pm
My title..It looks red :D: ShowHide
(http://i56.tinypic.com/1zz58gx.jpg)


And the opening map :O
Look at dis yo: ShowHide
(http://i53.tinypic.com/a1raxx.jpg)
Title: Re: Screenshot Thread
Post by: WhiteRose on January 16, 2011, 12:32:18 am
Try and make things look a little less square in your mapping; it doesn't look very natural.
Title: Re: Screenshot Thread
Post by: Sase on January 16, 2011, 06:23:20 am
Hello. I'm back, at least for a while, with a few new screenshots..

Spoiler: ShowHide
(http://rpgmaker.fi/sase/rpg/screen/a.jpg)
(http://rpgmaker.fi/sase/rpg/screen/b.jpg)
(http://rpgmaker.fi/sase/rpg/screen/c.jpg)
(http://rpgmaker.fi/sase/rpg/screen/d.jpg)
(http://rpgmaker.fi/sase/rpg/screen/e.jpg)
(http://rpgmaker.fi/sase/rpg/screen/f.jpg)
(http://rpgmaker.fi/sase/rpg/screen/g.jpg)
(http://rpgmaker.fi/sase/rpg/screen/h.jpg)

(http://rpgmaker.fi/sase/rpg/screen/paskaranta.jpg)


and Roseskye, your cave's myserious feel is amazing :)

edit
@Ryex: thanks a bunch

I finished one more screenshot just a second ago... http://rpgmaker.fi/sase/rpg/screen/i.jpg
Title: Re: Screenshot Thread
Post by: Ryex on January 16, 2011, 07:34:48 am
absolutely stunning maps you have there! *Level UP*
Title: Re: Screenshot Thread
Post by: Wizered67 on January 16, 2011, 11:28:59 am
Well, I made a new window! Here's my shop window, made with Ryex's Mouse API.
Spoiler: ShowHide
(http://i56.tinypic.com/xeiz6b.png)

Spoiler: ShowHide
(http://i52.tinypic.com/34813sz.png)
Title: Re: Screenshot Thread
Post by: Valdred on January 16, 2011, 12:20:46 pm
Spoiler: ShowHide
(http://bb.xieke.com/files/pc.png)


This is for hacking access to info, places, opening doors but also for entering cheats.
Title: Re: Screenshot Thread
Post by: RoseSkye on January 16, 2011, 12:42:33 pm
Quote from: Valdred on January 16, 2011, 12:20:46 pm
Spoiler: ShowHide
(http://bb.xieke.com/files/pc.png)


This is for hacking access to info, places, opening doors but also for entering cheats.

A. Reminds me of Hackerz
B. That looks awesome for a game.
Title: Re: Screenshot Thread
Post by: The Niche on January 16, 2011, 01:07:17 pm
It seems you have experience in this area. :V:
Title: Re: Screenshot Thread
Post by: Valdred on January 16, 2011, 01:44:03 pm
Huh?  :D What do you mean? (I assume you use the :V as sarcasm)
Title: Re: Screenshot Thread
Post by: The Niche on January 16, 2011, 01:53:31 pm
I do indeed. The implication was that you know so much about the hacking process because you are a hacker.
Title: Re: Screenshot Thread
Post by: Valdred on January 16, 2011, 01:57:20 pm
 :naughty: My secret is revealed
Title: Re: Screenshot Thread
Post by: Ryex on January 16, 2011, 06:08:37 pm
Quote from: Wizered67 on January 16, 2011, 11:28:59 am
Well, I made a new window! Here's my shop window, made with Ryex's Mouse API.
Spoiler: ShowHide
(http://i56.tinypic.com/xeiz6b.png)

Spoiler: ShowHide
(http://i52.tinypic.com/34813sz.png)


Nice good to see that your picking it up.
Title: Re: Screenshot Thread
Post by: DeXuS on January 17, 2011, 08:57:54 am
Wow...  Makes my outdoor maps look like krap.  How long did you spend on them sase?  Really love that last one.  Very random and natural looking. (Takes Notes)  You should make an outdoor mapping tut using it.   :naughty:

Rose, the tint looks nice.  I have never been in a cave tho so I don't know what one looks like.  :^_^':
Title: Re: Screenshot Thread
Post by: RoseSkye on January 17, 2011, 03:09:13 pm
http://www.youtube.com/watch?v=Y_2FHw8R
If anyone wants to see a video of the cave and forest.
Title: Re: Screenshot Thread
Post by: Ryex on January 17, 2011, 03:34:19 pm
broken link rose.
Title: Re: Screenshot Thread
Post by: RoseSkye on January 17, 2011, 03:35:07 pm
Quote from: Ryex on January 17, 2011, 03:34:19 pm
broken link rose.

http://www.youtube.com/watch?v=Y_2FHw8Rcdg
Title: Re: Screenshot Thread
Post by: Ryex on January 17, 2011, 05:56:12 pm
Wow! this proves it. no matter how much of a troll you may be at times your an awesome game designer.
Title: Re: Screenshot Thread
Post by: Subsonic_Noise on January 17, 2011, 11:30:02 pm
Quote from: Ryex on January 17, 2011, 05:56:12 pm
Wow! this proves it. no matter how much of a troll you may be at times your an awesome game designer.

I haven't seen rose doing serious trolling in some time now. You should recheck your definition of it.
On other news, yes, that video is epic.
Title: Re: Screenshot Thread
Post by: ForeverZer0 on January 17, 2011, 11:40:05 pm
Quote from: Subsonic_Noise on January 17, 2011, 11:30:02 pm
Quote from: Ryex on January 17, 2011, 05:56:12 pm
Wow! this proves it. no matter how much of a troll you may be at times your an awesome game designer.

I haven't seen rose doing serious trolling in some time now. You should recheck your definition of it.
On other news, yes, that video is epic.


That remark seems kind of troll-ish.

@RoseSkye, you most definitely got some dark voo-doo magic.
@Wizered67, I love the mouse menu, perfect for BABS.

Title: Re: Screenshot Thread
Post by: Subsonic_Noise on January 17, 2011, 11:48:31 pm
Quote from: ForeverZer0 on January 17, 2011, 11:40:05 pm
Quote from: Subsonic_Noise on January 17, 2011, 11:30:02 pm
Quote from: Ryex on January 17, 2011, 05:56:12 pm
Wow! this proves it. no matter how much of a troll you may be at times your an awesome game designer.

I haven't seen rose doing serious trolling in some time now. You should recheck your definition of it.
On other news, yes, that video is epic.


That remark seems kind of troll-ish.

I lol'd. Some people...
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 17, 2011, 11:50:07 pm
PoV Title: ShowHide
(http://www.decisive-media.net/pic/tugger/PoV/PoV%20Title.PNG)
Title: Re: Screenshot Thread
Post by: G_G on January 17, 2011, 11:54:46 pm
@Tuggernuts: Meh. Could be better to be honest.
@RoseSkye: Fucking epic.

Spoiler: ShowHide
@Tuggernuts: :V Title looks pretty sweet.
Title: Re: Screenshot Thread
Post by: Sase on January 18, 2011, 09:58:25 am
@Tuggernuts: First off let me say that the screenshot looks nice, and is very nicely tinted and fogged to create a nice atmosphere.
However, the bridge on top: Since the camera in Rpg Maker is pretty much exactly 45 degrees, we should also see the cliffs of the end of the bridge, and in this case we don't. So unless the bridge is really, really long (I'm talking about more than hundred meters), there would be the background. Another thing is the "waterfall" that starts out of nowhere. The water would run out very quickly, even if it rained a lot more than it does on that screen, and there wouldn't be a "waterfall". There is also a log out of nowhere on the left, no stump or anything remains but the log is still there.
This might feel like nitpicking, but hard to come up with any else criticism on that map.
Title: Re: Screenshot Thread
Post by: tSwitch on January 18, 2011, 12:18:31 pm
Quote from: Sase on January 18, 2011, 09:58:25 am
@Tuggernuts: First off let me say that the screenshot looks nice, and is very nicely tinted and fogged to create a nice atmosphere.
However, the bridge on top: Since the camera in Rpg Maker is pretty much exactly 45 degrees, we should also see the cliffs of the end of the bridge, and in this case we don't. So unless the bridge is really, really long (I'm talking about more than hundred meters), there would be the background. Another thing is the "waterfall" that starts out of nowhere. The water would run out very quickly, even if it rained a lot more than it does on that screen, and there wouldn't be a "waterfall". There is also a log out of nowhere on the left, no stump or anything remains but the log is still there.
This might feel like nitpicking, but hard to come up with any else criticism on that map.


It's the RM default bridge tile, not much can be done there.
Also if it's a spring then the water would not run out, mountain springs are common.

If it's not a spring, then perhaps the water is causing little isolated pools to overflow, creating temporary waterfalls.
It looks fine imho.
Title: Re: Screenshot Thread
Post by: Sase on January 18, 2011, 12:43:00 pm
Quote from: NAMKCOR on January 18, 2011, 12:18:31 pmIt's the RM default bridge tile, not much can be done there.
Also if it's a spring then the water would not run out, mountain springs are common.

If it's not a spring, then perhaps the water is causing little isolated pools to overflow, creating temporary waterfalls.
It looks fine imho.

Springs are underground pools of water (right?) and as much as I know gravity, it wouldn't be on top of a mountain. And I know, it does look fine, but since the map is almost flawless I needed to draw criticism from what I could :)


I have finished another map, and I want to share because this is the real actual castle I've done. The missing shadow on the church is fixed, but I CBA to fix it on the screen anymore.. It has many (and probably then some more) errors on design, since I haven't done structures much, if at all, before. Also the "outside the gates"-green area looks boring because I rushed through it.

So I present to you, a 80x80 castle screenshot, lacking only in NCP's, other events, realism and that one damn shadow.

http://rpgmaker.fi/sase/rpg/screen/linnae.png

Spoiler: ShowHide
(http://rpgmaker.fi/sase/rpg/screen/linnae.png)


The image is large, if you prefer small sized but blurry JPgay, click here http://rpgmaker.fi/sase/rpg/screen/linnae-dialupver.jpg


In case someone wonders about the silly signing, I noticed that one of my maps was found on the first pages when googling for RMXP, and in case it happens again I can have my 5 minutes of fame.
Title: Re: Screenshot Thread
Post by: Spoofus on January 18, 2011, 02:18:12 pm
i must say Sase that map is well...it made me drool
Title: Re: Screenshot Thread
Post by: stripe103 on January 18, 2011, 02:49:37 pm
Same here... That is great!! 8-O
Title: Re: Screenshot Thread
Post by: Spoofus on January 18, 2011, 03:16:00 pm
hey i made a tileset merge which took forever due to the fact that my monitor refuses to display images right in ms paint (took me 2 hours to get it right  :P )

my project takes place underground with modern to futuristic technology
which gives it a unique feel i think(a step away from the medieval theme at least)

i know a few things will be off on in it, remember just a preview sooooo
here it is,it may be small but it is just to show the merge off and how it looks :
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/mergetest.png)


i personally think it looks rather nice but eh what do i know right  :haha:
Title: Re: Screenshot Thread
Post by: The Niche on January 18, 2011, 03:28:23 pm
It looks interesting anyway. I like the look of the map, shall have to see how it turns out.
Title: Re: Screenshot Thread
Post by: Spoofus on January 18, 2011, 03:41:44 pm
ill put up a better screenshot after work,of a complete map using the merged tileset
Title: Re: Screenshot Thread
Post by: Sase on January 18, 2011, 03:49:40 pm
If it's just to showcase the tileset: It looks pretty nice actually, you might want to fool around with sharpness, intensity and contrast of the cave-tileset. It looks way too soft there. And just as a tip, Zanyzora (if I remember his name correctly) has ton of cool futuristic resources on his site (should be on google, I'm a little in a hurry now) that you might want to add there.
Title: Re: Screenshot Thread
Post by: tSwitch on January 18, 2011, 04:21:54 pm
Quote from: Sase on January 18, 2011, 12:43:00 pm
Springs are underground pools of water (right?) and as much as I know gravity, it wouldn't be on top of a mountain. And I know, it does look fine, but since the map is almost flawless I needed to draw criticism from what I could :)


Springs (http://en.wikipedia.org/wiki/Spring_%28hydrosphere%29) very well could be atop mountains.  Ever heard bottled water companies boasting that they get their water from mountain springs?
Quote
A spring--also known as a rising or resurgence--is a component of the hydrosphere. Specifically, it is any natural situation where water flows to the surface of the earth from underground. Thus, a spring is a site where the aquifer surface meets the ground surface.


Quote from: Sase on January 18, 2011, 12:43:00 pm
[map screenshot]


Not bad, though the church seems weird, the tiles on the roof look like the stone path tiles, and the front of it looks like floor tiling as well.  I'd try to make the trees a little less square as well, maybe less use of the autotile, bunched trees look much better than that autotile.
Title: Re: Screenshot Thread
Post by: Spoofus on January 18, 2011, 04:47:54 pm
thank ya NAMKOR
and i have tried fixing the contrast but it is difficult for me with this old monitor

and here a a simple map to show it off some more :)
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/fullfuturecave.png)
Title: Re: Screenshot Thread
Post by: The Niche on January 18, 2011, 06:02:27 pm
That looks pretty nice. I'd advise making an autotile for the steel wall tops that'll blend with the earthen wall tops.
Title: Re: Screenshot Thread
Post by: Spoofus on January 18, 2011, 06:16:43 pm
i actually tried to make it look as if the steel walls were built into the stone itself
Title: Re: Screenshot Thread
Post by: The Niche on January 18, 2011, 06:25:29 pm
Hmm...in that case, maybe put an extra bit of earth wall above the steel wall?
Title: Re: Screenshot Thread
Post by: G_G on January 18, 2011, 08:12:16 pm
Or you could open up gimp photoshop or whatever. Copy the Rock wall and the steel wall into a new file or new layer. Place the two on two different layers and place the steel wall behind the rock wall.

Grab the lasso tool and make sure anti alias is selected. Draw a roundish curved area over the rock wall and delete it. If you want I could take a crack at it.
Title: Re: Screenshot Thread
Post by: Spoofus on January 19, 2011, 01:23:00 am
by all means take a crack at it,im terrible at that sorta thing

do you need the tileset? if so ill upload a link to it
Title: Re: Screenshot Thread
Post by: Sase on January 19, 2011, 09:43:47 am
@Rockman: I do know what springs are, but as far as I'm concerned it's not likely that there is a huge water supply inside the mountain that comes out on the top, but this discussion is pointless so no point in continuing it. And about the Castle map; It's actually not an autotile so it's really boring to make it less patterned. I did some fixing now, but it still doesn't look too good. Oh well. And about the church: The roof tile is in fact meant to be a roof tile (at least Inquisitor flagged it with unpassability flag in his demo), but it has the same "texture" as the road, don't know then :/
Title: Re: Screenshot Thread
Post by: nathmatt on January 19, 2011, 01:56:00 pm
what do you think of my trap door and hud

Spoiler: ShowHide
(http://img413.imageshack.us/img413/7762/snap11h.png)
Title: Re: Screenshot Thread
Post by: RoseSkye on January 19, 2011, 01:56:56 pm
Quote from: nathmatt on January 19, 2011, 01:56:00 pm
what do you think of my trap door and hud

Spoiler: ShowHide
(http://img413.imageshack.us/img413/7762/snap11h.png)


love it
Title: Re: Screenshot Thread
Post by: WhiteRose on January 19, 2011, 02:23:05 pm
Quote from: nathmatt on January 19, 2011, 01:56:00 pm
what do you think of my trap door and hud

Spoiler: ShowHide
(http://img413.imageshack.us/img413/7762/snap11h.png)



I think the green bar in the top left corner looks a little bland compared to the rest of the HUD. Apart from that, it looks great.
Title: Re: Screenshot Thread
Post by: G_G on January 19, 2011, 03:15:41 pm
Quote from: Spoofus on January 19, 2011, 01:23:00 am
by all means take a crack at it,im terrible at that sorta thing

do you need the tileset? if so ill upload a link to it


Yea. Upload to imageshack.
Title: Re: Screenshot Thread
Post by: Spoofus on January 19, 2011, 07:03:37 pm
here ya go G_G

Spoiler: ShowHide
(http://img26.imageshack.us/img26/4219/cavefuture.png)


Fixed image code. ~Love, Starrodkirby86
Title: Re: Screenshot Thread
Post by: nathmatt on January 21, 2011, 05:26:26 pm
ok so i got Niche to create me a battery hud i also added a command window that opens when you search cabinets and stuff with more than one spot to search

Spoiler: ShowHide
(http://img130.imageshack.us/img130/1862/snap12d.png)


edit: wow i scared everyone away
Title: Re: Screenshot Thread
Post by: The Niche on January 22, 2011, 03:22:40 pm
I can't see the image acos of censorship. Would you mind uploading to photobucket?
Title: Re: Screenshot Thread
Post by: nathmatt on January 22, 2011, 03:57:44 pm
here
Spoiler: ShowHide
(http://i184.photobucket.com/albums/x287/nathmatt/snap_12.png)
Title: Re: Screenshot Thread
Post by: The Niche on January 22, 2011, 04:28:09 pm
OMFG WE HAVE THE SAME CURSOR SCHEME!!! Can we has sex? :V:

Seriously, that's fucking cool. One thing that's always bothered me, however, is how exactly you make the bar fill? Like I gave you three pictures, but you aren't using any of them, you're using something in between and I have a funny feeling it's not because you made pictures for every amount of fill.

Back on topic, is this a point and click game? The concept looks amazing and I like the windowskin, but there isn't really much else I can say since there's so little there.
Title: Re: Screenshot Thread
Post by: nathmatt on January 22, 2011, 04:32:54 pm
actually im using all 3 i think the black is blending into the dark

edit i am horrible at making graphics so i use what i can

edit2 im going to try to put up a demo soon
Title: Re: Screenshot Thread
Post by: The Niche on January 22, 2011, 04:47:19 pm
Yay! Also, I can see the frame, but that's in all three pictures. What's puzzling me is how you're making it halfway between the full and empty pictures.
Title: Re: Screenshot Thread
Post by: nathmatt on January 22, 2011, 05:13:59 pm
off topic
Spoiler: ShowHide
def draw_bar(x,y,rate)
    body = RPG::Cache.picture('Battery')
    bw = body.width
    bh = body.height
    empty = RPG::Cache.picture('Battery_Empty')
    ew = empty.width
    eh = empty.height
    full = RPG::Cache.picture('Battery_Full')
    fw = full.width
    fh = full.height
    self.blt(x, y,body,Rect.new(0,0,bw,bh))
    self.blt(x+3,y,empty,Rect.new(0,0,ew,eh))
    self.blt(x+3,y,full,Rect.new(0,0,fw*rate,fh))
  end
Title: Re: Screenshot Thread
Post by: Ryex on January 22, 2011, 05:58:18 pm
Quote from: The Niche on January 22, 2011, 04:47:19 pm
Yay! Also, I can see the frame, but that's in all three pictures. What's puzzling me is how you're making it halfway between the full and empty pictures.

Quote from: nathmatt on January 22, 2011, 05:13:59 pm
off topic
Spoiler: ShowHide
def draw_bar(x,y,rate)
    body = RPG::Cache.picture('Battery')
    bw = body.width
    bh = body.height
    empty = RPG::Cache.picture('Battery_Empty')
    ew = empty.width
    eh = empty.height
    full = RPG::Cache.picture('Battery_Full')
    fw = full.width
    fh = full.height
    self.blt(x, y,body,Rect.new(0,0,bw,bh))
    self.blt(x+3,y,empty,Rect.new(0,0,ew,eh))
    self.blt(x+3,y,full,Rect.new(0,0,fw*rate,fh))
  end



to clarify that for you he is only drawing part of the full image ontop of a background
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 23, 2011, 12:20:26 am
Quote from: Sase on January 18, 2011, 09:58:25 am
@Tuggernuts: First off let me say that the screenshot looks nice, and is very nicely tinted and fogged to create a nice atmosphere.
However, the bridge on top: Since the camera in Rpg Maker is pretty much exactly 45 degrees, we should also see the cliffs of the end of the bridge, and in this case we don't. So unless the bridge is really, really long (I'm talking about more than hundred meters), there would be the background. Another thing is the "waterfall" that starts out of nowhere. The water would run out very quickly, even if it rained a lot more than it does on that screen, and there wouldn't be a "waterfall". There is also a log out of nowhere on the left, no stump or anything remains but the log is still there.
This might feel like nitpicking, but hard to come up with any else criticism on that map.


Thank you for the compliments.

The bridge on top? It pretty much is there for eye candy I have added in the title system. Example: you choose "new game", he runs across the bridge, to show you the game is starting. I thought it looked nice, and it would be better than total Skyward Sword sky-diving suicide.

The waterfall? Venus(at least in my vision for the game) was a planet rich in liquid methane(it's not water, lol. I still need to recolor all of my water tiles and autotiles.), and as such, is filled with springs that have it emerge from the planet to the surface, which is what you see.

The log? Yeah, that makes sense. I'll fix it.
Title: Re: Screenshot Thread
Post by: ForeverZer0 on January 23, 2011, 12:55:32 am
You do know that methane is not a liquid unless it is under almost 50 times the pressure of the Earth's atmosphere, right?
I had no problem with the well or the bridge, I think they look great, but I may have a hard time buying the whole "liquid methane" thing.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 23, 2011, 12:59:13 am
And let us not forget it's a fantasy game, right? And no, I did not know. SUE ME. :V:

But really, thank you for that. I made a big boo-boo in my setting, and in my scientific studies at some point. >.<

Changing.
Title: Re: Screenshot Thread
Post by: ForeverZer0 on January 23, 2011, 01:01:57 am
Quote from: Tuggernuts on January 23, 2011, 12:59:13 am
And let us not forget it's a fantasy game, right? And no, I did not know. SUE ME. :V:


My lawyer will be in contact with you within the next day or so.  ;)
Keep on making them sexy maps.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on January 23, 2011, 01:33:01 am
Will do, thanks. :)
Title: Re: Screenshot Thread
Post by: Kagutsuchi on February 05, 2011, 07:06:38 pm
The Eternal Saga's new title screen =D
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/6.png)


Outside the first temple
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/2.png)

Title: Re: Screenshot Thread
Post by: RoseSkye on February 06, 2011, 03:59:10 am
I mean this with the harshest of offense in mind... that title looks ugly.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on February 06, 2011, 06:22:02 am
D= Not everyone is an artist  :ninja:
Title: Re: Screenshot Thread
Post by: RoseSkye on February 06, 2011, 08:07:01 am
Don't get me wrong the logo is awesome but the trees are ugly.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on February 06, 2011, 08:30:42 am
Ok, I got an older title screen, but when my hard drive went bye bye I lost the psd file :( and I wanted to make new text for the title screen. And can't seem to find the picture I used. Here is the old title screen. Moar trees, but I think this one turned out better in that regard. (Though I don't like the logo as much)
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/7.png)

Title: Re: Screenshot Thread
Post by: Taiine on February 06, 2011, 11:06:43 pm
To be honest, your 'new' title screen you made, the text is very hard to read. It kinda blends in with the background and all the decals around the text makes you have to stop and stare a bit at it to make out the letters.

Over all, the text is to busy. Why not try a different font that is easier to read, and maybe arrange the text in something other then a line? Maybe mess with the size some.
Title: Re: Screenshot Thread
Post by: RoseSkye on February 06, 2011, 11:13:13 pm
The older title screen looks better but you need to use picture text instead of the text box.
mog's title or paradog title should fit.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on February 25, 2011, 12:14:58 pm
Reworked the title screen a little bit, and using paradog's title edit.
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/9.png)
Title: Re: Screenshot Thread
Post by: Runefreak on February 27, 2011, 09:58:04 pm
The entrance to Haylo Town, what do ya think?

(http://i51.tinypic.com/35mh8vq.png)
Title: Re: Screenshot Thread
Post by: ForeverZer0 on February 27, 2011, 10:26:32 pm
Looks a little bit flat. I would suggest not having the top step end evenly with the top edge of the wall. I think you if you shortened them down some, it would help add a sense of height to the wall.

Other than that it looks pretty good. I personally am not a fan of maps where people feel the need to fill every last tile with something, which you thankfully did not do. Being simple and tasteful goes a long way.
Title: Re: Screenshot Thread
Post by: Runefreak on February 27, 2011, 10:34:31 pm
Thanks for the feedback, I'll have a look at it and make some changes. This was pretty much a quick draft of the entrance, I'll upload another version soon.
Title: Re: Screenshot Thread
Post by: Ryex on February 27, 2011, 11:25:53 pm
you should also add some form of decoration the the walls, plants, cracks, something. just three for four tiles of decoration on the wall will go a long way.
Title: Re: Screenshot Thread
Post by: RoseSkye on February 28, 2011, 12:32:59 am
Quote from: Kagutsuchi on February 06, 2011, 08:30:42 am
Ok, I got an older title screen, but when my hard drive went bye bye I lost the psd file :( and I wanted to make new text for the title screen. And can't seem to find the picture I used. Here is the old title screen. Moar trees, but I think this one turned out better in that regard. (Though I don't like the logo as much)
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/7.png)




Use this with pictures.
Title: Re: Screenshot Thread
Post by: Runefreak on February 28, 2011, 04:43:20 am
Ok here is my new version.

Spoiler: ShowHide
(http://i55.tinypic.com/2s1nr0z.png)
Title: Re: Screenshot Thread
Post by: AliveDrive on February 28, 2011, 04:56:24 am
Not that it's your fault, but something with the grass doesn't sit right with me.

Spoiler: ShowHide
http://davide-86.deviantart.com/art/rpg-maker-xp-the-best-tileset-87003600?q=boost:popular%20rpg%20maker%20xp&qo=5


Here's an all in one tileset I found on dA.
Title: Re: Screenshot Thread
Post by: Ryex on February 28, 2011, 04:58:35 am
it still looks odd because the stairs are even with the top of the wall, they should be one tile shorter at least. other than that great improvement.

Also add spoilers to your images. it's one of the forums rules
Title: Re: Screenshot Thread
Post by: AliveDrive on February 28, 2011, 05:02:45 am
Quote from: Kagutsuchi on February 25, 2011, 12:14:58 pm
Reworked the title screen a little bit, and using paradog's title edit.
Spoiler: ShowHide
(http://i114.photobucket.com/albums/n261/YamiFrost/The%20Eternal%20Saga/9.png)



I for one, love it. My only problem is the R in eternal is a little hard to read, but I'm just nitpicking.
Title: Re: Screenshot Thread
Post by: Runefreak on February 28, 2011, 05:18:10 am
Hmm I'll see what else I can do for the entrance.

Oh and here is my title screen, credits to shalaren metropolis for making the title screen and logo.

Spoiler: ShowHide
(http://i52.tinypic.com/2q1h11x.png)


I'm planning on making custom buttons (new game, continue, quit), because these are the default ones that go with the script.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on February 28, 2011, 02:36:39 pm
Ohh pretty clouds
Title: Re: Screenshot Thread
Post by: G_G on March 01, 2011, 07:08:52 pm
Not quite a screeny yet but wanted to show off my awesome sword attack for Pixel Warrior.
(http://decisive-media.net/gameguy/prev_0.gif)

I'll get a screenshot of it in game, or even just record a video. Looks a lot better in game.
Title: Re: Screenshot Thread
Post by: AliveDrive on March 01, 2011, 07:20:01 pm
Oh....

Now I see.

I like it. But I wonder how it would look if the enemies attack was just to jump on you or slam into you.

But then you wouldn't have cool little Geo-soldiers xD
Title: Re: Screenshot Thread
Post by: Taiine on March 05, 2011, 11:35:30 am
(http://img101.imageshack.us/img101/2956/snap2d.th.png) (http://img101.imageshack.us/i/snap2d.png/)
Update to my evented title screen.
Title: Re: Screenshot Thread
Post by: winkio on March 05, 2011, 11:38:40 am
It still makes no sense.  Explain again why Bane is above Demons?
Title: Re: Screenshot Thread
Post by: stripe103 on March 05, 2011, 12:17:07 pm
Because it looks cool :D
Title: Re: Screenshot Thread
Post by: Taiine on March 05, 2011, 12:22:09 pm
Cause the letters interlock nicely? That's like asking why is 'Of' inside the O in 'World of Warcraft'
Or why Kinect Adventures has 'Kinect' tiny and 'Adventures' super big.
Title: Re: Screenshot Thread
Post by: Kagutsuchi on March 05, 2011, 06:08:55 pm
Personally I cant decide if it is saying Demons Bane or Pemons Bane =P
And look who is talking xD

(btw, it looks awesome)
Title: Re: Screenshot Thread
Post by: Taiine on March 05, 2011, 07:55:35 pm
I don't see how you're getting a P out of that. the line down is fare to short and narrow compared to the rest of the letter to get a P out of it.
Title: Re: Screenshot Thread
Post by: winkio on March 05, 2011, 07:57:14 pm
I mean, I looked at it switched around in Photoshop, and it actually looks better.  And it is in the correct direction.  So two things going for you the other way.
Title: Re: Screenshot Thread
Post by: Taiine on March 05, 2011, 09:03:23 pm
Well that is your opinion. I'm not changing it any more then I already had. It is fine, people can read it easily and you see quite a few logos playing with word placements, even in the manner mine is done in.

Look at this
http://brettcisneros3d.files.wordpress.com/2010/11/zestypeppers_logo_small.jpg
That's the same style as mine WAS, with the bigger letters.

Seriously there is no problem with it being how it is, lot of logos play with their word placements-colors-sizes-etc. Now I'd appreciate it if you'd drop it and quit trying to make me change it how 'you' think it should be.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on March 05, 2011, 11:15:54 pm
But it says "Zesty Peppers" not "Peppers Zesty". >.<

Yours is "Demons Bane", so you say, but it looks exactly like "Bane Demons".

That comparison you just did is very poor.
Title: Re: Screenshot Thread
Post by: winkio on March 05, 2011, 11:29:40 pm
Tuggernuts, logic already failed, he's as stubborn as a fundamentalist, just let it go.
Title: Re: Screenshot Thread
Post by: RoseSkye on March 05, 2011, 11:37:25 pm
Siding with winkio and tuggingnuts.
Title: Re: Screenshot Thread
Post by: Taiine on March 05, 2011, 11:38:40 pm
I am a SHE thank you vary much. God sakes, I had already altered my damn logo to make the B smaller and everyone agreed it worked better and you could read it right. Stop reading it from right to left and read it like Americans do from left to right and you clearly read the D first. Just as was said when I made a thread about HOW IT LOOKS and all said make the B smaller and when I did, everyone agreed it could be read just fine.

This thread is suppose to be about showing off screenshots. Not people trying to force their ideals on someone else to have something their way.
Title: Re: Screenshot Thread
Post by: winkio on March 05, 2011, 11:48:19 pm
Nobody's forcing you to do anything, we are just giving you feedback.  Calm down.

And as I said he she obviously is too stubborn to listen.  So let's all stop being annoying here.
Title: Re: Screenshot Thread
Post by: RoseSkye on March 06, 2011, 12:05:49 am
Quote from: Taiine on March 05, 2011, 11:38:40 pm
I am a SHE thank you vary much. God sakes, I had already altered my damn logo to make the B smaller and everyone agreed it worked better and you could read it right. Stop reading it from right to left and read it like Americans do from left to right and you clearly read the D first. Just as was said when I made a thread about HOW IT LOOKS and all said make the B smaller and when I did, everyone agreed it could be read just fine.

This thread is suppose to be about showing off screenshots. Not people trying to force their ideals on someone else to have something their way.


                                          Say.
I don't get what you are trying to
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on March 06, 2011, 12:18:13 am
Gee, heavy atmosphere here.

Myself's own opinion though, I'm more personally attached to having the sort of approach where "Bane" and "emons" pretty much trade places (With the exception of that space there). That appeals to me more. Though once I do see the "D", and if I see it first, my eye does follow the trail to make "Demons", and then out comes "Bane"...

I really like the icy effects of it that make it seem a little ethereal.

But enough with this logo stuff (I know winkio, you told everyone to stop, but I wanted to give at least some of my input too xP).

And I'll actually comment on the mapping part of it all. Is the map animated? Does it pan the screen or something? o: I'll have to say that it looks pretty nice. :)

Let's try going in-depth for a bit...

That top-left area looks funky. o_O Is it supposed to be a small protruding lip of the cliff or something? The sudden cliff tile (The lack of a ground-cliff tile rather) was something that threw me off. Maybe a middle ground-cliff tile can help smooth that out?

That's all I can see for now. xD
Title: Re: Screenshot Thread
Post by: Taiine on March 06, 2011, 12:20:34 am
Yes it's a map, the water animates and there's a fog rolling across. I'm planing once you hit new game that a cut scene starts off on that very map to start the intro.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on March 06, 2011, 12:23:14 am
Quote from: Taiine on March 06, 2011, 12:20:34 am
Yes it's a map, the water animates and there's a fog rolling across. I'm planing once you hit new game that a cut scene starts off on that very map to start the intro.


That is what I do, and Quintessence's creator. Hope to see how you do it. :3
Title: Re: Screenshot Thread
Post by: Shalaren on March 06, 2011, 05:17:41 pm
about yout explenation of how its to be read. your wrong, when you read something, you allways start with the words that begin on top of what you read. just like comics, you will read the top first, the D doesnt say anything. it doesnt make the word go first. because imagen the letters "emons" will become as big as the D, the word "Bane" will be pushed up. ending to be "Bane demons".  

none tried to tell you to change anything, they  gave you simple feedback about whats wrong and whats not. and as stubborn as everyone else, they fought to prove a point. your logo, you choice.

now to your shot, I really like what you did there, since you said evented. is it animated? like you see the water animating in the back?
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on March 06, 2011, 05:20:07 pm
Quote from: Shalaren on March 06, 2011, 05:17:41 pm
now to your shot, I really like what you did there, since you said evented. is it animated? like you see the water animating in the back?

Quote from: Starrodkirby86 on March 06, 2011, 12:18:13 am
And I'll actually comment on the mapping part of it all. Is the map animated? Does it pan the screen or something? o: I'll have to say that it looks pretty nice. :)

Quote from: Taiine on March 06, 2011, 12:20:34 am
Yes it's a map, the water animates and there's a fog rolling across. I'm planing once you hit new game that a cut scene starts off on that very map to start the intro.


Ahahaha. xD
Title: Re: Screenshot Thread
Post by: Shalaren on March 06, 2011, 05:45:45 pm
 :stfu:

also what do you guys think of my new logo? o:
Spoiler: ShowHide
(http://img715.imageshack.us/img715/9431/logofxs.png)
Title: Re: Screenshot Thread
Post by: AliveDrive on March 06, 2011, 06:50:44 pm
I like it, the older one annoyed me for some reason. This one is crisp and satisfying, like Sprite.

This kind, not the other.: ShowHide
(http://pakmediablog.net/wp-content/uploads/2009/07/logo_sprite.jpg)

Title: Re: Screenshot Thread
Post by: Shalaren on March 06, 2011, 06:53:51 pm
 :huh: ah you gotta love the randomness.

what was so bad in the last one? xD
Title: Re: Screenshot Thread
Post by: AliveDrive on March 06, 2011, 06:58:10 pm
Nothing in particular really. No offense. I think the new title is a real improvement.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on March 07, 2011, 01:47:51 am
To be honest, I always preferred the original, the one that came before "Gates of the Underworld". It looked smexiest. :D
Title: Re: Screenshot Thread
Post by: Shalaren on March 07, 2011, 08:09:51 am
well yeah S: the thing is the story kinda changed, it itsnt about the gates anymore S:
Title: Re: Screenshot Thread
Post by: RoseSkye on March 11, 2011, 03:46:55 pm
Spoiler: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Field.png)

I wish I could the map in its entirety... it's a very beautiful map.
MkRtp + Visual Equipment: ShowHide
(http://i2.photobucket.com/albums/y18/TokyoAngel/Cave.png)

Once this switch is flipped the person who flipped it will be locked in that position and the party member will be able to go to the boss room.

P.S. You can pick from 2 starter armors, 3 starter weapons, 4 starter shields, 4 hairstyles, and 2 skin colors in game.
Title: Re: Screenshot Thread
Post by: Eclipse on May 06, 2011, 09:30:56 pm
As long as people are posting title screens I'd be awesome if I could get some feedback on mine.

Spoiler: ShowHide
(http://img855.imageshack.us/img855/9783/20362204.jpg)


It's animated, the background fades in and out to black slightly and the hands of the "clock" that is the big C spin around.  I'm not too happy with the big C and S, specifically how the edges blend.  Any pointers?  I'm using Photoshop.
Title: Re: Screenshot Thread
Post by: Fishface on May 06, 2011, 11:31:16 pm
Heya, I'm new here and looking for some feedback on my tilesets.

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Church.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/TownA.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseC.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseB-1.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseA-1.png)
Title: Re: Screenshot Thread
Post by: ForeverZer0 on May 06, 2011, 11:35:48 pm
I think they are gorgeous.  :D
Title: Re: Screenshot Thread
Post by: winkio on May 06, 2011, 11:44:56 pm
you've got a nice theme going through all of them, great textures, and consistent lighting :)  The only thing I don't like is the floor in the 4th screenshot, for some reason it looks weird to me.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on May 06, 2011, 11:52:54 pm
Quote from: Eclipse on May 06, 2011, 09:30:56 pm
As long as people are posting title screens I'd be awesome if I could get some feedback on mine.

Spoiler: ShowHide
(http://img855.imageshack.us/img855/9783/20362204.jpg)


It's animated, the background fades in and out to black slightly and the hands of the "clock" that is the big C spin around.  I'm not too happy with the big C and S, specifically how the edges blend.  Any pointers?  I'm using Photoshop.


Looks great! I do not see any problems other than the C and S could use a stronger outer glow.

And lol, when I saw that red mass behind the C, first thing that played in my head was Metroid Prime 1's title theme. Love it.
Title: Re: Screenshot Thread
Post by: Fishface on May 07, 2011, 12:29:28 am
Thanks for the quick feedback, the graphics are originally from Suikoden 2 for PSX

I got a majority of the sprites from thespritersresource.com, everything else I ripped myself.

I have a ton more screens

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Temple1-1.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WaterInAction.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseD.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseF.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/TownB.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Cave.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseE.png)
Title: Re: Screenshot Thread
Post by: Untitled on May 07, 2011, 01:47:35 am
Despite the lack of shadows, those are literally awesome, though I'm seeing one little place that's not.

The second-to-last screenie of the cave has that ramp thingy, and that looks comparatively ugly. You should probably try and stick something to the sides of that to make it look less like a tile and more like a way up the rocks.
Title: Re: Screenshot Thread
Post by: Eclipse on May 07, 2011, 05:41:57 am
Fishface: Those look pretty good.  My only suggestion is that a lot of the maps look too symmetrical.  Throw some asymmetry in there, it gives maps more life I feel.  If the map needs to be symmetrical (IE inside a building or something), use a few objects or props in asymmetric locations on the map.
Title: Re: Screenshot Thread
Post by: Fishface on May 07, 2011, 09:36:37 am
Cool, thanks. All the maps need some work in one way or the other.

What's the best way to do shadows/lighting?

Right now I'm doing it map by map with fogs and CorelPSPX2, its tedious and time consuming.

Here's a map I "attempted" to make lighting for:

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseG.png)


Title: Re: Screenshot Thread
Post by: nathmatt on May 11, 2011, 01:28:08 pm
Title (http://www.dropbox.com/gallery/23790745/1/Azura%20Screen%20Shots?h=353e73)
Title: Re: Screenshot Thread
Post by: stripe103 on May 11, 2011, 02:52:47 pm
It seems to be really popular having a map as a title background :D But I think there is something strange with it. I don't know. It is probably the fact that the color is changing over the screen. You could try remove that.
I also think it would be nice with having like some rain or something like that. Depending on the story, of course.
Title: Re: Screenshot Thread
Post by: Eclipse on May 13, 2011, 05:55:48 am
Quote from: Fishface on May 07, 2011, 09:36:37 am
Cool, thanks. All the maps need some work in one way or the other.

What's the best way to do shadows/lighting?

Right now I'm doing it map by map with fogs and CorelPSPX2, its tedious and time consuming.

Here's a map I "attempted" to make lighting for:

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseG.png)



You want something like this: http://rpgcrisis.net/archive/index.php?/tutorials/article/72-near-fantasticas-light-effects/

You can always edit the script and incorporate different light images.  Much less tedious than doing it for every map, however that would all you more control and everything would be more precise.  You could do the fog method on maps with cutscenes that you want to look really good, and use the dynamic effects script for other maps.
Title: Re: Screenshot Thread
Post by: Fishface on May 13, 2011, 01:41:27 pm
Wow thanks, that's a cool lil script.
Title: Re: Screenshot Thread
Post by: nathmatt on May 15, 2011, 12:10:28 am
Quote from: nathmatt on May 11, 2011, 01:28:08 pm
Title (http://www.dropbox.com/gallery/23790745/1/Azura%20Screen%20Shots?h=353e73)


i added another overlay for my title with 1 looks better
Title: Re: Screenshot Thread
Post by: stripe103 on May 15, 2011, 05:20:34 am
I think I prefer the newer screenshot. The only bad thing with it is that if you are going to have a cutscene or something playing there, it might be a bit hard to see. If you are not; Nice!
Title: Re: Screenshot Thread
Post by: Eclipse on May 15, 2011, 07:16:34 am
Here are a couple new touched up title screens.  I can't decide which I like better though.

Spoiler: ShowHide
(http://img855.imageshack.us/img855/131/63756446.png)


Spoiler: ShowHide
(http://img263.imageshack.us/img263/4909/csalt.png)
Title: Re: Screenshot Thread
Post by: ForeverZer0 on May 15, 2011, 12:54:34 pm
They both look petty good, but whatever one you pick, make sure the black letters in both words use the same saturation. As of right now, the "Chrono" is much darker than the word "Shift".
Title: Re: Screenshot Thread
Post by: AliveDrive on May 15, 2011, 01:12:20 pm
HOLY EFFING EFF AT FISHFACE! Very good.

And the Chrono Shift title is BA. I love the dynamic of cellular life juxtaposed against the digital in the lettering.
Title: Re: Screenshot Thread
Post by: RATED-RKOFRANKLIN on May 16, 2011, 10:03:46 pm
Your title looks awesome. The style of the art is really appealing.
Title: Re: Screenshot Thread
Post by: Fishface on May 20, 2011, 09:01:31 pm
Just another quick question:

Do you think these char sets work with this tileset?

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/SRTileset.png)


If not, does anyone have any suggestions?

I tried ripping sprites from a few PSX action rpgs I thought might match better (Diablo, Legacy Of Kain) with no luck.
Title: Re: Screenshot Thread
Post by: JellalFerd on May 22, 2011, 12:22:07 am
And now for something not at all related to Aluxes.
Spoiler: ShowHide
(http://imageshack.us/m/151/8593/screenshot01bc.png)
:V:

Title: Re: Screenshot Thread
Post by: Holyrapid on May 22, 2011, 03:00:59 am
@fishface, sure the characters work, but i don't like those trees... they end too sharply at the bottom... Like they were cut with a saw...
Title: Re: Screenshot Thread
Post by: The Niche on May 22, 2011, 05:34:50 am
Beware the tree-bottom-cutter-with-saw-er!
Title: Re: Screenshot Thread
Post by: Lobstrosity on May 22, 2011, 06:13:49 am
o.o The trees look fine to me. The tileset works well with the characters.
Title: Re: Screenshot Thread
Post by: Fishface on May 22, 2011, 12:46:04 pm
LOL yeah, I'm not a fan of the big trees, but I really like the little ones. I don't think the char sprites match 100% but I don't really feel like redoing a bunch of npcs/animal/whatever sprites.


These graphics are from Legacy Of Kain: Blood Omen, it really awesome because they are all 32x32 tiles which makes it SO much easier to convert them to tilesets.

Here's a random question: does the size of a tileset affect the running speed of the game at all?

For example, i have 2 tilesets. 1 for indoors, 1 for outdoors both are 256x29984. Does that have any negative impact at all?

Title: Re: Screenshot Thread
Post by: The Niche on May 22, 2011, 01:07:58 pm
According to Enterbrain and a few people, yes. But I've never experienced it myself.
Title: Re: Screenshot Thread
Post by: Blizzard on May 22, 2011, 01:52:47 pm
256x29984 * 4 colors means that you game needs about 60 MB of RAM for those two tilesets and it will take some time to load them the first. Keep that in mind because too high loading times can cause a "Scripts is hanging" error.
Title: Re: Screenshot Thread
Post by: Kamel on May 23, 2011, 02:56:05 pm
I don't want to creat new topic, so what is the biggest charaset template?
I mean something like that:
Spoiler: ShowHide
(http://img41.imageshack.us/img41/4075/character384x384.png)

The biggest one, which I found has 384x384 size. Are there bigger?
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on May 23, 2011, 03:08:07 pm
Why don't you make one like that, but bigger?

That would be so simple, it's not even worth me mentioning. :P
Title: Re: Screenshot Thread
Post by: Kamel on May 23, 2011, 06:00:23 pm
Hmm... so, can I use any size? There is no required sizes?
Title: Re: Screenshot Thread
Post by: ForeverZer0 on May 23, 2011, 06:09:02 pm
Yeah, RMXP simply breaks the image into 16 equal parts, no matter the size. The main issue with doing that is it is not smart enough to recognize a larger sprite, and it all areas other than the 32x32 base will be passable, meaning you can have some funky graphical things like the player being able to walk through the sprites sides. :(
Title: Re: Screenshot Thread
Post by: winkio on May 23, 2011, 06:15:07 pm
Quote from: ForeverZer0 on May 23, 2011, 06:09:02 pm
The main issue with doing that is it is not smart enough to recognize a larger sprite, and it all areas other than the 32x32 base will be passable, meaning you can have some funky graphical things like the player being able to walk through the sprites sides. :(


Unless you use Blizz-ABS  8)
Title: Re: Screenshot Thread
Post by: Kamel on May 24, 2011, 04:25:28 am
Heeeeeeell yea ! Thanks a lot


What about icons? Can they be 32x32 ?



@game_guy
ok, thanks
Title: Re: Screenshot Thread
Post by: G_G on May 24, 2011, 08:27:17 am
Nope. Limited to 24x24.
Title: Re: Screenshot Thread
Post by: Shin Migumi on May 27, 2011, 01:12:55 pm
Here is this hellacious map I have been working on the past couple of days. It's a floating world that is 100x100 in my game i'm calling "Project Sinister" for now. It still needs more work but here it what it looks like so far..

Spoiler: ShowHide
(http://img218.imageshack.us/img218/2526/test1c.png) (http://imageshack.us/photo/my-images/218/test1c.png/)


In game it looks like this. I'll be using XP characters mostly, but the VX characters are apart of the story as well.

Spoiler: ShowHide
(http://img708.imageshack.us/img708/6973/test2abt.png) (http://imageshack.us/photo/my-images/708/test2abt.png/)


tell me what you guys think.
Title: Re: Screenshot Thread
Post by: Spoofus on June 05, 2011, 04:59:51 pm
here is a few screen shots of a few things:

2 pictures of how my battle system is turning out:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/battlepreveiw2.png)

Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/battlepreveiw1.png)

i am still working out a few issues with my battle system,my main concern is..well you can see the enemy battlers seen a bit out of
when using map as battle back from TONs, i am trying to figure a way to make go grey during battle and return to normal hue after the battle ends  :( . But all in all it is starting to look good i think.

and one of a map i did the other day:
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/purdymap.png)
Title: Re: Screenshot Thread
Post by: Fishface on June 15, 2011, 01:10:23 pm
Here is a map with shadows and some sprite edits I made. Does anything look strangely colored?

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/CharEditsA.png)
Title: Re: Screenshot Thread
Post by: G_G on June 15, 2011, 02:35:12 pm
The only thing thats strangely colored is the windows title bar. O__O I can't see the text. Map looks great though.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on June 15, 2011, 04:02:16 pm
The sprites are strangely colored compared to the map. Way too bright.

Maybe desaturate them a bit, then it would not look weird.
Title: Re: Screenshot Thread
Post by: RATED-RKOFRANKLIN on June 16, 2011, 11:15:22 am
This is a map in my game.

(http://rmxpunlimited.net/forums/uploads/gallery/album_37/gallery_10621_37_56506.png) (http://www.rmxpunlimited.net/forums/gallery/image/3558-mccord/)
Title: Re: Screenshot Thread
Post by: nathmatt on June 16, 2011, 11:26:51 am
what do you think of this hud im working gallary (http://www.dropbox.com/gallery/23790745/1/Hud%20Test?h=cbdc26)

edit i added the bottom hud still need to add the chat section tho will show it in game when i get it done

added the in game screenshot
Title: Re: Screenshot Thread
Post by: element on June 26, 2011, 02:08:28 pm
Quote from: nathmatt on June 16, 2011, 11:26:51 am
what do you think of this hud im working gallary (http://www.dropbox.com/gallery/23790745/1/Hud%20Test?h=cbdc26)

edit i added the bottom hud still need to add the chat section tho will show it in game when i get it done

added the in game screenshot


I love it, I want it and i like it.
And I'd like to know how you did the minimap with the resised map thing :D
Title: Re: Screenshot Thread
Post by: nathmatt on June 26, 2011, 03:24:06 pm
i based it off of this http://www.rmxpunlimited.net/forums/topic/3556-xp-the-best-minimap-ever/ and the 1 by Blizzard i fused them because i don't the think the other map supports map scrolling
Title: Re: Screenshot Thread
Post by: Fishface on July 06, 2011, 11:19:30 am
@Nath
The HUD and Mini Map look great.

Here's my suikoden 1 styled world map tileset, lemme know what you think:
Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WorldMap3.png)


Here's a screen for the battle graphics as well:
Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/BattleScreen.png)
Title: Re: Screenshot Thread
Post by: gRaViJa on July 07, 2011, 08:25:25 pm
(gonna try and be more active here again). that being said: i really like the Suikoden style :)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/2875/screenshots/yuiuj.png)


by Blizz: Please use spoilers for images. Thank you.
Title: Re: Screenshot Thread
Post by: G_G on July 09, 2011, 03:45:52 am
Secret Base preview. :D
http://www.youtube.com/watch?v=XIF7948UhNo
Title: Re: Screenshot Thread
Post by: Fishface on July 10, 2011, 02:08:44 pm
@Gravija
Looks nice, I really like the lighting.

@Game_guy
That script looks great, I'd totally use something like that.

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Villians.png)
Title: Re: Screenshot Thread
Post by: ForeverZer0 on July 10, 2011, 06:38:02 pm
Absolutely stunning looking atmospheres, for gRaViJa and Fishface both.

@Fishface:
My only suggestion is to reduce the saturation for the color of the characters, they tend to stand out from the world around them a little too hard. Aside from that, beautifully done.
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on July 11, 2011, 02:03:36 am
Quote from: ForeverZer0 on July 10, 2011, 06:38:02 pm
@Fishface:
My only suggestion is to reduce the saturation for the color of the characters, they tend to stand out from the world around them a little too hard. Aside from that, beautifully done.


Exactly what I was thinking, and posted. :3
Title: Re: Screenshot Thread
Post by: nathmatt on July 21, 2011, 01:19:54 pm
im also working on this hud black box in top right corner will be mini map when i decide on what kinda i want

Spoiler: ShowHide
(http://img810.imageshack.us/img810/174/screenshot2yh.png)
Title: Re: Screenshot Thread
Post by: Taiine on July 21, 2011, 10:16:34 pm
Hm. It;s nice but a little to I dunno... 'busy' maybe with all theswirly patterns.


(warning, it's LONG)
Spoiler: ShowHide
(http://img827.imageshack.us/img827/9712/thefarmv.png)

Went back and redid the home to one of the main cast and a place the player visits a lot. Still adding to the tileset as it's a 'general slums' set, but so fare how does this look? (events don't render thus windows are hidden as there set on a trigger to change them from day/night)
Still touching up the basement staircase.
Title: Re: Screenshot Thread
Post by: Fishface on July 22, 2011, 11:20:48 am
@Taiine looks good, what graphics are you using?

More of my screens, I haven't been ignoring the saturation comments, it's just I have around 500 char sets I'd need to adjust so putting that off until later.

Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/PicD.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/PicC.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/PicB.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/PicA.png)


Spoiler: ShowHide
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/PicE.png)
Title: Re: Screenshot Thread
Post by: Taiine on July 22, 2011, 02:01:55 pm
Just a mix of edited RTP, a few from other sets mixed with my own custom. Plus some from the same set your using, though it looks like you have a larger collection then I do.
Title: Re: Screenshot Thread
Post by: nathmatt on July 22, 2011, 03:28:31 pm
@Taiine i was looking at ur screenies and seen a few things that don't fit well with the rest of the tile set the first 1 looks fine the second 1 the pot stands out to much you might edit the color on it maybe the cutting board but it's not that bad the desk stands out on the third 1 but also not that bad but the last 1 the cabnit really stands out the rope hanging and the boxes all stand out from the rest of the tileset if this was intended then ignore every thing i wrote but i just thought i would let you know 
Title: Re: Screenshot Thread
Post by: Taiine on July 22, 2011, 06:31:05 pm
Yeah some of the colors I still need to tone down some, and the cabnit is down there for a reason. Sort of 'this person passed on but it's hard to look at their items but don't want to get rid of' sort of deal.
Title: Re: Screenshot Thread
Post by: nathmatt on July 22, 2011, 06:36:59 pm
i was talking about the tone on all of them
Title: Re: Screenshot Thread
Post by: Taiine on July 22, 2011, 07:50:33 pm
The color tone? That I said I needed to tone down to match everything else?
Title: Re: Screenshot Thread
Post by: nathmatt on July 22, 2011, 08:14:47 pm
yea i meant the tone on those things was off
Title: Re: Screenshot Thread
Post by: Valdred on July 25, 2011, 12:27:25 pm
The past two months or so I have been making a game from scratch in C++. Watch the progress! :)

Map test, code-generated map: ShowHide
(http://bb.xieke.com/files/nyttpathbilde.png)

Same: ShowHide
(http://bb.xieke.com/files/vannja.png)

CharacterCreation: ShowHide
(http://bb.xieke.com/files/creat.png)

First real map: ShowHide
(http://bb.xieke.com/files/2/heh.png)
Title: Re: Screenshot Thread
Post by: DeathLock on August 09, 2011, 06:17:20 pm
Well, the code generated map looks fine on one side, but the other side is just empty. While the first real map looks good, but still could be filled up a bit, rather than having that empty space. The character creation, could be a bit more attractive, such as a scene or background, etc.

Some screens from an upcoming project.
Spoiler: ShowHide
(http://img69.imageshack.us/img69/3835/gpa1.png)
(http://img9.imageshack.us/img9/8540/bsmr.png)
(http://img28.imageshack.us/img28/3569/motel5.png)
(http://img819.imageshack.us/img819/8109/memorialwip.png)
Title: Re: Screenshot Thread
Post by: Ryex on August 09, 2011, 11:15:51 pm
HOLLY FREAKING CRAP IT'S DEATHLOCK!  good to see ya DL. Nice maps
Title: Re: Screenshot Thread
Post by: Reives on September 18, 2011, 08:46:55 pm
@Death: Nifty and modern. :D Nicely done. I recommend turning up the grey-scale for the darker settings by the way, that'd avoid the blueness thingy.

-
From a few of my projects:
Spoiler: ShowHide
(http://www.freebirdgames.com/images/CSXITempleSSIG.PNG)

(http://www.freebirdgames.com/images/TML2-A.jpg)

(http://www.freebirdgames.com/images/ttm_sst7.png)

(http://www.freebirdgames.com/images/ttm_sst1.png)



Title: Re: Screenshot Thread
Post by: G_G on September 18, 2011, 08:57:03 pm
Very nice!
Title: Re: Screenshot Thread
Post by: ForeverZer0 on September 18, 2011, 09:14:55 pm
Quote from: game_guy on September 18, 2011, 08:57:03 pm
Very nice!


This.
I love how you did the lighting, especially in the last pic.
Title: Re: Screenshot Thread
Post by: Reives on September 18, 2011, 09:40:55 pm
Thanks guys. Aye, I'm surprised not many people do custom lighting fogs nowadays, it could really make a nice difference.
Title: Re: Screenshot Thread
Post by: AliveDrive on September 18, 2011, 10:45:31 pm
Reives, did you make Do You Remember My Lullaby?
Title: Re: Screenshot Thread
Post by: Reives on September 18, 2011, 10:52:42 pm
I did. . . am I in trouble? :facepalm:
Title: Re: Screenshot Thread
Post by: AliveDrive on September 18, 2011, 10:54:23 pm
Not at all!

I love your mapping style!

And I know exactly what you mean about custom lighting fogs.

G_G, this is the style I base my maps on.

How far along is To The Moon?
Title: Re: Screenshot Thread
Post by: Reives on September 18, 2011, 11:39:46 pm
Heheh, that's nice to hear. Thanks, Alive. To the Moon's coming out in full next month.
Title: Re: Screenshot Thread
Post by: AliveDrive on September 18, 2011, 11:42:21 pm
Interestingly enough I bought Plants Vs. Zombies on PS3 today.

The soundtrack is amazing and I like what I've seen of the soundtrack for To The Moon so far as well.

Next month? I am excited to hear that! ^,^
Title: Re: Screenshot Thread
Post by: Blizzard on September 19, 2011, 02:20:57 am
I love the tilesets. <3
Title: Re: Screenshot Thread
Post by: Zylos on September 24, 2011, 12:21:32 am
So, probably no one here knows or at least remembers my first project I started four years ago called Midnight. It was a survival horror game that looked like crap, but had fun gameplay. I made a sequel of a sort called Genesis Project for a contest on this site about two years ago, but always wanted to come back to this again. This is some of the progress:

Spoiler: ShowHide

(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSS1.png)

The front foyer as it looks updated. It used to be just a block that was pretty empty, but I think it looks at least a bit better now. Plus the majority of the game is played in darker settings, lit either by your trusty lighter or some flares left by other survivors. You can see that I really like the aura of light effect, too.



(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSS2.png)

Just a note, it looks brighter because of the flare from the gun, I caught a kinda awkward moment in the shot. Anyway, uses fast gunplay and tactical evasion just like in Genesis Project. With tighter hallways and more enemies though, evasion will not always be an easy thing to accomplish. I also managed to find a suitable fix for the annoying problem of attacks going through walls, so yay for that too.



(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSS3.png)

The knife from Genesis Project is back, and with some actual animation to it. Changes based on the player's direction and the whole works there, but more importantly it's actually a lot more useful in tight situations, such as narrow corridors or driving off an enemy who's got you cornered. Blood looks a bit more realistic too, though it's a work in progress still.



(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSS4.png)

Fancy that, finding a shotgun in a survival horror. What are the odds? Multiple weapons that you can switch on the fly with the press of a button. So far there's the standard handgun, the quicker but less powerful machine gun, and the monsterous shotgun (which was an utter b!#$@ to sprite), but there's room for one or two more, like hand grenades and perhaps a flare gun.


And quickly...

OLD MAP FROM FOUR YEARS AGO:
(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSSold.png)

NEW MAP FROM TWO DAYS AGO:
(http://i254.photobucket.com/albums/hh99/Zylos_2007/MSS5.png)



That is all.
Title: Re: Screenshot Thread
Post by: G_G on September 24, 2011, 12:42:59 am
I remember the project. I can't remember if I ever beat it but I do remember playing it. The screenshots look fantastic! :3
Title: Re: Screenshot Thread
Post by: Reives on September 24, 2011, 06:28:57 pm
Ooh, I especially like the gun's firing visual effect.
Title: Re: Screenshot Thread
Post by: Zylos on September 25, 2011, 12:56:06 am
Thanks Reives, means a lot to hear that from someone I look up to. :3

The animation is not perfect yet, but it's definitely a good bit of progress. The thing I dislike most is the machine gun animation, due to the weapon firing at a fast rate of only two frames between attacks and causing enough lag to screw up the effects.
Title: Re: Screenshot Thread
Post by: Reives on October 11, 2011, 01:35:18 am
Ooh, Zylos!! Hahah, I didn't recognize you at first because your avatar has gotten so realistic since the last time I saw you. :P Hope you've been well man!


I hope videos are okay here too. o:

http://www.youtube.com/v/aco9lvygatQ
Title: Re: Screenshot Thread
Post by: Ryex on October 11, 2011, 03:14:38 am
wow, That game looks freaking bad-ass! I'd totally play the shit out of it.
Title: Re: Screenshot Thread
Post by: stripe103 on October 11, 2011, 06:16:39 am
And so would I: It looks really awesome and well made. I can't wait :D
Title: Re: Screenshot Thread
Post by: G_G on October 11, 2011, 09:16:04 am
My favorite quote from your trailer.
QuoteI'm kind of whispering right now because its 4 am.

<3
Title: Re: Screenshot Thread
Post by: AliveDrive on October 11, 2011, 09:06:24 pm
Really looking forward to playing this game!
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on October 12, 2011, 09:48:07 am
Glad to see more people are doing a hybrid of standard controls and mouse controls. :D

That's what I've been doing with PoV and it works great.
Title: Re: Screenshot Thread
Post by: Zylos on October 12, 2011, 12:43:40 pm
Reives, that may be the most hilarious yet epic trailer I've seen for an RPG Maker type project. I've always had a love for games that are not quite a game but more of an interactive story, but they're unfortunately a rarity apart from your own endeavors.
Title: Re: Screenshot Thread
Post by: Reives on October 12, 2011, 04:09:23 pm
Wow, thanks so much for the support ya guys. :D More motivation for me to finish it to be the best it can be!

And aye, the mouse control's rather flexible. c: I was first wary of it, but now it's growing on me.
Title: Re: Screenshot Thread
Post by: Dark4Space on October 12, 2011, 07:38:36 pm
http://www.youtube.com/v/42KhA4aWyFI

A simple Fog test =)


Fixed that for you there, the link was working. - Zer0
Title: Re: Screenshot Thread
Post by: Reives on October 13, 2011, 04:05:56 pm
That's really cool how dynamic it is. o: Seems a tad heavy, though; or maybe it's meant to be like an intentional source of black smoke coming from somewhere.
Title: Re: Screenshot Thread
Post by: Ryex on October 13, 2011, 04:20:14 pm
very cool Dark4space, Is it a script? and does it just randomly change the fog or dies it change based on position?
Title: Re: Screenshot Thread
Post by: Reives on November 02, 2011, 05:46:59 pm
*posts and collapses in a heap of sleep-deprivedness*

http://www.youtube.com/v/y9Vo4m2yiIo

Title: Re: Screenshot Thread
Post by: Fenriswolf on November 02, 2011, 06:33:20 pm
That trailer... was funneh :O.o:

Looks great Reives :D
Title: Re: Screenshot Thread
Post by: stripe103 on November 03, 2011, 04:44:46 am
That was awesome! "A MATTER OF LIFE AND DEATH" I was like "A great boss battle?" I loled really hard :D
Title: Re: Screenshot Thread
Post by: brendan_pr on November 03, 2011, 12:32:40 pm
Really impressed with those TO THE MOON videos! Very nice looking game! I especially like the fluid movements of all the characters while they run around talking! Definitely raises the bar and makes me want to strive towards my game being even better :)


this is also my first post! so let me say hello. I have been using the information and resources on this website for a while now, about time I join in



here are some screenshots of my project entitled Altered States:

Spoiler: ShowHide
(http://my.tbaytel.net/brendan/s0002.png)

Spoiler: ShowHide
(http://my.tbaytel.net/brendan/s0003.png)

Spoiler: ShowHide

(http://my.tbaytel.net/brendan/s0004.png)


:naughty:
Title: Re: Screenshot Thread
Post by: Ryex on November 03, 2011, 12:49:46 pm
*drools an 'To the Moon'* I want to play that game so bad.
Title: Re: Screenshot Thread
Post by: element on November 04, 2011, 02:28:56 am
You can sure say there's some pretty bad-ass people behind the making of "To The Moon" !
Title: Re: Screenshot Thread
Post by: nathmatt on November 05, 2011, 12:43:01 pm
here are some screenshots of a VX game i have been working on
Eternal Skies (https://www.dropbox.com/gallery/23790745/1/Eternal%20Skies?h=6b4b82)
Title: Re: Screenshot Thread
Post by: brendan_pr on November 09, 2011, 05:43:30 pm
Just finished a teleporter system that allows you to place a beacon anywhere you want in the game and create a link between that location and your home base. When you interact with the beacon you can also pick it up and place it somewhere else instead

Spoiler: ShowHide

(http://my.tbaytel.net/brendan/s0007.png)


Spoiler: ShowHide
(http://my.tbaytel.net/brendan/s0008.png)


It ended up that I needed a switch for every single map in the game and a condition page that will disable the beacon from turning on if it's already placed on any other map. I will have to do this for every beacon since I plan to allow the player to have multiple teleporters :P :)




Title: Re: Screenshot Thread
Post by: Blizzard on November 09, 2011, 05:45:58 pm
Please use spoilers for images.
Title: Re: Screenshot Thread
Post by: brendan_pr on November 09, 2011, 05:47:47 pm
ok. fixed :)
Title: Re: Screenshot Thread
Post by: Fantasist on November 09, 2011, 07:20:24 pm
@brendan: Just out of curiosity, how long did that map take you to make?
Title: Re: Screenshot Thread
Post by: brendan_pr on November 09, 2011, 07:54:20 pm
Quote from: Fantasist on November 09, 2011, 07:20:24 pm
@brendan: Just out of curiosity, how long did that map take you to make?


If you mean the map in my first screenshot that is the map you start in after the beginning cutscene and it is fairly large. So I am still adding stuff to it and have been for a couple months now. As for how long it took for the initial layout... maybe 4-5 hours?


Here is a screenshot of the whole map:
Spoiler: ShowHide
(http://my.tbaytel.net/brendan/8-c.png)
Title: Re: Screenshot Thread
Post by: Fantasist on November 10, 2011, 03:53:20 am
4 to 5 hours. Thanks for letting me know. I'm working on a modern map and the following took me a very painful 1 hour:
(http://img401.imageshack.us/img401/2766/clipboard01wq.th.jpg) (http://imageshack.us/photo/my-images/401/clipboard01wq.jpg/)

I have to admit, I never really practiced mapping very much, but it's way more tedious than I had imagined it to be xD

EDIT:
While I'm showing it, I'd like some feedback guys :)
It's not finished, I still have to fill the two blocks in the middle.
Title: Re: Screenshot Thread
Post by: brendan_pr on November 10, 2011, 04:27:22 pm
Looks pretty good for a modern city. My world is dystopian so being messy only helps, yours looks more like reality if that's what you are going for. Still, most cities get dirty, once you have the rest of those squares filled you should scatter some garbage/trash cans around. Get some fog going (or atleast a little screen tint) and some weather and walk around the map looking for anywhere that looks "empty," then fill that spot with something, even if it's just a chunk of concrete on the ground. Also try to keep track of how far apart the debris is. You don't want two of the exact same types of garbage right beside each other



You can also try editing that white ground tile to have a few variations (maybe darker if it's under a fence?). So that you can add dark spots around the edges or around buildings etc. Try and get rid of any areas where there are too many white tiles bunched together. Too much of the same ground tile in one area is never good imo


here's a quick image showing what I mean, the blue side has a different ground texture below the building making it look more seamless:
(http://img710.imageshack.us/img710/4783/borderpp.png)
Title: Re: Screenshot Thread
Post by: Fantasist on November 11, 2011, 03:58:48 am
Thanks for the tips, I'll work on the map more. :)
One little problem, the thumbnail you posted isn't linking to anything and I can't see anything xD
Title: Re: Screenshot Thread
Post by: G_G on December 30, 2011, 02:28:57 am
XNA Project I'm working on. This is the title screen with a fully working command window.

Spoiler: ShowHide
(http://i44.tinypic.com/oi5a36.png)
Title: Re: Screenshot Thread
Post by: Starrodkirby86 on December 30, 2011, 02:48:18 am
I first thought the backwards S after Spawner was a 2. Then I realized it was a backwards S, so then I thought, Alien Spawners. Yet the window title says it's Alien Spawner?  :wacko:

So far, it's looking pretty cool. I love me a good retro. What's the menu fonts?
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on December 30, 2011, 03:37:52 am
That looks great, G_G. <3

I am especially digging the "Decisive Media Presents" bit. So official. :3
Title: Re: Screenshot Thread
Post by: G_G on December 30, 2011, 03:57:52 pm
@SRK: :P I know. Small type on my part. Cameron (Kett Shee) has this friend who's super duper awesome in paint and made this logo for us. He made the letters by hand. The only thing he didn't do were the five commands below Alien Spawners. In return I have to help him out with a project later on. :3 It was a fair trade.

@Tuggernuts: Thanks.

The game will be simple enough. Its being made to test our new achievements system over at DM.

Title screen video preview. It has a nice easter egg that I show. :3
Spoiler: ShowHide
http://www.youtube.com/v/jjy8rb5_ATo
Title: Re: Screenshot Thread
Post by: Futendra on December 30, 2011, 04:47:33 pm
Quote from: brendan_pr on November 09, 2011, 05:43:30 pm
Just finished a teleporter system that allows you to place a beacon anywhere you want in the game and create a link between that location and your home base. When you interact with the beacon you can also pick it up and place it somewhere else instead

Spoiler: ShowHide

(http://my.tbaytel.net/brendan/s0007.png)


Spoiler: ShowHide
(http://my.tbaytel.net/brendan/s0008.png)


It ended up that I needed a switch for every single map in the game and a condition page that will disable the beacon from turning on if it's already placed on any other map. I will have to do this for every beacon since I plan to allow the player to have multiple teleporters :P :)







Is that an eraserhead poster thingy?
Title: Re: Screenshot Thread
Post by: G_G on December 30, 2011, 05:39:11 pm
Yes. I am spamming this thread with my progress. Deal with it. xP

Just for clarification, that orange bar constantly changes colors. And its only visible in "Endless Mode". You'll learn more about this bar later.
Spoiler: ShowHide
(http://i44.tinypic.com/2h3szed.jpg)
Title: Re: Screenshot Thread
Post by: Futendra on December 30, 2011, 05:52:07 pm
Quote from: game_guy on December 30, 2011, 05:39:11 pm
Yes. I am spamming this thread with my progress. Deal with it. xP

Just for clarification, that orange bar constantly changes colors. And its only visible in "Endless Mode". You'll learn more about this bar later.
Spoiler: ShowHide
(http://i44.tinypic.com/2h3szed.jpg)



Lives look like optimus prime's dick

EDIT: Nice pic :P
Title: Re: Screenshot Thread
Post by: Valdred on December 31, 2011, 01:02:38 pm
I am in the planning phase of a 3d game, which I have posted concept art for earlier. Here is the first model (a laptop).

Spoiler: ShowHide
(http://bb.xieke.com/files/1/laptop.png)
Title: Re: Screenshot Thread
Post by: Futendra on December 31, 2011, 07:45:58 pm
Quote from: Valdred on December 31, 2011, 01:02:38 pm
I am in the planning phase of a 3d game, which I have posted concept art for earlier. Here is the first model (a laptop).

Spoiler: ShowHide
(http://bb.xieke.com/files/1/laptop.png)



If you wanna publish that, remove the windows sticker :P
Title: Re: Screenshot Thread
Post by: Valdred on December 31, 2011, 08:00:14 pm
Yep, I will invent a fictitious OS and computer brand.
Title: Re: Screenshot Thread
Post by: brendan_pr on January 01, 2012, 08:45:56 am
Quote from: Futendra on December 30, 2011, 04:47:33 pm

Is that an eraserhead poster thingy?



Yes it is, I am a big fan of Lynch  :haha:



my game is pretty weird too, especially when you go to sleep
Title: Re: Screenshot Thread
Post by: Futendra on January 01, 2012, 08:50:53 am
Quote from: brendan_pr on January 01, 2012, 08:45:56 am
Quote from: Futendra on December 30, 2011, 04:47:33 pm

Is that an eraserhead poster thingy?



Yes it is, I am a big fan of Lynch  :haha:



my game is pretty weird too, especially when you go to sleep


Lynch is okay :)

Me and some friends did a Lynch-Marathon over 2 nights, damn we were fucked up

(maybe a little bit of the things we smoked had something to do with that too)
Title: Re: Screenshot Thread
Post by: Holyrapid on January 02, 2012, 03:21:05 pm
Quote from: Valdred on December 31, 2011, 08:00:14 pm
Yep, I will invent a fictitious OS and computer brand.

Obviously it should be either Doors, or something related to the forums.
I.e OS would be Blizz-OS (ain't i a stinker) and the computer should be Chaos machine :D
Title: Re: Screenshot Thread
Post by: G_G on January 04, 2012, 01:51:13 am
Here's a mechanics video of Alien Spawners.
Spoiler: ShowHide
http://www.youtube.com/v/7gkLJag-2P0
Title: Re: Screenshot Thread
Post by: Valdred on January 04, 2012, 04:34:19 am
Quote from: Holyrapid on January 02, 2012, 03:21:05 pm
Quote from: Valdred on December 31, 2011, 08:00:14 pm
Yep, I will invent a fictitious OS and computer brand.

Obviously it should be either Doors, or something related to the forums.
I.e OS would be Blizz-OS (ain't i a stinker) and the computer should be Chaos machine :D


Not quite sure heh, to be honest I am on several other forums and I don't want anybody to feel neglected so I guess I'll just make up something.
Title: Re: Screenshot Thread
Post by: Futendra on January 05, 2012, 11:15:17 am
My title screen process :)

Splash: ShowHide
(http://img407.imageshack.us/img407/6019/logozit.png)

Title screen: ShowHide
(http://img815.imageshack.us/img815/9779/newtitlescreen.png)
The background and scroll text are scrolling. The sword is the cursor.
Title: Re: Screenshot Thread
Post by: Fenriswolf on January 05, 2012, 12:08:05 pm
Title screen looks great Futendra!

First thing that caught my attention when looking at the splash was how unnatural the sword looked.
My advice would be to make the sword and hilt, or at least the hilt, a bit longer.
The guard (part with the triangles) looks massive compared to the grip.
Title: Re: Screenshot Thread
Post by: Wizered67 on February 07, 2012, 11:03:45 pm
Here's something I have been working on in my free time. I guess its kind of like minecraft, but from a 2D
top-down perspective. Feedback is appreciated!
http://www.youtube.com/watch?v=BEPXvQuLtmY


Title: Re: Screenshot Thread
Post by: AliveDrive on February 08, 2012, 09:51:02 am
Now this is really cool! :D
Title: Re: Screenshot Thread
Post by: Wizered67 on February 11, 2012, 10:04:46 pm
Thanks, I really appreciate it.
Title: Re: Screenshot Thread
Post by: AliveDrive on February 12, 2012, 01:03:39 am
You could do more than just minecraft with this system.

It would be cool to see a Harvest Moon, or a Final Fantasy Tactics, or even a combination of the two!
Title: Re: Screenshot Thread
Post by: MarkHest on February 12, 2012, 03:13:17 am
I just decided to remake the main city, Ystal, for The Missing Part. Here are four screenshots of how it was before and how the new style is.

Old Ystal Gates: ShowHide
(http://i1201.photobucket.com/albums/bb342/MarkHest/OldYstal.jpg)

New Ystal Gates: ShowHide
(http://i1201.photobucket.com/albums/bb342/MarkHest/NewYstal.jpg)


Old South Ystal: ShowHide
(http://i1201.photobucket.com/albums/bb342/MarkHest/UoldYstalSouth.jpg)

New South Ystal (Out-zoomed): ShowHide
(http://i1201.photobucket.com/albums/bb342/MarkHest/NewYstalSouth.jpg)
Title: Re: Screenshot Thread
Post by: Zexion on February 20, 2012, 05:06:39 am
I really like the new ones :b they seem more...city-ish than normal rtp
(side note) I really enjoy topics like this one.
Title: Re: Screenshot Thread
Post by: sasofrass on February 20, 2012, 04:45:55 pm
I spend too much time on things I map, not even sure if they're good or not compared to people lol.

But, here is a look at one:

Spoiler: ShowHide
http://dl.dropbox.com/u/31350368/rmxp/beach.png


Majority of my maps are over detailed like this one, I try and make the game look as nice as possible.
Title: Re: Screenshot Thread
Post by: Zexion on February 20, 2012, 05:47:09 pm
Nice map! I tend to suck with normal rtp... but then again my mapping in general is pretty bad.

Here's a map from the zelda world in my game. Supposed to have a twilight princess feel to it, but with names and stuff from ocarina of time. The name of the map is Fairy springs because that's where the great fairy is summoned.

Map:
Spoiler: ShowHide

(http://img692.imageshack.us/img692/7473/fairysprings.png)


In-Game:
Spoiler: ShowHide
(http://img402.imageshack.us/img402/7663/ingamev.png)
Title: Re: Screenshot Thread
Post by: KK20 on February 23, 2012, 03:24:43 am
Can't really say I have beautiful maps, but c'mon, it's Advance Wars!
Grit is so cheap: ShowHide
(http://i1067.photobucket.com/albums/u430/kirbykid20/gritrange.png)
Title: Re: Screenshot Thread
Post by: Futendra on February 23, 2012, 11:20:41 am
Escaping cops like a boss in NFS Carbon: ShowHide
(http://img690.imageshack.us/img690/9738/printscreenjv.png)
Notice that I am in a cooldown while surrounded by destroyed cops :D
Title: Re: Screenshot Thread
Post by: Vexus on March 13, 2012, 07:33:39 pm
Warning! very large in size.

Spoiler: ShowHide
(https://public.blu.livefilestore.com/y1ptZHkShrDWVkK3kEkX_ACZ6Njhxgn7Bw3qTwie6OvrRq8n6j8mp5r8Zr6TFw1ZW8dr3Rok5VSUiO7rEf6_pvySA/Middle%20Grounds.png?psid=1)


Or link if it doesn't work: https://public.blu.livefilestore.com/y1ptZHkShrDWVkK3kEkX_ACZ6Njhxgn7Bw3qTwie6OvrRq8n6j8mp5r8Zr6TFw1ZW8dr3Rok5VSUiO7rEf6_pvySA/Middle%20Grounds.png?psid=1 (https://public.blu.livefilestore.com/y1ptZHkShrDWVkK3kEkX_ACZ6Njhxgn7Bw3qTwie6OvrRq8n6j8mp5r8Zr6TFw1ZW8dr3Rok5VSUiO7rEf6_pvySA/Middle%20Grounds.png?psid=1)

(Note. The upper/bottom corner has some priority issues but ingame they work fine. I used a program to take a screenshot of my map and it took some events correctly while others not.)

This is one of my maps in my project.

Yes I know it's very big (240x200) it will lag on people with old pcs I know it all.
Title: Re: Screenshot Thread
Post by: Zexion on March 14, 2012, 01:29:20 am
Um the link is broken :P

here's a screen shot of the battle system I'm making....

Spoiler: ShowHide
(http://img35.imageshack.us/img35/9466/battlesystem.png)
Title: Re: Screenshot Thread
Post by: Blizzard on March 14, 2012, 02:21:52 am
Oh, look, it's me. :3
BTW, why is the screen so small?
Title: Re: Screenshot Thread
Post by: Vexus on March 14, 2012, 04:27:29 am
The picture is showing fine on my end, it does take a little to load but I can clearly see it O.o

Oh well, it might be a problem from my end. I thought I understood how to properly put a link from skydrive to show on a forum as the file size exceeded most photo uploading sites I know so I couldn't upload it anywhere else free.

Anyway I tried posting a link now too.
Title: Re: Screenshot Thread
Post by: Zexion on March 14, 2012, 07:04:29 am
@vexus
OMG that has to be the biggest map I've ever seen in my life.
Props man, It looks nice compared to my cheap maps lol. I don't know how you put such detail in a huge map.

@blizzard
well it adds more ... "depth" to the game. I can't explain it, but it looks nicer when you only see a certain part of the map, and not the whole map at once. My other choice was to double every sprite size in the game o.o...
Title: Re: Screenshot Thread
Post by: Vexus on March 19, 2012, 08:57:24 am
Thanks :)

It's not easy and it takes a bit to complete if your improvising like I did. I got other maps in the works around that size but they are far from ready would be useless posting them.
Title: Re: Screenshot Thread
Post by: MarkHest on March 19, 2012, 02:36:13 pm
This is the new Center Part of Ystal in The Missing Part. (Ystal is the main city)
I had to put the view mode to 1:2 to get all of it, then take two screenshots and fuse them together in photoshop :P

WARNING: Extremely Large Image

Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/Ystal%20Center.jpg)
Title: Re: Screenshot Thread
Post by: KobraStatik on March 19, 2012, 02:57:29 pm
Quote from: MarkHest on March 19, 2012, 02:36:13 pm
This is the new Center Part of Ystal in The Missing Part. (Ystal is the main city)
I had to put the view mode to 1:2 to get all of it, then take two screenshots and fuse them together in photoshop :P

WARNING: Extremely Large Image

Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/Ystal%20Center.jpg)



Wow! This screenshot is great; though maybe you could do something a little less squarish for the road? It just seems to stand out so much....
And where did you get this awesome tileset? :3
Title: Re: Screenshot Thread
Post by: MarkHest on March 19, 2012, 03:21:42 pm
@KobraStatik: Thanks :)
I guess the roads can be fixed up one way or another.
Oh, and the tileset was taken from something called Pandora's Box (RMXP Resources). I think it was Game_guy that first told about it in the shoutbox once so i went there and downloaded it.
It's roughly 6Gb of recourses for RPG Maker XP :P

Here is the link to the video that holds all the download links: http://www.youtube.com/watch?v=SEbt17X1CBE&feature=my_favorites&list=FLkRQtwCYFoM0WHUPuSKApig
(If you're going to download, read the comments made by me and the replies i got to figure out how to decompress them, it's a bit tricky :P)

EDIT: Whoa, the guy at the video even added some separate download links in .rar format. Forget what i said about the decompressing thing, you're not going to have problem with that  :^_^':
Title: Re: Screenshot Thread
Post by: KobraStatik on March 19, 2012, 04:18:32 pm
Ah, thanks so much for the link! So many downloads....@.@
Good luck with that road! ^_^
Maybe I should post a screenshot...
Title: Re: Screenshot Thread
Post by: Vexus on March 20, 2012, 05:49:03 am
Not a bad map but it lacks some details all around. (Apart of the already said squarish problem)

There is several wild grass around this town but not 1 single flower, rock, plants etc etc in the grass? Try add some random stuff so that your map will be more lively :)

You can check my huge map on the previous page to see what I mean on the wild grass being empty.
Title: Re: Screenshot Thread
Post by: MarkHest on March 20, 2012, 06:20:33 am
@Vexus: Ah yes, i see what you mean. I'll copy the style of your map a bit and create some similar effects in the grass ;)
Title: Re: Screenshot Thread
Post by: KobraStatik on March 20, 2012, 10:15:59 am
This is a screenshot from my game, Red Crow. It's a seaside town called Okea surrounded by seven lakes, representing the water goddess and her seven angels who founded Okea. Here:
Spoiler: ShowHide
(http://i1238.photobucket.com/albums/ff481/hidakakufangirl/OkeaScreenshot1.png)
Title: Re: Screenshot Thread
Post by: Spoofus on March 23, 2012, 09:09:55 am
Well i was messing around with some of my systems in my project and i had a nice chance for a in battle test. :)

So here y'all go.
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/nicebattlescreenshot.png)
Title: Re: Screenshot Thread
Post by: Vexus on March 25, 2012, 01:27:14 pm
I was experimenting some to make the forest more nice and came up with this:

(http://img94.imageshack.us/img94/7900/grassd.png)

Notice how the grass is over the undulation, what do you people think?

Let me know, peace.
Title: Re: Screenshot Thread
Post by: Blizzard on March 25, 2012, 04:26:14 pm
Honestly, the first thing I thought when I saw the grass over the undulation was that it was a glitch. It's mostly probably because the shade of the grass is the same instead of being somewhat darker.
Title: Re: Screenshot Thread
Post by: Tuggerfaggot on March 26, 2012, 01:06:01 am
Quote from: Vexus on March 25, 2012, 01:27:14 pm
I was experimenting some to make the forest more nice and came up with this:

(http://img94.imageshack.us/img94/7900/grassd.png)

Notice how the grass is over the undulation, what do you people think?

Let me know, peace.


That looks nice, though the grass in the left corner going over the undulation is too obvious. May want to make it only go slightly over the corners of the undulation only, like it is everywhere else.
Title: Re: Screenshot Thread
Post by: stripe103 on March 26, 2012, 01:49:06 am
If you are able to mimic the shading of the undulation and put that above the grass, it might look better. But otherwise, it's a good thought and with some changes, it might look really good. :)
Title: Re: Screenshot Thread
Post by: Vexus on March 26, 2012, 06:42:26 am
I see what you guys mean about the shading but sadly the tileset doesn't have any solution to that apart of editing it myself.

Oh well I'll see what I can do later.

Thanks people.
Title: Re: Screenshot Thread
Post by: Spoofus on March 26, 2012, 10:06:02 am
i spent most of my night mapping and i figured i'd show a part of a map i am currently working on.
Spoiler: ShowHide
(http://i59.photobucket.com/albums/g281/Spoofus/WOODEDRUINS.png)
Title: Re: Screenshot Thread
Post by: Zexion on April 03, 2012, 10:42:47 pm
Though I don't know if this exact seen will make the cut ,but I really like it in the game because of the music, and bgs effect. This is actually a pretty nice cut-scene. This picture is right before the action starts, and before the characters are split up by the "bad guys".
SPOILER ALERT FOR MY GAME.: ShowHide
(http://img69.imageshack.us/img69/4293/khid.png)


This one is after being split up. The characters are forced to fight each of the bad guys individually.
ANOTHER SPOILER: ShowHide
(http://img839.imageshack.us/img839/3107/khid2.png)


I used slightly different tints to show the passage of time through the battle. I used dubealex's ams and turned the window opacity to 0, then evented a picture behind the text. Works nicely, I think.
Title: Re: Screenshot Thread
Post by: Dweller on April 16, 2012, 01:14:22 am
This is a screen of my game 7 Islands to show you the HUD:

Spoiler: ShowHide
(http://3.bp.blogspot.com/-b78hP-Wycvs/T4upNTimRJI/AAAAAAAAB7Y/cdZSfCvpqXg/s1600/hud2.jpg)
(http://3.bp.blogspot.com/-JvuHcHlW8lY/T4upCrOiaBI/AAAAAAAAB7Q/Dqf1C7b2KRM/s1600/HUD.jpg)


I´m using Z-HUD for Blizz-ABS (by Blizzard). Nathmatt help me to adapt the Z-HUD to the full party, the design (bars, and face) and the stats are mine.
Title: Re: Screenshot Thread
Post by: Zexion on April 16, 2012, 02:36:49 am
Nice dragon sprite :O, but to me, the more distracting thing was that button. What  is the fourth button on the window for?
Title: Re: Screenshot Thread
Post by: Dweller on April 16, 2012, 03:26:29 am
Quote from: Zexion on April 16, 2012, 02:36:49 am
Nice dragon sprite :O, but to me, the more distracting thing was that button. What  is the fourth button on the window for?


This button is to switch between monitors (on a dual monitor configuration).

The Dragon sprite is a working in progress sprite (just there to compare with characters size). He will be an static boss (he will be animated but not move, just use breath, magic and melee attack when players get in range)
Title: Re: Screenshot Thread
Post by: AliveDrive on April 25, 2012, 01:56:51 pm
Dear Vexus,

Your mapping is seriously good.

Sincerely,

AD
Title: Re: Screenshot Thread
Post by: Sase on May 02, 2012, 08:24:46 am
Small ones:
Spoiler: ShowHide
(http://i47.tinypic.com/besvhu.jpg)
(http://i48.tinypic.com/14wdchh.jpg)


Big ones:
Spoiler: ShowHide
(http://i48.tinypic.com/qryv0g.jpg)
(http://i47.tinypic.com/22ni1c.jpg)


Animated battler gifs:
Spoiler: ShowHide
(http://i50.tinypic.com/2637ho1.jpg)(http://i45.tinypic.com/11rxdoj.jpg)(http://i48.tinypic.com/29bn3ty.jpg)(http://i49.tinypic.com/2ufqbur.jpg)

Some of you might know the sources of these rips :)
Title: Re: Screenshot Thread
Post by: MarkHest on May 02, 2012, 12:19:27 pm
Those... are some beautifull maps you have there! :O.o:
Title: Re: Screenshot Thread
Post by: Vexus on May 13, 2012, 07:11:04 pm
A work in progress map of a hopefully upcoming project.

Spoiler: ShowHide
(http://img801.imageshack.us/img801/6155/alivehospital1.png)

Yes, black and white is intentional


It utilizes the fade room effect script of littledrago to make the previous rooms darker to add some suspense and mystery (At least that's the idea :P ).
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 14, 2012, 03:18:36 pm
@Sase: Looks really cool. Lots of cool atmosphere effects with the lighting and such!

@Vexus: I like the black and white effect. Did you just change the resolution to gray?
Title: Re: Screenshot Thread
Post by: Vexus on May 14, 2012, 04:04:00 pm
No, I edit the tilesets into black and white so I can still have stuff on the map, monsters and some effects showing colours. (Red)
Title: Re: Screenshot Thread
Post by: GrimTrigger on May 15, 2012, 10:35:04 am
Quote from: Vexus on May 13, 2012, 07:11:04 pm
A work in progress map of a hopefully upcoming project.

Spoiler: ShowHide
(http://img801.imageshack.us/img801/6155/alivehospital1.png)

Yes, black and white is intentional


It utilizes the fade room effect script of littledrago to make the previous rooms darker to add some suspense and mystery (At least that's the idea :P ).


This is very good. I like the black and white theme. I use a sepia tone for flash backs myself, and I love the overall feel you screenshot portrays. Well done.
Title: Re: Screenshot Thread
Post by: Vexus on May 15, 2012, 03:22:08 pm
Thanks guys :)

Mostly by work in progress I mean sound effects (Using sound for footsteps and dynamic sound script for clocks, tvs etc etc), a decent hud that matches the style I have in mind and the implementation of an abs (Probably blizz one) which doesn't complicate the few scripts I have in the project.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 15, 2012, 05:58:21 pm
Quote from: Vexus on May 15, 2012, 03:22:08 pm
Thanks guys :)

Mostly by work in progress I mean sound effects (Using sound for footsteps and dynamic sound script for clocks, tvs etc etc), a decent hud that matches the style I have in mind and the implementation of an abs (Probably blizz one) which doesn't complicate the few scripts I have in the project.


You should probably add that ABS ASAP just to make sure it doesn't mess with your other scripts.
Title: Re: Screenshot Thread
Post by: Vexus on May 15, 2012, 08:38:42 pm
Your right I'll try blizz abs tomorrow hopefully none of the scripts I'm using gives errors with it. (Specially the Day/Night script that has a very neat hud for showing time and let's me use custom lights during the night as shown in the screen by placing a comment in an event instead of having to make parallel events)

Started recently adding scripts so it was bound to happen. (Tough I got many work to do with creating custom sprites myself and hopefully in the near future some downed sprites for them too.)
Title: Re: Screenshot Thread
Post by: G_G on May 16, 2012, 11:16:36 pm
Video of my Alien Spawners project. Basically started this project from scratch and rather than using C#, using C++. I've learned a lot while remaking it into what it is now.
Spoiler: ShowHide
http://www.youtube.com/v/Dd1OE6DLU1M
Title: Re: Screenshot Thread
Post by: GAX on May 17, 2012, 03:33:11 am
Quote from: Sase on May 02, 2012, 08:24:46 am
Small ones:
Spoiler: ShowHide
(http://i47.tinypic.com/besvhu.jpg)
(http://i48.tinypic.com/14wdchh.jpg)


Big ones:
Spoiler: ShowHide
(http://i48.tinypic.com/qryv0g.jpg)
(http://i47.tinypic.com/22ni1c.jpg)


Animated battler gifs:
Spoiler: ShowHide
(http://i50.tinypic.com/2637ho1.jpg)(http://i45.tinypic.com/11rxdoj.jpg)(http://i48.tinypic.com/29bn3ty.jpg)(http://i49.tinypic.com/2ufqbur.jpg)

Some of you might know the sources of these rips :)



Great work man, though I'm curious as to where you got your version of the Future Tileset.
Title: Re: Screenshot Thread
Post by: djskagnetti on May 21, 2012, 06:38:41 am
Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen1.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen2.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen3.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen4.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen5.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen6.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen7.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen8.jpg)

Spoiler: ShowHide

(http://www.black-ogre.com/unrelated/screens/screen9.jpg)


thanks =)!
Title: Re: Screenshot Thread
Post by: G_G on May 21, 2012, 08:16:37 am
Which brings me back to the quality over quantity. You have a lot of maps, but these maps look hastily made. Some feel cluttered, some look like a mess, and others look too bland or empty. I'm no mapper myself, but I feel you can definitely improve. Sit down and spend a good few hours looking over some mapping tutorials and improve your maps rather than focusing on anything else right now. People won't want to play your game if you don't make a good first impression, which is what showing off your maps do.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 21, 2012, 01:50:30 pm
The giant green statue looks very out of place.
Title: Re: Screenshot Thread
Post by: djskagnetti on May 21, 2012, 02:12:07 pm
What specifically don't you like about each map?  The first one is a skill shop, each character standing at a desk offers a specific school of skills.  They are all in the same shop because it is set underground and there is only so much room for everything.  The second is the second town set in a small rocky valley.  The third is just the bottom part of a cave where you fight the elemental earth king.  4th is a small room to fight a miniboss to open a door in the fire elemental area.  5th is a large open map called a hunting map, where you can hunt monsters for slightly better gold and xp than average and fight minibosses that will come back after a timer runs out.  6th is just the top part of a large forest, the gravestone thingy leads to a very large cave which leads to another area.  7th is a probably has the least amount of effort I guess, but it is the elemental plane of darkness (one of three that are like this) and is supposed to look like that.  8th is a very large area called Bloo filled with many caves connecting to many different levels of rocky plateaus.  I made a blue fog to go over everything to turn it a haze of blue, the light in the game is cast by the fungi on the walls and ceilings that glow, and in this particular area the fungi makes monsters more docile, so when you are "outside" of caves you are attacked less frequently, but "inside" of caves there is less fungi so you are attacked a lot more.  As it takes place underground, I had to alter/change any battleback that has a sky or sunlight coming through a window, etc. The giant green statue is called the oracle and she etches events that happen in the world into her stonework as time passes.  Maybe a different color would suit her?  Also, the people underground have evolved into all sorts of colored hair/skin over the course of the last 5000 years, many things in their world are not "normal-colored." =)

There is only so much you can do with a 16-bit (or whatever bit it is) game graphic tileset that gives you only so much for options for each set.  Feedback is appreciated, thanks =)
Title: Re: Screenshot Thread
Post by: G_G on May 21, 2012, 06:16:29 pm
32-bit Graphics and this screenshot right here proves that you can do plenty with them.
Spoiler: ShowHide
(http://i47.tinypic.com/22ni1c.jpg)


Shops shouldn't have that much area to be honest. If you have a skill shop, I think you should give it more of a store feel. More compact areas, showing off merchandise on the walls, etc...
Title: Re: Screenshot Thread
Post by: Vexus on May 21, 2012, 06:24:53 pm
If you where doing the project on vx or vxa I would understand a little but with xp you have 3 layers where you put stuff you can put much more detail in the maps because as others have said theirs many open space.

Ps. If these towns/shops are underground how come they are so well lit?
Title: Re: Screenshot Thread
Post by: djskagnetti on May 21, 2012, 09:24:24 pm
Those are obviously custom tilesets, any ideas where to find some nice ones?  I like the trees, beds, and bookcases in those pics a lot! =)

It's actually a type of fungi that grows on the walls and ceilings that emits a sort of fluorescent lighting.  In some areas it's almost as bright as the sun would be =)  Inside they use lamps and fires and magic glowing orbs that emit light.  I have added some fogs in areas, but may darken it up a bit in others.
Title: Re: Screenshot Thread
Post by: element on May 22, 2012, 11:43:08 am
I only map with the given tilesets or some semi-rare tiles of my own.
I also create extremely large maps, and with that given, I can still make some pretty descent maps.

Now, no offense, but I wouldn't play a game with your maps either.
I understand that you are probably new to mapping or just no that good at it, we all have to start somewhere.

A pro tip is to steal with your eyes. Look at other's maps, or read tutorials on how to map better.
It helped me a great lot and I'm sure it will help you too.

Good luck! :)
Title: Re: Screenshot Thread
Post by: AliveDrive on May 22, 2012, 01:32:59 pm
@G_G Those are some lovely screenies, what game are they from pray tell?

@djskagnetti What element said. I spent a good deal of time looking at videos on youtube, and reading sites, as well as playing games before I started making maps I was at least content with.

Don't feel like you are under attack as constructive criticism can often feel.

Try your best to improve instead.
Title: Re: Screenshot Thread
Post by: djskagnetti on May 22, 2012, 05:57:01 pm
Can I see your maps =)?
Title: Re: Screenshot Thread
Post by: G_G on May 22, 2012, 06:04:52 pm
Quote from: AliveDrive on May 22, 2012, 01:32:59 pm
@G_G Those are some lovely screenies, what game are they from pray tell?


Sase posted them.

Quote from: Sase on May 02, 2012, 08:24:46 am
Small ones:
Spoiler: ShowHide
(http://i47.tinypic.com/besvhu.jpg)
(http://i48.tinypic.com/14wdchh.jpg)


Big ones:
Spoiler: ShowHide
(http://i48.tinypic.com/qryv0g.jpg)
(http://i47.tinypic.com/22ni1c.jpg)


Animated battler gifs:
Spoiler: ShowHide
(http://i50.tinypic.com/2637ho1.jpg)(http://i45.tinypic.com/11rxdoj.jpg)(http://i48.tinypic.com/29bn3ty.jpg)(http://i49.tinypic.com/2ufqbur.jpg)

Some of you might know the sources of these rips :)

Title: Re: Screenshot Thread
Post by: Landith on May 23, 2012, 01:32:52 am
@dj: I think you need to look into things realistically. I mean yea you can have abstract qualities to your game, but when the maps don't have a path to follow, wrong tile placement, different tilesets combined into one everything just clashes. I would definitely stick to the default RTP tilesets not combined and post in the mapping improvement section until you get the hang of things. Then venture out into custom tilesets/combined tilesets.

Also look at lots of people's maps. They normally have a path that's visible to the eye that you just want to follow with lots of detail in the background of the map. If you make a really busy map your eye will just want to go everywhere and there won't be a set place the player knows to go. Also make realistic buildings. Small buildings have small rooms, big buildings have obviously lots of space to walk around in/lots of rooms. Realistically a river would have waterfalls, animals around it, streams going off, lots of plants around the river and it won't be straight right? Then map it like that. Also look at towns. They normally have one main attraction near the center, with shops and places around there(marketplace) and people's houses are in districts. Normally rich/poor/average neighborhoods. Uhhh deserts are wide open spaces but still create a path to it so the player won't be wondering around... What I do is create cliffs within the desert to create paths that branch off into mazes if you will so the player won't have just a straight path to follow.

Basically what I'm trying to get at is create a path for the player to follow, don't make it straight, add details around the path but not on it so much, emphasize the path, close off things around the path the player doesn't need to get to. Open spaces are bad. If everything is too open then the player will feel bored. Even with enemies and what not it will take them awhile to get where they are trying to go. With a path they already know where they want to go. Also don't make it completely obvious with the path like a random dirt road in a town or something make it realistic. Like dirt roads in forests where there has been lots of travellers but if it's a forest not a lot of people go through then make it subtle like trees around it but have it be the only 'open area' to follow. Just think of things realistically I guess.

I'm way tired and have no idea what all I just said if it makes any sense... Just ask questions if you don't understand what I'm trying to get at and when I'm more awake I'll answer them
Title: Re: Screenshot Thread
Post by: element on May 23, 2012, 12:02:51 pm
I have some quick screens of a map for you guys.

I do have to note that these are not finished, I still need to add more detail and ofcourse events.
So ofcourse, any given input is appreciated.

Big Map
Spoiler: ShowHide

(http://i935.photobucket.com/albums/ad199/ElementIsland/MTEmap01.jpg)


An inside house concept, it's the lower left house in the big map.
Spoiler: ShowHide

(http://i935.photobucket.com/albums/ad199/ElementIsland/MTEmap02.jpg)


A quick screen from the intro cutscene, I decided to throw it in here becouse I still had the picture laying around. :D
Spoiler: ShowHide

(http://i935.photobucket.com/albums/ad199/ElementIsland/MTEmap03.jpg)
Title: Re: Screenshot Thread
Post by: Blizzard on May 23, 2012, 01:18:45 pm
Quote from: element on May 23, 2012, 12:02:51 pm
An inside house concept, it's the lower left house in the big map.
Spoiler: ShowHide

(http://i935.photobucket.com/albums/ad199/ElementIsland/MTEmap02.jpg)



Very interesting. Are you using a script for that?
Title: Re: Screenshot Thread
Post by: element on May 23, 2012, 02:39:45 pm
Quote from: Blizzard on May 23, 2012, 01:18:45 pm
Very interesting. Are you using a script for that?


Not at all, just a tileset with the Wall autotile in it and then I just copy the outside map over and guess where the walls would go, the rest is just adding detail and doors and all that.

This way of inside-mapping jumped into my head when reading about people wanting to dim other maps when using your continious maps, Blizz.
In my opinion it works quite well.

Edit : And as for the entering the house, I now have a simple teleporting door. Still need to figure out how to get that smooth, entering-the-house-style teleport.
Title: Re: Screenshot Thread
Post by: Blizzard on May 23, 2012, 03:36:43 pm
I see. But I think that somebody actually made a script that can dim parts of the map.
Title: Re: Screenshot Thread
Post by: element on May 23, 2012, 04:01:27 pm
A possible.

Not sure if I want to dim the outside though...

I was thinking of blurring the outside, might give a cool effect. Will probably be a pain in the *** to script though, at least for me.
Title: Re: Screenshot Thread
Post by: Blizzard on May 23, 2012, 04:53:48 pm
It's not the scripting that will cause you problems bug the lag created from blurring. Blurring in itself is a bit of a costly operation, especially if you are running it on the CPU instead of the GPU.
Title: Re: Screenshot Thread
Post by: stripe103 on May 24, 2012, 02:13:59 am
You don't need to blur it more than once and then just show the already blurred image.. right?
Title: Re: Screenshot Thread
Post by: MarkHest on May 24, 2012, 09:41:47 am
I just resently upploaded these in The Missing Part - (Title Missing) Introduction topic:

Adventuring 1: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%201.jpg)

Adventuring 2: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%202.jpg)

Adventuring 3: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%203.jpg)

Adventuring 4: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%204.jpg)

Adventuring 5: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%205.jpg)

Adventuring 6: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%207.jpg)

Adventuring 7: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%208.jpg)

Adventuring 8: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%209.jpg)

Adventuring 9: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2010.jpg)

Battle 1: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2011.jpg)

Battle 2: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2012.jpg)

Battle 3: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2013.jpg)

Battle 4: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2014.jpg)

Battle 5: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Gameplay%2015.jpg)


Also, here are some new maps of the Main City:

- Large Images -
Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Ystal%20Center.jpg)

Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/West%20Market.jpg)

Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Beach.jpg)

Spoiler: ShowHide
(http://dl.dropbox.com/u/29306744/TMP%20Stuff/Abandoned%20floor.jpg)
Title: Re: Screenshot Thread
Post by: Lobstrosity on May 24, 2012, 10:33:02 am
@Mr.Hest: The last of the large images... that map is... amazing. I mean, some elements of the map are just that crazy, missing part-esque style but at the same time it looks like you put a lot of effort into it. It looks really professional. Well done, my good sir.
Title: Re: Screenshot Thread
Post by: Blizzard on May 24, 2012, 11:18:56 am
Those maps in general look pretty good IMO. Funny how the game started out to be more of a joke in the beginning (just like CP did xD).
Title: Re: Screenshot Thread
Post by: Vexus on May 24, 2012, 11:36:51 am
@element

1 huge suggestion is use round water, squarish water looks bad.

@Markhest

You have a big habit on making big rooms/maps with many empty spaces you should make them smaller imo it makes them look better.
Title: Re: Screenshot Thread
Post by: MarkHest on May 24, 2012, 11:56:21 am
@Lob & Blizz: Thanks  :haha:

@Vexus: I'm just going to write down my thoughts on this :)

I like empty spaces.
It's nice to have some space to walk around in, right? I personaly don't think that every map have to have a detail put out between every 3th frame and i like when it's open and free. Whenever i leave a place empty i usualy just fill it in with some objekt that you can normally pass through, like a flower or a book or something like that. I don't only focus on what looks best, i mostly focus on what could be real.
I mean, usualy a room have a lot of space in the middle of it so you can walk through it, right?
I try to think on a realistic level more than the normal: "It looks bad, change it so my eyes can be pleased."

I'm sorry, but i am not going to fill my maps with random stuff just because it looks better with less space. I am going to look out my window and analyze how much empty space there should really be and how maps can be more realistic.

-I mean, just because it's unecessary to walk on a specific area(Maybe a big lawn), does it mean i should remove it? Is the owner of the house now allowed to have a big lawn? :(
-Is the town not allowed to be big and leave a lot of space for nature? (As you see in the screenshots. The city likes to leave a lot of space for fields of grass and flowers. It just looks pretty and i think it would in reality too)

Don't get me wrong, I usually listen to critisicm/feedback. However this...
I just felt the need to write this. It bothered me greatly (http://dl.dropbox.com/u/29306744/%5E_%5E%20%28drip%29.png)
Title: Re: Screenshot Thread
Post by: Vexus on May 24, 2012, 12:25:16 pm
Up to you, really, mine's just an observation.

Sure in reality outside there is plenty of space where to walk etc but this is a game, maps should be detailed. I'm not saying you should add several things in the middle that block the way or anything but even in the real world unless it's a farm or street there's plenty of stuff around the streets/fields so I don't agree with you.

Also while in houses there certainly is space where to walk I'm 100% sure your indoor map has far too much space in many of your rooms from that last picture you uploaded. Some rooms in particular are the bottom corridors/rooms, the room filled with the red carpet, the room that for some reason has a skeleton and human biology figures in the middle of the room and in particularly the rounded corridor at the bottom.

I sincerely hope you don't think I'm insulting you or saying your maps are crap or anything like that it's just mapping is the best thing I do and I like providing suggestions/criticisms to help people improve since when I needed criticisms/feedback I had people kind enough to help me.  :)
Title: Re: Screenshot Thread
Post by: MarkHest on May 24, 2012, 01:13:00 pm
No, i never took it as an unsult :haha: . I appriciate that you want to help me and i am glad that people are willing to give me their opinions. I just wanted to state my thoughts because the matter refused to leave my mind :xD: .

But i can understand what you're getting at, i probably will listen to your words and make some maps more detailed. However, i already spent days trying to find the energy to do the town in its current form and i'm kind of worn out on mapping right now.
Cheers man :)
Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on May 25, 2012, 11:15:19 am
Quote from: djskagnetti on May 21, 2012, 02:12:07 pm
Maybe a different color would suit her?


Look, since clearly nobody else is going to say it as bluntly/obviously:
The giant green statue looks very bad mixed in with the RTP, and a different color isn't going to do anything to help.
Now, how about a different style? Why not make one that will match the RTP? :P
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 26, 2012, 09:04:26 am
Quote from: MarkHest on May 24, 2012, 11:56:21 am
It's nice to have some space to walk around in, right? I personaly don't think that every map have to have a detail put out between every 3th frame and i like when it's open and free.


I agree. When mapping I always struggle with overfilling my maps but then not having enough room to do anything in. Its even more important in a BABS game because you need room to fight.

Quote from: Tuggernuts on May 25, 2012, 11:15:19 am
Look, since clearly nobody else is going to say it as bluntly/obviously:
The giant green statue looks very bad mixed in with the RTP, and a different color isn't going to do anything to help.


That is what I was trying to say.
Title: Re: Screenshot Thread
Post by: Vexus on May 26, 2012, 12:51:51 pm
Well yes some space is required to fight but small rooms provide more suspense and more dangerous fights too.

My point was mostly regarding the inside as you can have big open outsides with plenty of details if your confident in your skills, to each their own I guess.

------------

Anyway I need some opinions on some icons and inventory screen layout/style (Not 100% ready yet but the layout is going to be something like that)

These are 2 of 3 icons I currently edited to be shown in my menu:

Spoiler: ShowHide
(http://img214.imageshack.us/img214/2065/alivemenu.png)


The menu will have only 3 choices:

Inventory
Status
Diary

(Still need to find/create an icon ideal for the diary around 56x56 in size)

And the inventory screen using some edited pcitures by myself (I know it's not that good looking but I tried to make a layout of what there was going to be in it for something better in the future)

Spoiler: ShowHide
(http://img259.imageshack.us/img259/824/aliveinventory.png)


There will be 3 inventories that change the size of your bags from 15 slots to 45 slots indicated by the back name over the icon.

So what do you think people? Do you think they fit nice with the game?

Thanks :)
Title: Re: Screenshot Thread
Post by: element on May 28, 2012, 05:18:57 am
I like it Vexus :)

I also need everyone's opinion on these screens.
They are shots from a lakeside area.

Spoiler: ShowHide

(http://i935.photobucket.com/albums/ad199/ElementIsland/lakeside002.png)

(http://i935.photobucket.com/albums/ad199/ElementIsland/lakeside003.png)

(http://i935.photobucket.com/albums/ad199/ElementIsland/lakeside004.png)

(http://i935.photobucket.com/albums/ad199/ElementIsland/lakeside005.png)


Together they form this area:
Spoiler: ShowHide
(http://i935.photobucket.com/albums/ad199/ElementIsland/lakeside001.png)
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 28, 2012, 08:45:50 am
Wow, those maps look nice! *thumbs up*

However, I do think those trees with all the roots are ment to be in the water, but I might be wrong.
Title: Re: Screenshot Thread
Post by: G_G on May 28, 2012, 10:04:09 am
They look nice, but in my opinion, I think there's too much grassy stuff on the ground and in the water. As for the trees with the roots, I'm with Boba on this one. I think they're meant to be placed on Sand or in Water.
Title: Re: Screenshot Thread
Post by: element on May 28, 2012, 02:21:13 pm
Quote from: Boba Fett Link on May 28, 2012, 08:45:50 am
Wow, those maps look nice! *thumbs up*

However, I do think those trees with all the roots are ment to be in the water, but I might be wrong.


Thank you!

Quote from: game_guy on May 28, 2012, 10:04:09 am
They look nice, but in my opinion, I think there's too much grassy stuff on the ground and in the water. As for the trees with the roots, I'm with Boba on this one. I think they're meant to be placed on Sand or in Water.


Thanks, and for the grassy stuff, I just followed the rule of blizzard:
Quote from: BlizzardJust throw some more junk on the floor.

I might have overdone it though.

As for the trees, It is true that they are used as water trees most of the time yes.
Not sure about what I'm going to do with them though, I like 'em in the way they're standing here.
I'll see later.

Thanks for the feedback guys !
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 28, 2012, 02:55:09 pm
Maybe there's some other junk you can throw on the sand instead of the weeds. (They are weeds, aren't they? That's what they look like.) Maybe some of the small rocks/gravel? I think their on a different tileset but you can add it easily.
Title: Re: Screenshot Thread
Post by: element on May 28, 2012, 03:27:08 pm
I already have a pretty variated tileset.
I played with the maps some more, and made the sand mook more sandy, so without as much of the weeds.
Looks better now.
Though I am gonna keep all the weeds on the grassy part for now I think.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on May 28, 2012, 03:48:46 pm
Yeah, the weeds on the grassy part look fine. I tend to put tons and tons of those weeds on there, usually in large clumps.
Title: Re: Screenshot Thread
Post by: Landith on June 02, 2012, 12:53:52 am
Title Screen: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsTitle-1.png)
Title screen image by =seiorai (http://seiorai.deviantart.com/), go check her out on deviantART, she has some interesting things there.
Cave Cutscene: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsCaveScene.png)
Elf sprite by sithjester
Title: Re: Screenshot Thread
Post by: Blizzard on June 02, 2012, 03:51:48 am
Lol, grammar mistakes.

"This is probably the quietest I've ever seen you, Cassandra. What's wrong?"

You should put up some more.
Title: Re: Screenshot Thread
Post by: ThallionDarkshine on June 02, 2012, 09:11:01 am
Here are some screenies. Right now I'm trying to improve my mapping so I made one map with each of the first five tilesets.

Spoiler: ShowHide

(http://i1202.photobucket.com/albums/bb363/ThallionDarkshine/Screenshot5.png)(http://i1202.photobucket.com/albums/bb363/ThallionDarkshine/Screenshot1-1.png)(http://i1202.photobucket.com/albums/bb363/ThallionDarkshine/Screenshot2-1.png)(http://i1202.photobucket.com/albums/bb363/ThallionDarkshine/Screenshot3-1.png)(http://i1202.photobucket.com/albums/bb363/ThallionDarkshine/Screenshot4-1.png)
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 02, 2012, 05:52:07 pm
@thallion: I really like the density of trees in your forest map. I would definitely recommend getting a master tile set so you can have more diversity in vegetation, but overall well done. I think there is a tile set that would be better suited to a swamp type of  environment, as the contrast of green and square water doesn't do your concept justice. your final screenshot is pretty nice but watch those stairs something doesn't look quite right there. I see you're a fan of the floating crystal.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on June 02, 2012, 08:39:20 pm
Quote from: GrimTrigger on June 02, 2012, 05:52:07 pm
I would definitely recommend getting a master tile set so you can have more diversity in vegetation.


I wouldn't suggest a master tileset as larger tilesets increase lag. However, you can combine a few tilesets to get more variaty.

Overall, the maps look great!
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 02, 2012, 08:42:28 pm
Quote from: Boba Fett Link on June 02, 2012, 08:39:20 pm
Quote from: GrimTrigger on June 02, 2012, 05:52:07 pm
I would definitely recommend getting a master tile set so you can have more diversity in vegetation.


I wouldn't suggest a master tileset as larger tilesets increase lag. However, you can combine a few tilesets to get more variaty.

Overall, the maps look great!


I experience no noticeable lag, I guess maybe my tileset isn't as big as some other people's master ones....
Title: Re: Screenshot Thread
Post by: ThallionDarkshine on June 02, 2012, 09:15:14 pm
Actually, I'm trying to make one map with each of the rtp tilesets to improve my mapping. I've got a bunch more that I'll post later.

Quote from: GrimTrigger on June 02, 2012, 05:52:07 pm
@thallion: I really like the density of trees in your forest map. I would definitely recommend getting a master tile set so you can have more diversity in vegetation, but overall well done. I think there is a tile set that would be better suited to a swamp type of  environment, as the contrast of green and square water doesn't do your concept justice. your final screenshot is pretty nice but watch those stairs something doesn't look quite right there. I see you're a fan of the floating crystal.


I love floating crystals!
I know the stairs don't look right, I was trying to build them into the mountain.
Title: Re: Screenshot Thread
Post by: Vexus on June 02, 2012, 10:02:10 pm
Some new screens from the hospital.

A corridor before having to use the emergency exit stairs to head down. (Have a bunch of signs ready for occasions like this pic)
Spoiler: ShowHide
(http://img713.imageshack.us/img713/6875/corridor3f.png)


3rd floor emergency exit stairs. (Indicated by the sign I made near the vending machine tough I think it's a little too big)
Spoiler: ShowHide
(http://img820.imageshack.us/img820/8490/stairsq.png)


2.5 floor showing a blocked passage with the elevator sign. (At least I hope it makes you think of that)
Spoiler: ShowHide
(http://img825.imageshack.us/img825/1067/stairs25f.png)


And 2nd floor of emergency exit stairs before going back into the actual hospital to find a way out. (I intend on using signs for every floor to portrait a more realistic approach)
Spoiler: ShowHide
(http://img846.imageshack.us/img846/5088/stairs2f.png)


----

@Thallion your best one of the 4 of them is the one on the beach, it has enough detail to not look bland/empty but not too much that makes it look flooded.

A slight suggestion would be to remove the trees and branches from the deep water, leave them on the first and second level of water depth.
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 02, 2012, 10:20:48 pm
@Vexus

I continue to be impressed with your game's style. I love the black and white. I get the sense the dark color scheme keeps the player's wondering when something is gonna pop out of shadows...

Title: Re: Screenshot Thread
Post by: ThallionDarkshine on June 02, 2012, 10:26:13 pm
@vexus
Thanks, I sort of have a problem with cluttering maps too much.
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 02, 2012, 10:36:18 pm
Quote from: ThallionDarkshine on June 02, 2012, 10:26:13 pm
@vexus
Thanks, I sort of have a problem with cluttering maps too much.


I personally like lots of things on the ground, but it has to be done aesthetically. I like complexity personally, but some people like the clean, simple look. As long as you don't have the same kind of plant/flower/tree placed to many times in a small area, you'll be fine. I just try to mimic nature as much as possible. I take google images of stuff and try to emulate what I see with the tileset I'm working with. Tends to give me ideas.
Title: Re: Screenshot Thread
Post by: G_G on June 03, 2012, 04:04:14 am
My Alien Spawners "Settings" screen. It probably feels a bit cluttered.
Spoiler: ShowHide
(http://i46.tinypic.com/2rcl4wl.png)


Just for clarification, this game will be running on Android, Windows, Mac, and Linux.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on June 03, 2012, 08:18:32 am
Yeah, it is a little cluttered.

Maybe make the circles smaller?
Title: Re: Screenshot Thread
Post by: G_G on June 03, 2012, 10:05:38 am
Maybe I'll put the Ship Customization on another screen. To be honest, the big circles help out quite a bit on my phone since there is a large difference between a 1920x1080 screen and a 854x480 screen. The mouse is a lot more accurate than my finger. >.<
Title: Re: Screenshot Thread
Post by: Blizzard on June 03, 2012, 01:10:21 pm
From experience, on a 2.5 inch screen (e.g. iPhone), you can put 7 menu items vertically and they won't be too small. 8 can work out, too, but everything beyond 8 starts causing problems and pixel-poking.
So G_G, I approve your design. xD
Title: Re: Screenshot Thread
Post by: G_G on June 03, 2012, 01:38:11 pm
Thanks. :3 This is the furthest I've gotten with any bit of Android development. I'm so proud of myself.
Title: Re: Screenshot Thread
Post by: Landith on June 03, 2012, 01:49:56 pm
I like that design.. but what are the Red, Green, Blue sliders for..?
Title: Re: Screenshot Thread
Post by: winkio on June 03, 2012, 01:57:10 pm
By looking at the screenshot, I would say it is the color of the player's ship, which you can see at the right of the screen.
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 03, 2012, 04:25:55 pm
Here is a map I recently used in my project. It's a river that runs through a thick forest. The break in the waterfall has a Runestone which bestows party bonuses (this one grants nice Dexterity boost.) There are no roads because it's a largely unexplored and ancient forest.

In creator (whole map)
Spoiler: ShowHide
(http://img4.imageshack.us/img4/3453/forest1.png)


In game (deep in the forest)
Spoiler: ShowHide
(http://img442.imageshack.us/img442/473/darkforesth.png)


In game (reading the Runestone)
Spoiler: ShowHide
(http://img109.imageshack.us/img109/2016/darkforestrune.png)


Title: Re: Screenshot Thread
Post by: R.A.V.S.O on June 03, 2012, 06:45:51 pm
Ok here's an interactive cutscene screenshot I took...
basically I removed visible tilesets and added walkable invisible ones, then placed a long panorama
and finally replaced the player sprites for crosshairs to give out a fake first person view perspective.

moving the crosshair (player) sprite makes the panorama also move along with it giving it the sense of the player rotating to get a better view.

here's the pic:
Spoiler: ShowHide
(http://i49.tinypic.com/k2mdlw.jpg)


also note how in the HUD it says there's oxygen in "deep space" well first of all... no this is not a mistake
if you can put two on two this is basically an in-game spoiler where the player can tell he or she was actually
in a VR simulation all this time. (you can only get this cutscene in one section of the game im working at)
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 03, 2012, 09:05:16 pm
@ R.A.V.S.O.

That looks pretty interesting.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on June 05, 2012, 09:12:42 pm
@GrimTrigger

Nice maps! One thing I don't like is that long waterfall. It looks a little bland. Maybe break it up with some cliffs and make it so that not all of the sections of it are at the same level.
Title: Re: Screenshot Thread
Post by: GrimTrigger on June 06, 2012, 10:59:35 pm
Quote from: Boba Fett Link on June 05, 2012, 09:12:42 pm
@GrimTrigger

Nice maps! One thing I don't like is that long waterfall. It looks a little bland. Maybe break it up with some cliffs and make it so that not all of the sections of it are at the same level.


Ya I see what you mean. I didn't put a whole lot of effort into that corner of the map, because the bulk of it is outside the visual range of the player. A lot of my maps have large incomplete areas because they simply aren't seen in play do to passage restrictions and design. Putting that aside, I have been going back and breaking up the waterfalls that ARE visable in other areas. I add smaller versions of that mid-waterfall island, or thin rock walls to spruce it up.

What I really need to do is make some custom rocks, like stones that can just stick out of rock faces, waterfalls, etc. If I make them taper off to a point at the bottom, I can avoid having large amounts of unnatural perfectly straight columns in my landscape......

...add another thing to my list of custom tileset graphics.
Title: Re: Screenshot Thread
Post by: Landith on June 10, 2012, 04:14:23 am
Church: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsChurchScene1.png)

City: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsTownScene1.png)


I feel as if the Church tileset needs more... I am using Blizz's edited church from CoSLaL, as I love the corner piece that isn't in the original. I still feel it needs more to it though, the whole church is seemingly bland :/

Also, a quick cutscene whenever you enter the city as the clock says 3 o'clock you are in a rush for a reason  ;).
(I am going to find a way to have that clock be a 'real time' clock for the game. Being it will turn dark around 7 pm-ish and day around 9 am-ish. Probably no practical use except for this one cutscene, but it might add a touch of realism in the game having it there.)
Title: Re: Screenshot Thread
Post by: Vexus on June 10, 2012, 05:30:49 am
You can always add chairs, benches, drawers, etc etc in your church to make it look better.

I would post a screen of a church of mine but it doesn't have the diagonal corridors so I don't think it would help.
Title: Re: Screenshot Thread
Post by: Blizzard on June 10, 2012, 05:34:24 am
@Landith: So far no game really made the realtime thing work so well and I suggest you don't try it either. If you want an ingame clock, that's cool, but don't make it connected to the real world. We once had a discussion on this.
BTW, the maps look awesome. <3
Title: Re: Screenshot Thread
Post by: Landith on June 10, 2012, 04:23:12 pm
Oh no I didn't mean actual real time :P I meant based on yours and Fugibo(LongFellow)'s ATES. Like if you were to sit and watch the clock go to 7 pm it would fade to night, etc... I'm sure I could get it to work with the day and night switches but I just need to find a way to update it based on whatever time it is when you enter the town :P

Church Outside: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsChurchOutside.png)

After about an hour of messing around with the default church tileset I finally got the effect I was looking for.
Title: Re: Screenshot Thread
Post by: Blizzard on June 11, 2012, 02:14:33 am
This looks fucking awesome. <3
Title: Re: Screenshot Thread
Post by: Landith on June 11, 2012, 02:37:39 am
Thank you, thank you<3

That map is actually based off of an old church map I mapped for one of my games that fell through, just revamped to give it an abandoned/run-down feel. The only thing left is to recolor the pillars/entrance as well as the rails/stairs to match the overall feel of the map. Oh and make the over hanging banners, stand-alone banners have some tears in it(as well as recolor the stand-alone ones to match the hanging).




Shop Scene: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsShopScene.png)


Cosmetic Lighting attempt #1, yay or nay?
Title: Re: Screenshot Thread
Post by: Blizzard on June 22, 2012, 05:34:09 am
Quick question. When you move around in the previous screenshot, does the lighting map move around as well? I'm thinking of adding lighting maps in CP just for the lulz.
Title: Re: Screenshot Thread
Post by: Landith on June 22, 2012, 09:50:24 am
Yes, what you do is have a film layer by taking a screenshot in the editor at 100% then adding black to where you don't want the light to be, then import it as a fog layer so when you move around it doesn't just stay there. You can have a picture if your map is the default size as the screen won't move around. That particular image looks like:

Spoiler: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/CastleShop1.png)


but you can have images as big as

Spoiler: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/church1.png)


which looks like

Spoiler: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/ProspectsChurchScene1-1.png)


(I'm still not completely satisfied with the church yet but ehh... I'll get around to fixing it.

Every map of mine that is inside will have cosmetic lighting though, as it adds that nice touch to your game.
Title: Re: Screenshot Thread
Post by: Blizzard on June 22, 2012, 09:59:05 am
In other words, the game will have lots of MB because of the fogs. I'll think about it.
Title: Re: Screenshot Thread
Post by: Landith on June 22, 2012, 11:33:18 am
The second fog image is 1088x736 and still is only 93kb so your still looking at 1MB per every 10-12 or so fogs of that size. But for a game as big as CP I can see where you're coming from :P
Title: Re: Screenshot Thread
Post by: Blizzard on June 22, 2012, 12:04:20 pm
829 maps. ._. And that's without BE. ._. It would literally double the game's size. xD But I guess I don't have to make it in every map. e.g. No point in making lighting in outdoor maps.
Title: Re: Screenshot Thread
Post by: Landith on June 22, 2012, 12:09:46 pm
Definitely not lol

The small maps that are like shops and whatnot are normally ~20-30KB so it's not too bad at all and since I'm probably only going to have about 150 or so maps it shouldn't increase the filesize too much

The only hassle is how long it takes each map to do.
Title: Re: Screenshot Thread
Post by: G_G on June 22, 2012, 01:01:29 pm
I wanted to show off one of the last things I'm working on in RMXP.

Basic view of Skill Grid.
Spoiler: ShowHide
(http://i.imgur.com/UdNZ7.png)


Confirmation on purchase.
Spoiler: ShowHide
(http://i.imgur.com/a7aSd.png)


Face expression changes and an animation plays when you make a purchase.
Spoiler: ShowHide
(http://i.imgur.com/wHDUq.png)


Skill showing off "Added States".
Spoiler: ShowHide
(http://i.imgur.com/PmZPM.png)


Skill showing off "Remove States".
Spoiler: ShowHide
(http://i.imgur.com/gk8mU.png)


Arrows:
Gray Arrow means that you cannot buy the next skill.
Red Arrow means you can buy the next skill.
Green Arrow means you have already bought the next skill.
Title: Re: Screenshot Thread
Post by: Landith on June 22, 2012, 01:10:20 pm
I like the grid better that close together. Well done.
Title: Re: Screenshot Thread
Post by: element on June 22, 2012, 04:04:58 pm
Game guy, that is PRICELESS

When do you think you can release this? I would like to use it in all of my games :D
Title: Re: Screenshot Thread
Post by: G_G on June 22, 2012, 04:18:57 pm
This was something that was actually private. If you'd like to use it, you'll have to get a hold of Tuggernuts (who is actually perma-banned) You can try to get a hold of him through Skype. (tuggernutsx-12) Sorry for being such a tease. :<
Title: Re: Screenshot Thread
Post by: Landith on July 02, 2012, 05:03:20 am
Going in a different direction for the main city in my game.
Been working on this for about 3 hours, how is it looking?
Castle Town Edited: ShowHide
(http://i1070.photobucket.com/albums/u499/Landith1/castletowntileset.png)


Obviously there is lots of work to be done, so don't take that near to be a finished map.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on July 05, 2012, 02:42:10 pm
The wall around the lower portion of the map looks strange. It doesn't fit with the RTP's viewpoint.
Title: Re: Screenshot Thread
Post by: Landith on July 06, 2012, 07:03:20 pm
What do you mean? I know about the error on the stairs where they don't line up but they are in the right perspective as the RTP o_o
Title: Re: Screenshot Thread
Post by: Blizzard on July 06, 2012, 07:12:51 pm
The stairs are weird. The big stairs look like they are already going to the top and the small stairs are kind of redundant. If you split the big stairs into two halves, you can actually see it. If you walked up the "left" half , you get to the tile in between the stairs. But if you walked up the "right" half, you basically hit the small stairs once you get to the top of the big stairs.
Title: Re: Screenshot Thread
Post by: Landith on July 06, 2012, 07:26:04 pm
Ahhh yea I see what you mean, I'll play with it and see how it looks. I put the small stairs there because I thought it was weird not having them there..it looked odd to me.
Title: Re: Screenshot Thread
Post by: Boba Fett Link on July 07, 2012, 12:17:37 pm
The RTP's viewpoint only shows walls facing down. Look at one of the cave tilesets to see my point.

The walls facing down are visible, the left and right aren't, and the up ones are passable because they block the player's view of the ground.

Your walls are visible from both the left and right, and based off the corners the up ones aren't passable.
Title: Re: Screenshot Thread
Post by: mroedesigns on July 08, 2012, 05:16:13 am
Quote from: game_guy on June 22, 2012, 01:01:29 pm
I wanted to show off one of the last things I'm working on in RMXP.


O.o insane. I've always wanted to do something similar to this for Bloodlines. The closest Ive gotten so far is the character creation menu I'm working on, which is event-driven.

Quote from: Landith on July 02, 2012, 05:03:20 am
Going in a different direction for the main city in my game.
Been working on this for about 3 hours, how is it looking?
Castle Town Edited: ShowHide
...


Obviously there is lots of work to be done, so don't take that near to be a finished map.


I can see where you're going with those stairs, and the perspective looks right to me. I think I can throw together a quick edit you could throw in your tileset to fix it.

Edit ::

Here's an edit and a mini-guide on how to use the two new tiles, if you like them.


Before and after (big-ish)
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/beforeafter.png)


Usage (if you like it)
Spoiler: ShowHide
(http://mroedesigns.webs.com/dat/tiles.png)
Save that image. Open your tileset in photoshop or paint. Stretch the bottom of the canvas down, and paste the image in. Be sure to check that it is aligned correctly with the grid.

(http://mroedesigns.webs.com/dat/usage.png)
The bottom tile is the same, Replace the stair tile and the tile above it with the two new tiles.

Enjoy!


One more piece of advice. The tiles to the left and right of the top of the stairs are corner pieces, not end pieces. I think using end pieces would look a little bit better with this edit.
Title: Re: Screenshot Thread
Post by: Landith on July 09, 2012, 12:12:25 am
Quote from: Boba Fett Link on July 07, 2012, 12:17:37 pm
The RTP's viewpoint only shows walls facing down. Look at one of the cave tilesets to see my point.

The walls facing down are visible, the left and right aren't, and the up ones are passable because they block the player's view of the ground.

Your walls are visible from both the left and right, and based off the corners the up ones aren't passable.


If you're talking about the red and orange thing, those are roofs. Look at the default Castle Town tileset, those are what are on it.

@mroe- Thanks, I definitely like your up-stairs more and will definitely use them :D
Title: Re: Screenshot Thread
Post by: mroedesigns on July 09, 2012, 03:42:28 am
Quote from: Landith on July 09, 2012, 12:12:25 am
@mroe- Thanks, I definitely like your up-stairs more and will definitely use them :D


No problem!





Spoiler: ShowHide

now you owe me one! mwahahahahaha :V
Title: Re: Screenshot Thread
Post by: Boba Fett Link on July 09, 2012, 11:06:57 am
Quote from: Landith on July 09, 2012, 12:12:25 am

If you're talking about the red and orange thing, those are roofs. Look at the default Castle Town tileset, those are what are on it.



:facepalm: My bad.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2012, 11:09:20 pm
if any of you remember, i created a treetop village tileset for RMXP a while back. the first screen shot posted here is of a treetop village tileset i tailored for use with RMVX. the second screen shot is of the entrance to a castle within the walls of a mountain. more work to be done with that tileset, but this is what i have so far.

Amarillo Village:
Spoiler: ShowHide
(http://i1192.photobucket.com/albums/aa324/DBChest/RMVXAce/Screenshots/Amarillo1.png)

Amarillo Castle Entrance:
Spoiler: ShowHide
(http://i1192.photobucket.com/albums/aa324/DBChest/RMVXAce/Screenshots/KingdomEntrance1.png)


i'm planning to add some statues to the top of the pillars in the entrance tileset amongst some other things. let me know what you guys think.
Title: Re: Screenshot Thread
Post by: KK20 on October 03, 2012, 11:18:14 pm
I probably won't be the last to mention it, but the bridges in the first picture bug me. With them being perpendicular to each other, the "natural" flow of the bridge doesn't work right. Maybe if the edges weren't so refined (aka less obvious that there is a clear separation between the two bridge directions) or if there was like a square platform between the joints.

I do like the concept.
Title: Re: Screenshot Thread
Post by: Calintz on October 03, 2012, 11:31:49 pm
hmm...that doesn't personally bother me, but let me look into that.

it's too late to make the edits now; i'm heading to bed, but i've done a little browsing and i have a solution for the problem which will also give the player a greater variety on constructing their tree top village. i'll get around to posting the updates sometime later this week hopefully.
Title: Re: Screenshot Thread
Post by: gerrtunk on November 14, 2012, 03:10:29 pm
Im working in a new project, more shorter and simplier, expect a demo for weeks, the game uses a 8bits styled graphics and playability(but not totally) in rpgmaker XP. Im making all the resources and most of the graphics are mine:
Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_8.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_7.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/improved2.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_6.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_4.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_2.PNG)

Note that they are from the spanish version... and that all of its improvable, xD.
Title: Re: Screenshot Thread
Post by: Blizzard on November 14, 2012, 04:26:40 pm
*puts screenshots into spoilers*
Title: Re: Screenshot Thread
Post by: Apidcloud on November 15, 2012, 08:23:09 pm
Quote from: gerrtunk on November 14, 2012, 03:10:29 pm
Im working in a new project, more shorter and simplier, expect a demo for weeks, the game uses a 8bits styled graphics and playability(but not totally) in rpgmaker XP. Im making all the resources and most of the graphics are mine:
Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_8.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_7.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/improved2.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_6.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_4.PNG)

Spoiler: ShowHide
(http://rpgmaker.net/media/content/games/4387/screenshots/long_night_2.PNG)

Note that they are from the spanish version... and that all of its improvable, xD.


It's looking interesting - even though i'm no longer used to 8bits graphics-wise :D
Title: Re: Screenshot Thread
Post by: KK20 on November 20, 2012, 01:41:49 pm
Fog of War. Still needs to be tweaked a bit, but I like how it turned out.
Spoiler: ShowHide
(http://i1067.photobucket.com/albums/u430/kirbykid20/snap_3.png)
Title: Re: Screenshot Thread
Post by: Zexion on November 20, 2012, 02:59:04 pm
your game is looking sweet :)
Title: Re: Screenshot Thread
Post by: Spoofus on July 12, 2013, 09:53:21 am
Just because I can.

Spoiler: ShowHide
(http://i.imgur.com/oFr62es.png)
Title: Re: Screenshot Thread
Post by: Heretic86 on July 12, 2013, 03:49:42 pm
I'll play.

Pirate Bay (Multiple Images)
Spoiler: ShowHide
(Note: No affiliation with the website)

Editor View
(http://www.775.net/~heretic/downloads/RMXP/images/P1.jpg)

Gameplay View
(http://www.775.net/~heretic/downloads/RMXP/images/P3.jpg)

Gameplay with Weather View
(http://www.775.net/~heretic/downloads/RMXP/images/P2.jpg)


---

The Great Eye of Moron Sauron
Spoiler: ShowHide
(http://www.775.net/~heretic/downloads/rmxp/images/i-c-u.jpg)


Slightly older images, but Im pretty sure I havent shared on this forum yet...
Title: Re: Screenshot Thread
Post by: Blizzard on July 12, 2013, 04:53:59 pm
That huge eye looks awesome.
Title: Re: Screenshot Thread
Post by: Heretic86 on July 12, 2013, 11:54:56 pm
Quote from: Blizzard on July 12, 2013, 04:53:59 pm
That huge eye looks awesome.


Thanks!

Wait until you see it fully animated.  Looking around, expressions, blinking, the works!  Well, as much as can be done with moving a bunch of pictures around...
Title: Re: Screenshot Thread
Post by: Spoofus on July 27, 2013, 08:16:55 pm
Heretic I am jealous of those maps.

And here is part of a underground city tile-set I been working on.
Spoiler: ShowHide
(http://i.imgur.com/Bod7fZc.png)
Title: Re: Screenshot Thread
Post by: WhiteRose on July 28, 2013, 11:36:36 am
Quote from: Spoofus on July 27, 2013, 08:16:55 pm
Heretic I am jealous of those maps.

And here is part of a underground city tile-set I been working on.


It's looking great so far. :)
Title: Re: Screenshot Thread
Post by: exile360 on July 29, 2013, 08:23:45 am
Since I've never actually shown anything from my project here, suppose I'll throw a few screenshots up as well. I haven't worked on this for a few months now due to being a bit more busy lately, and a certain MMO *cough FFXIV:ARR cough* but I'm definitely planning to resume development at some point. Nothing too fancy but hope you guys like.

Character creation: ShowHide
(http://www.upload.ee/image/3476262/ss5.png)

(http://www.upload.ee/image/3476259/creation1.PNG)

Intro cutscene & credits: ShowHide
(http://www.upload.ee/image/3476263/intro0.PNG)

(http://www.upload.ee/image/3476269/intro1.PNG)

(http://www.upload.ee/image/3476273/intro2.PNG)

Tutorial popups: ShowHide
(http://www.upload.ee/image/3476284/tutorial.PNG)

First town - Cilea: ShowHide
(http://www.upload.ee/image/3476289/town1.PNG)

Camp area right outside town:
(http://www.upload.ee/image/3476295/camp.PNG)

Oh noes, Cilea is being attacked?
(http://www.upload.ee/image/3476297/wut.PNG)

Various maps - forests, ruins, beaches, caves: ShowHide
(http://www.upload.ee/image/3476305/forest1.PNG)

(http://www.upload.ee/image/3476307/forest2.PNG)

(http://www.upload.ee/image/3476315/ruins1.PNG)

(http://www.upload.ee/image/3476320/cave1.PNG)

(http://www.upload.ee/image/3476324/cave3.PNG)

First dungeon: ShowHide
(http://www.upload.ee/image/3476330/dungeon1.PNG)

Battle: ShowHide
(http://www.upload.ee/image/3476335/battle0.PNG)

(http://www.upload.ee/image/3476336/battle1.PNG)


Title: Re: Screenshot Thread
Post by: Spaceman McConaughey on July 29, 2013, 09:55:00 am
"nothing too fancy"
...turns out to be incredibly fancy.

That's fucking hot.
Title: Re: Screenshot Thread
Post by: AliveDrive on July 29, 2013, 11:05:43 am
Nothing too fancy, just looks like a professional, polished game.  :o
Title: Re: Screenshot Thread
Post by: exile360 on July 29, 2013, 11:29:24 am
Haha, thanks guys. Glad you feel that way. :P I was actually quite close to releasing somewhat of a playable alpha version, mainly just to test out the network stuff and introduce the game a bit. Once I get back into development, it should follow soon enough. (next few months are sadly going to be even more busy though, so no idea when that will be.)
Title: Re: Screenshot Thread
Post by: Blizzard on July 29, 2013, 12:25:02 pm
I agree, those screenshots are good.
Title: Re: Screenshot Thread
Post by: Heretic86 on August 01, 2013, 07:10:44 pm
Quote from: Spoofus on July 27, 2013, 08:16:55 pm
Heretic I am jealous of those maps.

And here is part of a underground city tile-set I been working on.
Spoiler: ShowHide
(http://i.imgur.com/Bod7fZc.png)



A lot of it comes from the tilesets you use.  Those maps use custom tilesets where basically a lot of stuff is just merged.  What that gives you is a lot more visual variety which makes maps look more interesting.  At least to a point...  Which is also a suggestion for your map.  Just a bit more visual variety.
Title: Re: Screenshot Thread
Post by: Spoofus on August 01, 2013, 07:22:42 pm
Yeah, I had to correct some of the tileset pieces where they were off balance and smaller than usual, the screenshot was testing it to see if everything looked the size and positions they should be at.
I posted that picture cause not a lot of people here use that graphic style and it is something different besides the typical RMXP tilesets you see.
Title: Re: Screenshot Thread
Post by: Spoofus on August 07, 2013, 10:21:26 am
Legal post :P

My battle System is Compreto:
Spoiler: ShowHide
(http://puu.sh/3W0FN.png)
Title: Re: Screenshot Thread
Post by: Zexion on August 07, 2013, 01:58:30 pm
Nicely done :B
Can you use the guy to fight lol I imagine that looking funny in the show
Title: Re: Screenshot Thread
Post by: Spoofus on August 07, 2013, 02:53:02 pm
I thought about animating it, but it would be a pain.
Title: Re: Screenshot Thread
Post by: R.A.V.S.O on October 18, 2013, 08:46:51 am
Made a few over some time ago for a project I'm currently working on...

one of the starting areas of the project:
Spoiler: ShowHide
(http://fc09.deviantart.net/fs71/f/2013/255/6/3/_rpgxp__simulation_hangar__ver__2__by_ravso-d6m34ie.png)


an attempt at a special battle... it supposedly merged frontview, with a parallel event-based sideview battle
Spoiler: ShowHide
(http://fc03.deviantart.net/fs71/f/2013/221/1/d/mech_combat__beta_by_ravso-d6hd6qs.png)


It got better over time...