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Messages - rlm1000

1
Thanks for the quick response, it looks like it's actually a variable causing the trouble, so I will have to read down through the script and make sure everything is defined properly and that I didn't accidentally use a variable twice when updating the script.
2
Ok it's been a long time since I've been on here, but I decided to update to 1.2.2, and now switches run over and over lol. It's a little funny to see doors open and shut almost at random, but I'd like to see how to fix it, if it's possible. It seems all switches run automatically or something.
3
Quote from: ForeverZer0 on October 13, 2010, 12:06:57 pm
Oops!
I fixed it. I forgot a something small I threw it in just before uploading the script, and never tested it for just such a thing. Thanks for pointing out, much appreciated.


No problem, glad I could help :)

EDIT: Just so you know, it appears you are using the same default switch number for the good weather switch and the day switch.
4
I get a syntax error on line 877, not sure why though. Your script update looks nice and streamlined though.
5
Hello again, I just wanted to stop by and give some thanks for the advice on the scripting, I'm no good at it right now, but maybe with some practice I'll get better. I didn't realize that the scene_map.new caused so much trouble, I was just excited to see the events update  :haha: I've ran out of ideas to make it work automatically, but at least i learned a few things, and even managed to merge the Thomas Edison VX script into the Light Effects XP script with little to no problems. Anyway, thanks again for the help, hopefully I haven't bugged you too much, and I look forward to any new releases of this script.
6
OK, well I managed to get the light effects script to work automatically, by changing the day and night switches to variables (maybe it's just me, but variables seem to update instantly) and adding $scene = Scene_Map.new AND $game_map.refresh in the refresh switches section, it seems to only work if both commands are present. Now i just need to figure out how to get it to not refresh in a battle, because it kicks you out of the battle when the screen refreshes, and it refreshes every game hour. This is my first time messing with the scripting engine in any RPG maker, but so far so good.
7
Just to clarify, I erased the SDK and the Dynamic light script out of my game, and selected a new light script, that does not use the SDK at all, it basically uses a picture and changes it's size, blending and opacity to simulate a handful of lighting effects. It works great with your script, but i couldn't get it to refresh in real time, like if you were outside and it's 9pm, the lights come on automatically. I will probably have to either start a topic on it here or find the author of the light effects script and ask if there is a script command to refresh the light effect events when a switch is turned on, because the ones I have used lock up the game. Thank you for your response though, and I look forward to any new updates on this excellent script  :)
8
OK I'm sorry to bother you with this possibly noob question, (and I hope this isn't a double post) but I've been trying for a couple weeks to figure this out. I want to use the day and night switches to operate outside lights, using the Light Effects script version 3 by Near Fantastica. Now if I leave a map and come back, or open and close the menu, the lights are on when the night switch is on, but they don't work automatically, I've tried using the $game_map.refresh in the CCTS script, in the event, in common events, and even set a variable, but when I use a script command to refresh the map, the game freezes completely. I've ran out of ideas, so any help would be greatly appreciated.
9
RMXP Script Database / Re: [XP] Zer0 CMS
September 10, 2010, 04:42:38 pm
Ok I think i found a bug in the demo. I went to the equip screen and set the equipment for the first character, then went to do the same with the second character, and got this message:

Script 'Zer0_CMS' Line 2335: NoMethodError Occurred
undefined method 'eva' for #<RPG::Weapon:0x93962c8>

And when i copy the scripts from the demo to my own game, changing the windowskins always crashes the game, saying there's a error with this message:

Script 'Zer0_CMS' Line 862: NoMethodError Occurred
undefined method '+' for nil:NilClass
10
Thanks for the super fast reply. I had a feeling the SDK would keep things from working, so I removed it and will continue to look for a light script to use with my game, since the light script I found is very heavily reliant on the SDK, and removing the dependencies would probably render the script blank  :haha: Thanks again for your help.
11
This script works really good...well until I add in the SDK at least, I've tried 1.5 and 2.3, and both stop the auto tinting completely. Basically I'm trying to get this script, Dynamic Light and Shadows by someone called Trebor777, and the SDK required to make it work to all play nicely together. The effect I'm trying to create is lights that come on at night, and turn off at dawn. If anyone needs more info, let me know.