Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Mimi Chan

1
RMXP Script Database / Re: [XP] Transition Pack Add-On
December 13, 2010, 12:20:13 am
Oh nice sound effects *.*

Though it's kinda hard to time the sound effect with transition, specially when using multiple SE O.O
How about an option of playing animation too? It's easier to set up SE there ^^;
2
RMXP Script Database / Re: [XP] Transition Pack Add-On
December 09, 2010, 10:32:24 pm
Oh nice new transition *.*

I wonder if its possible to put a random background behind instead of just black screen? (think loading screen) and maybe put SE per kind of transition o.oa
I would love to hear an exploding sound with some of the transition *.*
3
Yeah same as those but not that overly complicated O.O
Plus...I use...*gasp* XAS >.> (no flame please T-T)
4
Can I request a simple script?
A script that changes your Hero's current character graphics and battler graphics depending on what weapon they are currently holding.
Ex.
If hero 1 has weapon 1 equip
change character graphic to hero1.png
change battler graphic to hero1.png

If hero 1 has weapon 2 equip
change character graphic to hero2.png
change battler graphic to hero2.png

I know it's possible with event since I tried but my common events, for some reason, isn't working T-T
Plus it gets laggy since the system tries to change your graphics repeatedly when it sense you have a certain weapon equip (makes attacking with ABS weird since the common event is trying to change the graphics)

So I just taught script will be easier since it will only check once o.oa

Thank you very much *.*
5
RMXP Script Database / Re: [XP] Dynamic Gardening
November 13, 2010, 08:13:15 pm
Yeah everything is optional, but if you want to have the most yield with shortest time and probably a chance for a rare seed then you have to take care of them well *.*

You either just plant randomly and get a little, or you plan your planting and get a lot O.O
And I am pretty sure they grow even if you are out of the map, at least if Zero was the scripter ^^;
6
RMXP Script Database / Re: [XP] Dynamic Gardening
November 12, 2010, 01:08:10 am
Too bad idea is all I have @.@
I wish I could script too then I would make tons of unique script *.*

Anyway, I always like the idea of different scripts working together so they are seen as a big system, not isolated once that is just put there for the sake of it o.O

Also would be cool if map ID can be also used to affect growth/yield rate depending on the plant.  Like for example in densely tree'd forrest plants will go a tad slower (low sunlight condition) and will yield less (wild animals eating it) unless you put a scarecrow or other animal scaring stuffs o.O

And an open mountain area will make a seed grow faster because it has more sunlight o.O (though more devastating lost if hit by a storm)

Then different seeds will have different needs too *.* (Some like more water/light, while others don't)
While it may be too demanding to grow seeds, you can always just plant and leave them (but yeah, growth time and yield) Plus maybe if you grow the plant well, some might give you a rare different seed instead O.O

A berry catalog should prolly look like this (sorry for the quality, 5 mins mock up ^^;)
Spoiler: ShowHide
7
RMXP Script Database / Re: [XP] Dynamic Gardening
November 10, 2010, 12:00:35 am
Why do you always make such awsum scripts O.O
This will definitely be in my game *.* (your weather thingy too ^^)

Would be cool though if you can water the plants or apply fertilizer (reduces growth time)
And is weather affected (rain will make it grow fast, though a storm might lower the produce, some plants grow faster on certain season, etc)
Different soil types o.O (for games that has a variety of environment, like a desert soil will be different from forest soil and certain seeds prefer certain stuffs)
I dunno if plants do cycle themselves (if left fully grown, will return to seed state, either random of the two seeds, or their combination)

And finally...a plant catalog O.O (to see the list of your grown plants *.*)

Might be too much though ^^;
Enough to make a Harvest Moon game I guess o.oa

8
I just want an NPC that says what weather it is when you talk to him so he can differentiate from weather type and the variation.

So he can tell if its raining normally or if its raining blood.

I want a hidden npc that only pops up when its raining blood o.o
9
I think I found the problem *.*
Good weather switch is using the same switch as the Day switch which are both 2 o.O

So switch 2 is always on regardless of bad weather O.O

I kinda don't get how the variation call works o.o
Lets pretend I am checking for blood rain
$game_screen.weather_variation 1 (for rain)
$game_screen.weather_variation == 2 (for blood)

o.oa

EDIT: Switches gets messed up every time a minute updates o.O
And events that has a switch as a condition only starts working when the minute updates.

10
How about to check the variation? I mean how to tell if it's raining normal or raining blood o.O

I think the good/weather switch is broken o.O
If its bad weather then switch 1 will be always on right?
While for good weather switch 2 will be on.

When I tested it, when the weather turns bad, it does turn on switch 1 BUT after a minute updates, it switch it off even though it's still raining o.O
11
Yesh *.*

I tested it, dunno if its only me but the weather tint seems to only affect the current map you are on and doesn't transfer the the next map o.O
Works fine with hourly tint though.

And oh yeah, how to check for certain weather o.oa
I know its uhh $game_screen.weather == 7 will return true if weather is 7
Though I dunno the syntax for it to check for power ranges, and variations o.O

I mean how to check it if the weather is Blowing Leaves with power between 10-50 and variation number 2 o.O
I can probably do a branching conditional branch that checks for each 3 but I dunno their syntax ^^;
12
Yeah I really like this system *.*
I already chained it with other scripts to use it to it's full powa.

All left is making the light script here, make the lamp post turn on when it's night.

Can't wait for the fix ^^
13
Oh found it ^^
Thanks *.*
14
I dunno why the time and weather only affects my first map o.O
I dunno where is the place I can put whether my map can be weather affected or not (outdoor and indoor)

Anyone care to point it to me o.oa

And how to change it so that the clock toggles on/off when press 'T' on the keyboard instead of the game button 'Z'?
15
While $game_system.time.hour.between? is for ranges, how to check for exact hour o.oa
Like if it's 6am then...etc.
16
RMXP Script Database / Re: [XP] Custom Event Triggers
October 15, 2010, 06:46:52 pm
Whats with people and floppy drives o.oa

For one, my computer still has floppy drive B (the one with 5 1/2 inch floppy)

Would be cool if RMXP can read stuffs outside it, I could make funny in and interesting NPC with it *.*
Like a psychic that will say I heard you like 'insert game here' when it detects you have it installed in your system.

Or that script that can automatically open your CD drive. I remember I always taught those are magic O.O
Or maybe force a full screen pic of a fake Blue Screen of Death and tell the CPU to make that long beep.
17
RMXP Script Database / Re: [XP] Custom Event Triggers
October 15, 2010, 01:52:10 pm
I think I am stupid for thinking some stuffs that can be use as a trigger too @.@

I mean I was thinking of stuffs outside RMXP that can trigger it as well. I was thinking of...an npc checks if you have a floopy drive inserted on your drive A and if you do, gives you a very rare item @.@ (a much rarer item if the floppy has a certain file inside it)

Or an event that will activate if your sounds are mute o.oa
Or if your CD drive bay is open...
Or if you are connected to internet...

Wait I think I am thinking too much ^^;
18
Ah okie thanks *.*
$game_system.time.hour.between? I guess I can use this to bypass relying on variables *.*
19
So by inclusive you mean uhh...only the numbers between two numbers are counted? (4, 10) will only count 5 to 9 o.oa

So I am guessing I will just change the hour into the other variables *.*
$game_system.time.day.between? (1-5) for mon-friday o.oa

I will make a very life like town *.*

Though the variables need fixing since it's not working at the moment ^^;
20
RMXP Script Database / Re: [XP] Mail Box System
October 15, 2010, 11:16:39 am
Nice script *.*
Would it be more cool if npc has the ability of sending you items/gold as well *.*