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Messages - gRaViJa

1
Projects / Games / Re: Ascension Part 1: Rebirth
July 27, 2011, 08:58:22 am
We have decided to take down the demo from the website and all forums. We feel that the current demo is not a good representation of the current status of Ascension anymore. We have learned a lot from the feedback and implemented these changes for the full release. Also, the full game will be released in Q1 2012, so it's better to wait for the full version to play anyway.
2
Problem solved ;)
3
I got a golden tip: it's because my splashscreen script calls the graphics module before this script. With this info I think i can solve this myself.
4
I have a script that mimics psn/xbl Achievements (made by Gameguy). When trying to implement it to my game, i get a NoMethodError:



The method that causes this error is the part that will show an alert when the player gets a new achievement. (Here's that part of the code that produces the error, exact line of error: if $game_system.queue.size > 0 && @frame < 1)


#===============================================================================
# Graphics
#-------------------------------------------------------------------------------
# **added method to control and draw all queued achievements.
#===============================================================================
module Graphics
 class << self
   alias gg_upd_awards_queue_lat update
 end
 def self.update
   @frame = 0 if @frame == nil
if $game_system.queue.size > 0 && @frame < 1
     award = Awards::Award[$game_system.queue[0]]
     if award != nil
       @sprite = Sprite_Award.new(award)
       @frame = Awards::Popup_Time
       Audio.se_play("Audio/SE/#{Awards::Popup_Sound[0]}",
         Awards::Popup_Sound[1], Awards::Popup_Sound[2])
     end
   end
   if @frame > 0
     @frame -= 1
     if @frame < 1
       @sprite.dispose
       $game_system.queue.shift
     end
   end
   gg_upd_awards_queue_lat
 end
end


If i understand it right, this adds a method to module graphics to let it draw achievements. I have other scripts that possibly make edits to Graphics Module as well, so i think that causes the error? If so, is it possible to edit this script to fix the error without changing other scripts? Because then a tidal wave of other errors might occure.

Full script here:

http://www.text-upload.com/read.php?id=102621&c=7454606

Help is appreciated!
5
General Discussion / Re: Screenshot Thread
July 07, 2011, 08:25:25 pm
(gonna try and be more active here again). that being said: i really like the Suikoden style :)

Spoiler: ShowHide


by Blizz: Please use spoilers for images. Thank you.
6
Projects / Games / Re: Ascension Part 1: Rebirth
July 07, 2011, 07:43:19 pm
You probaply forgot about this project and thought it was dead? Well, it isn't! ;)

We are still working on this and we are advancing nicely. Chapter 3 has been done and we are working on chapter 4. We also made some nice improvements on the first two chapters.

We have to thank anyone who played the demo, because their feedback really helped a lot. Demo 1.4 is up, it has some improvements to it, but the same area's will look and feel different in the full game. I also ditched the fullscreen stuff because it sucks. For some people the video will hamper, but you can bypass the video by choosing not to play it at the start. of course i'll be sure to have a better solution for the full game.

Here you can download Demo V1.4:

(demo not available anymore)

Another point we have been concentrating on is to make the game more unique. Like using original sound effects only or changing adding to the rtp style.

Speaking about originality: Ascension still has an all original OST. (non-original songs you may hear are placeholders). D33JNES used to write the music for Ascension, but he found a job in the professional gaming industry as a composer! KayinOne is our new composer and this is her first song for our game:

http://www.youtube.com/watch?v=D8cSvk44FTc

And let's not forget about some screenshots (mostly chapter 3):

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide

Spoiler: ShowHide


With a bit of luck, Ascension Part1 will be playable in january 2012!

Ya need spoilers for your images. ;3 ~ G_G
7
Projects / Games / Re: Ascension Part 1: Rebirth
January 09, 2011, 02:10:10 pm
I uploaded a video of the last battle in the demo:

http://www.youtube.com/watch?v=TIf0wC52Mig

The current version of the demo is stable and working, but we're working on the improvements based on people's feedback. The dialogues are also being overhauled/improved by Zankoku no yami. The improved and final version of the demo will be ready in a few weeks. In the meanwhile, i'm working on chapter 3 of the game which is about 50% finished.
8
Projects / Games / Re: Ascension Part 1: Rebirth
January 02, 2011, 10:30:09 am
Gravity Games is proud to announce that we have released the public demo today. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. We also know that there are some problems with the grammar in the game, but Zankoku No Yami has agreed to help us on this, so the full version should be free of grammar errors. Aside of this, please enjoy the demo ;)

Please give your feedback, opinion etc ^^


9
Projects / Games / Re: Ascension Part 1: Rebirth
December 31, 2010, 04:21:03 pm
Gravity Games is proud to announce that we will release the public demo on january 2nd 2011.There is a public betademo around since
last week, but the real public demo will have no errors or anything. The demo contains the first 2 chapters of the game and has about 2
to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right.

Also, we are still uploading the OST on YouTube, this is the last entry:

http://www.youtube.com/watch?v=sdJWeYTSwnY

Happy New Year!
10
Projects / Games / Re: Ascension Part 1: Rebirth
December 16, 2010, 05:32:14 pm
Since i first posted here, i feel the game has greatly improved. Thanks for all the feedback you guys gave. Keep it comming! Now that the demo is being betatested, i felt it was time to update the first post, so it is up to pair with the rest of the game. Here it is for review:









11
Projects / Games / Re: Ascension Part 1: Rebirth
December 12, 2010, 01:26:30 pm
The betateam is testing the demo at the moment, but the main reason i post here is to announce that we finished the trailer of the game. We all put a lot of hard work into it and we're happy to say that we have won the award for best Trailer over at rpgflag.nl. Anyway, watch and enjoy :)

http://www.youtube.com/watch?v=z5UnAR6ASuA
12
Projects / Games / Re: Ascension Part 1: Rebirth
November 16, 2010, 06:52:28 pm
Takahashi Kym is composing the OST for this game. Here is one of his tracks.

http://www.youtube.com/watch?v=x6d3ZnVcLIU

The first two chapters are 99% done. So the betatesters should get a message soon. (not sure if anyone from chaosproject has subscribed)
13
Projects / Games / Re: Ascension Part 1: Rebirth
November 14, 2010, 10:19:26 am
Character art for 3 of the 4 main characters

14
Projects / Games / Re: Ascension Part 1: Rebirth
November 12, 2010, 03:56:30 pm
Thanks :)

There should be a demo pretty soon. I think it will be finished in a week or so, but i'll need some betatesters before i release it in public.