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Messages - Noob

1
*double posts*
Somebody please help? At least to start maybe give a script that will transfer all a player's items to the inventory of another player?
2
Script Troubleshooting / Help!!!!
April 12, 2011, 09:00:43 pm
I'm making a game in RPG Maker VX. I made a state that increases combat skills (Atk, Def, Spi, and Agi) but when I went to test it the actor's moves didn't seem to hit any higher after the actor attained this state. So to be sure something was wrong I went back and changed it to a 200% change in all of the combat stats!!! And there was NO change in the damage inflicted (or very little, if any). what am I doing wrong?? Is there anything I can do to make states actually work in this game??
Btw, the move's Spirit-F is 100....


Thanks! :)
3
Programming / Scripting / Web / Cron Job Help
April 09, 2011, 05:51:33 pm
I'm trying to use Blizzard's RMXOS to make an online RPG.

I had the game running for a while with one host, but then the host kicked me off, he said I wasn't allowed to use ports, which was kind of wierd...

Anyway, I found a new host but am having trouble using cron jobs to start up ruby. On the last hosting site, I used
/usr/bin/ruby ~/RMX-OS_Server/rmxos.rb and it worked fine. However, in this new host,
php -f/home/(long number that is apparently my username)/ is automatically added before every cron job. How can I alter my previously used command to work with this?
4
Hmmm.....anyone else have any ideas on this?
5
Okay, what I'm using RMX-OS along with Blizz-ABS to make a multiplayer game with a PvP system. I'd like to use scripts to make certain maps that are "dangerous," so if you kill another player in one of these maps you get all of their items, gold, and weapons/armor. I was thinking this could easily be accomlished using scripts that have all, in effect, been written already.

The player that "got the kill" would need to be recognized, which could maybe be done with a slight variation on the part of the Blizz-ABS RMXOS script determining which player "got the kill" on a certain monster (last hit).

Then there would need to be a script transferring all items/weapons/armor/gold to the inventory of the killer. This could maybe be accomplished with a variation on the trading script from RMXOS, which transfers items from one player's inventory to another.

I'd then put all of this in my game over common event, in a conditional that would only be run if a certain switch was on, which is turned on/off upon entry/exit of the "dangerous" maps.
Would this work?

Thanks you very much for any help/scripts/advice on this topic! :)
^
6
In a future version could you possibly make it so that the item appears on the ground for whoever got the kill instead of going directly to their inventory? Sorta like in single player BABS?
7
Excellent script! If I ever find a new site to host my game, I'll be sure to use it! :)
8
Script Requests / A Very Simple Problem?
March 28, 2011, 06:15:40 pm
Hi, I'm in need of a script (most likely a single line of code to be used in an event) to allow me to multiply and divide variable and get decimal answers, or set a variable to a decimal value (This is in both RMVX and RMXP). But RPG Maker just seems to round it down whenever I try this...:/
So I need a line of code or a script modification that stops the rounding down, or bypasses it or something.
Thanks for your help!
9
wizered figured out a fix for the damage nil error a while back. but i still have my old problem. but i believe that if somebody could give me any of the following scripts it could fix it:
1. ingame call script that restarts the babs extension.
2. a modified version of this scripts server extension so that rather than crashing w/ no gmaster, it restarts the extension. thanks
:)
10
Script Requests / Levels to Wield Weapons
February 16, 2011, 09:47:23 pm
Hey, I need a script that lets a weapon only be wielded if the actor is high enough level. I'm using RMX-OS and Blizz-ABS.
I briefly looked, and didn't find this script, but if it is already made please tell me and give me a link to it. Thanks in advance and good luck! :)
11
RMXP Script Database / Re: [XP] RMX-OS
February 13, 2011, 08:54:07 pm
hey, i was gonna tell u this a while back but 4got. common events dont work in rmxos. they crash all other players that are logged in. this occured both locally and globally.
12
Script Requests / RMX-OS Menu
February 12, 2011, 10:17:05 am
I need a menu that's RMX-OS compatible. If there's already one out there, please give me the link.
13
sorry, on most forums ive been on an edit doesnt count as a bump. i think i'll work around this by having hourly restarts, that is, if we cant fix it. & do you know where i could find an rxmos compatible menu? & i actually tested the game with some1 from a completely different global location & it seemed to work, but then the enemy bcame unresponsive even when the gmaster didnt leave. i think it had something 2 do with the menu....
14
Very sorry for the double post (needed to refresh topic up higher). Level me down or whatever if you wish. Blizzard, I think that it's just failing to realize the fact that the GMaster has logged out. Everything is fine as long as the GMaster is SOMEWHERE in the game. Once the GMaster leaves, nothing works. so it's just failing to deactivate the GMaster somehow, idk....I gave you the logs and description. If you can't fix it, I've devised a way for a substitue fix, having the server restart every hour, and advising people to be prepared for this. But it's rudimentary and not the best fix, so yea. Anythign better would be greatly appreciated, but if you can't fix it that's fine as well. thanks :)
15
I logged out. After duplicating my global actions with Admin locally with beta, I exited the game window with beta, started a new one, and made beta1 to duplicate what I'd done globally with beta.
16
I did. I edited my earlier post sorry. Forgot the first time :P
17
Ok blizzard. I ran it locally and did pretty much the same thing. I logged in on one map with enemeis as beta, then left that map, then returned to that map. Then I exited the game. then I made a new account called beta1 and went to a different map with enemies. It all worked fine. But I got a very different looking babs log (remember, beta in my local test is Admin in global, and beta1 in local is beta in global).
Edit: Log:
Client 'beta' activate G-Master for map '113'.
Map '113' has been released.
Client 'beta' activate G-Master for map '19'.
Map '19' has been released.
Client 'beta' activate G-Master for map '113'.
Client 'beta' deactivate G-Master for map '113'.
Map '113' has been released.
Client 'beta' activate G-Master for map '113'.
Client 'beta' deactivate G-Master for map '113'.
Map '113' has been released.
Client 'beta1' activate G-Master for map '2'.
Client 'beta1' deactivate G-Master for map '2'.
Map '2' has been released.
Client 'beta1' activate G-Master for map '2'.
Client 'beta1' deactivate G-Master for map '2'.
Map '2' has been released.
Client 'beta1' activate G-Master for map '2'.
Map '2' has been released.
Client 'beta1' activate G-Master for map '4'.
Map '4' has been released.
Client 'beta1' activate G-Master for map '1'.
Map '1' has been released.
Client 'beta1' activate G-Master for map '117'.
Client 'beta1' deactivate G-Master for map '117'.
Map '117' has been released.
Client 'beta1' activate G-Master for map '117'.
Client 'beta1' deactivate G-Master for map '117'.
Map '117' has been released.
18
I gave the logs folder 777, and it failed but when i gave the babs extension 77 the logging worked. But I still get this problem, and even as an inexperienced noob I agree with you, something is definitely not right with the log. Would truncating the database help? Any other suggestions?
19
RMXP Script Database / Re: [XP] RMX-OS
February 06, 2011, 01:16:42 pm
I was wanting to have a level by the name also, so I postead a request about it and I think someone made a script for it but idk if he relesaed it publicly or not.
20
EDIT: Now it's creating the blizz-abs log and it STILL doesn't work. I logged into the map with enemies as an account called Admin. Then I exited the game and went to a different map with enemies with an account called beta. The enemies were unresponsive. Here's what was in the blizz-abs log:
Client 'Admin' activate G-Master for map '113'.
Map '113' has been released.
Client 'Admin' activate G-Master for map '0'.
Map '0' has been released.
Client 'Admin' activate G-Master for map '19'.
Map '19' has been released.
Client 'Admin' activate G-Master for map '113'.
Map '113' has been released.
Client 'Admin' activate G-Master for map '19'.
Client 'Admin' deactivate G-Master for map '19'.
Map '19' has been released.

Not a single word about beta......I only gave the permission to a few files. I think now I'll give permissions to all of them and try again.
Client 'Admin' activate G-Master for map '19'.