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Messages - YeahBrown

1
Chat / Re: Post a picture of yourself
January 26, 2011, 01:03:00 pm
Hi, I have little time in this forum, but here is 2 pics of me......

me now...
Spoiler: ShowHide


and me when I had red hair (well, kinda red)
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the quality is not very good, but is all I have....

greetings!!
2
Which script do you mean? you mean the script that I use to change the elements of the weapons?
3
Plz, someone help me with this, I really need this script.....
4
I agree, excuse me if you think I mean to offend, I just wanted to show you one way to do it with an engine because I saw that many people didn't know......
5
Well, that script its OK, but that can made without script, I'll explain an engine that I think you had to do from the beginning:
You have to use 4 variables, 2 for the coodinates X and Y for the rock (lets say a "Rock" and a "Button"), and the other 2 for the coordinates X and Y for the button:
The 2 variables for the rock lets call it "Rock X" and "Rock Y", and the variables for the buttom lets call it "Buttom X" and "Buttom Y"......

In the event of the rock: you do all you have to do for move the rock, and at the end, You must match the variables "Rock X" and "Rock Y" to the coodinates X and Y of the Rock....

In the event of the buttom: You must match the variables "Buttom X" and "Buttom Y" to the coodinates X and Y of the Buttom, then put a conditional branch like this:

-Conditional branch: variable [001:Buttom X]==[003:Rock X]
--Conditional branch: variable [002:Buttom Y]==[004:Rock Y]
  -
  :Exception
  -
  end
-
:Exception
-
end


Inside this conditional branch, activate a switch or do what you want to happen, and put this event in Parellel process and oviously, at the end, activate a selfswitch for desactivate the event, and its ready!!, now when you put the Rock above the buttom, something will happen....

I use this engine in game all the time, and works perfectly,
Well, the script its great, this engine is just another way to do this....

Greetings.....
6
Hi, I already ask for a few scripts here, so, sorry to bother you again but, I need a script for show an animation depending on the element of a weapon, besides the normal animation of the weapon, for example:
if I have a sword, the attack shows the normal animation of the sword, but if the sword has fire element, then apart from the normal animation, simultaneously showing an animation of fire......
I don't know if I explained well...I need this script because in my game, you can change the element of a weapon in middle of the game in anytime, and I need that depending on the element you choose, the attack shows an animation of that element.....

I hope someone can make this script, I think this would be very useful for anyone......

Thanks in advance........

Greetings!!.....
7
Script Requests / Re: [XP] Script new skill system
January 07, 2011, 11:01:56 pm
Well, I tried learning the skill with an event, with the comand "change skill", I did not tried learning the skill gaining level, but I need the characters learn skills by events, and also by levels.....
8
Script Requests / Re: [XP] Script new skill system
January 07, 2011, 04:22:11 pm
Well, thanks for interesting, that engine its good, and I had already thought it, but it really heavy make it for all characters, thats why I need an script....

For ForeverZer0: I tried the script and it gave this error

Spoiler: ShowHide


It kinda works, because when a character learn a skill, a text box and the SE is display, but, when the text box is display, it waits a few seconds and then gives the error.....

I hope you can fix it, this scripts its very good!!
9
Script Requests / [XP] Script new skill system
January 06, 2011, 08:58:50 pm
Hi! how you going?, I need a script to report using a text box when a character learns a skill, and it does not matter if you learn the skill on a map or in battle, that always display a text box when a character learns a skill, and that the text box is automatically remove.....
The RPG Maker XP dont bring this option, and it is really necessary....

Well, if any scripter can make this script I would really appreciate it...
Thanks in advance.....
10
I hope anybody can help me with this, I think this script would be great.....
11
Welcome! / Re: How are you?
December 20, 2010, 01:03:30 pm
Thanks for welcome me!!
12
Hey!! How are you??! I use the RMXP, and Im looking for a script in several forums, but Im never find something like this.....
Its about a script that makes a zoom in lateral battle system, I've seen some scripts that zoom but for the default battle system of RMXP, and I'm wondering if anyone can makes a script for makes zoom in a lateral battle system......

The script would be something like this:

-screen zoom to the enemy is being attacked, and the same for the characters, zooming toward the person being attacked, I mean, zooming on the target of attack, either enemy or characters

-It would be nice if the zoom works just for physical attacks, and not for skills, this because most of the skills are made from long range, although it would be great if I could put in the script the IDs of the skills that make zoom on the target

-And the zoom not works when using an item.....

- And if you could put in the script which enemies and which weapons do not zoom, this for enemies and characters that attack from long range


Well, I hope this script dont be too hard to make, and I hope that anyone can help me with this.....

NOTE:I dont know if is important, but I use the battle system CTB by Charlie fleed v3.11, so I need the script to zoom in lateral battle system, be compatible with the battle system that I use

Thanks in advance......
13
Welcome! / How are you?
December 19, 2010, 05:37:56 pm
Hi, Im YeahBrown, and Im form CostaRica, So my native lenguage is Spanish, but I speak engilsh a little bit....
I hope to have good time in this forum....
I like to help people, so I will participate and provide when I can......