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Messages - Bryght

1
Hello all,

I would need two running charsets for these :



I hope I'm not asking too much  :^_^':
This will greatly help to add realism to my project ^^

I'm looking foward to seeing them =D
Thanks in advance !
2
RMXP Script Database / Re: [XP] RO Job/Skill System
July 14, 2010, 08:22:14 pm
Hey there,

great script ! but i'd like to ask some questions  :^_^':

Is there a way to disable the JOB system, but only enable Skills System ?

I think that aint' possible, so...
Otherwise what settings should I enter if I want the Job Level to increase exactly like the Normal Level ?
        LVLUP_RATE = ?
        EXP_RATIO = ? (100 I guess ?)

so that when I level up, i earn 1 skill point (and 1 joblevel), just like in Diablo2 !

Thanks !  :shy:
3
RMXP Script Database / Re: [XP] Blizz-ABS
July 14, 2010, 02:49:01 pm
Quote from: winkio on July 13, 2010, 08:47:41 pm
theres a way to do it with custom triggers and common events, but it's pretty messy.  It would be much easier and more elegant to make a 40 line script that did it for you.


I don't get how you can do that with commonevents + cust triggers :s

I tried to do it with custom triggers directly into the ennemy's event page, but that just didn't work correctly..
            Comment: Trigger:Weapon
            Play SE : zombie_hit.wav
It actually play the sound, but then it plays it again whenever I TOUCH the event.. moreover ennemy death gets glitched.

It seems that i have misunderstood the use of custom triggers?  :wacko:
4
RMXP Script Database / Re: [XP] Blizz-ABS
July 13, 2010, 01:18:03 pm
Yes, that would be great. Settings sounds effects to the monsters will add realism to the games !


Fast question : How can I prevent the ennemy's corpse from "blinking" till it disappears (drop_time reached) ?
i'd just like the corpse to stay there till I pick it up / it disappears.
i've been looking through the script, as a beginner, i havent found where the edit should take place :s
5
RMXP Script Database / Re: [XP] Blizz-ABS
July 13, 2010, 11:56:56 am
Hi WhiteRose, thanks for your reply ^^

Actually I found out a way to play a sound upon the monster's death :
- In RMXP, I created a new animation "zombie death", but I only put a sound in the animation (zombiedeath.wav)
- In the enemies configuration : allow 'Destruction Engine Emulator Animation', and select the created animation.

That's a part of the job done :p


Still looking for a way to play a sound when I hit the mob  :'(
Maybe someone else has an idea or knows to edit the script in order to do this?
6
RMXP Script Database / Re: [XP] Blizz-ABS
July 13, 2010, 09:08:39 am
Hmm, as for my question :

Spoiler: ShowHide
That's really an awesome job, congratulations  :up:

But I have a lil question  :^_^':

I'd like to play a sound when :
I attack a monster
The monster attacks me
The monster dies

Let me explain :)

For example,

I'm fighting a Zombie.
When I hit it, I'd like "zombie_hit.wav", "zombie_hit2.wav" or "zombie_hit3.wav" (...) to play, so that when I hit it, i'll hear a "uhhh.." "arghh..." "ohh...." (you should understand xD) from the zombie. (just like in Diablo2)
Same for the other cases (attack, death).

This would allow me to add realism to my project !  :)

That would be awesome, i hope this is doable ! Thanks !


I feel like doing it by editing the ennemi-event in the map.. (As far as I know, It's not a Blizz-ABS feature isnt it?)

That would follow this pattern :

"If ( AttackKey is pressed )
Then ( Play zombie_hurt.wav )
End"

"If ( Zombie HP = 0 )
Then ( Play zombie_die.wav )
End"

However I don't really know how to do this in the event.. What kind of event triggering should I use?
Will this prevent Blizz-ABS from working ?  :???:

Or have you got a better idea? :s  Thx
7
RMXP Script Database / Re: [XP] Blizz-ABS
July 12, 2010, 06:41:01 pm
That's really an awesome job, congratulations  :up:

But I have a lil question  :^_^':

I'd like to play a sound when :
I attack a monster
The monster attacks me
The monster dies

Let me explain :)

For example,

I'm fighting a Zombie.
When I hit it, I'd like "zombie_hit.wav", "zombie_hit2.wav" or "zombie_hit3.wav" (...) to play, so that when I hit it, i'll hear a "uhhh.." "arghh..." "ohh...." (you should understand xD) from the zombie. (just like in Diablo2)
Same for the other cases (attack, death).

This would allow me to add realism to my project !  :)

That would be awesome, i hope this is doable ! Thanks !
8
Welcome! / Couldnt resist joining !! Hi all ! :D
July 12, 2010, 06:32:10 pm

Hey all !  :haha:

My name is Bryan, I'm 18, was born in Hong-Kong and I live in Paris !


I've been surfing this forum for about a week now, since i discovered Blizzard's ABS !

Not only is this ABS the BEST one I have ever seen, but there's also the hugest resources/scripts collection !  8-O

Today, I decided to register, cause I no longer could stand watching/downloading things from this forum as an "Anonym"  :^_^':

Nice to meet you all !!  :haha: :haha: