Games are so violent nowadays, what with all of the guns and blood and explosions and nuclear bombs and alien takeovers. It's hard to lose track of what is truly important: being happy.
, being happy is all that matters. Being happy is the core game mechanic, and you score higher by being happier.
"Tell me more!" you might say, "How can a mere abstract virtualization of our world represent and interpret the complex emotion that is happiness?"
puts you in the shoes of an every day bi-polar named Dave. Dave is subject to violent mood swings, and has been prescribed mood-enhancing medication to maintain his ability to live in modern society. Your goal is to keep Dave as happy as possible by picking up his pills before the time limit runs out.
Check back frequently, I'm making rapid progress.Rules of Play
- Dave has 5 emotions in his spectrum: RAGE, Disgruntled, Bored, Happy, and HYPER
- Each emotion is tied to a score multiplier: 50%, 75%, 100%, 150%, 200%
- Each Pill is worth 100 points.
- When the level timer runs out, your score for the level is multiplied based on Dave's ending emotional level, and then your final score level is added to your running total
- Enemies known as Downers will make Dave unable to pick up pills for a couple seconds by making him as depressed as they are.
- When picking up pills, be sure to not max out your Overdose meter, or the level will immediately end.
- Spike pits will also immediately end the level
- There are no lives and no game overs, you play through the levels at your own pace, and can repeat any to get higher scores. The worst thing you can do is not score as high as you could have, either by ending the level prematurely, or by not timing your pill intake well.
How can I help?
- Programmed from the ground up by NAMKCOR with XNA 3.1 for PC
- Simple gameplay formula that caters to casuals and hardcores alike
- Original Soundtrack by Arrow-1
- Easily modded: levels are interpreted from png images, making custom level design a breeze!
I don't want this game to be free, in fact, I'd like to sell it for a couple bucks on steam or on my own website if I can. There's just one issue with that: I don't have a Visual Studio 2008 license, so Microsoft can kill me if I make profit off of the game.
That being said.
If you are feeling generous and would like to help me raise money toward purchasing a professional license for myself, I would be eternally grateful. Donators will be eligible for a free copy of the game when it is released, as well as pre-release test participation should they be interested.Does this mean there will be no free version?
There will be a 100% free demo version available, but the demo version will not support custom levels, and will not contain the full game's content.
Colorful Main Page (http://www.temperancexiv.com/colorful)
Colorful IndieDB Page (downloads here) (http://www.indiedb.com/games/colorful)
How much is a license? I might be able to donate some in a couple of weeks.
I think it costs between $500 and $1k in all honesty, this is a long-term endeavor for me.
(getting the license anyway, the game should be done within a month or two depending on how heavy schoolwork gets on me, and I'll probably release it for free until I can actually profit off of it)
I don't want this to be taken as me trying to ask for money rather than post a topic, the game will be here, and it is in production, I just wanted to add that at the end to really inform people tbh. The thread is about the game, if you want to ask about helping to fund its production, PM me (unless you need to look good in public or something :V)
Rewrote Tile system to use a sheet instead of individual images
Added spike parsing
Added pill color changing
Added Downer AI
Edit: for those who have Twitter, I just set up a feed for Temperance XIV (my game co) and progress will be updated there. Link (http://twitter.com/#!/NAMKCOR)
Big awesome news, Arrow-1 (of RMRK fame) has signed on as Soundtrack Producer for Colorful.
The Full 11 song soundtrack will be available for pre-order copies only, and will likely be released on the iTunes store later on.
UPDATE WITH LATEST PROGRESS
Title Screen Implemented
Stage Select Implemented
Custom Content Loader Implemented
Now with 95% more sound!
project upgraded to XNA 3.1
Overdose - functional
Spikes - functional
Level Unlock - functional
Score System - functional
First beta to begin soon for donators.
You know.. the issue with gettin Microsoft visual studios.. did you ever apply for a free copy? All you gotta do is show proof that your a college student and they will give you a link and you'll get a free copy till the expiration date.
I got mines for free since my 2nd semester in college.
Thought I'd pass this possible useful tidbit around.
(PS: Do I look good now? :V)
I have a copy through my school.
It's licensed to them, not me.
I'd rather not test that legal issue.
and I'll still have to buy a copy on the
Quote from: Punn on January 29, 2011, 09:49:37 pm
6 one half dozen the other.
Eh, I found this to be relevant to my interests, so I donated a bit. I'd like to see this make a lot of progress. :naughty:
(I have very little, and it was just sitting on a gift card so I'd feel like I'd be cheating you out of what you deserve for all of your hard work if I received a free copy... xD)
Thank you for your support, you have a PM.
Have you tried to look at the startup help stuff Microsoft have like BizSpark (http://www.microsoft.com/bizspark/)?
I don't know if it's applicable or not for your situation, but unlike the student stuff you will be able to use it for business to some limited degree.
Either way I wish you the best with your adventure :3
I this something like LinkedIn?
If it is like LinkedIn then I have linked to the wrong stuff.
The about page (http://www.bizspark.com/About/Pages/Overview.aspx) does mentions this:
QuoteLaunched in November 2008, the BizSpark program is designed to help accelerate the success of entrepreneurs and early-stage startups globally. The program provides fast and easy access to current, full-featured software development tools and platforms, and a connection to over 2,000 BizSpark Network Partners - including university incubators, hosters, government agencies, investors, consultants and financial institutions - all with a common goal of supporting entrepreneurship. BizSpark startups also have the opportunity to achieve global visibility to an audience of potential investors, customers, and partners by profiling their company and posting offers and events in the BizSpark online networking hub, BizSpark Connect. Join a community of over 35,000 startups enrolled in BizSpark by signing up today.
I'm not really sure :huh:
Hey dudes and dudettes, first beta is set to begin Monday February 7th. The beta
version will contain a couple of test levels, and the game is nearly feature complete.
Donate at least $5 to recieve all pre-order benefits including early beta access.
cool. I wait in earnest
Blue levels are nearing completion, we are now on Indie DB, and the next round of the beta should be going out by tomorrow.
Colorful Public Beta (a.k.a. NAMKCOR's Quest for some Goddamned Feedback) has begun: http://www.indiedb.com/games/colorful
Colorful = Addicting like a drug.
Got stuck on Lv. 30. Couldn't seem to time it right.
Everything is awesome and well done.
System is flawless. Nuff said.
No not really. Graphics are wonderful. I love the trail effect of the character. <3 Everything works great and I've only played through a few levels but so far well done. I take it there will be a map editor soon right? Nice job NAM. Nice job.
You can use any image editing software as a map editor :naughty:
Details will be released on that when the game is.
OP updated with a video of myself playing level 40 with a sneak preview of the orange stage theme ;o
ok THAT is awesome.
Why thank you.
Colorful is in the running for Project of the Season over at RMRK.
Vote Here (http://rmrk.net/index.php/topic,42205.msg482908.html#msg482908) if you feel it should win.
Colorful has been launched on Kickstarter.
Pledge your support today (http://www.kickstarter.com/projects/andrewxiv/colorful-indie-platformer-game) to receive free goodies and perhaps the chance to create your very own level for an exclusive bonus level pack.
You sound suspiciously like an advertiser...
No really, I'm impressed. Bravo for keeping at this and such.
Thanks, I'm trying my hardest.
Imma necrobump this thread for a blatant plug for Namkcor's sake and just leave a certain little link here for her...
Quote from: NAMKCOR
Colorful is now available for Pre-Order on Desura!
Follow the link below and I get more of a cut from the sale for referring you :X
Release date is November 1st, and you can follow the progress in the meantime on her website HERE (http://games.temperancexiv.com/index.html).
If you like what you see, consider helping her out and pre-ordering the game; she could use every penny she gets these days. :P
And now for a double post too, but it's important because...
COLORFUL HAS BEEN RELEASED! (http://www.desura.com/games/colorful)
It is available on Desura now for $9.99. Seriously people, go check it out!
Everyone buy this.
Looks kinda difficult. ._.;
How many levels are there and how much playtime does the game offer?
There are 60 official levels, and it's easily extended with custom level packs.
Length of playtime depends on how good you are.
I'm also intending to further add to the game with more game modes if it's popular enough.
Spread the word, too, I'm not big enough to just generate publicity on my own .-.
I recommend you make a Facebook page and spread the news. It should help.
I'm not a huge facebooker but I've been posting here and there.
Thing is, having a facebook page is like having a website. It might as well not exist unless you spread word about it.
Which gets me right back to my initial problem.
One way to help get the word out is to send copies of the game to game review sites. Getting it listed on IGN or something might be a good help.
I do have a review set up with Mash Those Buttons, but I'm not sure a big name site like IGN would review or promote a nobody developer, would they?
I have no idea, but if they review iphone games (they do), then it wouldn't hurt to try.
So far I've posted to reddit, stumbleupon, mash those buttons (review copy sent), facebook, twitter (almost no followers), and a few friends of mine posted it to their facebooks too.
I'll look into IGN.
Any popular indie sites that you guys know of?